LPDnD: Knocking on Heaven's Door

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Re: LPDnD: Knocking on Heaven's Door

Post by Blackferne » Tue Apr 08, 2014 8:45 pm

@ Maizan. It looks like a loom, but you don't see evidence of thread or fabric in use. There don't appear to be any missing pieces except maybe a shallow box?

The bucket contains approximately 70-80 letters you'd guess. All common script, though they are reversed when looking at some of them like G or N or P. some seem fine like A, H, or M. Some are okay but the groove on the side of the block won't match the other block like B, E, or C.

The sun's movement has been what you'd gues sis about 30 minutes.
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Re: LPDnD: Knocking on Heaven's Door

Post by Jimer Lins » Tue Apr 08, 2014 8:57 pm

[ooc- Joun, would we know about printing presses? Is that a tech in our world?]
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: Knocking on Heaven's Door

Post by Blackferne » Tue Apr 08, 2014 9:02 pm

Some printing presses exist, but they are pretty rare to come by. I doubt any of you would have had direct contact with them. Of the people in the party you are most likely, but even then it is an outside chance.
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Re: LPDnD: Knocking on Heaven's Door

Post by Jimer Lins » Tue Apr 08, 2014 9:04 pm

Well, then I'd like to make a Legend Lore check:

d20+7: 2+7=9 (aaaaand, not so much)
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: Knocking on Heaven's Door

Post by Whiteness » Tue Apr 08, 2014 9:06 pm

Blackferne wrote:
Whiteness wrote:Syric will ensure the door in the kitchen is investigated.
The kitchen's door not leading to the living room opens onto a back porch. It overlooks the rocky coast and you see a well.

Syric will make his way to the well, telling anyone nearby what he is doing.
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: Knocking on Heaven's Door

Post by Blackferne » Tue Apr 08, 2014 9:08 pm

Jimer Lins wrote:Well, then I'd like to make a Legend Lore check:

d20+7: 2+7=9 (aaaaand, not so much)
You got nothing.
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Re: LPDnD: Knocking on Heaven's Door

Post by Jimer Lins » Tue Apr 08, 2014 9:09 pm

Trinal looks at the bucket. "Count the letters, would you?" He then looks lost in thought, and is obviously doing sums in his head, ticking off on his fingers.

"Is it ninety-seven or ninety-eight blocks?" he asks.
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: Knocking on Heaven's Door

Post by Blackferne » Tue Apr 08, 2014 9:10 pm

Whiteness wrote:
Blackferne wrote:
Whiteness wrote:Syric will ensure the door in the kitchen is investigated.
The kitchen's door not leading to the living room opens onto a back porch. It overlooks the rocky coast and you see a well.

Syric will make his way to the well, telling anyone nearby what he is doing.
Victae follows you.

The well is a simple design, stone brick circling down. There is a bucket on a rope.

"Real pretty. Very relaxing here." She says.
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Re: LPDnD: Knocking on Heaven's Door

Post by Staris » Tue Apr 08, 2014 9:13 pm

Stavis has a look of deep pondering and seemingly muttering to himself. "That first riddle, where have I heard it before?"

Suddenly Stavis remembers "My master, Gebion Ricgeon told me the riddle once. The awnsers dreams. Disappointed him quite a bit when he thought he had stumped me, to only find out I don't dream when I meditate."

After a while the smile is once again back to pondering "How would someone represent dreams?"

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Re: LPDnD: Knocking on Heaven's Door

Post by Jimer Lins » Tue Apr 08, 2014 9:15 pm

"Well, now all we need to do is have someone come up with a better answer for watermelon!" Trinal laughs at his own foolishness in his original answers.

"Still, you're right... it seems as though we're supposed to collect or do something with the answer to each riddle. But what? And perhaps more importantly, how?"
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: Knocking on Heaven's Door

Post by Staris » Tue Apr 08, 2014 9:28 pm

"I would assume place them on the table but could ask Nicholas what we do with what we believe to be the answer to each riddle."

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Re: LPDnD: Knocking on Heaven's Door

Post by Furiel » Tue Apr 08, 2014 9:34 pm

"Didn't Nichlos say he would give us no further assistance with the answer than what he had already given? But it makes sense that we would put the item that represents the answer to each riddle on the table, likely arranged to put the item in it's corresponding riddle section. It would at least be a good place to start once we are done collecting."
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Re: LPDnD: Knocking on Heaven's Door

Post by Whiteness » Tue Apr 08, 2014 9:46 pm

Blackferne wrote: Victae follows you.

The well is a simple design, stone brick circling down. There is a bucket on a rope.

"Real pretty. Very relaxing here." She says.
"It is..." Sryic says, focused on the bucket as he takes a look to see if anything is inside.
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: Knocking on Heaven's Door

Post by Blackferne » Tue Apr 08, 2014 10:00 pm

Inside the bucket Syric sees a clear ordorless liquid..
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Re: LPDnD: Knocking on Heaven's Door

Post by Whiteness » Tue Apr 08, 2014 10:52 pm

Syric tilts the bucket at Victae to show her what he saw, shrugs and begins to head back towards the others, "Let's see if they found anything better."
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: Knocking on Heaven's Door

Post by Maizan » Wed Apr 09, 2014 10:48 am

"Did anyone see a mirror or reflecting device?"

"What about arranging the letters to form the word answers for each riddle. We could try in the kitchen table"

Does the missing loom part seem to be the same size and shape as the bucket in my hands?

Are Syric and Victae near us or on the other side of the house?
"Yes it is very relaxing here. I have this feeling I could settle down here."

Is the sun travelling in the same direction across the sky or is it reversed?

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Re: LPDnD: Knocking on Heaven's Door

Post by Blackferne » Wed Apr 09, 2014 12:04 pm

Maizan wrote:"Did anyone see a mirror or reflecting device?"

"What about arranging the letters to form the word answers for each riddle. We could try in the kitchen table"

Does the missing loom part seem to be the same size and shape as the bucket in my hands?

Are Syric and Victae near us or on the other side of the house?
"Yes it is very relaxing here. I have this feeling I could settle down here."

Is the sun travelling in the same direction across the sky or is it reversed?

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The missing loom part is not the same size or shape as the bucket.
The well is opposite side of the house as you guys.
The sun is travelling up, I'm not sure I understand what you mean by reversed.

Also there is one other building you haven't explored yet.
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Re: LPDnD: Knocking on Heaven's Door

Post by Whiteness » Wed Apr 09, 2014 1:45 pm

Syric will return to the kitchen and make his way out the front door of the house, stopping at the porch to investigate the chest and seeing what is inside.
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: Knocking on Heaven's Door

Post by Blackferne » Wed Apr 09, 2014 2:11 pm

Whiteness wrote:Syric will return to the kitchen and make his way out the front door of the house, stopping at the porch to investigate the chest and seeing what is inside.
The chest has eight pairs of shoes and boots.
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Re: LPDnD: Knocking on Heaven's Door

Post by Staris » Wed Apr 09, 2014 2:48 pm

Stavis will go put the watermelon into the kitchen before returning to the group he had been with before, with the intentions of heading to the building that hadn't been explored yet. "Unless someone's gone already I believe there is one more building to investigate."

Stavis will wait and and head out with if any who will also go, otherwise will head off by himself.

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Re: LPDnD: Knocking on Heaven's Door

Post by Blackferne » Wed Apr 09, 2014 2:56 pm

Stavis (and maybe others) go to the last building on this tiny island. The building is circular and has a roof that has doors that open. Inside is a telescope, a chair, a small table with a notebook with notes on what appears to be stars. There is also another table that has a clock with that has some unusual features. Namely there switches on the face of the clock that can be flipped by the hands. If you flip the switch the bells on the top of the clock chime.
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Re: LPDnD: Knocking on Heaven's Door

Post by Whiteness » Wed Apr 09, 2014 2:56 pm

"I found water in the well and shoes on the porch, let's hope the last building has some better clues"
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: Knocking on Heaven's Door

Post by Maizan » Wed Apr 09, 2014 3:37 pm

sun rises in the east, sets in the west. With the block letters backward, does the sun rise in the west and set in the east...

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Re: LPDnD: Knocking on Heaven's Door

Post by Maizan » Wed Apr 09, 2014 3:37 pm

Will also explore last building,with Stavis.

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Re: LPDnD: Knocking on Heaven's Door

Post by Whiteness » Wed Apr 09, 2014 3:55 pm

Maizan wrote:sun rises in the east, sets in the west. With the block letters backward, does the sun rise in the west and set in the east...

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did you bring a compass? :wink:
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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