The Taris Event Chapter 1 OOC thread

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Furiel
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Re: The Taris Event Chapter 1 OOC thread

Post by Furiel » Wed Feb 23, 2011 2:19 pm

As far as Lok goes in general, what kind of police/military presence does it have, and how is it aligned? Not that it matters right this second, but it may in a little bit to me... :shifty:
They say when you go on a quest for vengence to dig two graves. They underestimate me.

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Re: The Taris Event Chapter 1 OOC thread

Post by Dood » Wed Feb 23, 2011 2:32 pm

Furiel wrote:As far as Lok goes in general, what kind of police/military presence does it have, and how is it aligned? Not that it matters right this second, but it may in a little bit to me... :shifty:
I believe Lok is a Planetoid Jedi 7/Scoundrel 4, Chaotic Neutral alignment.
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Re: The Taris Event Chapter 1 OOC thread

Post by Blackferne » Wed Feb 23, 2011 2:36 pm

Lok is not under anyone's direct control. The major powers just show up when they want something...or someone. Any sort of legal authority is on a settlement by settlement basis. The spaceport is run by a co-operative funded by various farming concerns.
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Re: The Taris Event Chapter 1 OOC thread

Post by Furiel » Wed Feb 23, 2011 2:37 pm

I'll have my move in shortly btw, as soon as I look up a couple rules and everyone who is after me in the intiative order goes ahead and puts in the their action ahead of me...
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: The Taris Event Chapter 1 OOC thread

Post by Dood » Wed Feb 23, 2011 2:40 pm

Furiel wrote:I'll have my move in shortly btw, as soon as I look up a couple rules and everyone who is after me in the intiative order goes ahead and puts in the their action ahead of me...
In other words, Furiel is delaying.
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Re: The Taris Event Chapter 1 OOC thread

Post by Furiel » Wed Feb 23, 2011 2:49 pm

Dood wrote:
Furiel wrote:I'll have my move in shortly btw, as soon as I look up a couple rules and everyone who is after me in the intiative order goes ahead and puts in the their action ahead of me...
In other words, Furiel is delaying.
No, Furiel is tried of everyone declaring what they are going to do while he's been waiting for the last 18 horus for it to be his turn because Clam wasn't rolling his droids initiative and when he was next...
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
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Re: The Taris Event Chapter 1 OOC thread

Post by Whiteness » Wed Feb 23, 2011 3:18 pm

Doesn't it cost 2 squares to move diagonal?
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: The Taris Event Chapter 1 OOC thread

Post by Furiel » Wed Feb 23, 2011 3:27 pm

I didn't think I did, unless I misunderstood where I was in the room I thought I was making a straight move
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: The Taris Event Chapter 1 OOC thread

Post by Bulwark » Wed Feb 23, 2011 3:31 pm

Whiteness wrote:Doesn't it cost 2 squares to move diagonal?
I think it does.

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Re: The Taris Event Chapter 1 OOC thread

Post by Furiel » Wed Feb 23, 2011 3:31 pm

I just double checked and you're right, I was wrong about which person I was, I'll adjust me move...which basically means I just lost a shit ton of defense...
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: The Taris Event Chapter 1 OOC thread

Post by Bulwark » Wed Feb 23, 2011 3:35 pm

Is there some sort of skill check to see if you convince them to go home?
If so, we should let Solumnos do it, he has mad soft skills. And if he fails, we can all use that massive head of his as cover.

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Re: The Taris Event Chapter 1 OOC thread

Post by Whiteness » Wed Feb 23, 2011 3:39 pm

We could try to intimidate them with a Persuasion check.
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: The Taris Event Chapter 1 OOC thread

Post by Furiel » Wed Feb 23, 2011 3:44 pm

I'm not trying to persuade them persay. I just walked out there showing no aggression and told them the honest to Alvis truth. Funny thing about using the truth in a roleplaying game, you hardly ever need to roll for it, which makes it a great weapon if used properly. Now it's up to the rest of you to either back my play and if you have persuasive skills to use them to support me or you can attack and we can find out how squishy they, or we, are.
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: The Taris Event Chapter 1 OOC thread

Post by Dood » Wed Feb 23, 2011 4:10 pm

Furiel wrote:I'm not trying to persuade them persay. I just walked out there showing no aggression and told them the honest to Alvis truth. Funny thing about using the truth in a roleplaying game, you hardly ever need to roll for it, which makes it a great weapon if used properly. Now it's up to the rest of you to either back my play and if you have persuasive skills to use them to support me or you can attack and we can find out how squishy they, or we, are.
In 2 weeks when we get to my first turn, I will totally back your play.
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Re: The Taris Event Chapter 1 OOC thread

Post by Blackferne » Wed Feb 23, 2011 4:17 pm

So how can we speed up/make combat work better? Do we want diplomacy style where when combat mode starts everyone has 12 hours to get a move in and then I process them all, and I do what I think is best for that character in absence of a submitted move?
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Re: The Taris Event Chapter 1 OOC thread

Post by Gandolfini » Wed Feb 23, 2011 4:18 pm

Furiel wrote:I'm not trying to persuade them persay. I just walked out there showing no aggression and told them the honest to Alvis truth. Funny thing about using the truth in a roleplaying game, you hardly ever need to roll for it, which makes it a great weapon if used properly. Now it's up to the rest of you to either back my play and if you have persuasive skills to use them to support me or you can attack and we can find out how squishy they, or we, are.
You don't mind if I continue to work on making a back door just in case truthiness goes to shit?
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Re: The Taris Event Chapter 1 OOC thread

Post by Blackferne » Wed Feb 23, 2011 4:19 pm

Gandolfini wrote:
Furiel wrote:I'm not trying to persuade them persay. I just walked out there showing no aggression and told them the honest to Alvis truth. Funny thing about using the truth in a roleplaying game, you hardly ever need to roll for it, which makes it a great weapon if used properly. Now it's up to the rest of you to either back my play and if you have persuasive skills to use them to support me or you can attack and we can find out how squishy they, or we, are.
You don't mind if I continue to work on making a back door just in case truthiness goes to shit?
If he said he did mind would you stop?
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Re: The Taris Event Chapter 1 OOC thread

Post by Whiteness » Wed Feb 23, 2011 4:30 pm

Blackferne wrote:So how can we speed up/make combat work better? Do we want diplomacy style where when combat mode starts everyone has 12 hours to get a move in and then I process them all, and I do what I think is best for that character in absence of a submitted move?
I don't know this method has a name, but in the GAT game any PC can go if there is no NPC that needs to act in front of them. Example using our intiative below would be after Sith Apprentice 1 made their move, any of myself, Arrican, Furiel or Gandy could take their turn but Dood has to wait until we are all done and Sith Commando 3 acts. Then after Dood and Sith Commando 1 act, any of the rest could take their turn (although I guess we would treat Aurillius as a NPC).


Bulwark-28
Sith Commando 2-28
Sith Commando 4-28
Sith Apprentice 2-25
Sith Commando 5-25
Sith Commando 6-25
Eoc-21
Sith Apprentice 1-20
Wailer-19
Eli-18
So Leet- 18
Syric-18
Sith Commando 3-17
Dood-16
Sith Commando 1-16
Klak-11
Solumnos-10
Arillius-10
Z2-KP- 2
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: The Taris Event Chapter 1 OOC thread

Post by Furiel » Wed Feb 23, 2011 4:31 pm

Gandolfini wrote:
Furiel wrote:I'm not trying to persuade them persay. I just walked out there showing no aggression and told them the honest to Alvis truth. Funny thing about using the truth in a roleplaying game, you hardly ever need to roll for it, which makes it a great weapon if used properly. Now it's up to the rest of you to either back my play and if you have persuasive skills to use them to support me or you can attack and we can find out how squishy they, or we, are.
You don't mind if I continue to work on making a back door just in case truthiness goes to shit?
If it does go to shit it probably won't matter to me anyway so by all means, continue.
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: The Taris Event Chapter 1 OOC thread

Post by Blackferne » Wed Feb 23, 2011 4:36 pm

I think after this round (so after Z2-KP moves) we will employ the PCs in any order until a Hostile NPC must move rule. Eoc and Arillius shall be counted as PCs in regards to this since they are on your side. Should two people move to the same square I will bump the one who was lower on initiative one over while trying to stay true to their moves intend (find cover, block a door, be next to the computer etc etc)
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Re: The Taris Event Chapter 1 OOC thread

Post by Bulwark » Wed Feb 23, 2011 4:48 pm

I like the 'everyone enter their orders for the round at the same time.' That way, no round ever takes more than 24 hours. If the initiative order is PC,NPC,PC,NPC,PC,NPC,etc it still takes forever. With the current lineup, there are still 5 NPC to PC transitions that can make a round of combat take days to complete. And at our skill level, we have a less than 50% of hitting someone, and 50% chance of wounding. And if it takes ~3 wounds to kill someone, thats 12 rounds to kill a guy. This combat could last well into the summer.

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Re: The Taris Event Chapter 1 OOC thread

Post by Furiel » Wed Feb 23, 2011 4:58 pm

Bulwark wrote:I like the 'everyone enter their orders for the round at the same time.' That way, no round ever takes more than 24 hours. If the initiative order is PC,NPC,PC,NPC,PC,NPC,etc it still takes forever. With the current lineup, there are still 5 NPC to PC transitions that can make a round of combat take days to complete. And at our skill level, we have a less than 50% of hitting someone, and 50% chance of wounding. And if it takes ~3 wounds to kill someone, thats 12 rounds to kill a guy. This combat could last well into the summer.
The only problem with that is for melee people. Like if I say I'm moving to 55,63 and attacking X, but X moves between the time I state my move and the time it would be processed then what happens....I end up moving to a vacant area and do nothing? That'll speed the combat along...
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: The Taris Event Chapter 1 OOC thread

Post by Blackferne » Wed Feb 23, 2011 5:02 pm

Furiel what if you said move towards target X as best I can in such a way that I still have an attack....and I smart move it.

Though that would require you to put limits on it. Like if your target used a double move to retreat or whatever you'd have to write up the possibility of whether to follow at the expense of attacking or something like "Attack a target in this area 24-30, 56-60".
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Re: The Taris Event Chapter 1 OOC thread

Post by Furiel » Wed Feb 23, 2011 5:06 pm

Blackferne wrote:Furiel what if you said move towards target X as best I can in such a way that I still have an attack....and I smart move it.

Though that would require you to put limits on it. Like if your target used a double move to retreat or whatever you'd have to write up the possibility of whether to follow at the expense of attacking or something like "Attack a target in this area 24-30, 56-60".
If you're willing to do that I'm good with it.

Also, on the current combat map, which are the 2 sith apprentices? You have them all marked the same and at least I'm outside so I'm pretty sure I should be able to see the difference between a blaster rifle and a lightsaber.
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: The Taris Event Chapter 1 OOC thread

Post by Blackferne » Wed Feb 23, 2011 5:08 pm

Furiel wrote:
Blackferne wrote:Furiel what if you said move towards target X as best I can in such a way that I still have an attack....and I smart move it.

Though that would require you to put limits on it. Like if your target used a double move to retreat or whatever you'd have to write up the possibility of whether to follow at the expense of attacking or something like "Attack a target in this area 24-30, 56-60".
If you're willing to do that I'm good with it.

Also, on the current combat map, which are the 2 sith apprentices? You have them all marked the same and at least I'm outside so I'm pretty sure I should be able to see the difference between a blaster rifle and a lightsaber.
Quax 42,50 E
Hortell 44,58 E

When I update the map after lunch I will make them a different color.
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