LPDnD: Gut Feeling

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Re: LPDnD: Gut Feeling

Post by Blackferne » Fri Jun 19, 2015 3:46 am

No corpse. And Syric did see anything denoting religion.
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Re: LPDnD: Gut Feeling

Post by Staris » Fri Jun 19, 2015 3:55 am

Blackferne wrote:No corpse. And Syric did see anything denoting religion.
[OOC Did see? I'm assuming didn't see.]

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Re: LPDnD: Gut Feeling

Post by Whiteness » Fri Jun 19, 2015 4:05 am

Syric turns to Tony, "Maybe it was a follower of Avandra in life, maybe it was a trick or maybe you were mistaken. I didn't see anything and I was right up in its face. There was a lot of death here, death that came too soon to too many, I think the odds are this spirit was vengeful over helpful."

Syric looks to Trinal and continues, "REGARDLESS, let's consider the larger picture and get what we came for" before looking back and forth between the pair, hoping for a quick resolution.
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: Gut Feeling

Post by Jimer Lins » Fri Jun 19, 2015 4:25 am

Trinal still looks confused. Given that he didn't even raise his voice or speak rudely to anyone, he is at an apparent loss as to the hostility, now from two people.

He merely says "of course."

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A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: Gut Feeling

Post by Whiteness » Fri Jun 19, 2015 12:03 pm

[Ooc- sorry, not trying to be hostile, trying to get trinal to help placate tony so we can move on
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: Gut Feeling

Post by Blackferne » Fri Jun 19, 2015 3:19 pm

So you guys have the west tunnel the banshee was comming from, main "street" which goes N/S" you were headed N. Then there is the tunnel the rot beetles came from on the East side.
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Re: LPDnD: Gut Feeling

Post by Staris » Fri Jun 19, 2015 4:05 pm

After healing and giving other enough time to heal will look to all of the group "Well I think we can safely move on from here, " Stavis well then settle on Zelvo "when you are ready to guide we can get back to heading where you think we can get the thorium we are looking for."

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Re: LPDnD: Gut Feeling

Post by Furiel » Tue Jun 23, 2015 12:19 am

Tony, while still not happy, is ready to move on.
They say when you go on a quest for vengence to dig two graves. They underestimate me.

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Re: LPDnD: Gut Feeling

Post by Blackferne » Wed Jun 24, 2015 3:24 pm

[ooc]Sorry for the delay. I've been swamped at work. [/ooc]

"Well If we continue on the main road we can get to the forges, but these side tunnels lead to the mining tunnels. At this point I'm not sure which would be better for what you are looking for given the evil that apparently is manifestin' here."[/b] Zelvo says.
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Re: LPDnD: Gut Feeling

Post by Whiteness » Wed Jun 24, 2015 5:14 pm

Syric looks around to see if there are any signs that someone or something had recently been down either the forge path or the mining path.

perception
[dice]0[/dice]
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: Gut Feeling

Post by Jimer Lins » Wed Jun 24, 2015 6:11 pm

"Then let's go to the one that's closer first."
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: Gut Feeling

Post by Blackferne » Wed Jun 24, 2015 9:29 pm

Syric seems no signs of recent activity.

"Forge is the nearest. The mines go way down. and you could spend lots of timewandering them if ye' not careful." Zelvo says.

He leads you down the main (burnt out) street to an archway that intersects two thoroughfares. You pass under the arch and into a larged ringed room. Well it would be ringed if there weren't a huge slab of mountain crushing the right side of the walkway as you approach. The architecture in it's prime would look like a series of concentric pits going down to a point. Each level with smiths, and ovens drawing off a communal heating system from lava. However the chains from the ceiling are now strewn about and teh lower levels are filled with boulders and rocks from a mountain slide that originated from the right hand side. In teh bottom you see hard black rock which you quickly surmise is from the broken lava system they used for forging.

Along teh walkway to the left you see work stations every 40 feet or so, each with tools and work kits. there are stairs periodically to teh next level down and the next level up (you can go down one tier and up 3.
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Re: LPDnD: Gut Feeling

Post by Whiteness » Wed Jun 24, 2015 11:54 pm

Syric will cautiously go and check out the first workstation he sees, looking to see if there were materials left and try to identify what they were working on.
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: Gut Feeling

Post by Staris » Thu Jun 25, 2015 2:02 pm

Stavis will help look around

Perception
[dice]0[/dice]

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Re: LPDnD: Gut Feeling

Post by Jimer Lins » Thu Jun 25, 2015 5:05 pm

Trinal will stay with the group but does not touch anything, but keeps a lookout for any untoward activity.
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: Gut Feeling

Post by Blackferne » Fri Jun 26, 2015 5:20 pm

The first workstation has tools used in goldsmithing and jewelry production. you see small hammers, larger hammers, tweezers, clips, clamps, various tools, and some small gemstones (not large enough for the gate needs but definitely worth some money).
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Re: LPDnD: Gut Feeling

Post by Blackferne » Fri Jun 26, 2015 5:21 pm

BTW I am going to be on the road til July 2nd and we can pick up then.
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Re: LPDnD: Gut Feeling

Post by Staris » Fri Jun 26, 2015 6:37 pm

Stavis will let Zelvo know about the gems in case he would be interested in those being collected to help fund repairs.

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Re: LPDnD: Gut Feeling

Post by Blackferne » Thu Jul 02, 2015 9:29 pm

Zelvo: "Ah that's a good little bit there. I feel you guys deserve a cut for fighting that evil back there, we can settle up at the end."
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Re: LPDnD: Gut Feeling

Post by Jimer Lins » Thu Jul 02, 2015 9:30 pm

Trinal will investigate the next tier down. He'll avoid touching anything if possible.
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: Gut Feeling

Post by Blackferne » Thu Jul 02, 2015 10:14 pm

Make a perception check Trinal.
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Re: LPDnD: Gut Feeling

Post by Whiteness » Fri Jul 03, 2015 2:29 am

Syric will take all the gemstones he sees and continue on to the next workstation.

perception
[dice]0[/dice]
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: Gut Feeling

Post by Staris » Fri Jul 03, 2015 5:57 am

Stavis seeing Sryic take his gems will like wise take the gems at his workstation, giving them to syric or anyone else that is willing to hold the collective, making sure that Zelvo sees that the gemstone are taken and being collected in one pile so that they can be distributed later. After that will move on to any other workstation.

Perception if able

Perception
[dice]0[/dice]

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Re: LPDnD: Gut Feeling

Post by Jimer Lins » Fri Jul 03, 2015 9:18 pm

Perception: d20+4

6+4=10
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: Gut Feeling

Post by Blackferne » Mon Jul 06, 2015 3:45 pm

Searching around collectively you guys find what you estimate would be about 10k in smaller gemstones and gold trinkets which you show to Zelvo who's eyes widen with the prospect of more supplies purchased. In addition syric finds a ledger where he notes an entry about larger gems being kept in a special hold for the dwarven king as well as some notes on thorium ores and smelting happening in a lower level.
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