LPDnD: Barbarians at the Gate
So just to be sure I have this right...the bulk of our forces within the fort are condensed into the NW corner of the fort, almost half our group has left the fort and they have moved to the north east, away from the bulk of their support. All the markers outside of the fort in B1 are invalid as they are now in C2 where they are likely about to get encircled and slaughtered.
Super.
Also I never got the results last turn of my minions attacks on 85 and 86.
Edit: Nor did I get any perception results to see if I could identify any other leaders.
Super.
Also I never got the results last turn of my minions attacks on 85 and 86.
Edit: Nor did I get any perception results to see if I could identify any other leaders.
They say when you go on a quest for vengence to dig two graves. They underestimate me.
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
- Jimer Lins
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Re: LPDnD: Barbarians at the Gate
OK. My guys, T and H:
Targets in parentheses, with damage on the same line.
T2(80):2+6=8, dmg:2+2=4 (edit: 3+2=5)
T3(80):4+6=10, dmg:3+2=5 (edit: 3+2=5)
T4(81):19+6=25,dmg:4+2=6 (edit: 6+2=8)
T5(81):16+6=22, dmg:8+2=10 (edit: 10+2=12)
H2(80): 7+6=13,dmg:5+2=7 (edit: 8+2=10)
H3(80):1+6=7,dmg:2+2=4, crit botch roll: 77%
H4(81):2+6=8, dmg:1+2=3 (edit: 2+2=4)
H5(81):12+6=18,dmg:7+2=9 (edit: 1+2=3)
The rest are still too far out of range for me, so I hold my action until they get close enough (10 squares).
Trinal calls out to the idiots running forward "Don't go too far or we will be unable to cover you!"
Targets in parentheses, with damage on the same line.
T2(80):2+6=8, dmg:2+2=4 (edit: 3+2=5)
T3(80):4+6=10, dmg:3+2=5 (edit: 3+2=5)
T4(81):19+6=25,dmg:4+2=6 (edit: 6+2=8)
T5(81):16+6=22, dmg:8+2=10 (edit: 10+2=12)
H2(80): 7+6=13,dmg:5+2=7 (edit: 8+2=10)
H3(80):1+6=7,dmg:2+2=4, crit botch roll: 77%
H4(81):2+6=8, dmg:1+2=3 (edit: 2+2=4)
H5(81):12+6=18,dmg:7+2=9 (edit: 1+2=3)
The rest are still too far out of range for me, so I hold my action until they get close enough (10 squares).
Trinal calls out to the idiots running forward "Don't go too far or we will be unable to cover you!"
Last edited by Jimer Lins on Thu Mar 20, 2014 8:37 pm, edited 1 time in total.
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder
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Re: LPDnD: Barbarians at the Gate
[ooc- Dammit, I didn't realize the icons were duplicated. You guys are going to get crushed into blood out there]
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder
Re: LPDnD: Barbarians at the Gate
[ooc] some of us should still be able to hit the ones in C2, if I had realized the icons were duplicated I would have directed fire over there
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Re: LPDnD: Barbarians at the Gate
[ooc- that wouldn't matter. They're not close enough for us to do anything. And after 2 rounds, not one of the charging army is dead despite several waves of arrows. We're in a lot of trouble because now we're split up and out of position with a lot of our force about to be encircled outside of our range to support them, and if we leave the walls- which we'll have to do, I guess- we're going to get killed too.Whiteness wrote:[ooc] some of us should still be able to hit the ones in C2, if I had realized the icons were duplicated I would have directed fire over there
I hope you all are ready to roll new characters.]
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder
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Re: LPDnD: Barbarians at the Gate
Whitey Longbows are d10, reroll damage.
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Re: LPDnD: Barbarians at the Gate
[ooc]I think this is Joun killing off all the NPCs to get the player count back under control. He originally wanted 4-5 chars, due to hijinks in act 1 the party grew with the addition of a couple NPCs and a new PC. Kill off Victae, the Professor, Gobo and Ham and we're back at 5 PCs. Assuming of course we manage to live through this...which is debatable[/ooc]
They say when you go on a quest for vengence to dig two graves. They underestimate me.
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
Re: LPDnD: Barbarians at the Gate
[ooc]Not sure why you'd have to leave the walls. I rode out there alone. Not my fault other people were foolish enough to follow me. Stay in the fort. Good of the many and so one and so forth.[/ooc]Jimer Lins wrote:[ooc- that wouldn't matter. They're not close enough for us to do anything. And after 2 rounds, not one of the charging army is dead despite several waves of arrows. We're in a lot of trouble because now we're split up and out of position with a lot of our force about to be encircled outside of our range to support them, and if we leave the walls- which we'll have to do, I guess- we're going to get killed too.Whiteness wrote:[ooc] some of us should still be able to hit the ones in C2, if I had realized the icons were duplicated I would have directed fire over there
I hope you all are ready to roll new characters.]
fFormerly fknown as fDood.
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Re: LPDnD: Barbarians at the Gate
I didn't realize they were d10, I thought they were d8. If any of mine hit I need to reroll too.Blackferne wrote:Whitey Longbows are d10, reroll damage.
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder
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Re: LPDnD: Barbarians at the Gate
Furiel wrote:So just to be sure I have this right...the bulk of our forces within the fort are condensed into the NW corner of the fort, almost half our group has left the fort and they have moved to the north east, away from the bulk of their support. All the markers outside of the fort in B1 are invalid as they are now in C2 where they are likely about to get encircled and slaughtered.
Super.
Also I never got the results last turn of my minions attacks on 85 and 86.
Edit: Nor did I get any perception results to see if I could identify any other leaders.
Brian was the only one who hit. Also in the future please ID which marker is shooting because I am tracking arrows, and havign to track Family guy plus what everyone else names their lackeys is gonna get cumbersome.
As for the perception roll, to the best of your knowledge squares are veteran warriors slightly better armored than the circles in the back. The only commander they had really got shot and left on the ground in a pool of blood.
And as for the plan. I talked to Reese and he said Gobo would just run into combat. Victae would not let him or hammon go alone and the professor knows they need help. It isn't the style of combat they would have wished for, but they didn't want to see two party members go to certain death if they could help it.
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Re: LPDnD: Barbarians at the Gate
Jimer reroll damage as well.
Basically the 81 shooters hit (except 1)
Basically the 81 shooters hit (except 1)
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Re: LPDnD: Barbarians at the Gate
[OOC ok so yay mini victory we killed the commander. One question I have is normally fighting is done during the day will that apply here or because the commander is dead they won't stop until we make them.]
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Re: LPDnD: Barbarians at the Gate
I rerolled all damage rolls next to the originals so it might make it easier to update running totals.Blackferne wrote:Jimer reroll damage as well.
Basically the 81 shooters hit (except 1)
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder
Re: LPDnD: Barbarians at the Gate
Apparently Syric needs to resign his commision
s2-87
[dice]0[/dice]
s3-88
[dice]1[/dice]
s4-89
[dice]2[/dice]
s5-90
[dice]3[/dice]
s2-87
[dice]0[/dice]
s3-88
[dice]1[/dice]
s4-89
[dice]2[/dice]
s5-90
[dice]3[/dice]
Last edited by Whiteness on Thu Mar 20, 2014 8:41 pm, edited 1 time in total.
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Re: LPDnD: Barbarians at the Gate
81 is barely hanging on. Maybe you guys get a free horse in a bit!Jimer Lins wrote:I rerolled all damage rolls next to the originals so it might make it easier to update running totals.Blackferne wrote:Jimer reroll damage as well.
Basically the 81 shooters hit (except 1)
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Re: LPDnD: Barbarians at the Gate
87 and 89 are bloodied as well due to whitey's guy.
And @starel
It is morning, you guys just killed their general who they had a religious loyalty to (not that you guys knew that when you shot him with 40 arrows) they will fight for their beliefs and possibly to the death.
And @starel
It is morning, you guys just killed their general who they had a religious loyalty to (not that you guys knew that when you shot him with 40 arrows) they will fight for their beliefs and possibly to the death.
Jounville Blackferne
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Re: LPDnD: Barbarians at the Gate
I'm holding my own action until the lead elements of the barbarians reach the marker I just moved.
(basically until they're in range)
(basically until they're in range)
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder
Re: LPDnD: Barbarians at the Gate
Seeing his teammates head out to the east, Syric will pull back S4, move to the edge where he was and let a crossbow bolt loose at 49.
(S4 move back 1, syric move to his spot, should be exactly 20)
[dice]0[/dice]
dmg
[dice]1[/dice]
2 bolts down, archers down 3 arrows
(S4 move back 1, syric move to his spot, should be exactly 20)
[dice]0[/dice]
dmg
[dice]1[/dice]
2 bolts down, archers down 3 arrows
Spoiler:
Re: LPDnD: Barbarians at the Gate
Time to go to Sagemoor!Furiel wrote:[ooc]I think this is Joun killing off all the NPCs to get the player count back under control. He originally wanted 4-5 chars, due to hijinks in act 1 the party grew with the addition of a couple NPCs and a new PC. Kill off Victae, the Professor, Gobo and Ham and we're back at 5 PCs. Assuming of course we manage to live through this...which is debatable[/ooc]
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Re: LPDnD: Barbarians at the Gate
[ooc] also, the more despondent you guys become will only make me more likely to find a way to shoot fire arrows and turn the sea of green into a burnt crisp
Spoiler:
Re: LPDnD: Barbarians at the Gate
Don't forget the sack. Maybe you'll have better luck with it than Tiny Trinal did.Whiteness wrote:[ooc] also, the more despondent you guys become will only make me more likely to find a way to shoot fire arrows and turn the sea of green into a burnt crisp
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Re: LPDnD: Barbarians at the Gate
Captain let's loose on 95-99 respectively.
C1
[dice]0[/dice]
Dmg
[dice]1[/dice]
C2
[dice]2[/dice]
Dmg
[dice]3[/dice]
C3
[dice]4[/dice]
Dmg
[dice]5[/dice]
C4
[dice]6[/dice]
Dmg
[dice]7[/dice]
C5
[dice]8[/dice]
Dmg
[dice]9[/dice]
C1
[dice]0[/dice]
Dmg
[dice]1[/dice]
C2
[dice]2[/dice]
Dmg
[dice]3[/dice]
C3
[dice]4[/dice]
Dmg
[dice]5[/dice]
C4
[dice]6[/dice]
Dmg
[dice]7[/dice]
C5
[dice]8[/dice]
Dmg
[dice]9[/dice]
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Re: LPDnD: Barbarians at the Gate
[ooc]I want to tell my squad "Keep firing assholes!" so bad...[/ooc]
Minions will maintain targets and fire
T2 (Brian) on 86
attack: [dice]0[/dice]
damage: [dice]1[/dice]
T3 (Stewie) also on 86
attack: [dice]2[/dice]
damage: [dice]3[/dice]
T4 (Peter) on 85
attack: [dice]4[/dice]
damage: [dice]5[/dice]
T5 (Chris) also on 85
attack: [dice]6[/dice]
damage: [dice]7[/dice]
"Turn em into pincushions boys!!"
Tony will rise from his concealed crouch under stealth giving him CA and therefore sneak attack
attack vs ac 1d20+7+2+1 on 65
[dice]8[/dice]
damage if hit
weapon: [dice]9[/dice]
sneak attack: [dice]10[/dice]
Minions will maintain targets and fire
T2 (Brian) on 86
attack: [dice]0[/dice]
damage: [dice]1[/dice]
T3 (Stewie) also on 86
attack: [dice]2[/dice]
damage: [dice]3[/dice]
T4 (Peter) on 85
attack: [dice]4[/dice]
damage: [dice]5[/dice]
T5 (Chris) also on 85
attack: [dice]6[/dice]
damage: [dice]7[/dice]
"Turn em into pincushions boys!!"
Tony will rise from his concealed crouch under stealth giving him CA and therefore sneak attack
attack vs ac 1d20+7+2+1 on 65
[dice]8[/dice]
damage if hit
weapon: [dice]9[/dice]
sneak attack: [dice]10[/dice]
They say when you go on a quest for vengence to dig two graves. They underestimate me.
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
Re: LPDnD: Barbarians at the Gate
and my botch percent on my roll...
tens: [dice]0[/dice]
ones: [dice]1[/dice]
edit: it's also important to note that I finally get my second 8 on my damage roll that round...when I botched so I missed.
tens: [dice]0[/dice]
ones: [dice]1[/dice]
edit: it's also important to note that I finally get my second 8 on my damage roll that round...when I botched so I missed.

They say when you go on a quest for vengence to dig two graves. They underestimate me.
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel