LPDnD: Barbarians at the Gate

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Furiel
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Re: LPDnD: Barbarians at the Gate

Post by Furiel » Thu Mar 20, 2014 8:05 pm

So just to be sure I have this right...the bulk of our forces within the fort are condensed into the NW corner of the fort, almost half our group has left the fort and they have moved to the north east, away from the bulk of their support. All the markers outside of the fort in B1 are invalid as they are now in C2 where they are likely about to get encircled and slaughtered.

Super.

Also I never got the results last turn of my minions attacks on 85 and 86.

Edit: Nor did I get any perception results to see if I could identify any other leaders.
They say when you go on a quest for vengence to dig two graves. They underestimate me.

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Re: LPDnD: Barbarians at the Gate

Post by Jimer Lins » Thu Mar 20, 2014 8:09 pm

OK. My guys, T and H:

Targets in parentheses, with damage on the same line.

T2(80):2+6=8, dmg:2+2=4 (edit: 3+2=5)
T3(80):4+6=10, dmg:3+2=5 (edit: 3+2=5)
T4(81):19+6=25,dmg:4+2=6 (edit: 6+2=8)
T5(81):16+6=22, dmg:8+2=10 (edit: 10+2=12)

H2(80): 7+6=13,dmg:5+2=7 (edit: 8+2=10)
H3(80):1+6=7,dmg:2+2=4, crit botch roll: 77%
H4(81):2+6=8, dmg:1+2=3 (edit: 2+2=4)
H5(81):12+6=18,dmg:7+2=9 (edit: 1+2=3)

The rest are still too far out of range for me, so I hold my action until they get close enough (10 squares).

Trinal calls out to the idiots running forward "Don't go too far or we will be unable to cover you!"
Last edited by Jimer Lins on Thu Mar 20, 2014 8:37 pm, edited 1 time in total.
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: Barbarians at the Gate

Post by Jimer Lins » Thu Mar 20, 2014 8:13 pm

[ooc- Dammit, I didn't realize the icons were duplicated. You guys are going to get crushed into blood out there]
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: Barbarians at the Gate

Post by Whiteness » Thu Mar 20, 2014 8:20 pm

[ooc] some of us should still be able to hit the ones in C2, if I had realized the icons were duplicated I would have directed fire over there
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: Barbarians at the Gate

Post by Jimer Lins » Thu Mar 20, 2014 8:24 pm

Whiteness wrote:[ooc] some of us should still be able to hit the ones in C2, if I had realized the icons were duplicated I would have directed fire over there
[ooc- that wouldn't matter. They're not close enough for us to do anything. And after 2 rounds, not one of the charging army is dead despite several waves of arrows. We're in a lot of trouble because now we're split up and out of position with a lot of our force about to be encircled outside of our range to support them, and if we leave the walls- which we'll have to do, I guess- we're going to get killed too.

I hope you all are ready to roll new characters.]
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Thu Mar 20, 2014 8:29 pm

Whitey Longbows are d10, reroll damage.
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Furiel
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Re: LPDnD: Barbarians at the Gate

Post by Furiel » Thu Mar 20, 2014 8:29 pm

[ooc]I think this is Joun killing off all the NPCs to get the player count back under control. He originally wanted 4-5 chars, due to hijinks in act 1 the party grew with the addition of a couple NPCs and a new PC. Kill off Victae, the Professor, Gobo and Ham and we're back at 5 PCs. Assuming of course we manage to live through this...which is debatable[/ooc]
They say when you go on a quest for vengence to dig two graves. They underestimate me.

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Tank - Montae: Shadow, Gaen: Guardian
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Re: LPDnD: Barbarians at the Gate

Post by Dood » Thu Mar 20, 2014 8:30 pm

Jimer Lins wrote:
Whiteness wrote:[ooc] some of us should still be able to hit the ones in C2, if I had realized the icons were duplicated I would have directed fire over there
[ooc- that wouldn't matter. They're not close enough for us to do anything. And after 2 rounds, not one of the charging army is dead despite several waves of arrows. We're in a lot of trouble because now we're split up and out of position with a lot of our force about to be encircled outside of our range to support them, and if we leave the walls- which we'll have to do, I guess- we're going to get killed too.

I hope you all are ready to roll new characters.]
[ooc]Not sure why you'd have to leave the walls. I rode out there alone. Not my fault other people were foolish enough to follow me. Stay in the fort. Good of the many and so one and so forth.[/ooc]
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Re: LPDnD: Barbarians at the Gate

Post by Jimer Lins » Thu Mar 20, 2014 8:31 pm

Blackferne wrote:Whitey Longbows are d10, reroll damage.
I didn't realize they were d10, I thought they were d8. If any of mine hit I need to reroll too.
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Thu Mar 20, 2014 8:33 pm

Furiel wrote:So just to be sure I have this right...the bulk of our forces within the fort are condensed into the NW corner of the fort, almost half our group has left the fort and they have moved to the north east, away from the bulk of their support. All the markers outside of the fort in B1 are invalid as they are now in C2 where they are likely about to get encircled and slaughtered.

Super.

Also I never got the results last turn of my minions attacks on 85 and 86.

Edit: Nor did I get any perception results to see if I could identify any other leaders.

Brian was the only one who hit. Also in the future please ID which marker is shooting because I am tracking arrows, and havign to track Family guy plus what everyone else names their lackeys is gonna get cumbersome.

As for the perception roll, to the best of your knowledge squares are veteran warriors slightly better armored than the circles in the back. The only commander they had really got shot and left on the ground in a pool of blood.

And as for the plan. I talked to Reese and he said Gobo would just run into combat. Victae would not let him or hammon go alone and the professor knows they need help. It isn't the style of combat they would have wished for, but they didn't want to see two party members go to certain death if they could help it.
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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Thu Mar 20, 2014 8:36 pm

Jimer reroll damage as well.
Basically the 81 shooters hit (except 1)
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Re: LPDnD: Barbarians at the Gate

Post by Maizan » Thu Mar 20, 2014 8:36 pm

back. brower issues. will post shortly.
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Re: LPDnD: Barbarians at the Gate

Post by Staris » Thu Mar 20, 2014 8:37 pm

[OOC ok so yay mini victory we killed the commander. One question I have is normally fighting is done during the day will that apply here or because the commander is dead they won't stop until we make them.]

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Re: LPDnD: Barbarians at the Gate

Post by Jimer Lins » Thu Mar 20, 2014 8:37 pm

Blackferne wrote:Jimer reroll damage as well.
Basically the 81 shooters hit (except 1)
I rerolled all damage rolls next to the originals so it might make it easier to update running totals.
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: Barbarians at the Gate

Post by Whiteness » Thu Mar 20, 2014 8:40 pm

Apparently Syric needs to resign his commision

s2-87
[dice]0[/dice]

s3-88
[dice]1[/dice]

s4-89
[dice]2[/dice]

s5-90
[dice]3[/dice]
Last edited by Whiteness on Thu Mar 20, 2014 8:41 pm, edited 1 time in total.
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Thu Mar 20, 2014 8:41 pm

Jimer Lins wrote:
Blackferne wrote:Jimer reroll damage as well.
Basically the 81 shooters hit (except 1)
I rerolled all damage rolls next to the originals so it might make it easier to update running totals.
81 is barely hanging on. Maybe you guys get a free horse in a bit!
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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Thu Mar 20, 2014 8:44 pm

87 and 89 are bloodied as well due to whitey's guy.


And @starel

It is morning, you guys just killed their general who they had a religious loyalty to (not that you guys knew that when you shot him with 40 arrows) they will fight for their beliefs and possibly to the death.
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Re: LPDnD: Barbarians at the Gate

Post by Jimer Lins » Thu Mar 20, 2014 8:45 pm

I'm holding my own action until the lead elements of the barbarians reach the marker I just moved.

(basically until they're in range)
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: Barbarians at the Gate

Post by Whiteness » Thu Mar 20, 2014 8:47 pm

Seeing his teammates head out to the east, Syric will pull back S4, move to the edge where he was and let a crossbow bolt loose at 49.

(S4 move back 1, syric move to his spot, should be exactly 20)

[dice]0[/dice]

dmg
[dice]1[/dice]


2 bolts down, archers down 3 arrows
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: Barbarians at the Gate

Post by Whiteness » Thu Mar 20, 2014 8:51 pm

Furiel wrote:[ooc]I think this is Joun killing off all the NPCs to get the player count back under control. He originally wanted 4-5 chars, due to hijinks in act 1 the party grew with the addition of a couple NPCs and a new PC. Kill off Victae, the Professor, Gobo and Ham and we're back at 5 PCs. Assuming of course we manage to live through this...which is debatable[/ooc]
Time to go to Sagemoor!
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: Barbarians at the Gate

Post by Whiteness » Thu Mar 20, 2014 8:54 pm

[ooc] also, the more despondent you guys become will only make me more likely to find a way to shoot fire arrows and turn the sea of green into a burnt crisp
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: Barbarians at the Gate

Post by Dood » Thu Mar 20, 2014 8:56 pm

Whiteness wrote:[ooc] also, the more despondent you guys become will only make me more likely to find a way to shoot fire arrows and turn the sea of green into a burnt crisp
Don't forget the sack. Maybe you'll have better luck with it than Tiny Trinal did.
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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Thu Mar 20, 2014 8:56 pm

Captain let's loose on 95-99 respectively.

C1
[dice]0[/dice]
Dmg
[dice]1[/dice]

C2
[dice]2[/dice]
Dmg
[dice]3[/dice]

C3
[dice]4[/dice]
Dmg
[dice]5[/dice]

C4
[dice]6[/dice]
Dmg
[dice]7[/dice]

C5
[dice]8[/dice]
Dmg
[dice]9[/dice]
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Re: LPDnD: Barbarians at the Gate

Post by Furiel » Thu Mar 20, 2014 8:58 pm

[ooc]I want to tell my squad "Keep firing assholes!" so bad...[/ooc]

Minions will maintain targets and fire
T2 (Brian) on 86
attack: [dice]0[/dice]
damage: [dice]1[/dice]
T3 (Stewie) also on 86
attack: [dice]2[/dice]
damage: [dice]3[/dice]
T4 (Peter) on 85
attack: [dice]4[/dice]
damage: [dice]5[/dice]
T5 (Chris) also on 85
attack: [dice]6[/dice]
damage: [dice]7[/dice]

"Turn em into pincushions boys!!"

Tony will rise from his concealed crouch under stealth giving him CA and therefore sneak attack

attack vs ac 1d20+7+2+1 on 65
[dice]8[/dice]
damage if hit
weapon: [dice]9[/dice]
sneak attack: [dice]10[/dice]
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: LPDnD: Barbarians at the Gate

Post by Furiel » Thu Mar 20, 2014 8:59 pm

and my botch percent on my roll...
tens: [dice]0[/dice]
ones: [dice]1[/dice]

edit: it's also important to note that I finally get my second 8 on my damage roll that round...when I botched so I missed. :woe:
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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