LPDnD: Raging Bull
Tony will go back north for a moment and add some marks to the walls of the area we started the fight in.
Then I'll head back and go east, then north to the new passage we haven't been in yet and I'll have everyone hold there for a moment. I moved my token on the battle map to where I'm telling everyone to hold for a moment.
What do we see headed east?
While everyone is holding Tony will go up through the north exit, what do I see there?
Tony will also add some wall markings at this location as well.
Also to note - I haven't been mentioning it to keep us from getting bogged down in minutia but at every point Tony has been stopping to mark walls he is also updating his personal map.
Then I'll head back and go east, then north to the new passage we haven't been in yet and I'll have everyone hold there for a moment. I moved my token on the battle map to where I'm telling everyone to hold for a moment.
What do we see headed east?
While everyone is holding Tony will go up through the north exit, what do I see there?
Tony will also add some wall markings at this location as well.
Also to note - I haven't been mentioning it to keep us from getting bogged down in minutia but at every point Tony has been stopping to mark walls he is also updating his personal map.
They say when you go on a quest for vengence to dig two graves. They underestimate me.
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
Re: LPDnD: Raging Bull
Syric will try to take a look down the eastern path.
Perception
[dice]0[/dice]
Perception
[dice]0[/dice]
Spoiler:
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Re: LPDnD: Raging Bull
To the east From Tony's current position on the battle map the corridor quickly turns south and goes until lighted torch cannot illuminate from the corner.
To the north exit from Tony's current position there is the smell of rotting flesh and mildew.
To the north exit from Tony's current position there is the smell of rotting flesh and mildew.
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Re: LPDnD: Raging Bull
"Well that is distinctly unpleasant smelling. As much as Tony Plush would prefer to not smell like sewage we should probably head that way first as that smell could be indicitive of some fairly nasty critters. Or it could just be a latrine. Let's hope for the latrine..."
Tony will head through the north exit and look around
perception: [dice]0[/dice]
Tony will head through the north exit and look around
perception: [dice]0[/dice]
They say when you go on a quest for vengence to dig two graves. They underestimate me.
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
- Jimer Lins
- Deacon
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- Joined:Fri Jul 30, 2010 10:53 pm
Re: LPDnD: Raging Bull
"Exactly my thinking."
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder
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Re: LPDnD: Raging Bull
As you walk into the north chamber you see webs. Lots of webs on the walls and ceilings and a clicking noise starts pretty quickly once you walk in. There are three Ettercaps (Labelled A,B,and C). Ettercaps are the worst elements of spiders and humans and look more or less like this.

In addition there are two large spiders (like wolf size) by them (labelled 1 and 2)

https://docs.google.com/drawings/d/1kCX ... sp=sharing
Note about the map: the east wall is the wall. there should be a black row on what would be the 21st column over there.
Note about webbing and room height: The room is effectively 3 square high and when appropriate I will notate how high a given mob is. Webbing on the ground or in a way that impedes movement will color the square yellow. It should effectively be treated as difficult terrain for purposes of movement. These bastards being spiders or spider based can and will ignore difficult terrain caused by webbing. Webbing is flammable. If you set a web on fire it has a 1 in 8 chance per round of spreading to and adjacent square (direction determined by available fuel and random).
So I guess we should do initiative:
Baddies
[dice]0[/dice]

In addition there are two large spiders (like wolf size) by them (labelled 1 and 2)

https://docs.google.com/drawings/d/1kCX ... sp=sharing
Note about the map: the east wall is the wall. there should be a black row on what would be the 21st column over there.
Note about webbing and room height: The room is effectively 3 square high and when appropriate I will notate how high a given mob is. Webbing on the ground or in a way that impedes movement will color the square yellow. It should effectively be treated as difficult terrain for purposes of movement. These bastards being spiders or spider based can and will ignore difficult terrain caused by webbing. Webbing is flammable. If you set a web on fire it has a 1 in 8 chance per round of spreading to and adjacent square (direction determined by available fuel and random).
So I guess we should do initiative:
Baddies
[dice]0[/dice]
Jounville Blackferne
Archbishop of the Church of Alvis
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Re: LPDnD: Raging Bull
Gobo [dice]0[/dice]
Victae [dice]1[/dice]
Victae [dice]1[/dice]
Jounville Blackferne
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Re: LPDnD: Raging Bull
Heroes win initiative.
Heroes are up.
Heroes are up.
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Re: LPDnD: Raging Bull
[ooc]Well that was unexpected[/ooc]
They say when you go on a quest for vengence to dig two graves. They underestimate me.
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
- Jimer Lins
- Deacon
- Posts:2999
- Joined:Fri Jul 30, 2010 10:53 pm
Re: LPDnD: Raging Bull
"Oh, they look like a fun bunch!"
Trinal moves up to the wall and positions himself. He waves cheerily at 1 & C. "Hello, boys!"
Triggered action: When 1 and C are both in the green area, Trinal casts Tempest Breath (close blast 3). Note that I'm assuming that movement is in reality largely simultaneous, even though actions are done sequentially in-game.
(should I do attacks now, or wait until the trigger condition occurs?)
Trinal moves up to the wall and positions himself. He waves cheerily at 1 & C. "Hello, boys!"
Triggered action: When 1 and C are both in the green area, Trinal casts Tempest Breath (close blast 3). Note that I'm assuming that movement is in reality largely simultaneous, even though actions are done sequentially in-game.
(should I do attacks now, or wait until the trigger condition occurs?)
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder
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Re: LPDnD: Raging Bull
Do them now. If they are triggered great, if they are not triggered then they aren't triggered and we move on. Basically I see it as you playing defense in basketball, you are conceding initiative to protect a zone.Jimer Lins wrote:"Oh, they look like a fun bunch!"
Trinal moves up to the wall and positions himself. He waves cheerily at 1 & C. "Hello, boys!"
Triggered action: When 1 and C are both in the green area, Trinal casts Tempest Breath (close blast 3). Note that I'm assuming that movement is in reality largely simultaneous, even though actions are done sequentially in-game.
(should I do attacks now, or wait until the trigger condition occurs?)
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
- Jimer Lins
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Re: LPDnD: Raging Bull
OKie-doke. Attack is +10 vs Reflex, Damage 2d6+9.
1: 3+10=13, dmg 10+9=19
C: 5+10=15, dmg 4+9=13
The spell gives me concealment until the end of my next turn.
(and I'm continuing my tradition of starting out with bad rolls).
1: 3+10=13, dmg 10+9=19
C: 5+10=15, dmg 4+9=13
The spell gives me concealment until the end of my next turn.
(and I'm continuing my tradition of starting out with bad rolls).
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder
Re: LPDnD: Raging Bull
"We couldn't choose the good-smelling tunnel."
Ham'mon moves to where he sees the wizard - looking as though he's preparing something - standing and enters the hallway.
"The light of Pelor shines upon even those in the darkness. The foes of the light shall not escape his VENGEANCE!"
At the word "vengeance," a ball of light flies from where Ham'mon stands at spider 1.
[ooc]
Radiant Vengeance on 1
Attack vs. Reflex
[dice]0[/dice]
Damage
[dice]1[/dice]
If hit, Ham'mon gains 3 temporary hitpoints.
[/ooc]
Ham'mon moves to where he sees the wizard - looking as though he's preparing something - standing and enters the hallway.
"The light of Pelor shines upon even those in the darkness. The foes of the light shall not escape his VENGEANCE!"
At the word "vengeance," a ball of light flies from where Ham'mon stands at spider 1.
[ooc]
Radiant Vengeance on 1
Attack vs. Reflex
[dice]0[/dice]
Damage
[dice]1[/dice]
If hit, Ham'mon gains 3 temporary hitpoints.
[/ooc]
fFormerly fknown as fDood.
Re: LPDnD: Raging Bull
SWING - err - EMIT BALL OF PAIN AND A MISS!
Well at least if they come at me, Trinal's prepared attack will....oh. Shit.
Well at least if they come at me, Trinal's prepared attack will....oh. Shit.
fFormerly fknown as fDood.
Re: LPDnD: Raging Bull
"No it is better we deal with them now as I would hate to be attacked from both sides if we can help it." Stavis will then get into position and attack 2 with Misdirected Mark.
Attack Roll(1d20)+8 vs Reflex
19,+8
Total:27
Damage Roll(1d8)+6:
7,+6
Total:13
Attack Roll(1d20)+8 vs Reflex
19,+8
Total:27
Damage Roll(1d8)+6:
7,+6
Total:13
Re: LPDnD: Raging Bull
Syric follows the others through the passageway and cuts to the left as far as he can before slashing at Spider 2 with an impatient strike
Imapatient strike vs AC
shift 1
[dice]0[/dice]
DMG
[dice]1[/dice]
"Let's hope these ones don't blow up in our faces!"
Imapatient strike vs AC
shift 1
[dice]0[/dice]
DMG
[dice]1[/dice]
"Let's hope these ones don't blow up in our faces!"
Spoiler:
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Re: LPDnD: Raging Bull
Round 1:
Hammon miss
Trinal prepped and waiting
Syric miss
Stavis his for 13
Spintik buries 2 arrows in spider #2
Victae hits Spider#2 for 16 with reaping strike
Gobo double moves
Hammon miss
Trinal prepped and waiting
Syric miss
Stavis his for 13
Spintik buries 2 arrows in spider #2
Victae hits Spider#2 for 16 with reaping strike
Gobo double moves
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Re: LPDnD: Raging Bull
Spinitik will move to point indicated on map
Spintik hunters quary on 2
Spintik will do Twin strike on 2
1st arrow
if hit
2nd arrow
if hit
Hunters Quary (1st or 2nd arrow)
Spintik hunters quary on 2
Spintik will do Twin strike on 2
1st arrow
if hit
2nd arrow
if hit
Hunters Quary (1st or 2nd arrow)
___
Sorry, got nothin.
Sorry, got nothin.
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Re: LPDnD: Raging Bull
Gobo double moves.
Victae moves behind Syric
"Thanks for being my human shield!"
Longspear reach to attack #2 with Reaping Strike
[dice]0[/dice]
Damage
[dice]1[/dice] miss dmg is 6
Victae moves behind Syric
"Thanks for being my human shield!"
Longspear reach to attack #2 with Reaping Strike
[dice]0[/dice]
Damage
[dice]1[/dice] miss dmg is 6
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Archbishop of the Church of Alvis
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- Blackferne
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Re: LPDnD: Raging Bull
crit roll to double or triple max damage (16)
[dice]0[/dice]
[dice]0[/dice]
Jounville Blackferne
Archbishop of the Church of Alvis
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- Blackferne
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Re: LPDnD: Raging Bull
Spider #2 is bloodied
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum