LPDnD: The Goblins, The Bad, and the Ugly

Grab your 20 sided die and players handbook. A forum dedicated to forum based games. D&D, classic board games, or even games of your own design.
User avatar
Maizan
Priest
Posts:1419
Joined:Sun Dec 11, 2011 11:15 pm
Location:Mississauga, Ontario Canada Eh.
Re: LPDnD: The Goblins, The Bad, and the Ugly

Post by Maizan » Fri Feb 28, 2014 9:23 pm

Look for tracks leaving the trail. Nature d20+8=18+8=26

Sent from my Windows8 phone using Tapatalk
___
Sorry, got nothin.

User avatar
Blackferne
Archbishop
Posts:9554
Joined:Thu May 27, 2010 4:04 pm
Contact:

Re: LPDnD: The Goblins, The Bad, and the Ugly

Post by Blackferne » Fri Feb 28, 2014 9:30 pm

The tracks lead right to the hill with the tower. (See previous post by me in this thread)
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum

User avatar
Jimer Lins
Deacon
Posts:2999
Joined:Fri Jul 30, 2010 10:53 pm

Re: LPDnD: The Goblins, The Bad, and the Ugly

Post by Jimer Lins » Fri Feb 28, 2014 9:32 pm

Joun, from the lay of the land does it look like we might gain some concealment by going off the path and approaching from a different direction, or is it clear that we'd be spotted the moment we step out of the woods?
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

User avatar
Maizan
Priest
Posts:1419
Joined:Sun Dec 11, 2011 11:15 pm
Location:Mississauga, Ontario Canada Eh.

Re: LPDnD: The Goblins, The Bad, and the Ugly

Post by Maizan » Fri Feb 28, 2014 9:34 pm

I see the wagon tracks, but are there foot tracks about? If not keep following....

Sent from my Windows8 phone using Tapatalk
___
Sorry, got nothin.

User avatar
Staris
Priest
Posts:2157
Joined:Thu Mar 15, 2012 1:46 am

Re: LPDnD: The Goblins, The Bad, and the Ugly

Post by Staris » Fri Feb 28, 2014 10:09 pm

If we are close to the tower will signal the group to stop and will preform the ritual Traveler's Camouflage

Nature Roll(1d20)+6:
6,+6
Total:12

[OOC sorry if this is news to Joun as I picked it but had forgotten earlier in the game since it doesn't seem my rituals are shown on my character sheet that wizards.com creates so will include everything on it]

Component Cost: 10 gp
Market Price: 50 gp
Key Skill: NatureLevel: 1
Category: Deception
Time: 10 minutes
Duration: 10 hours

You cloak yourself and any allies present for the ritual in a camouflaging shroud. The subjects of this ritual gain a bonus to Stealth checks while traveling, and other creatures take a penalty when using Perception to find your tracks.

Your Nature check determines the bonus you and your allies gain and the penalty others take.

Nature Check Result Bonus to Stealth Penalty to Find Tracks
19 or lower +2 -2
20–29 +5 -5
30 or higher +10 –10

This camouflage protects you and your allies as you travel, but not during battle. Any subject who rolls initiative or makes an attack roll loses the benefit of this ritual until the end of the encounter. If a subject is hidden when he or she makes an attack, that subject loses the bonus before making the attack roll, which could cause him or her to lose the benefit of being hidden for that attack.

User avatar
Blackferne
Archbishop
Posts:9554
Joined:Thu May 27, 2010 4:04 pm
Contact:

Re: LPDnD: The Goblins, The Bad, and the Ugly

Post by Blackferne » Fri Feb 28, 2014 10:18 pm

@Spintik The foot tracks are along the wagon paths. They never venture out more than like 10-15 ft. Usually a bathroom break.

@Trinal The hill has very few trees so there is no way to really get to teh tower without being seen...if they are looking.
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum

User avatar
Blackferne
Archbishop
Posts:9554
Joined:Thu May 27, 2010 4:04 pm
Contact:

Re: LPDnD: The Goblins, The Bad, and the Ugly

Post by Blackferne » Fri Feb 28, 2014 10:19 pm

Cool ritual. Go for it if you'd like.
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum

User avatar
Jimer Lins
Deacon
Posts:2999
Joined:Fri Jul 30, 2010 10:53 pm

Re: LPDnD: The Goblins, The Bad, and the Ugly

Post by Jimer Lins » Fri Feb 28, 2014 10:21 pm

Hell yes. We can maybe get close without being spotted if we have that in play. Nice.
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

User avatar
Staris
Priest
Posts:2157
Joined:Thu Mar 15, 2012 1:46 am

Re: LPDnD: The Goblins, The Bad, and the Ugly

Post by Staris » Fri Feb 28, 2014 10:28 pm

[OOC That was me going for it so a +2 to stealth and -2 to perception on being tracked since I rolled a 12. Also I'll message you Joun the other ritual I have Glib Limerick information.]

User avatar
Blackferne
Archbishop
Posts:9554
Joined:Thu May 27, 2010 4:04 pm
Contact:

Re: LPDnD: The Goblins, The Bad, and the Ugly

Post by Blackferne » Fri Feb 28, 2014 11:17 pm

Okay so you guys now have the +2 stealth provided by Stavis.
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum

User avatar
Maizan
Priest
Posts:1419
Joined:Sun Dec 11, 2011 11:15 pm
Location:Mississauga, Ontario Canada Eh.

Re: LPDnD: The Goblins, The Bad, and the Ugly

Post by Maizan » Fri Feb 28, 2014 11:24 pm

Spintik very quietly says "Should we circle around in the trees and do a perimeter check and see if the tracks bypass the tower or not?"
___
Sorry, got nothin.

User avatar
Staris
Priest
Posts:2157
Joined:Thu Mar 15, 2012 1:46 am

Re: LPDnD: The Goblins, The Bad, and the Ugly

Post by Staris » Sat Mar 01, 2014 3:04 am

"Yes though be careful my ritual helps to conceal. It does not make one invisible."

Stave will then go around counter clockwise staying enough in the trees to try and stay hidden and looking for any tracks of the cart or the cart itself.

Stealth Roll(1d20)+9,+2:
16,+9,+2
Total:27

Perception Roll(1d20)+7:
20,+7
Total:27

User avatar
Jimer Lins
Deacon
Posts:2999
Joined:Fri Jul 30, 2010 10:53 pm

Re: LPDnD: The Goblins, The Bad, and the Ugly

Post by Jimer Lins » Sat Mar 01, 2014 3:20 am

Quietly Trinal says "I will promise you they do not. But we can verify if you like. We should approach and see if we can gain entrance without raising an alarm."
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

User avatar
Blackferne
Archbishop
Posts:9554
Joined:Thu May 27, 2010 4:04 pm
Contact:

Re: LPDnD: The Goblins, The Bad, and the Ugly

Post by Blackferne » Sat Mar 01, 2014 3:23 am

Stavis makes his way around the tower. He never sees the tracks again until he returns to the starting place. That wagon by any deductive capacity went to that tower.
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum

User avatar
Jimer Lins
Deacon
Posts:2999
Joined:Fri Jul 30, 2010 10:53 pm

Re: LPDnD: The Goblins, The Bad, and the Ugly

Post by Jimer Lins » Sat Mar 01, 2014 3:26 am

Joun, unless there's more than one entrance, which I assume you would have told us about, I think we'll make an approach to the tower. I'm going to move out, being as stealthy as possible.

Using knack for success (encounter power):

Stealth check: d20+3+2+4 = 4+9=13
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

User avatar
Dood
Deacon
Posts:1685
Joined:Thu May 27, 2010 9:17 pm
Location:The Happiest Place On Earth
Contact:

Re: LPDnD: The Goblins, The Bad, and the Ugly

Post by Dood » Sat Mar 01, 2014 3:38 am

Ham'mon will follow closely behind Trina

Stealth

Roll(1d20)+9:
6,+9
Total:15+2
Total: 17
fFormerly fknown as fDood.

User avatar
Dood
Deacon
Posts:1685
Joined:Thu May 27, 2010 9:17 pm
Location:The Happiest Place On Earth
Contact:

Re: LPDnD: The Goblins, The Bad, and the Ugly

Post by Dood » Sat Mar 01, 2014 3:39 am

Ham also has his longsword drawn.
fFormerly fknown as fDood.

User avatar
Blackferne
Archbishop
Posts:9554
Joined:Thu May 27, 2010 4:04 pm
Contact:

Re: LPDnD: The Goblins, The Bad, and the Ugly

Post by Blackferne » Sat Mar 01, 2014 3:41 am

As you approach you notice most windows have been boarded up. You make it to the front door with not a sound, arrow, or spell sent your way.

Sent from my ME301T using Tapatalk
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum

User avatar
Jimer Lins
Deacon
Posts:2999
Joined:Fri Jul 30, 2010 10:53 pm

Re: LPDnD: The Goblins, The Bad, and the Ugly

Post by Jimer Lins » Sat Mar 01, 2014 3:47 am

Does most mean "not all", as in is there any way to get a peek inside? Otherwise, I'll approach the front door quietly.

Stealth: d20+3+2=7+5=12
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

User avatar
Blackferne
Archbishop
Posts:9554
Joined:Thu May 27, 2010 4:04 pm
Contact:

Re: LPDnD: The Goblins, The Bad, and the Ugly

Post by Blackferne » Sat Mar 01, 2014 4:07 am

The top floors may not be boarded but the bottom ones sure are. You are at the front door.

Sent from my ME301T using Tapatalk
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum

User avatar
Jimer Lins
Deacon
Posts:2999
Joined:Fri Jul 30, 2010 10:53 pm

Re: LPDnD: The Goblins, The Bad, and the Ugly

Post by Jimer Lins » Sat Mar 01, 2014 4:12 am

I take a peek inside and if there's no sign of anyone I will move in and wait for the others to move up.

Sent from my HTC6500LVW using Tapatalk
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

User avatar
Maizan
Priest
Posts:1419
Joined:Sun Dec 11, 2011 11:15 pm
Location:Mississauga, Ontario Canada Eh.

Re: LPDnD: The Goblins, The Bad, and the Ugly

Post by Maizan » Sat Mar 01, 2014 4:57 am

Spintik moves up to Ham and Tri. Bow is out and ready.

Sent from my Windows8 phone using Tapatalk
___
Sorry, got nothin.

User avatar
Staris
Priest
Posts:2157
Joined:Thu Mar 15, 2012 1:46 am

Re: LPDnD: The Goblins, The Bad, and the Ugly

Post by Staris » Sat Mar 01, 2014 5:23 am

Stavis will follow behind the group with shuriken and wand in hand.

User avatar
Blackferne
Archbishop
Posts:9554
Joined:Thu May 27, 2010 4:04 pm
Contact:

Re: LPDnD: The Goblins, The Bad, and the Ugly

Post by Blackferne » Sat Mar 01, 2014 1:10 pm

You open the tower door and all file inside. There is a door (obscured by the cloud on the map) and 4 goblins milling about who didn't notice you guys come in.

Heart-Gobo
Sun-Ham'mon
Happy Face- Trinal
Green Circle- Stavis
Cylinder- Spintik

https://docs.google.com/drawings/d/1yaa ... sp=sharing

You have one round before they notice you guys. If you attack we'll start combat if you don't then at that point we'll roll initiative.
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum

User avatar
Maizan
Priest
Posts:1419
Joined:Sun Dec 11, 2011 11:15 pm
Location:Mississauga, Ontario Canada Eh.

Re: LPDnD: The Goblins, The Bad, and the Ugly

Post by Maizan » Sat Mar 01, 2014 3:15 pm

[ooc]This is my first time in combat with dnd4 in a very long time. So if I make mistakes, please forgive and point out[ooc]
Roll initiative to see acts first in group.
Move action move sideways to space in front of window, I count 5 movement squares.
With bow shoot arrow at "H" (I assume "G" has partial cover from "H", if not I shoot at "G"). "H" is marked for Hunters Quary and as I am closest I also get Prime Shot.
Spit the Tree on "H" and "G" (two attack rolls, take higher on both)

.
if successfully hit 2[w]+dex mod: plus 1d8 for HQ



HQ is applied to "H"
If attacked I will use Foxes Cunning for a Retaliatory Attack
___
Sorry, got nothin.

Locked