LPDnD: Raging Bull

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Furiel
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Re: LPDnD: Raging Bull

Post by Furiel » Thu Apr 24, 2014 3:54 pm

And more beating on blade 6

RS vs AC
hit: [dice]0[/dice]
damage: [dice]1[/dice]
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: LPDnD: Raging Bull

Post by Furiel » Thu Apr 24, 2014 3:56 pm

I'm assuming that encounter powers will reset after we finish off the trap yes?
If so then I'll use my encounter interrupt Heroic Effort to add 4 to my attack roll, making that a 17 and a hit.
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: LPDnD: Raging Bull

Post by Blackferne » Thu Apr 24, 2014 3:58 pm

Furiel wrote:I'm assuming that encounter powers will reset after we finish off the trap yes?
If so then I'll use my encounter interrupt Heroic Effort to add 4 to my attack roll, making that a 17 and a hit.
Yes and you, gobo, and vicate hit.
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Re: LPDnD: Raging Bull

Post by Whiteness » Thu Apr 24, 2014 4:16 pm

Syric, getting tired of slashing at blades instead of some evil aberration, uses the aptly name Impatient Strike against whatever blade is left, stepping forward next to the others.

Minor: Knack for success +2 to attack
Impatient Stirke Augment2 - 2[W] +CHA, allies adjacent to me get +3 to damage rolls

[dice]0[/dice]

dmg
[dice]1[/dice]
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: Raging Bull

Post by Maizan » Thu Apr 24, 2014 4:27 pm

Since we are destroying the blades from this end, I would assume the reset was a non-issue for blades 1 to 3
Spintik hunters quary on blade4
Spintik will do Twin strike on blade4
1st arrow
if hit
2nd arrow
if hit
Hunters Quary (1st or 2nd arrow)
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Re: LPDnD: Raging Bull

Post by Staris » Thu Apr 24, 2014 4:37 pm

Stavis will attack the closest Blade to himself with Misdirected Mark.

Attack Roll(1d20)+8 vs Reflex
8,+8
Total:16

Damage Roll(1d8)+6:
4,+6
Total:10

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Re: LPDnD: Raging Bull

Post by Blackferne » Thu Apr 24, 2014 4:48 pm

White overkills blade 4 (19 points wasted damage), Spintik takes blade 5 down a good deal. Stavis hurt it more.
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Re: LPDnD: Raging Bull

Post by Blackferne » Thu Apr 24, 2014 4:50 pm

Gobo, Hammon and Victae advance

Gobo
[dice]0[/dice]
Dmg
[dice]1[/dice]

Hammon
[dice]2[/dice]
dmg
[dice]3[/dice]

Victae
[dice]4[/dice]
dmg
[dice]5[/dice]
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Re: LPDnD: Raging Bull

Post by Blackferne » Thu Apr 24, 2014 4:51 pm

Only Blade 6 is still up and swinging.
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Re: LPDnD: Raging Bull

Post by Furiel » Thu Apr 24, 2014 4:51 pm

Time to finish Blade 6

RS vs AC
hit: [dice]0[/dice]
damage: [dice]1[/dice]
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: LPDnD: Raging Bull

Post by Blackferne » Thu Apr 24, 2014 4:58 pm

Blade six bends off the attack and is wedged into the wall.

The trap has been "cleared" though destroyed would be more accurate.
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Re: LPDnD: Raging Bull

Post by Whiteness » Thu Apr 24, 2014 5:35 pm

"Well...that was annoying. Hopefully we'll have better luck disarming the next trap."


Syric moves up by Tony and takes a look at what is past the trap mechanism.

perception
[dice]0[/dice]
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: Raging Bull

Post by Blackferne » Thu Apr 24, 2014 5:44 pm

Whiteness wrote:"Well...that was annoying. Hopefully we'll have better luck disarming the next trap."


Syric moves up by Tony and takes a look at what is past the trap mechanism.

perception
[dice]29583:0[/dice]
You perceive that you are surrounded by your fellow party mates and suspect you just may have destroyed a swinging blade trap in what appears to be a labyrinth, though you aren't sure.
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Re: LPDnD: Raging Bull

Post by Maizan » Thu Apr 24, 2014 5:52 pm

'Shall we move on?'

'hmmmm. You are right sync. I suspect the same thing!'

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Re: LPDnD: Raging Bull

Post by Whiteness » Thu Apr 24, 2014 6:03 pm

Syric, accepting his lack of perception, will wait for someone else to lead the way further south.
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: Raging Bull

Post by Staris » Thu Apr 24, 2014 6:26 pm

Stavis will move forward as well and after seeing Syrics seemingly confused face will look to help ensure the way forward is safe.

Perception Roll(1d20)+8:
10,+8
Total:18

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Re: LPDnD: Raging Bull

Post by Blackferne » Thu Apr 24, 2014 6:41 pm

stavis leads the party until you see a break in the east wall revealing another north south corridor. Ahead you also see a corner where the hallway heads east.

North is the broken blade trap.
East is opening in wall leading to another n/s hallway.
South is the end of this hall, but it turns to the east.
West is wall.
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Re: LPDnD: Raging Bull

Post by Whiteness » Thu Apr 24, 2014 7:01 pm

How far away is the end of this hallway?

From your description I would be curious if the south end of the new N/S path intersects with the East path at the end of the current N/S path.
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: Raging Bull

Post by Blackferne » Thu Apr 24, 2014 7:24 pm

Syric pokes his head real quick into the break in the east wall and sees a closer southern corner heading east. The north of that hall fades to black.
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Re: LPDnD: Raging Bull

Post by Furiel » Thu Apr 24, 2014 7:24 pm

How far south is this turn from the enterance, and how far past the east turn is the west turn where the current passage ends?

Tony will stop at the east turn and make his notations on the wall indicating that the exit is north and that there is a disabled trap on the way.

"Following the Gnomish proverb we should turn east here unless anyone objects."

If no one objects Tony will update his marks on the wall to indicate that we have not gone south yet and will start down the east passage.

Perception for trap checking
[dice]0[/dice]
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: LPDnD: Raging Bull

Post by Blackferne » Thu Apr 24, 2014 7:28 pm

basically this is a map of what you've explored

https://drive.google.com/file/d/0B4WEg8 ... sp=sharing

You are at X.
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Re: LPDnD: Raging Bull

Post by Furiel » Thu Apr 24, 2014 7:36 pm

If no one objects that Tony will go east into the passage, then turn left again and head north.

Before moving out Tony will mark the wall in the new passage that south is unexpored and the west opening leads out.
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: LPDnD: Raging Bull

Post by Blackferne » Thu Apr 24, 2014 7:40 pm

If no objections by like 310p central you will go into the east passage and head north in it.
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Re: LPDnD: Raging Bull

Post by Blackferne » Thu Apr 24, 2014 8:22 pm

Tony leads the party through the break in the wall and heads north in the inner hallway.
After a short while you hit a wall.
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Re: LPDnD: Raging Bull

Post by Whiteness » Thu Apr 24, 2014 8:33 pm

"North has not been good to us..." Syric sighs as he turns around and prepares to head back to the last intersection.
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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