The Taris Event Chapter 2 OOC Thread

Grab your 20 sided die and players handbook. A forum dedicated to forum based games. D&D, classic board games, or even games of your own design.
User avatar
Whiteness
Priest
Posts:3128
Joined:Wed Jun 23, 2010 3:38 pm
Location:Richmond, VA
Re: The Taris Event Chapter 2 OOC Thread

Post by Whiteness » Mon Mar 28, 2011 11:10 pm

Phase 4
Is there any traffic light system in place? Can So hack in to hold them up and find us an alternoute route to the villa to get the drop on them? Do we need to rent some speeders for tonight?
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

User avatar
Whiteness
Priest
Posts:3128
Joined:Wed Jun 23, 2010 3:38 pm
Location:Richmond, VA

Re: The Taris Event Chapter 2 OOC Thread

Post by Whiteness » Mon Mar 28, 2011 11:13 pm

Also, let's kill the girl and blame it on someone else
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

User avatar
Furiel
Cardinal
Posts:5182
Joined:Thu May 27, 2010 5:53 pm

Re: The Taris Event Chapter 2 OOC Thread

Post by Furiel » Mon Mar 28, 2011 11:16 pm

Reese wrote:The Furiel / Reese Combined Plan:

Cuspar (negotiator) + Eli (protection) - Inside Theater, establishing meting with Ro
Dood & Syric - Inside Theater, Dood places explosives, watch for issues w/ Cuspar / Eli
Klak - Outside theater, near Alleyway (Potentially in Bar), Muscle in case of emergency
Bulwark - Outside scout, watching our moves and communicating to the whole group what is going on (eyes in the sky)
So Leet - In a basement on his computer making sure no one sees us on Camera or confusing any comm / radio about our efforts (Warlock from Die Hard 4)
Wailer - ??? where does Wailer best fit? For my money, he should be part of the negotiation team.


Phase 1 -
Cuspar & Eli approach Ro and try to work with him. Dood places charges, but does nothing else. Conversation is a success, Team re-groups at Sweet Delia

Phase 2 -
If fighting commences in the theater, Dood blows up charges and escapes with Syric. Eli takes Ro and Ra into protection. Team re-groups at Villa to discuss plans with Ro.

Phase 3 -
If Sith attack, Eli takes Ro and Ra into protection. He removes them and Cuspar off planet. Team re-groups at Sweet Delia. Cuspar uses situation to gain trust and get us in to see Kunga.

Phase 4 -
If the conversation is refused and Ro/Ra go to the Villa, Team moves to Villa and shows force against guards, not killing but disarming them. We then pressure Ro to work with us.
I like it and I say Wailer is either inside with Dood and Syric or he's outside with Bulwark/Klak as external reinforcements. I don't think we want him on the negotiation team because having a Jedi there could create some issues with the discussion.

Although if the Sith do attack there will be no returning to Bryx to see Kunga, and I'd prefer the other inside team get Ra because if they make a direct attack on the theater that's alot of time in the theater for team fighting fish where we could get overwhelmed. Each interior team has a target, we blow the charges if needed to give us more cover, then we all rendevous at the Sweet D and get the frack off planet. We squeeze everything we can from Ro then drop him off elsewhere because honestly if the Sith do attack, Kunga is probably a dead slug walking and if Mr T is telling the truth that Ro even knows when Kunga last burped there is nothing to be gained by seeing him.

Anyone else have any input, tweaks, suggestions, options we've overlooked?
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

User avatar
Reese
Priest
Posts:713
Joined:Mon Jun 28, 2010 6:26 pm
Location:Santa Ana, CA

Re: The Taris Event Chapter 2 OOC Thread

Post by Reese » Mon Mar 28, 2011 11:36 pm

The Furiel / Reese Combined Plan (Updated):

Cuspar (negotiator) + Eli (protection) - Inside Theater, establishing meting with Ro
Dood & Syric - Inside Theater, Dood places explosives, watch for issues w/ Cuspar / Eli
Klak - Outside theater, near Alleyway (Potentially in Bar), Muscle in case of emergency
Bulwark - Outside scout, watching our moves and communicating to the whole group what is going on (eyes in the sky)
So Leet - In a basement on his computer making sure no one sees us on Camera or confusing any comm / radio about our efforts (Warlock from Die Hard 4)
Wailer - (You Decide what is Best) Outside theater, sitting at the tables across the street or Inside "attending" the show but assisting Dood & Syric


Phase 1 -
Cuspar & Eli approach Ro and try to work with him. Dood places charges, but does nothing else. Conversation is a success, Team re-groups at Sweet Delia

Phase 2 -
If fighting commences in the theater, Dood blows up charges and escapes with Syric. Eli takes Ro and Ra into protection. Team re-groups at Villa to discuss plans with Ro. (requires us to have speeders of some sort)

Phase 3 -
If Sith attack, Eli takes Ro into protection. They removes them and Cuspar off planet. Dood & Syric take Ra into protection. Team re-groups at Sweet Delia and take Ra off-planet. Cuspar uses situation to gain trust and get information from Ro. We drop both off at nearby planet and leave.

Phase 4 -
If the conversation is refused and Ro/Ra go to the Villa, Team moves to Villa and shows force against guards, not killing but disarming them. We then pressure Ro to work with us. (requires us to have speeders of some sort, So Leet to disrupt traffic for other routes)
This... I Command!

User avatar
Whiteness
Priest
Posts:3128
Joined:Wed Jun 23, 2010 3:38 pm
Location:Richmond, VA

Re: The Taris Event Chapter 2 OOC Thread

Post by Whiteness » Tue Mar 29, 2011 12:01 am

What would placing and detonating bombs need, stealth or mechanics check?
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

Arrican
Deacon
Posts:369
Joined:Fri May 28, 2010 8:27 pm

Re: The Taris Event Chapter 2 OOC Thread

Post by Arrican » Tue Mar 29, 2011 12:16 am

Placing stealth, detonating mechanics.

Cuspar
Cardinal
Posts:1499
Joined:Mon Jun 28, 2010 6:53 pm
Location:Canuckia

The Taris Event Chapter 2 OOC Thread

Post by Cuspar » Tue Mar 29, 2011 12:43 am

I'm gonna hop on the vent at about 9 central if anyone wants to test it and chat a bit about the plan. Assuming my sick kid goes to sleep.
Cuspar

User avatar
Blackferne
Archbishop
Posts:9554
Joined:Thu May 27, 2010 4:04 pm
Contact:

Re: The Taris Event Chapter 2 OOC Thread

Post by Blackferne » Tue Mar 29, 2011 1:39 am

In it now if anyone wants to test it out.
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum

Cuspar
Cardinal
Posts:1499
Joined:Mon Jun 28, 2010 6:53 pm
Location:Canuckia

The Taris Event Chapter 2 OOC Thread

Post by Cuspar » Tue Mar 29, 2011 1:39 am

Actually more like 930
Cuspar

User avatar
Blackferne
Archbishop
Posts:9554
Joined:Thu May 27, 2010 4:04 pm
Contact:

Re: The Taris Event Chapter 2 OOC Thread

Post by Blackferne » Tue Mar 29, 2011 1:49 am

Cuspar wrote:Actually more like 930
Tease.
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum

User avatar
Whiteness
Priest
Posts:3128
Joined:Wed Jun 23, 2010 3:38 pm
Location:Richmond, VA

Re: The Taris Event Chapter 2 OOC Thread

Post by Whiteness » Tue Mar 29, 2011 2:31 am

I hopped in but I still need a microphone.
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

Cuspar
Cardinal
Posts:1499
Joined:Mon Jun 28, 2010 6:53 pm
Location:Canuckia

Re: The Taris Event Chapter 2 OOC Thread

Post by Cuspar » Tue Mar 29, 2011 2:51 am

Massive strategy session happening right now on Vent.









Or not.
Cuspar

User avatar
Furiel
Cardinal
Posts:5182
Joined:Thu May 27, 2010 5:53 pm

Re: The Taris Event Chapter 2 OOC Thread

Post by Furiel » Tue Mar 29, 2011 3:41 am

Figures I'd go out of once and end up missing all the vent fun. But it's setup and working.
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

User avatar
Dood
Deacon
Posts:1685
Joined:Thu May 27, 2010 9:17 pm
Location:The Happiest Place On Earth
Contact:

Re: The Taris Event Chapter 2 OOC Thread

Post by Dood » Tue Mar 29, 2011 4:36 am

No idea what's going on. I was at a conference all day after working until 1 am last night and getting up at 5 this morning. I just got home...it's 9:30PM. I'm going to bed and will read this stuff tomorrow.
fFormerly fknown as fDood.

User avatar
Reese
Priest
Posts:713
Joined:Mon Jun 28, 2010 6:26 pm
Location:Santa Ana, CA

The Taris Event Chapter 2 OOC Thread

Post by Reese » Tue Mar 29, 2011 4:41 am

Dood wrote:No idea what's going on. I was at a conference all day after working until 1 am last night and getting up at 5 this morning. I just got home...it's 9:30PM. I'm going to bed and will read this stuff tomorrow.
Read my combined plan updated for most recent ideas.
This... I Command!

User avatar
Blackferne
Archbishop
Posts:9554
Joined:Thu May 27, 2010 4:04 pm
Contact:

Re: The Taris Event Chapter 2 OOC Thread

Post by Blackferne » Tue Mar 29, 2011 4:45 am

Okay tonight I made some maps for the two areas you think are vital. There is the alleyway at the theater and the villa complex. Each I can import to be the background image on the OpenRPG thing so that works nicely. I'll also draw up a theater map tomorrow in case that becomes necessary.

I'd like to remind everyone I have little to no artistic ability.

Villa
Image

Theater Alley
Image
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum

Cuspar
Cardinal
Posts:1499
Joined:Mon Jun 28, 2010 6:53 pm
Location:Canuckia

The Taris Event Chapter 2 OOC Thread

Post by Cuspar » Tue Mar 29, 2011 4:46 am

Paul, Bryan and I (and Reese via text chat) mostly talked about the post Cuspar/Ro'Bag contingencies and Wailer's role. We worry about blowing up the theater and drawing too much attention. Bryan strongly favors the carjacking as a contingency. I am leaning that way too.

I also am in the Wailer on Negotiation team camp. He'd need a suit (maybe) and could mind trick guards into leaving or Ro into coming with us. OR, he could be the Jedi assigned to us by the Council to protect us from the Sith (who we, like Kunga, have run afoul of). We'd have to explain why he was at the compound previously but that should be doable.

Just some more thoughts. Maybe another Vent session tomorrow night would be useful.
Cuspar

Cuspar
Cardinal
Posts:1499
Joined:Mon Jun 28, 2010 6:53 pm
Location:Canuckia

The Taris Event Chapter 2 OOC Thread

Post by Cuspar » Tue Mar 29, 2011 4:48 am

Blackferne wrote:
I'd like to remind everyone I have little to no artistic ability.

Villa
Image

Theater Alley
Image
Don't sell yourself short - that alleyway is photo-realistic!
Cuspar

User avatar
Gandolfini
Priest
Posts:925
Joined:Thu May 27, 2010 5:14 pm

Re: The Taris Event Chapter 2 OOC Thread

Post by Gandolfini » Tue Mar 29, 2011 7:16 am

Cuspar wrote:Paul, Bryan and I (and Reese via text chat) mostly talked about the post Cuspar/Ro'Bag contingencies and Wailer's role. We worry about blowing up the theater and drawing too much attention. Bryan strongly favors the carjacking as a contingency. I am leaning that way too.

I also am in the Wailer on Negotiation team camp. He'd need a suit (maybe) and could mind trick guards into leaving or Ro into coming with us. OR, he could be the Jedi assigned to us by the Council to protect us from the Sith (who we, like Kunga, have run afoul of). We'd have to explain why he was at the compound previously but that should be doable.

Just some more thoughts. Maybe another Vent session tomorrow night would be useful.
Yes, planning went well. We are now up to a 32.3% chance of survival. Or at least that is what Abdul gave me on a quick number crunch.

Image
Spelt chick it fur putties!

User avatar
Furiel
Cardinal
Posts:5182
Joined:Thu May 27, 2010 5:53 pm

Re: The Taris Event Chapter 2 OOC Thread

Post by Furiel » Tue Mar 29, 2011 1:31 pm

Cuspar wrote:Paul, Bryan and I (and Reese via text chat) mostly talked about the post Cuspar/Ro'Bag contingencies and Wailer's role. We worry about blowing up the theater and drawing too much attention. Bryan strongly favors the carjacking as a contingency. I am leaning that way too.

I also am in the Wailer on Negotiation team camp. He'd need a suit (maybe) and could mind trick guards into leaving or Ro into coming with us. OR, he could be the Jedi assigned to us by the Council to protect us from the Sith (who we, like Kunga, have run afoul of). We'd have to explain why he was at the compound previously but that should be doable.

Just some more thoughts. Maybe another Vent session tomorrow night would be useful.
So we've now decided smoke will destroy the theater and that carjacking someone on a busy street is a good idea, and somehow that has improved our chances of success...

If you're really worried about the smoke bombs then we can remove them from my plan no problem. I'm extrememly confident that Ro will not want to initiate combat in the theater anyway. It's a public place, even the patron's lounge where I assume we would be meeting him is going to have other people in it. He isn't going to want to cause a scene. Especially somewhere that he spends alot of time at. I figure the worst case scenario is that he will stonewall us and "suggest" we leave him alone while trying to intimidate us with his security. At which point combat only ensues if Cuspar and I wish it, and we don't have to push it because we have a backup plan.

I'm curious, in your carjacking scenario, how exactly are you taking out the driver of an armored speeder who never gets out without raising the alarm?
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

User avatar
Whiteness
Priest
Posts:3128
Joined:Wed Jun 23, 2010 3:38 pm
Location:Richmond, VA

Re: The Taris Event Chapter 2 OOC Thread

Post by Whiteness » Tue Mar 29, 2011 2:05 pm

When did the explosives turn into smoke bombs and when did the luxury speeder become armored? Isn't the speeder supposed to be in the alley, not in the busy street?
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

User avatar
Furiel
Cardinal
Posts:5182
Joined:Thu May 27, 2010 5:53 pm

Re: The Taris Event Chapter 2 OOC Thread

Post by Furiel » Tue Mar 29, 2011 2:20 pm

The explosives have always been smoke bombs. I said I wanted something that would make a loud noise and produce alot of smoke.

You think the speeder used by the right-hand man of a crime boss isn't armored...that's terribly nieve. And even if it's not armored, I would assume that the driver would be taking even the most basic of security measures and locking his door. How are you going to get at him?

Yes, it's in the alley, but there is still a high volume of people either moving through or past the alley while the speeder is going to be there. You tell me how you are going to get past a likely armored, definately locked door, within 100 yards at most of a bust street, without making noise to alert the crowd, and without the driver noticing so he can't radio a warning.
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

User avatar
Gandolfini
Priest
Posts:925
Joined:Thu May 27, 2010 5:14 pm

Re: The Taris Event Chapter 2 OOC Thread

Post by Gandolfini » Tue Mar 29, 2011 2:34 pm

Furiel wrote:The explosives have always been smoke bombs. I said I wanted something that would make a loud noise and produce alot of smoke.

You think the speeder used by the right-hand man of a crime boss isn't armored...that's terribly nieve. And even if it's not armored, I would assume that the driver would be taking even the most basic of security measures and locking his door. How are you going to get at him?

Yes, it's in the alley, but there is still a high volume of people either moving through or past the alley while the speeder is going to be there. You tell me how you are going to get past a likely armored, definately locked door, within 100 yards at most of a bust street, without making noise to alert the crowd, and without the driver noticing so he can't radio a warning.
If the driver doesn't roll down the window so I can talk and use Mind Trick, I could Force Grip him until he passes out and then Move Light Objects to open the door.

This is an off-the-cuff idea so there may be some flaws with it.
Spelt chick it fur putties!

User avatar
Whiteness
Priest
Posts:3128
Joined:Wed Jun 23, 2010 3:38 pm
Location:Richmond, VA

Re: The Taris Event Chapter 2 OOC Thread

Post by Whiteness » Tue Mar 29, 2011 2:41 pm

Furiel wrote:The explosives have always been smoke bombs. I said I wanted something that would make a loud noise and produce alot of smoke.
I see that now, it got confusing because they've been referred to as explosives everytime after the first mention.
Furiel wrote:You think the speeder used by the right-hand man of a crime boss isn't armored...that's terribly nieve. And even if it's not armored, I would assume that the driver would be taking even the most basic of security measures and locking his door. How are you going to get at him?
It's an assumption, I'm not saying it's right or wrong, but no one has mentioned it before now and it's not verified. Could we disable it with an ion blast, which could cause the driver to get out and see what's wrong? Jump him and get So or myself to fix the car?
Furiel wrote:Yes, it's in the alley, but there is still a high volume of people either moving through or past the alley while the speeder is going to be there. You tell me how you are going to get past a likely armored, definately locked door, within 100 yards at most of a bust street, without making noise to alert the crowd, and without the driver noticing so he can't radio a warning.
How do we know there is a high volume of people the entire time the speeder is there? I agree that when the show lets out there is a lot of people there, but once again it is an assumption that no one has put forth before now. So could mess with the traffic lights at the other end of the block and cause an accident to draw attention away, or knock out power for a few minutes, or we could talk about another distraction.
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

Arrican
Deacon
Posts:369
Joined:Fri May 28, 2010 8:27 pm

The Taris Event Chapter 2 OOC Thread

Post by Arrican » Tue Mar 29, 2011 2:45 pm

Furiel wrote:The explosives have always been smoke bombs. I said I wanted something that would make a loud noise and produce alot of smoke.

You think the speeder used by the right-hand man of a crime boss isn't armored...that's terribly nieve. And even if it's not armored, I would assume that the driver would be taking even the most basic of security measures and locking his door. How are you going to get at him?

Yes, it's in the alley, but there is still a high volume of people either moving through or past the alley while the speeder is going to be there. You tell me how you are going to get past a likely armored, definately locked door, within 100 yards at most of a bust street, without making noise to alert the crowd, and without the driver noticing so he can't radio a warning.
Since the speeder isn't there the whole performance we were going to follow the speeder to where ever they went and jack them there and drive back and pick them up. It wasn't going to be a carjack in the alley. The other idea is break into the gf's house and lay in wait for he and she. Since his staff doesn't come in when they go home we may be able to get the drop on them.

And hey, ya never know. Maybe just letting cuspar just talk to the dude it may work out. So why don't we lean on that plan and not worry so much about contingencies.

Post Reply