LPDnD: Barbarians at the Gate

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Jimer Lins
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Re: LPDnD: Barbarians at the Gate

Post by Jimer Lins » Sat Mar 29, 2014 6:06 pm

The spreadsheet I was tracking my HP in got borked from a crash. I think I have 20 HP, but if you could double-check that for me, I'd appreciate it.

Trinal casts Tempest Breath (close blast 3, d20+8 vs reflex, dmg 2d6+8) Area of effect is marked with a blue square.

FM: 13+8=21, dmg 8+8=16
CM: 18+8=26, dmg 5+8=13
BG: 8+8=16, dmg 7+8=14
BF: 6+8=14, dmg 9+8=17
DN: 16+6=22, dmg 9+8=17
JR: 3+8=11, dmg 4+8=12
HO: 18+8=26, dmg 5+8=13
HL: 9+8=17, dmg 3+8=11
JP: 16+8=24, dmg 12+8=18

Spending an action point, Trinal casts Burning Spray into the same area. Attack d20+8 vs reflex, dmg 1d8+8

FM: 4+8=12, dmg 8+8=16
CM: 10+8=18, dmg 5+8=13
BG: 20+8=28, dmg 16+8=24 (extra d8 of damage from staff on crit), crit % roll: 25%
BF: 18+8=26, dmg 8+8=16
DN: 11+8=19, dmg 7+8=15
JR: 8+8=16, dmg 2+8=10
HO: 9+8=17, dmg 8+8=16
HL: 9+8=17, dmg 1+8=9
JP: 3+8=11, dmg 4+8=12

Trinal then shifts one square away. He gains concealment until the end of his next turn, plus any melee attack against him does 2 fire damage to the attacker.

Trinal's minions do their duty.

All will shift away to be able to fire their bows.

T2(HK): 10+6=16, dmg 2+2=4
T5(HK): 11+6=17, dmg 1+2=3
H3(HK): 16+6=22, dmg 2+2=4
H4(HK): 1, dmg 10+2=12, crit botch roll: 64%
H5(HK): 13+6=19, dmg 7+2=9
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: Barbarians at the Gate

Post by Maizan » Sat Mar 29, 2014 6:35 pm

[ooc]With the barbarians now inside the fort, will they be taking arrow damage from their fellow countrymen who are lobbing arrows over the walls blindly?[ooc]
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Re: LPDnD: Barbarians at the Gate

Post by Maizan » Sat Mar 29, 2014 6:44 pm

r1/16
Status:
ME HP 17/34 - blooded
SP3 HP 01/37
SP5 HP 25/37

Spintik hunters quary on 77 - if he is dead then JR
Spintik will do Two Fang strike on 77 (or JR) [2 attacks, 1[w]+dex,if both hit +wis]
1st arrow
if hit
2nd arrow
if hit
Hunters Quary (1st or 2nd arrow)


Spin Crew
Sp3 (JP)
if hit
Sp5 (JP)
if hit
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Re: LPDnD: Barbarians at the Gate

Post by Maizan » Sat Mar 29, 2014 6:47 pm

Crit roll

+ bow damage of d12
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Re: LPDnD: Barbarians at the Gate

Post by Dood » Sat Mar 29, 2014 7:50 pm

Maizan wrote:
Dood wrote:Ham'mon will lie motionless in the mud.



Have you considered rolling up a Barbarian? Maybe a with a horde...


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Re: LPDnD: Barbarians at the Gate

Post by Whiteness » Sat Mar 29, 2014 8:04 pm

I think all those guys were giving combat advantage to Trinal and Spincrew
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: Barbarians at the Gate

Post by Whiteness » Sat Mar 29, 2014 8:07 pm

Syric focuses an Ardent Surge on himself.

Healing surge + [dice]0[/dice]

+1 attack until end of next turn
16/38HP
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Sat Mar 29, 2014 8:20 pm

@ Jimer a few pages back you said you were 13. The list of damage and heals since as best I can tell is:
13+Healing Surge(8)+4-1-8 so that is 16 right?
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Re: LPDnD: Barbarians at the Gate

Post by Whiteness » Sat Mar 29, 2014 8:56 pm

I'm waiting to see who's alive to hit.
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: Barbarians at the Gate

Post by Jimer Lins » Sat Mar 29, 2014 10:16 pm

Blackferne wrote:@ Jimer a few pages back you said you were 13. The list of damage and heals since as best I can tell is:
13+Healing Surge(8)+4-1-8 so that is 16 right?
That works for me, thanks. I should have thought of that myself.
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: Barbarians at the Gate

Post by Furiel » Sat Mar 29, 2014 10:37 pm

Dood wrote:
Maizan wrote:
Dood wrote:Ham'mon will lie motionless in the mud.



Have you considered rolling up a Barbarian? Maybe a with a horde...


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I am a whoremonger.
We know....we know...
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: LPDnD: Barbarians at the Gate

Post by Furiel » Sat Mar 29, 2014 10:45 pm

I'm super busy right now but to sketch out my basic plan for Tony this round, I will fully write it up later...

Minions are going to focus fire on HO first, then HL and finally JP if they do well
Assuming minions kill at least HO then they are going to come off the wall, drop bows and draw swords and move to stem the tide with T4 (Peter) moving to where HO is and the other smoving in as far as they can
Tony will do the following
FM attacked me and missed I believe so I'm going to invoke my armor power to swap places with him, putting BF in a flanked position between me and Brian
Tony attacks and with some good fortune kills BF
Tony then shifts back to his previous position
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: LPDnD: Barbarians at the Gate

Post by Jimer Lins » Sat Mar 29, 2014 10:49 pm

There's a very good chance I liquidated a bunch of the guys in the middle- a few of them took a LOT of damage from my two attacks.
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Sat Mar 29, 2014 11:39 pm

Processed up to date: Results so far:

Mis Mark on HL missed
Mis Mark vs 77 crit double max killing him

Trinal Temp breath kills everyone except JR (reverse Dallas!) And HK is knocked off by minions.

Spintik however did shoot JR killing him.
Spin crew's target was dead, redirected to BE who is past bloodied.


Need Syric and Tony (who's dance of death got completely screwed by Trinal and Spin's highly effective series: How to Breath Death on Your Enemies and Shoot Their Friends: A Practical Guide to Dealing with Barbarians. See Audible for the Audiobook!)
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Re: LPDnD: Barbarians at the Gate

Post by Furiel » Sun Mar 30, 2014 12:32 am

Blackferne wrote:Processed up to date: Results so far:

Mis Mark on HL missed
Mis Mark vs 77 crit double max killing him

Trinal Temp breath kills everyone except JR (reverse Dallas!) And HK is knocked off by minions.

Spintik however did shoot JR killing him.
Spin crew's target was dead, redirected to BE who is past bloodied.


Need Syric and Tony (who's dance of death got completely screwed by Trinal and Spin's highly effective series: How to Breath Death on Your Enemies and Shoot Their Friends: A Practical Guide to Dealing with Barbarians. See Audible for the Audiobook!)
I suddenly have Still by The Ghetto Boys running through my head after seeing all the carnage thus far...
https://www.youtube.com/watch?v=eF8c3BjFWsw (linked instead of embedded because of it's high profanity content)

Ok Tony Plush minion murder squad starting with BE then CL

T2 (Brian)
attack: [dice]0[/dice]
damage: [dice]1[/dice]

T4 (Peter)
attack: [dice]2[/dice]
damage: [dice]3[/dice]

T5 (Chris)
attack: [dice]4[/dice]
damage: [dice]5[/dice]

TPlush HPs 14/35 still I believe
Tony Plush will hold position and his action will be to murderate the first Barbarian through the gate
attack with Riposte Strike vs AC target will be marked if hit
attack: [dice]6[/dice]
damage: [dice]7[/dice]

damned if you do/don't followup
attack: [dice]8[/dice]
damage: [dice]9[/dice]
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: LPDnD: Barbarians at the Gate

Post by Whiteness » Sun Mar 30, 2014 2:14 am

Syric will move one square towards the open gate and take a second wind while he has the chance.

now 25/38HP
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Sun Mar 30, 2014 3:25 am

Okay Barbarella's turn
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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Sun Mar 30, 2014 3:57 am

JT(takes 2) vs Trinal 1d20+2(adjusted for conceal)=16 hit for 6
FL(takes 2) vs Trinal 1d20+2=10
FK(takes 2) vs Trinal 1d20+2=8
JN vs Trinal 1d20+2=6
CK vs Trinal 1d20+2=12
DM vs Trinal 1d20+2=18 hit for 1
CH vs Trinal 1d20+2=18 hit for 6
JS vs Stavis 1d20+4=15
HN vs Stavis 1d20+4=19 hit for 1
FN vs Stavis 1d20+4=24 hit for 2
DL vs Stavis 1d20+4=13
CG vs Stavis 1d20+4=7
CF vs Stavis 1d20+4=6
CD vs Stavis 1d20+4=18 hit for 2
CC vs Stavis 1d20+4=14
HM(trigger Tony's combo hell thing taking 17) vs Tony 1d20+4=15
AE vs Tony 1d20+4=21 hit for 1
CJ vs Tony 1d20+4=24 hit for 8
HP vs Tony 1d20+4=13
DH vs Syric 1d20+4=19
JO vs Syric 1d20+4=16
CE vs H4 1d20+4=7
DF vs H4 1d20+4=11
DE vs H4 1d20+4=18 hit for 3
DD vs H3 1d20+4=17
DG vs Spintik 1d20+4=17
DK vs Spintik 1d20+4=10
HR vs Spintik 1d20-1=5
KT vs Spintik 1d20-1=16
KS vs Spintik 1d20-1=13
KR vs Spintik 1d20-1=7
KP vs Spintik 1d20-1=15
HS vs Tr2 1d20+4=21 hit for 1
FO vs Tr2 1d20+4=11
37 vs Tr2 1d20+1=8
39 vs Tr2 1d20+1=15
20 vs Tr2 1d20+1=4
27 vs Tr2 1d20+1=3
DJ vs C1 1d20-1=16
AA vs C1 1d20-1=8
AB vs C1 1d20-1=11
AC vs C1 1d20-1=3
AD vs C1 1d20-1=3
EE vs C1 1d20-1=2
EF vs C1 1d20-1=4
FP vs C3 1d20-1=4
HH vs C3 1d20-1=17
HJ vs C3 1d20-1=13
52 vs Tr5 1d20+1=2
57 vs Tr5 1d20+1=18 hit for 5
59 vs Tr5 1d20+1=8
56 vs Tr5 1d20+1=3
58 vs Tr5 1d20+1=18 hit for 5
KN vs Sp3 1d20-1=10
GO vs Sp3 1d20-1=17
GR vs Sp3 1d20-1=16
GP vs Sp3 1d20-1=18 hit for 5 killing him
47 vs To2 1d20+1=10
45 vs To2 1d20+1=8
43 vs To2 1d20+1=8
44 vs To2 1d20+1=4
GJ vs St4 1d20-1=9
GK vs St4 1d20-1=4
GL vs St4 1d20-1=8
GM vs St4 1d20-1=4
79 vs To4 1d20+1=3
99 vs To4 1d20+1=19 hit for 3
97 vs To4 1d20+1=21 hit for 7


Important summary
Trinal takes 13
Stavis takes 5
Tony is hit for 9
Syric and Spintik are untouched
Sp3 is dead
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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Sun Mar 30, 2014 3:59 am

Fun fact: the battle started 4 to 1. Currently it is 3.45 to 1. So that's progress!
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Re: LPDnD: Barbarians at the Gate

Post by Whiteness » Sun Mar 30, 2014 3:22 pm

Ardent Surge on Trinal

Healing surge + 1d6 HPs, bonus +1 to attack until end of my next turn
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: Barbarians at the Gate

Post by Whiteness » Sun Mar 30, 2014 3:35 pm

Syric rages on with his furious assault, targeting JN with a Demoralizing Strike (augment 2)

close burst 1
vs AC
Hit: 1[W] + CHA, targets take -4 to all defenses until end of next turn

Damage
[dice]0[/dice]

vs JO
[dice]1[/dice]

vs DH
[dice]2[/dice]

vs DL
[dice]3[/dice]

vs JN
[dice]4[/dice]

vs FK
[dice]5[/dice]

vs FL
[dice]6[/dice]

vs CK
[dice]7[/dice]

vs DM
[dice]8[/dice]
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: Barbarians at the Gate

Post by Staris » Sun Mar 30, 2014 9:22 pm

Stavis having been hit down to 9hp will use second wind giving him 17hp and work his way back up to the second floor since he recognizes he is not a close range fighter.

S4 will attack HN to assist in Stavis's retreat.
A 10,+6:16 D 5,+2:7

Once Stavis is in position and taking cover against attacks from outside the fort will attack HN as well with Misdirected Mark.
Attack 3,+6
Total:9

Damage Roll(1d8)+5:
7,+5
Total:12

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Re: LPDnD: Barbarians at the Gate

Post by Furiel » Sun Mar 30, 2014 11:01 pm

Tony Plush minion murder squad - starting with JS then HN

T2 (Brian)
attack: [dice]0[/dice]
damage: [dice]1[/dice]

T4 (Peter)
attack: [dice]2[/dice]
damage: [dice]3[/dice]

T5 (Chris)
attack: [dice]4[/dice]
damage: [dice]5[/dice]

Tony Plush current HPs: 5/35 second wind previously used
Attack AE with Armor Piercing Thrust vs reflex
attack: [dice]6[/dice]
damage: [dice]7[/dice]

use action point
Attack AE with Riposte Strike vs AC
Attack: [dice]8[/dice]
Damage: [dice]9[/dice]

target is marked if either attack hits - damned if you do/don't followup on AE
attack: [dice]10[/dice]
damage: [dice]11[/dice]
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Mon Mar 31, 2014 1:02 am

Syric knocked a few out, Stavis had three OA as he left his square but they all missed. Murder squad didn't finish off their target but Tony did.
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Re: LPDnD: Barbarians at the Gate

Post by Maizan » Mon Mar 31, 2014 1:20 am

r2/17
Spin crew status
ME HP 17/34 - blooded
SP5 HP 25/37

Sp5 will step forward and draw his sword and swing...
Spin Crew
Sp5 (JT)
if hit

Spintik hunters quary on JT (if passed from this earth, then FL)
Spintik will do Twin strike on JT (if passed from this earth, then FL)
1st arrow
if hit
2nd arrow
if hit
Hunters Quary (1st or 2nd arrow)

Also Spintik has +2 on OA's due to Defensive Mobility
Last edited by Maizan on Mon Mar 31, 2014 2:25 am, edited 1 time in total.
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