LPDnD: Barbarians at the Gate

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Re: LPDnD: Barbarians at the Gate

Post by Whiteness » Tue Mar 25, 2014 6:47 pm

Seeing the numbers before him, Syric quickly shuts the balsa wood door (minor action)
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: Barbarians at the Gate

Post by Dood » Tue Mar 25, 2014 7:13 pm

Do I need to stand up to spend a healing surge?
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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Tue Mar 25, 2014 7:15 pm

Dood wrote:Do I need to stand up to spend a healing surge?
Only if you wish to do it in a brave and showy way.
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Re: LPDnD: Barbarians at the Gate

Post by Maizan » Tue Mar 25, 2014 7:23 pm

Spin crew health summary:
ME HP 29/34
SP2 HP 23/37
SP3 HP 19/37
SP4 HP 21/37
SP5 HP 25/37

Spintik yells out The sneaky bastards have crossed the river and are coming at the back door. Not on my watch take this!
Spin Crew Attack.
Spintik hunters quary on 22
Spintik two fang strike on 22 (2 attacks. hit: 1[w]+dex per arrow, if both hit add wis mod)
1st arrow
if hit
2nd arrow
if hit
Hunters Quary (1st or 2nd arrow)

if both arrows hit add +2 for wisdom.

Spin Crew
Sp2 (24)
if hit
Sp3 (23)
if hit
Sp4 (24)
if hit
Sp5 (23)
if hit

And will instruct the crew to duck, kiss ass, and pray to all your Gods. (except Bha'ah, cause he is here)
Last edited by Maizan on Tue Mar 25, 2014 7:27 pm, edited 2 times in total.
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Re: LPDnD: Barbarians at the Gate

Post by Maizan » Tue Mar 25, 2014 7:25 pm

Will use my action point to attack again.

Spintik will do Twin strike on 22
1st arrow
if hit
2nd arrow
if hit
Hunters Quary (1st or 2nd arrow)
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Re: LPDnD: Barbarians at the Gate

Post by Jimer Lins » Tue Mar 25, 2014 7:29 pm

[ooc- I'm sad that Victae died, and now I'm sad that Trinal doesn't look to make it either]
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: Barbarians at the Gate

Post by Whiteness » Tue Mar 25, 2014 7:38 pm

Jimer Lins wrote:[ooc- I'm sad that Victae died, and now I'm sad that Trinal doesn't look to make it either]
[ooc- It's going to end up being Tony and Syric as the only survivors :shifty: ]
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Tue Mar 25, 2014 7:40 pm

Whiteness wrote:
Jimer Lins wrote:[ooc- I'm sad that Victae died, and now I'm sad that Trinal doesn't look to make it either]
[ooc- It's going to end up being Tony and Syric as the only survivors :shifty: ]
Spintik has barely been touched I think you need to revisit your assumption buddy!
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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Tue Mar 25, 2014 7:44 pm

Spin crew hits a few, 22 is badly hurt but hanging on.
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Re: LPDnD: Barbarians at the Gate

Post by Furiel » Tue Mar 25, 2014 7:52 pm

Whiteness wrote:
Jimer Lins wrote:[ooc- I'm sad that Victae died, and now I'm sad that Trinal doesn't look to make it either]
[ooc- It's going to end up being Tony and Syric as the only survivors :shifty: ]
Don't count your hatches before you chicken!!
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: LPDnD: Barbarians at the Gate

Post by Furiel » Tue Mar 25, 2014 7:58 pm

Minions will pop up, attack then go back under cover...

T2 (Brian) on 36
attack: [dice]0[/dice]
damage: [dice]1[/dice]

T3 (Stewie) on 36
attack: [dice]2[/dice]
damage: [dice]3[/dice]

T4 (Peter) on 34
attack: [dice]4[/dice]
damage: [dice]5[/dice]

T5 (Chris) on 34
attack: [dice]6[/dice]
damage: [dice]7[/dice]

Tony's action is pending yet...
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: LPDnD: Barbarians at the Gate

Post by Staris » Tue Mar 25, 2014 8:03 pm

Stavis and his crew will move to the back of the fort to help keep the back door protected. "Help me convince them that the back is not how they are getting in."

s2 vs 22
A 18,+6:24 D 7,+2:9

s4 vs 24
A 1,+6:7 D 2,+2:4

Stavis vs 23 with Blunder
Attack Roll(1d20)+6 vs Will
7,+6
Total:13

Damage Roll(1d6)+5:
6,+5
Total:11

Effect slide the target 2 squares. If I hit will move 23 to right in front of 22 in the stream.

After attacking the group will duck and cover.

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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Tue Mar 25, 2014 8:06 pm

To clarify 2 things

The back has a drawbridge which is currently raised. They are more concerned with preventing your escape than thangetting in that side.

second minions can do "stabilize the dead" dc check 15 1d20+0 as a heal skill.
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Re: LPDnD: Barbarians at the Gate

Post by Jimer Lins » Tue Mar 25, 2014 8:09 pm

I guess my minions can go. In an act of supreme heroism, H4 steps forward and attempts a heal check on Trinal:

H4: 14 (if he has any pluses, add them and let me know if it helped)

Attacks:

T2(11): 8+6=14, dmg 7+2=9
T3(11) 12+6=18, dmg 3+2=5
T4(61) 16+6=22, dmg 10+2=12
T5(61) 15+6=21, dmg 7+2=9

H3(09) 6+6=12, dmg 1+2=3
H5(09) 13+6=19, dmg 4+2=6
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: Barbarians at the Gate

Post by Furiel » Tue Mar 25, 2014 8:16 pm

Tony minor action - pour his last healing potion down Trinal's throat
Tony move action, moves next to Syric to support the imminent fall of said balsa wood door

Tony held action(s) - once said door melts attack 61 - if I'm concealed via my previous stealth roll against him then I get CA due to attacking from concealment. If not concealed I'll use my rapier power to grant me CA on him.

"At this POINT Tony Plush must strenuously object to your attempt to enter this keep!"

Attack on 61 with Torturous Strike 1d20+9+2 vs AC - target is marked if hit
Attack: [dice]0[/dice]
weapon damage: [dice]1[/dice]
sneak attack damage: [dice]2[/dice]

If 61 is still alive - use action point to attack again with Riposte Strike 1d20+9+2 vs AC
attack: [dice]3[/dice]
damage: [dice]4[/dice]

if STILL alive throught that my damned if you do/don't attack 1d20+7+2 vs AC
attack: [dice]5[/dice]
damage: [dice]6[/dice]
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Tue Mar 25, 2014 8:20 pm

Trinal is now at 10 iirc.
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Re: LPDnD: Barbarians at the Gate

Post by Jimer Lins » Tue Mar 25, 2014 8:24 pm

Blackferne wrote:Trinal is now at 10 iirc.
If I was at -5, a potion lets me spend a healing surge to get 8 HP back, right? So that'd put me at 3.
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Tue Mar 25, 2014 8:26 pm

Not the potion counts from 0 so you are at 8.
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Re: LPDnD: Barbarians at the Gate

Post by Furiel » Tue Mar 25, 2014 8:27 pm

Potions at are a flat 10 no surge spent I thought...
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: LPDnD: Barbarians at the Gate

Post by Whiteness » Tue Mar 25, 2014 8:28 pm

Jimer Lins wrote:
Blackferne wrote:Trinal is now at 10 iirc.
If I was at -5, a potion lets me spend a healing surge to get 8 HP back, right? So that'd put me at 3.
house rules, potion is a +10 and I think you start from 0 since someone is healing you
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Tue Mar 25, 2014 8:53 pm

Yes house rule it is 10. Trinal shut up and take your HP!
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Re: LPDnD: Barbarians at the Gate

Post by Jimer Lins » Tue Mar 25, 2014 8:56 pm

OK then.

Trinal uses his move action to stand. He casts Burning Spray to cover the 3x3 area in front of the gate, getting 61 and 11 in the AOE.

Attack: d20+8 vs reflex, damage 1d8+8

61: 11+8=19, dmg 5+8=13
11: 10+8=18, dmg 3+8=11

"Thank you, Tony."
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: Barbarians at the Gate

Post by Whiteness » Tue Mar 25, 2014 8:58 pm

Blackferne wrote:Yes house rule it is 10. Trinal shut up and take your HP!
inorite? we keep helping out Trinal and Jimer keeps trying to adjust his HP down
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: Barbarians at the Gate

Post by Dood » Tue Mar 25, 2014 9:00 pm

Ham'mon will spend his healing surge quietly and meekly in the mud.

Since I was at 1HP, this puts me at 10HP.
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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Tue Mar 25, 2014 9:01 pm

Trinal barfs on 61 and 11 killing them both.

Tony's held action is now directed at the first person to open, destroy, or walk through the door.
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