LPDnD: Raging Bull

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Re: LPDnD: Raging Bull

Post by Furiel » Sun Apr 20, 2014 7:11 pm

"Ok lets get some food supplies for the journey then we should be set to head out. Kyros what can you tell us about where the labrynth is and how to get to it?"
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: LPDnD: Raging Bull

Post by Blackferne » Sun Apr 20, 2014 7:36 pm

Kyros provides you with a map and Aeon packs you 6 days of rations.

"The labyrinth lies under the mountain. The entrance is known, but once you go in, you may not come out so be careful. Aegon has for you 6 days worth of rations, but the mountain is half a day's walk. The extra is in case you get lost in the maze. Here are some torches as well (6 days worth per person). Anything else before you head out?"
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Re: LPDnD: Raging Bull

Post by Furiel » Sun Apr 20, 2014 10:17 pm

"Some paper if you can spare any, charcoal and/or chalk that we can use to make a map or at least mark our passage in the labrynth to keep from getting lost. Also if you have any tools to assist in disarming traps as minotaurs are fond of that sort of thing and finally some rope or a climbing kit in case of a pit trap that is all Tonius can think of."
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: LPDnD: Raging Bull

Post by Blackferne » Mon Apr 21, 2014 1:22 am

You receive a backpack full of 100ft of rope, some charcoal sticks for drawing, and about 20 sheets of parchment (24in by 24in each), and one set of small hooks and tweezers (essentially a lockpick kit).
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Re: LPDnD: Raging Bull

Post by Furiel » Mon Apr 21, 2014 3:36 am

Blackferne wrote:You receive a backpack full of 100ft of rope, some charcoal sticks for drawing, and about 20 sheets of parchment (24in by 24in each), and one set of small hooks and tweezers (essentially a lockpick kit).
"Tonius is ready, shall we?"
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: LPDnD: Raging Bull

Post by Dood » Mon Apr 21, 2014 4:18 am

[ooc]FYI: I'm going to be in Miami/Key West for the next few days doing some bartending and research for another project. This means I will likely only be checking in here once a day - either in the morning before breakfast or at night when I'm very, very, very drunk. I get home on Thursday.[/ooc]
fFormerly fknown as fDood.

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Re: LPDnD: Raging Bull

Post by Maizan » Mon Apr 21, 2014 11:46 am

I am ready. Lets roll. you know we could stop by the soothsayer and take her along. I am sure she knows the way through the labyrinth.
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Re: LPDnD: Raging Bull

Post by Blackferne » Mon Apr 21, 2014 1:04 pm

@Ham'mon if needed I can take your turn for you if you want if we need to keep rolling.

@Gobo in addition to the Scale armor and longsword, you also get a large shield +2AC

@Group in large, do you want to force the soothsayer to go to teh labyrinth or head straight there as prepared? Decision by majority by like 3pm central.
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Re: LPDnD: Raging Bull

Post by Furiel » Mon Apr 21, 2014 1:28 pm

"Tony Plush does not think that's a good idea because we would have to devote resources to guarding her, and she would try to betray us at every opportunity. The risk is not worth the reward."

[ooc]obviously I'm voting head straight there[/ooc]
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: LPDnD: Raging Bull

Post by Blackferne » Mon Apr 21, 2014 1:32 pm

Victae "I concur with Tony--ius."
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Re: LPDnD: Raging Bull

Post by Whiteness » Mon Apr 21, 2014 2:09 pm

Agreed, we've gotten all we're going to out of that old crone."
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: Raging Bull

Post by Jimer Lins » Mon Apr 21, 2014 2:12 pm

I'll defer to those who met her.
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: Raging Bull

Post by Maizan » Mon Apr 21, 2014 2:22 pm

Ok, leave the soothsayer. It was just a thought.
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Re: LPDnD: Raging Bull

Post by Blackferne » Mon Apr 21, 2014 2:50 pm

The next morning you take off and get to the mountain side where the entrance is supposed to be. You see a stone door with a minotaur emblem on it.

You walk through and find a passage. The passage is about 15 feet wide, 20 feet high and is running north south past where the light shows.

Edit welcome to the maze gents. I will be posting links to tactical maps as necessary, but you guys are responsible for tracking the maze in general.

Double Edit: Correction. You see the maze going south and to the north you see a corner (which goes to the east) I forgot where the maze door was in relation to that corner.
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Re: LPDnD: Raging Bull

Post by Furiel » Mon Apr 21, 2014 3:21 pm

"Ok people, let's stay in a tight group, the trick to dealing with most mazes is to not wander randomly. We need to be methodical and chart our progress as we go both on paper but also on the walls as we go. There's an old Gnomish trick Tony Plush learned we can follow here...Gnomes always go left. So when we are presented with a directional choice, we will go left first. Also Tony Plush believes he should lead as he will be moving slow checking for traps as well. Unless anyone has any better ideas or objections we should get moving. The sooner started the sooner done. Tony Plush probably should have asked this sooner, but is there anyone else who is skilled in detecting and disarming traps or who is well versed in dungeoneering? Some division of labor for making our map and searching would make this go a bit quicker."

Per Joun we entered from the west, so left would take us north.
Tony will start sketching his map with the area we have seen thus far with a couple notations at the top.
At the intersection Tony will make a trail sign mark on the wall high up so as not easily disturbed and will explain the common intersection markings he intends to use so the rest of the group will be able to understand them if needed.

Kowledge - dungeoneering for trailsigns and mapping
[dice]0[/dice]

perception for looking for traps
[dice]1[/dice]
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: LPDnD: Raging Bull

Post by Blackferne » Mon Apr 21, 2014 3:28 pm

Victae's racial gives all of you +1 to perception (assuming you are 5sq within her which is pretty much guaranteed here.

Perception check for traps [dice]0[/dice]
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Re: LPDnD: Raging Bull

Post by Blackferne » Mon Apr 21, 2014 3:30 pm

Victae says "I'm not seeing anything of immediate concern trap or danger wise."

(Perception checks will have a range of 30ft or so)
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Re: LPDnD: Raging Bull

Post by Whiteness » Mon Apr 21, 2014 3:57 pm

This labryinth is far more deliberate than the underdark where Syric had spent a good deal of time, but he tries to apply skills learned there anyways.

dungeneering
[dice]0[/dice]
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: Raging Bull

Post by Blackferne » Mon Apr 21, 2014 4:06 pm

dungeoneering roll IMed.
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Re: LPDnD: Raging Bull

Post by Furiel » Mon Apr 21, 2014 4:18 pm

Correction to my previous post, I was looking at an old character sheet from level 3, not level 5 so my skill rolls were off. Both should have been +9 modifiers not +7.

So dungeoneering would have been 25 total and perception 12 total.
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: LPDnD: Raging Bull

Post by Blackferne » Mon Apr 21, 2014 4:29 pm

Uses for dungeoneering: detecting cardinal directions, changes in elevation, forage for food, identify underground plants or animals, detecting features of underground construction.

Please indicate which subactivity you are doing.

Perception will provide clues you can then apply dungeoneering on.

Example:

I do a perception check.
result: I see a wobbly looking floor tile.

Followup: Identify features associated with wobbly tile (dungeoneering roll)
result: tile is a pressure plate for a nearby mechanical device.
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Re: LPDnD: Raging Bull

Post by Jimer Lins » Mon Apr 21, 2014 4:32 pm

Trinal is there, and will be bringing up the rear, keeping an eye behind.
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: Raging Bull

Post by Blackferne » Mon Apr 21, 2014 4:37 pm

So we are going north?
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Re: LPDnD: Raging Bull

Post by Staris » Mon Apr 21, 2014 4:50 pm

Stavis will shift himself to the font of the pack behind Tony and Victae, looking over the walls and floors in the construction of the maze. "With luck the traps should be pretty rudimentary in comparison to our own time."

b]"I can volunteer for disarming though I've been more limited to unlocking myself out of things then stopping bad things from happening, so any who are better qualified can take the reigns instead."[/b

b]"The one issue we could run into is any traps the minotaur activities manually."[/b]

Dungeoneering Roll(1d20)+7:
12,+7
Total:19

[OOC are the walls and floors solid, bricked, fairly smooth, or uneven.]

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Re: LPDnD: Raging Bull

Post by Blackferne » Mon Apr 21, 2014 5:01 pm

Staris wrote:Stavis will shift himself to the font of the pack behind Tony and Victae, looking over the walls and floors in the construction of the maze. "With luck the traps should be pretty rudimentary in comparison to our own time."

b]"I can volunteer for disarming though I've been more limited to unlocking myself out of things then stopping bad things from happening, so any who are better qualified can take the reigns instead."[/b

b]"The one issue we could run into is any traps the minotaur activities manually."[/b]

Dungeoneering Roll(1d20)+7:
12,+7
Total:19

[OOC are the walls and floors solid, bricked, fairly smooth, or uneven.]
Walls show signs of carving and are mostly smooth. The floors have terracotta stylized tiles.
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