LPDnD: We Come From the Land of the Ice and Snow!

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Jimer Lins
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Re: LPDnD: We Come From the Land of the Ice and Snow!

Post by Jimer Lins » Tue Jul 29, 2014 5:08 pm

Are we into the next round of actions?
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: We Come From the Land of the Ice and Snow!

Post by Staris » Tue Jul 29, 2014 5:09 pm

[OOC plus you want to do a rolled attack as my effect gives +4 health back for the attack. Don't think too deeply how your getting it just be happy your getting it.

No waiting for rolls from Tony and Ham'mon.]

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Re: LPDnD: We Come From the Land of the Ice and Snow!

Post by Blackferne » Tue Jul 29, 2014 5:31 pm

I'm waiting on rolls from Tony and Ham'mon, then oars go then you guys.
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Re: LPDnD: We Come From the Land of the Ice and Snow!

Post by Whiteness » Tue Jul 29, 2014 5:36 pm

Dood wrote:[dice]32076:0[/dice]
You're just waiting on Tony.

edit: unless you need a damage roll too
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: We Come From the Land of the Ice and Snow!

Post by Furiel » Tue Jul 29, 2014 5:54 pm

Attack on the ram: [dice]0[/dice]
Damage if needed: [dice]1[/dice]
They say when you go on a quest for vengence to dig two graves. They underestimate me.

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Re: LPDnD: We Come From the Land of the Ice and Snow!

Post by Dood » Tue Jul 29, 2014 6:05 pm

Damage I guess

[dice]0[/dice]
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Re: LPDnD: We Come From the Land of the Ice and Snow!

Post by Whiteness » Tue Jul 29, 2014 6:41 pm

Maybe he needed cinnamon rolls...
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: We Come From the Land of the Ice and Snow!

Post by Dood » Tue Jul 29, 2014 7:08 pm

Whiteness wrote:Maybe he needed cinnamon rolls...
fFormerly fknown as fDood.

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Re: LPDnD: We Come From the Land of the Ice and Snow!

Post by Blackferne » Tue Jul 29, 2014 8:07 pm

The ram only has a bit of wood left.

"ROW ROW CUT YOUR THROAT, THAT IS WHAT WILL DO! CHOP, GRILL, BOIL IN A POT! WE MAKE ELVEN STEW!"

The musical villains approach.

"Uh guys? Let's get out of here." Viggo says

Heroes are up.
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Re: LPDnD: We Come From the Land of the Ice and Snow!

Post by Staris » Tue Jul 29, 2014 8:24 pm

[OOC is Stavis able to see the ram to attack it? If not Stavis will get into position with an oar to help escape once the ram is broken off. Also a reminder that Tony and Ham'mon got +4 health for their attacks on the ram.]

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Re: LPDnD: We Come From the Land of the Ice and Snow!

Post by Whiteness » Tue Jul 29, 2014 8:31 pm

Syric can't reach it so will have to stay put.
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Jimer Lins
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Re: LPDnD: We Come From the Land of the Ice and Snow!

Post by Jimer Lins » Tue Jul 29, 2014 8:32 pm

Trinal grins. "I'll give them this, they've got some pluck. But..."

he targets Q.

"I don't think it'll help much."

Dragonfrost: 1d20+11 vs Fort, damage 1d8+9

17+11=28, damage: 4+9=13

If hit, he's pushed back one square- and into the drink. :twisted:
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: We Come From the Land of the Ice and Snow!

Post by Blackferne » Tue Jul 29, 2014 8:35 pm

Q is hit.

Saving throw (10+) to avoid a bath

[dice]0[/dice]
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Re: LPDnD: We Come From the Land of the Ice and Snow!

Post by Jimer Lins » Tue Jul 29, 2014 8:35 pm

[ooc- I'm not trying to be a rules lawyer or argue, but I don't see why they're getting a save?]
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: We Come From the Land of the Ice and Snow!

Post by Blackferne » Tue Jul 29, 2014 8:38 pm

Stavis can do a ranged attack on ram.

Viggo switched places with Syric.

"You with the brute jaw and steel. make yourself useful." He says indicating a switch of places.

Viggo then does magic missle on Q

[dice]0[/dice]
dmg
[dice]1[/dice]

Victae against the ram
Reaping strike
[dice]2[/dice]
dmg
[dice]3[/dice] miss still 6
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Re: LPDnD: We Come From the Land of the Ice and Snow!

Post by Blackferne » Tue Jul 29, 2014 8:45 pm

Jimer Lins wrote:[ooc- I'm not trying to be a rules lawyer or argue, but I don't see why they're getting a save?]
Most of the resources I've found online (I was looking it up when Furiel was reworking something) indicated that a forced movement into direct damage (fire/acid) or off a cliff gives the target a chance to catch themselves. There is some ambiguity, but the majority seems to go with that interpretation.
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Re: LPDnD: We Come From the Land of the Ice and Snow!

Post by Jimer Lins » Tue Jul 29, 2014 8:47 pm

Blackferne wrote:
Jimer Lins wrote:[ooc- I'm not trying to be a rules lawyer or argue, but I don't see why they're getting a save?]
Most of the resources I've found online (I was looking it up when Furiel was reworking something) indicated that a forced movement into direct damage (fire/acid) or off a cliff gives the target a chance to catch themselves. There is some ambiguity, but the majority seems to go with that interpretation.
That seems reasonable- thanks for clearing it up. I suppose since there's a barricade (the side of the boat) it makes sense also.
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: We Come From the Land of the Ice and Snow!

Post by Dood » Tue Jul 29, 2014 9:10 pm

Assuming it's our turn again for me to chop wood.

Attack vs. Dead Plant Matter
[dice]0[/dice]

Damage
[dice]1[/dice]
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Re: LPDnD: We Come From the Land of the Ice and Snow!

Post by Whiteness » Tue Jul 29, 2014 9:32 pm

If there's anything left to hit...

attack
[dice]0[/dice]

damage
[dice]1[/dice]
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: We Come From the Land of the Ice and Snow!

Post by Blackferne » Tue Jul 29, 2014 10:48 pm

Boat is free and the crew can get you back to rolling on this map:

https://docs.google.com/drawings/d/151j ... sp=sharing

reminder your mobility is 3. Sinc eyou've destroyed the sails they are rowing at a speed of 1 square per round.

Please only one person move per round (previously jimer was the pilot) and indicate the starting and ending point for the craft.
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Re: LPDnD: We Come From the Land of the Ice and Snow!

Post by Jimer Lins » Tue Jul 29, 2014 11:02 pm

F15 to D12. (I can't move the icon on the map)
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: We Come From the Land of the Ice and Snow!

Post by Staris » Wed Jul 30, 2014 2:20 pm

[OOC one question would be how long the pursuers will take to get setup on the other ship since it still has one working mast.]

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Re: LPDnD: We Come From the Land of the Ice and Snow!

Post by Blackferne » Wed Jul 30, 2014 5:07 pm

Even is they got to the other boat their speed is still reduced.

baddies move h14 to g13
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Re: LPDnD: We Come From the Land of the Ice and Snow!

Post by Jimer Lins » Wed Jul 30, 2014 5:12 pm

D12 to C9. If nothing interferes, we'll make a beeline down the C-row to landfall at C-3.
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: We Come From the Land of the Ice and Snow!

Post by Blackferne » Wed Jul 30, 2014 5:26 pm

Jimer Lins wrote:D12 to C9. If nothing interferes, we'll make a beeline down the C-row to landfall at C-3.
Followign that plan you guys land on the island. The other ship won't catch up for about 15 minutes.

The island your on has a very large building. You are on an the shore up near a wall that goes along the coast about 20 feet from shore. The wall is in various states of repair. At it's best it is a ten foot wall, and at various points there are gaps.

The sun is setting in the west.
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