LPDnD: Life in a Northern Town

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Re: LPDnD: Life in a Northern Town

Post by Whiteness » Fri May 23, 2014 8:14 pm

Syric sits down and puts his oar into position.
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: Life in a Northern Town

Post by Blackferne » Fri May 23, 2014 8:34 pm

Vlad starts his series of shouts. The boat pulls away from the port and as you see the port about 1,000yds away he starts to pull the square sail down. The wind causes it to billow and the ship really starts to get some speed.

"Fortune favors us! The wind is pretty much headed more or less where we wish to go right now. Pull your oars in. Viggo can steer." Vlad says.

The boat glides smoothly through the water and rises against waves as it cuts south.

The boat ride takes maybe an hour or hour and a half. Vlad tells you the stories of his training officer who was a real hardass and some of the pranks Vlad and the other soldiers would play on him in retaliation.

As you come into the first seafort you see a small rock island with a stone building in a semiruinous state occupying the majority of the island. There is a dock. Vlad rigs up the sail and you all help guide the ship to the dock. Your boat is the only vessel on the dock and there are no signs of life other than a few birds cawing nearby.

"Well here we are. Let me know when you are ready to go check out the next one." Vlad says as he coils some rope.
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Re: LPDnD: Life in a Northern Town

Post by Staris » Fri May 23, 2014 9:01 pm

Stavis will get out and begin searching for any signs of others having been here recently, raiders or otherwise.

Perception Roll(1d20)+11:
7,+11
Total:18

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Re: LPDnD: Life in a Northern Town

Post by Blackferne » Fri May 23, 2014 9:06 pm

Stavis hops off the boat and starts looking at the dock for recent signs of people visiting. The dock doesn't show much signs you can figure one way of the other. Any rope on the dock you find looks to have been there a very long time.
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Re: LPDnD: Life in a Northern Town

Post by Jimer Lins » Fri May 23, 2014 9:18 pm

Trinal inspects the bollards or tie-up spots to see if they appear to have been used recently- surface wear, etc.

Perception: 1+3=4

"Seems fairly quiet. Vlad, Viggo- are you staying with the boat or coming with us?" Trinal asks as he clambers out.
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: Life in a Northern Town

Post by Maizan » Fri May 23, 2014 9:31 pm

Spintik will climb out and arm himself. He will then scan the area looking for threats.


Perception
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Re: LPDnD: Life in a Northern Town

Post by Blackferne » Fri May 23, 2014 9:53 pm

Viggo seems to have not heard your question, though you suspect that might be intentional.

Vlad answers, "I was going to stay with the boat, but if you guys want us I suppose we could come with even if I need to yank someone by his ear. Our orders are to assist you in your reconnaissance, so just give us orders and we will comply. "
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Re: LPDnD: Life in a Northern Town

Post by Blackferne » Fri May 23, 2014 9:55 pm

Maizan wrote:Spintik will climb out and arm himself. He will then scan the area looking for threats.


Perception
Exterior of the building is in disrepair. These buildings must be hundreds of years old. The biggest threat you can tell is a tie between catching a cold from the sea air with a light drizzle and a seagull that is eyeing you aggressively.
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Re: LPDnD: Life in a Northern Town

Post by Jimer Lins » Fri May 23, 2014 10:21 pm

"It's fine if you stay with the boat, but thank you." Trinal smiles at Vlad. "Probably best to leave someone to keep it safe in any case."

Once everyone is ready and loins are girded, we should approach the place cautiously.
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: Life in a Northern Town

Post by Whiteness » Sat May 24, 2014 1:32 am

Having followed Trinal out of the boat, Syric opines "If Mumford is looking to relocate to a seafort, I don't think he'd be choosing this one. Let's take a quick look and get on to the next one."

Perception
[dice]0[/dice]
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: Life in a Northern Town

Post by Furiel » Sat May 24, 2014 2:16 am

"Agreed. This one is quite the fix-er-up-er."

Perception: [dice]0[/dice]
They say when you go on a quest for vengence to dig two graves. They underestimate me.

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DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: LPDnD: Life in a Northern Town

Post by Staris » Sat May 24, 2014 7:37 pm

"For a permanent housing yes, though could still be a temporary base or even a cache location."

Stavis will then inspect inside 3 of the closer buildings to see if there are any signs of recent activity or storing of goods.

Perception Roll(1d20)+11:
11,+11
Total:22

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Re: LPDnD: Life in a Northern Town

Post by Whiteness » Sat May 24, 2014 8:04 pm

[Ooc]I think there is only one building
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: Life in a Northern Town

Post by Staris » Sat May 24, 2014 11:39 pm

[OOC if it is one building then the three closes rooms inside.]

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Re: LPDnD: Life in a Northern Town

Post by Maizan » Sun May 25, 2014 2:38 pm

I will cover those sneaky types who is searching this shack
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Re: LPDnD: Life in a Northern Town

Post by Dood » Sun May 25, 2014 9:04 pm

Ham'mon will hang back by the boat.
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Re: LPDnD: Life in a Northern Town

Post by Whiteness » Sun May 25, 2014 10:40 pm

So Stavis, Trinal, Tony and Syric will begin investigation while V & V stay put and Ham and Spitnik watch our backs, Victae doing something.
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: Life in a Northern Town

Post by Furiel » Tue May 27, 2014 3:28 am

Now that we've spent like 3 days searching...have we found anything Mr DM?
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: LPDnD: Life in a Northern Town

Post by Blackferne » Tue May 27, 2014 2:09 pm

The building is a squat fort looking building. The building is in disrepair and you find a few bird's nests sheltering from the wind. The place has no signs of human activity.

[ooc sorry for the delay I just got very lazy this weekend]
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Re: LPDnD: Life in a Northern Town

Post by Whiteness » Tue May 27, 2014 2:22 pm

"Ok, on to the next one."
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: Life in a Northern Town

Post by Furiel » Tue May 27, 2014 2:30 pm

Tony piles into the boat with the others and we move on
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: LPDnD: Life in a Northern Town

Post by Whiteness » Tue May 27, 2014 2:55 pm

Syric starts to hum, "Hmm, hmm, hmm, hm-mmm"
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: Life in a Northern Town

Post by Blackferne » Tue May 27, 2014 3:05 pm

With oars in teh water you guys get a vigorous workout having to work partially against the wind. Mid afternoon you see another sea fort on the horizon with what appears to be two boats (probably about your ship size) going towards it.
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Re: LPDnD: Life in a Northern Town

Post by Staris » Tue May 27, 2014 3:16 pm

When Stavis notices or others bring it to his attention, Stavis will ask while looking for any signs himself on if they are friendly or possibly the raiders. "Are those boats friendlies or are they raiders?"

Perception Roll(1d20)+11:
14,+11
Total:25

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Re: LPDnD: Life in a Northern Town

Post by Furiel » Tue May 27, 2014 3:55 pm

Who is going to get to the fort first does it look like?
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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