LPDnD: Barbarians at the Gate

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Re: LPDnD: Barbarians at the Gate

Post by Whiteness » Mon Mar 31, 2014 1:28 am

Syric shifts back at an angle after his attack.
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Mon Mar 31, 2014 2:41 pm

JT is barely hanging on.

C1 vs HM [dice]0[/dice] dmg [dice]1[/dice]
C3 vs HM or FL [dice]2[/dice] dmg [dice]3[/dice]
C4 vs HM or FL or JT [dice]4[/dice] dmg [dice]5[/dice]
C5 vs HM or FL or JT [dice]6[/dice] dmg [dice]7[/dice]
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Re: LPDnD: Barbarians at the Gate

Post by Jimer Lins » Mon Mar 31, 2014 3:04 pm

Trinal is battered but thankful for the healing surge (I was down to 3 HP).

He grimly prepares himself, casting Dancing Lightning at DM. On hit it will do 2d10+8 damage, and 4 damage to anyone around him.

Attack: 3+8=11, dmg 7+8=15

Trinal's minions drop their bows and draw their swords, then move in to flank and attack. Joun, I can't find the info on the minion's melee weapons. Can you provide that?
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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Mon Mar 31, 2014 3:12 pm

Jimer Lins wrote:Trinal is battered but thankful for the healing surge (I was down to 3 HP).

He grimly prepares himself, casting Dancing Lightning at DM. On hit it will do 2d10+8 damage, and 4 damage to anyone around him.

Attack: 3+8=11, dmg 7+8=15

Trinal's minions drop their bows and draw their swords, then move in to flank and attack. Joun, I can't find the info on the minion's melee weapons. Can you provide that?
The melee weapons are long swords 1d8+2 damage. The hit is the same 1d20+6.
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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Mon Mar 31, 2014 3:14 pm

The lightning sparks across and weakens most folks kills 2.

Barbarians up next.
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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Mon Mar 31, 2014 3:16 pm

Barbs actuall up after Trinal's murdering squad.
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Re: LPDnD: Barbarians at the Gate

Post by Jimer Lins » Mon Mar 31, 2014 3:18 pm

Thanks for that. Trinal's men position themselves to flank the enemy, and Trinal steps forward to provide a flanking bonus even though he's used his attack.

T2 (HN): 9+6=15, dmg 8+2=10
T5(FN) 11+6=17, dmg 6+2=8
H3(FN) 13+6=19, dmg 4+2=6
H4(HN) 12+6=18, dmg 4+2=6
H5(HN) 1+6+2 (flanking) 9, crit botch 78%
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Re: LPDnD: Barbarians at the Gate

Post by Jimer Lins » Mon Mar 31, 2014 3:19 pm

Blackferne wrote:The lightning sparks across and weakens most folks kills 2.

Barbarians up next.
Just to clarify, the damage is only to the main one, and the to-hit is against him. I don't think that roll was good enough to hit him (I hate doing this to myself), and if it missed the main guy it missed the others also.
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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Mon Mar 31, 2014 3:20 pm

It hit the main guy (because of Whitey's -4 to def) and I just assumed the rest was splash damage. No biggie. I mean if you want I can give 1 guy back his life and undo the splash.
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Re: LPDnD: Barbarians at the Gate

Post by Jimer Lins » Mon Mar 31, 2014 3:24 pm

Blackferne wrote:It hit the main guy (because of Whitey's -4 to def) and I just assumed the rest was splash damage. No biggie. I mean if you want I can give 1 guy back his life and undo the splash.
Nope, that's fine- I just wanted to make sure you didn't conflate it with one of my other attacks that does half damage even on a miss. That -4 to def would have done it, absolutely.
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Re: LPDnD: Barbarians at the Gate

Post by Whiteness » Mon Mar 31, 2014 3:26 pm

Plus Trinal had +1 to attack from the ardent surge (don't forget the additional +1d6 of HPs)
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Mon Mar 31, 2014 3:27 pm

Okay now barbarians are up!
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Re: LPDnD: Barbarians at the Gate

Post by Jimer Lins » Mon Mar 31, 2014 3:41 pm

Whiteness wrote:Plus Trinal had +1 to attack from the ardent surge (don't forget the additional +1d6 of HPs)
Right on, I took that and I'm now at 14 HP. Thanks!
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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Mon Mar 31, 2014 4:12 pm

JO shifts vs Syric 1d20+4=9
JN shifts vs Syric 1d20+4=5
CF vs Syric 1d20+4=24 hit for 4
HP vs Syric 1d20+4=6

DL Shifts vs Tony 1d20+4=7
CJ Shifts vs Tony 1d20+4=19 hit for 3
DK vs Tony 1d20+4=12
DG vs Tony 1d20+4=10
HS vs Tony 1d20+4=7
Tony is at 0 incapacitated if I am correct


HN Shifts vs Trinal 1d20+4=19 hit for 4
DH vs Trinal 1d20+4=23 hit for 7
AD vs Trinal 1d20+4=22 hit for 6
CH vs Trinal 1d20+4=24 hit for 3
DJ vs Trinal 1d20+4=22 hit for 3

Trinal is incapacitated and at -9 if I am correct.

CG vs H5 1d20+4=17
DE vs H5 1d20+4=21 hit for 1
DF vs H5 1d20+4=18 hit for 8
CE vs H5 1d20+4=13


EE vs C5 1d20-1=10
EF vs C5 1d20-1=7
AA vs C5 1d20-1=2
AB vs C5 1d20-1=11

AC vs C4 1d20-1=18 hit for 6

DD vs Sp5 1d20+4=18 hit for 7 killing him

CD vs H4 1d20+4=15
HJ vs H4 1d20-1=5
CC vs H4 1d20-1=7
FO vs H4 1d20-1=17


HH vs H3 1d20-1=14
FP vs H3 1d20-1=18 hit for 8
52 vs H3 1d20+1=7
57 vs H3 1d20+1=9
59 vs H3 1d20+1=15
56 vs H3 1d20+1=11
58 vs H3 1d20+1=10

HR vs Stavis 1d20-1=7
KT vs Stavis 1d20-1=17
KS vs Stavis 1d20-1=19 hit for 3
KR vs Stavis 1d20-1=16 hit for 4
KP vs Stavis 1d20-1=3

KN vs Spintik 1d20-1=8
GO vs Spintik 1d20-1=19 hit for 5
GR vs Spintik 1d20-1=1
GP vs Spintik 1d20-1=4

37 vs Tr2 1d20+1=17
39 vs Tr2 1d20+1=19 hit for 4
20 vs Tr2 1d20+1=11
27 vs Tr2 1d20+1=9

79 vs To4 1d20+1=7
99 vs To4 1d20+1=11
97 vs To4 1d20+1=11

GJ vs To5 1d20-1=15
GK vs To5 1d20-1=12
GL vs To5 1d20-1=11
GM vs To5 1d20-1=2

47 vs St4 1d20+1=16
45 vs St4 1d20+1=10
43 vs St4 1d20+1=15
44 vs St4 1d20+1=15

Summary of important people
Sp5 is killed
Trinal is at -9 incapacitated
Tony is incapacitated at 0
Spintik took 5
Stavis took 7
Syric took 4
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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Mon Mar 31, 2014 4:34 pm

Heroes are up.
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Re: LPDnD: Barbarians at the Gate

Post by Jimer Lins » Mon Mar 31, 2014 4:51 pm

Using melee weapons, Trinal's men attack.

T2(DL) : 11+6=17, dmg 8+2=10
T5(HN): 18+6=24, dmg 1+2=3
H3(HN): 18+6=24, dmg 7+2=9
H4(HN): 7+6=13, dmg 4+2=6
H5(DL): 19+6=25, dmg 1+2=3
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Re: LPDnD: Barbarians at the Gate

Post by Dood » Mon Mar 31, 2014 5:08 pm

Ham'mon continues his strategy of being dead.
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Re: LPDnD: Barbarians at the Gate

Post by Jimer Lins » Mon Mar 31, 2014 5:13 pm

Dood wrote:Ham'mon continues his strategy of being dead.
Don't worry, you'll be in good company soon.
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: Barbarians at the Gate

Post by Furiel » Mon Mar 31, 2014 5:16 pm

Tony was at 5, so I should still be concious and at 2 after that round.
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Re: LPDnD: Barbarians at the Gate

Post by Dood » Mon Mar 31, 2014 5:18 pm

Jimer Lins wrote:
Dood wrote:Ham'mon continues his strategy of being dead.
Don't worry, you'll be in good company "soon"(TM).
Fixed. I think we're on day next year of this battle.
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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Mon Mar 31, 2014 5:18 pm

My bad I thought I saw you say you were at 3.
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Re: LPDnD: Barbarians at the Gate

Post by Staris » Mon Mar 31, 2014 5:28 pm

Stavis at 10 hp and yet again bloody will direct T5 to move Trinal out of direct attack. "Move the wounded and incapacitated! Lets not give these barbarians any easy kills!"

[OOC since they aren't mine wasn't going to move but will explain my intentions T5 would move Trinal behind him or next to Spintik or purple S1 if I've mixed up who that is.]

After directing the movements will attack DH with Vicious Mockery to help with occupying the barbarian while Trinal is moved.
Attack Roll(1d20)+6:
14,+6
Total:20

Damage Roll(1d6)+5:
1,+5
Total:6

S4 will likewise help with cover fire on JN
A 19,+6:25 D 10,+2:12

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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Mon Mar 31, 2014 5:34 pm

Both hit, JN is dead.

As for moving Trinal, T5 has already attacked and dragging a body would be a standard action requiring a strength check.
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Re: LPDnD: Barbarians at the Gate

Post by Jimer Lins » Mon Mar 31, 2014 6:09 pm

I had them attack because trying to drag me away would have simply gotten them cut down.
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Re: LPDnD: Barbarians at the Gate

Post by Whiteness » Mon Mar 31, 2014 6:12 pm

If I were to shift in and attack HP with my close burst 1 attack, would it hit FO and FP outside?
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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