LPDnD: We Come From the Land of the Ice and Snow!

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Re: LPDnD: We Come From the Land of the Ice and Snow!

Post by Dood » Mon Jul 28, 2014 5:41 pm

Is this boat we're on turnable? Like, can we turn it to ram the other boat?

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Re: LPDnD: We Come From the Land of the Ice and Snow!

Post by Whiteness » Mon Jul 28, 2014 5:42 pm

Syric double moves back to the other boat.
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Between 6-10 squares of Syric: +1 Diplomacy

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Re: LPDnD: We Come From the Land of the Ice and Snow!

Post by Blackferne » Mon Jul 28, 2014 5:43 pm

Vlad and victae move (or double move to get back on the boat). Viggo shoot s a magic missile at boat 2.

[dice]0[/dice]
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Re: LPDnD: We Come From the Land of the Ice and Snow!

Post by Blackferne » Mon Jul 28, 2014 5:44 pm

Boat 2 has no sail power.
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Re: LPDnD: We Come From the Land of the Ice and Snow!

Post by Jimer Lins » Mon Jul 28, 2014 5:49 pm

It's on fire also, right?
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Re: LPDnD: We Come From the Land of the Ice and Snow!

Post by Staris » Mon Jul 28, 2014 5:56 pm

Stavis will move to the position indicated or will double move to next to Spintik. After getting into position will attack the ram with Stirring Shout

Attack Vs Will
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Effect until the end of the encounter whenever an ally hits the target, that ally regains +4 hit points.

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Re: LPDnD: We Come From the Land of the Ice and Snow!

Post by Blackferne » Mon Jul 28, 2014 6:08 pm

Jimer Lins wrote:It's on fire also, right?
They stopped the fire.
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Re: LPDnD: We Come From the Land of the Ice and Snow!

Post by Jimer Lins » Mon Jul 28, 2014 6:18 pm

Dood, the one you're on that we just had the fight on is missing a mast and has a ram in our ship. I don't think we can turn it or do much with it at this point; the other ship is dead in the water, so we could just leave them.
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: We Come From the Land of the Ice and Snow!

Post by Blackferne » Mon Jul 28, 2014 6:25 pm

Due to the joined property you cannot move your boat effectively.

Staris' attack has caused some splintering of the wood.

And they are without wind power, you do see some oars being picked up.
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Re: LPDnD: We Come From the Land of the Ice and Snow!

Post by Staris » Mon Jul 28, 2014 6:40 pm

"Let's disconnect this ram before the other ship gets to us, any who can discourage and delay should continue focusing on the other ship!"

After saying his piece Stavis will go ahead and do a second move next to Spintik to allow Tony and Ham'mon closer access to the ram to help with disconnecting faster.

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Re: LPDnD: We Come From the Land of the Ice and Snow!

Post by Dood » Mon Jul 28, 2014 6:42 pm

In that case I'll double-move to our ship.
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Re: LPDnD: We Come From the Land of the Ice and Snow!

Post by Maizan » Mon Jul 28, 2014 8:24 pm

Can we ask our boat crew to safely disconnect us from the other boat?
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Re: LPDnD: We Come From the Land of the Ice and Snow!

Post by Whiteness » Mon Jul 28, 2014 8:51 pm

ooc: I'm assuming Tony will move to our light green square and bash on the other light green square. Anyone else that can reach it will need to attack it as well to break us free.
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Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

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Re: LPDnD: We Come From the Land of the Ice and Snow!

Post by Staris » Mon Jul 28, 2014 9:23 pm

Stavis looks to Spintik "I wouldn't suggest it as they would then be at risk of having to deal with the second ship by themselves, plus I would rather not open a hole that could cause the ship to sink or slow us down."

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Re: LPDnD: We Come From the Land of the Ice and Snow!

Post by Blackferne » Mon Jul 28, 2014 10:13 pm

Maizan wrote:Can we ask our boat crew to safely disconnect us from the other boat?

What exactly are you asking them to do?

The other ship (the one the bulk of the team has been on) has a ram stuck into the side of the ship currently. The quickest way to free your ship is to cut the ramming "arm" (light green squares).
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Re: LPDnD: We Come From the Land of the Ice and Snow!

Post by Staris » Mon Jul 28, 2014 10:20 pm

[OOC what Mazian was asking is to have the crew that helped us row go over to the ship that rammed up and back away pulling the ram out instead of breaking it off.]

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Re: LPDnD: We Come From the Land of the Ice and Snow!

Post by Blackferne » Mon Jul 28, 2014 10:32 pm

Yeah they won't do that.
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Re: LPDnD: We Come From the Land of the Ice and Snow!

Post by Jimer Lins » Mon Jul 28, 2014 10:42 pm

When are we up again? I'm not sure if we've all done our actions this round.

Edit: Nvm, I forgot that Tony hadn't gone yet.
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Re: LPDnD: We Come From the Land of the Ice and Snow!

Post by Furiel » Tue Jul 29, 2014 1:43 am

Sorry, busy night since I got home from work, but at least the bleeding has stopped.

Single move back across the ram then attack the square of the ram I'm not standing on
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Re: LPDnD: We Come From the Land of the Ice and Snow!

Post by Maizan » Tue Jul 29, 2014 2:59 am

[ooc] No I did not ask that. What I was asking if our crew, being more experienced then us, would be able to disengage us from the boat that is stuck in our side, without us having to beat on the ram. (ie would then now a trick to free our boat quickly) I did not ask them to leave our ship nor any of us to leave our ship. - may be something like rowing backwards on the starboard side to pull and turn us a way from the boat thereby causing it to disengage from the ram. Or would removing the ram at this point cause us to sink.
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Re: LPDnD: We Come From the Land of the Ice and Snow!

Post by Blackferne » Tue Jul 29, 2014 3:12 pm

Maizan wrote:[ooc] No I did not ask that. What I was asking if our crew, being more experienced then us, would be able to disengage us from the boat that is stuck in our side, without us having to beat on the ram. (ie would then now a trick to free our boat quickly) I did not ask them to leave our ship nor any of us to leave our ship. - may be something like rowing backwards on the starboard side to pull and turn us a way from the boat thereby causing it to disengage from the ram. Or would removing the ram at this point cause us to sink.
There might be something they could do, but it would take a while. Would you prefer them try or just cut the ram and be on your way before row row cut your throat show up? Not that they are as much a threat after the thrashing you gave the other boat.
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Re: LPDnD: We Come From the Land of the Ice and Snow!

Post by Whiteness » Tue Jul 29, 2014 4:50 pm

I think we should just cut the ram. Tony started, can anyone else reach it?
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

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Re: LPDnD: We Come From the Land of the Ice and Snow!

Post by Dood » Tue Jul 29, 2014 4:57 pm

I'm there.

Ham'mon will start hacking away at the ram.
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Re: LPDnD: We Come From the Land of the Ice and Snow!

Post by Blackferne » Tue Jul 29, 2014 5:01 pm

Whiteness wrote:I think we should just cut the ram. Tony started, can anyone else reach it?
I'm expecting attack rolls against AC/Def like 10. Sorry I didn't realize that wasn't clear.
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Re: LPDnD: We Come From the Land of the Ice and Snow!

Post by Dood » Tue Jul 29, 2014 5:06 pm

[dice]0[/dice]
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