LPDnD: Hazy Shade of Winter

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Re: LPDnD: Hazy Shade of Winter

Post by Whiteness » Wed Dec 30, 2015 3:44 am

Syric decides to stop looking back and focus on the task at hand, letting his attention move on to the cider before him.
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: Hazy Shade of Winter

Post by Blackferne » Wed Dec 30, 2015 3:58 pm

So what's the plan?

1) Get supplies and move out by noon
2)live here now
3)approach drayson
4) other
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Re: LPDnD: Hazy Shade of Winter

Post by Staris » Wed Dec 30, 2015 4:40 pm

[OOC 4 / 3 unless the rest of the group decides on 1, once he has rested up a bit, aka around lunch time, Stavis would try to inquire information on how things are doing at the Citadel and hopefully some safe means to get in and past the Chulassa, wouldn't necessarily seek Drayson out directly but if presented an opportunity to speak with him, would do so. Unless talking with Drayson quickly becomes the likely means of successfully getting the information he is hoping for.

If able will spend an hour or two inquiring, trying to be mindful to ensure he asks those sympathetic to the Citadel forces and not Chulassa.
Diplomancy to loosen lips
[dice]0[/dice]
Perception on determining any Chulassa sympathizers
[dice]1[/dice]
Streetwise on inquiring information
[dice]2[/dice]

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Re: LPDnD: Hazy Shade of Winter

Post by Whiteness » Wed Dec 30, 2015 5:48 pm

I was more interested in drayson when I didn't know he was elven, Syric may blame him a bit for what happened in the past also.

I pick 1 but open to whatever

Get warm, get fed, get going.
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: Hazy Shade of Winter

Post by Furiel » Thu Dec 31, 2015 3:18 am

My name is Tony Plush and I approve plan 1.
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: LPDnD: Hazy Shade of Winter

Post by Jimer Lins » Mon Jan 04, 2016 5:46 pm

I agree with option 1.

(and happy new year everyone!)
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: Hazy Shade of Winter

Post by Blackferne » Mon Jan 04, 2016 6:46 pm

The party makes a list of things they'd like to stock up on, talk to a trader about some more rations for the dwarves, and have another round of warm wine before setting out.

The clouds still hang in the air, but gratefully there is no new snow falling. The party sets off leaving the lodge behind. The path here is the first proper road you've seen since leaving the gates of Silverdeep and despite some icy patches here and there the "refinement" of civilization is a welcome change of pace. The lodge and its travelers have done a decent job of trampling off the snow on the road for a good mile before a blanket starts to creep over the cobbled stones. Along the side of the road about every mile is a post stone with some runes carved in it. Victae explains that it is a mile marker indicating how far to the citadel. She says you have about 50 miles left.

The first evening approaches. Any special precautions before you make a camp and set watches?
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Re: LPDnD: Hazy Shade of Winter

Post by Jimer Lins » Mon Jan 04, 2016 6:57 pm

Unless we're expecting anything specific, just that we're out of sight of the road and avoid calling attention to ourselves.
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: Hazy Shade of Winter

Post by Staris » Mon Jan 04, 2016 7:02 pm

With the group on a real road Stavis will not bother to conceal their tracks. When it get time to start making camp Stavis will have no problem with a normal camp since he would figures we are still far enough away that the likely hood of Chulassa's patrols out this far is unlikely, if others work to conceal the camp or the like Stavis will help.

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Re: LPDnD: Hazy Shade of Winter

Post by Blackferne » Thu Jan 07, 2016 9:35 pm

Camp is set behind a snow bank a ways off the road. Night watch roster is set and the night passes. It is cold and the wind cuts into every opening in clothing. The fire only can provide so much warmth. Other than wind there is virtual silence the entire night. Morning comes and travel resumes. A few days pass along this and the road's quality dips some. Victae says this is normal. The road is best maintained at either end, but the middle is sort of...there.

In the afternoon on the third day you hear some horsemen off in the distance in the direction you are approaching and hear some yelling and the clank of steel on steel. The noise is from beyond the turn.
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Re: LPDnD: Hazy Shade of Winter

Post by Furiel » Fri Jan 08, 2016 2:25 am

Is there snow on the road or just on the sides? Is it possible/viable for everyone to scatter to the sides of the road and get out of site without leaving a ton of tracks which would pretty much completely defeat the purpose of hiding?
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: LPDnD: Hazy Shade of Winter

Post by Blackferne » Fri Jan 08, 2016 2:49 am

the road is mostly slush so no tracks would be easily discernable. Off the road you'd get untouched snow banks.
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Re: LPDnD: Hazy Shade of Winter

Post by Staris » Fri Jan 08, 2016 6:57 pm

Stavis will step off the road to at least get out of the way, if the group decides to hide will go along with that.

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Re: LPDnD: Hazy Shade of Winter

Post by Whiteness » Fri Jan 08, 2016 11:24 pm

Can we get more of a description of where we're at on the road in relation to the turn and what the terrain around us is like?

For what reason can't we see around the turn?

Should I be able to tell if the sounds are that of combat or just of a procession of mounted soldiers?

I would want to have someone sneak ahead depending on the layout of the land around us.
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: Hazy Shade of Winter

Post by Blackferne » Fri Jan 08, 2016 11:56 pm

Whiteness wrote:Can we get more of a description of where we're at on the road in relation to the turn and what the terrain around us is like?

For what reason can't we see around the turn?

Should I be able to tell if the sounds are that of combat or just of a procession of mounted soldiers?

I would want to have someone sneak ahead depending on the layout of the land around us.

The road is along some rocky parts and there are large cliff like boulders(rocks that are like 50 ft tall, but not part of the "mountain") on the right, the road appears to be done in a way that would veer slightly to the left then strongly arc to the right around the "boulder". The boulder blocks your view. You hear metal on metal, in your professional assessment off taking a 10 on the perception it sounds very similar to sword on sword action.
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Re: LPDnD: Hazy Shade of Winter

Post by Jimer Lins » Sat Jan 09, 2016 6:56 am

Very quietly Trinal says "Well, that sounds interesting. Shall we investigate?"
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: Hazy Shade of Winter

Post by Furiel » Sat Jan 09, 2016 5:37 pm

"Time for Tony Plush to earn his money."
Tony will pull out the communication stone and keep it in 1 hand as I sneak forward on the road to scout.

Stealth: [dice]0[/dice]

Perception: [dice]1[/dice]

Note - I'm out and about so skill check ratings were done from memory, I suspect they are a little off, but if they are I erred on the side of them being lower than their actual rating.

Edit- Stealth is actually +20 and perception is +11 so those rolls should be 27 and 18 respectively.
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: LPDnD: Hazy Shade of Winter

Post by Blackferne » Mon Jan 11, 2016 8:55 pm

Tony creeps up and pokes his head around the boulder and sees 3 mounted Chulussa mounted warriors fighting against some armored men, you don't recognize their dress or armor.
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Re: LPDnD: Hazy Shade of Winter

Post by Furiel » Mon Jan 11, 2016 9:20 pm

How many are opposing the Chulussa and who does it look like is winning?
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: LPDnD: Hazy Shade of Winter

Post by Blackferne » Mon Jan 11, 2016 9:34 pm

4 nun chulassa. It is difficult to say who wins. Do you want to wait and watch for a bit?
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Re: LPDnD: Hazy Shade of Winter

Post by Furiel » Mon Jan 11, 2016 9:36 pm

Into the stone - "3 mounted Chulussa on 4 unknown soldiers, do we want to intervene?"
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: LPDnD: Hazy Shade of Winter

Post by Jimer Lins » Mon Jan 11, 2016 10:01 pm

"I'd say so- we don't like the Chulassa much and maybe we can make some friends. We're moving up."

Trinal gestures to the rest of the group, and quietly says "3 mounted Chulassa are attacking 4 dismounted soldiers. No idea who the other guys are but we're gonna go piss in the Chulassa pot."

We'll move out to catch up, but quietly, maybe we can get the drop on these guys.
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: Hazy Shade of Winter

Post by Staris » Mon Jan 11, 2016 10:33 pm

"Yes if lucky they are Citadel forces and can help use get into or atleast get word on our plan to build a gate."


Stavis will then get into stealth and help lead the group up to the fight.

stealth
[dice]0[/dice]

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Re: LPDnD: Hazy Shade of Winter

Post by Blackferne » Mon Jan 11, 2016 10:34 pm

https://docs.google.com/drawings/d/1Xsq ... sp=sharing

Green lightning- Tony
Green Heart- Victae
Blue Moon- Syric
Orange Star Trinal
Smiley- stavis (masks!)
3 7-sided things (the dwarves)
Purple Arrow Franklin

Team Red- Chulussa they are long since they are mounted
Team Green- Unidentified men in armor.

Team Phoenix movement.
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Re: LPDnD: Hazy Shade of Winter

Post by Furiel » Mon Jan 11, 2016 10:51 pm

Tony SNEAKS up into position to unleash hell on Chulussa #3 when it's go time.
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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