LPDnD: Knocking on Heaven's Door

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Re: LPDnD: Knocking on Heaven's Door

Post by Maizan » Wed Apr 09, 2014 10:44 pm

I will take the box of letters and follow the gang into the house.
Someone want to grab the chest of shoes?
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Re: LPDnD: Knocking on Heaven's Door

Post by Jimer Lins » Wed Apr 09, 2014 11:37 pm

I suppose so. Let's be careful with it though.

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Re: LPDnD: Knocking on Heaven's Door

Post by Staris » Thu Apr 10, 2014 1:10 am

Staris will help bring the chest to the house

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Re: LPDnD: Knocking on Heaven's Door

Post by Furiel » Thu Apr 10, 2014 1:46 am

Do the hinges have caps on them or is the post cap exposed?
They say when you go on a quest for vengence to dig two graves. They underestimate me.

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Re: LPDnD: Knocking on Heaven's Door

Post by Blackferne » Thu Apr 10, 2014 4:28 am

Furiel wrote:Do the hinges have caps on them or is the post cap exposed?
You see the hinge pins. It essentially looks like this.

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Re: LPDnD: Knocking on Heaven's Door

Post by Furiel » Thu Apr 10, 2014 1:15 pm

Since everyone appears to be headed back to the room, once everyone is back...

"You know, the hinges for the door are on this side, it would not be too difficult to remove the door from it's hinges and open it that way."
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: LPDnD: Knocking on Heaven's Door

Post by Staris » Thu Apr 10, 2014 2:49 pm

Stavis will give a slight chuckle "Perceptive, and one I did notice but three problems with that idea Tony.

First you assume the door is locked like a normal door, with the light indicating its locked status would then assume its locked magically and possibly protected from tampering.

Secondly, even if the door could just be removed I doubt that would be seen as virtuous.

Third, the doors have been shown to connect in mystical ways, as shown from the fact that we arrived here using the same door we has used to congregate after filling out our papers. If you consider that merely opening the door does not guarantee we get to where we are needing for the following tests. Should some be found to not be virtuous will likely still be going through the door just ending up back in the waters towards their final resting place."

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Re: LPDnD: Knocking on Heaven's Door

Post by Whiteness » Thu Apr 10, 2014 3:50 pm

"Ok, so we're back where we started, with the table being the key to leaving, the telescope for the first riddle, clock for the second, chest of shoes and boots for the third, a letter E for the fourth and the watermelon for the fifth." Syric begins to pace and ends up in front of the table and kneels down for a better look.

"Does this thing spin? Is there something we are overlooking?"

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[dice]0[/dice]
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Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

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Re: LPDnD: Knocking on Heaven's Door

Post by Furiel » Thu Apr 10, 2014 4:01 pm

Have we put the items on the table yet with what we believe is the answer to each riddle in the corresponding sections or have we just brought them in the room?

If not then Tony will do so

Section 1 with the telescope
Section 2 the clock
Section 3 the chest of shoes
Section 4 the letter E
Section 5 the watermelon
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: LPDnD: Knocking on Heaven's Door

Post by Blackferne » Thu Apr 10, 2014 4:04 pm

After the last item is placed on the table the illuminated bulbs on the door and table go from red to green.
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Re: LPDnD: Knocking on Heaven's Door

Post by Staris » Thu Apr 10, 2014 4:10 pm

"Well that would seem to have unlocked the door." Stavis will then go over and try and open the door unless Nicholas stops him.

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Re: LPDnD: Knocking on Heaven's Door

Post by Blackferne » Thu Apr 10, 2014 4:14 pm

Stavis opens the door and on the other side is what appears to be an rows of olive trees at sunset. Nicholas tilts his head and watches your actions with what you assume is curiosity. He is very difficult to read body language off of.
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Re: LPDnD: Knocking on Heaven's Door

Post by Reese » Thu Apr 10, 2014 4:15 pm

Gobo has not been seen for some time. If anyone looks around outside they will see him kneeling on a very small beach, kneeling on the ground, similar to his prayer stance following the battle at the forge.
Last edited by Reese on Thu Apr 10, 2014 5:10 pm, edited 1 time in total.
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Re: LPDnD: Knocking on Heaven's Door

Post by Furiel » Thu Apr 10, 2014 4:20 pm

"Nice work everyone. Riddles are not Tony Plush's forte. Does someone want to go get Gobo before we progress or shall Tony Plush go get him?"
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: LPDnD: Knocking on Heaven's Door

Post by Dood » Thu Apr 10, 2014 4:20 pm

Reese wrote:Gobo has not been seen for some time. If anyone looks around outside they will see him kneeling on a very small beach, sword in the ground, similar to his prayer stance following the battle at the forge.
[ooc]Where did you get a sword? Or is this a euphemism?[/ooc]
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Re: LPDnD: Knocking on Heaven's Door

Post by Jimer Lins » Thu Apr 10, 2014 4:22 pm

"Well, it looks like this continues." Trinal calls to Gobo. "Gobo! We've got the door open, my friend. Time to go!"
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: Knocking on Heaven's Door

Post by Blackferne » Thu Apr 10, 2014 4:24 pm

No one has weapons. The entirety of your possessions are: Linen shirt (white) slightly baggy, linen pants (white) slightly baggy, leather sandals (brown).
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Re: LPDnD: Knocking on Heaven's Door

Post by Staris » Thu Apr 10, 2014 4:27 pm

After Stavis gives Gobo some time to start heading in to the house will go ahead and enter the new area. He will start inspecting the trees and general area, aswell as looking to see if there is anyone there to great them. Stavis will keep himself in view of the door.

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Re: LPDnD: Knocking on Heaven's Door

Post by Staris » Thu Apr 10, 2014 4:28 pm

[OOC forgot the roll.]

Perception Roll(1d20)+8:
5,+8
Total:13

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Re: LPDnD: Knocking on Heaven's Door

Post by Blackferne » Thu Apr 10, 2014 4:38 pm

Stavis walks through the door. His clothes change to something more like this:

Image

In addition his Drow appearance changes to a man with curly black hair and a beard.

The sun is setting and you are in an olive orchard. In the distance you can see a hill with a large house with several fires burning. The other direction you see a distant mountain range with white snow caps.
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Re: LPDnD: Knocking on Heaven's Door

Post by Maizan » Thu Apr 10, 2014 4:39 pm

Is Gobo by the olive trees or on the island?

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Re: LPDnD: Knocking on Heaven's Door

Post by Maizan » Thu Apr 10, 2014 4:40 pm

Spintik follows the drow through the door.

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Re: LPDnD: Knocking on Heaven's Door

Post by Blackferne » Thu Apr 10, 2014 4:42 pm

Victae follows. Her elven features change to human ones. Her clothes change from the same shirt pants combo you guys had been sporting to a dress like so:

Image

She looks down.

"Dear lord, what the hell is this?"
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Re: LPDnD: Knocking on Heaven's Door

Post by Blackferne » Thu Apr 10, 2014 4:42 pm

Gobo is on the island.

Spintik goes through the door and his clothes change to something like Stavis is now wearing.
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Re: LPDnD: Knocking on Heaven's Door

Post by Whiteness » Thu Apr 10, 2014 4:53 pm

Syric turns to Nicholas, "What is happening to them? Where is that?"
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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