LPDnD: Barbarians at the Gate

Grab your 20 sided die and players handbook. A forum dedicated to forum based games. D&D, classic board games, or even games of your own design.
Locked
User avatar
Furiel
Cardinal
Posts:5182
Joined:Thu May 27, 2010 5:53 pm
Re: LPDnD: Barbarians at the Gate

Post by Furiel » Fri Mar 28, 2014 2:23 am

Oh yeah, tplush's current hps, 17/35 - bloodied
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

User avatar
Whiteness
Priest
Posts:3128
Joined:Wed Jun 23, 2010 3:38 pm
Location:Richmond, VA

Re: LPDnD: Barbarians at the Gate

Post by Whiteness » Fri Mar 28, 2014 2:34 am

Syric will also use his gleaming armor to take concealment until the end of his next turn because he took damage.
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

User avatar
Whiteness
Priest
Posts:3128
Joined:Wed Jun 23, 2010 3:38 pm
Location:Richmond, VA

Re: LPDnD: Barbarians at the Gate

Post by Whiteness » Fri Mar 28, 2014 2:38 am

Syric continues to strike down at any barbarian in range

Energizing strike vs 18
vs AC
+CA and AS bonus
[dice]0[/dice]

DMG
[dice]1[/dice]
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

User avatar
Whiteness
Priest
Posts:3128
Joined:Wed Jun 23, 2010 3:38 pm
Location:Richmond, VA

Re: LPDnD: Barbarians at the Gate

Post by Whiteness » Fri Mar 28, 2014 2:38 am

fuck

[dice]0[/dice]


back to bloodied, 17/38
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

User avatar
Whiteness
Priest
Posts:3128
Joined:Wed Jun 23, 2010 3:38 pm
Location:Richmond, VA

Re: LPDnD: Barbarians at the Gate

Post by Whiteness » Fri Mar 28, 2014 2:47 am

I'll spend my action point and get a second wind.

26/38hp
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

User avatar
Jimer Lins
Deacon
Posts:2999
Joined:Fri Jul 30, 2010 10:53 pm

Re: LPDnD: Barbarians at the Gate

Post by Jimer Lins » Fri Mar 28, 2014 2:55 am

Trinal is at 13 HP and bloodied. This gives him a +2 to AC.

Dancing Lightning on 49. A hit means 2d10+8 damage, and all adjacent targets take 5 damage.

16+8=24, damage 13+8=21

Target 49 takes 21 points of damage.
The following each take 5 points:

14
4
48
15
78
96
18
19

Trinal's friends loose another volley.

T2(96) 16+6=22, dmg 3+2=5
T3(96) 2+6=8, dmg 9+2=11
T4(96) 14+6=22, dmg 2+2=4
T5(96) 5+6=11, dmg 1+2=3

H3(18) 9+6=15, dmg 7+2=9
H4(18) 3+6=9, dmg 4+2=6
H5(18) 19=6=25, dmg 8+2=10
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

User avatar
Blackferne
Archbishop
Posts:9554
Joined:Thu May 27, 2010 4:04 pm
Contact:

Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Fri Mar 28, 2014 3:23 am

the Plushtronauts finish their targets. Trinal's lightning plus arrow support knocked quite a few others out.

Note: Do not move other people's minions. They are not yours and just because it would give you a buff or something isn't sufficient reason to mess with someone else's unit. If you can't play nice I'll just take your minions away.
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum

User avatar
Jimer Lins
Deacon
Posts:2999
Joined:Fri Jul 30, 2010 10:53 pm

Re: LPDnD: Barbarians at the Gate

Post by Jimer Lins » Fri Mar 28, 2014 3:33 am

"Keep them out of the fort! Hold them at the door, keep your heads down and make them come to us!"
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

User avatar
Furiel
Cardinal
Posts:5182
Joined:Thu May 27, 2010 5:53 pm

Re: LPDnD: Barbarians at the Gate

Post by Furiel » Fri Mar 28, 2014 4:03 am

Tony's now standard action...hold position and hold action to stabbify the first barbarian through the door between Nycro and I

"Attempting to enter is POINTless!"

Attack with Riposte Strike 1d20+9+2 vs AC with sneak attack - target will be marked if hit
attack: [dice]0[/dice]
weapon damage: [dice]1[/dice]
sneak attack damage: [dice]2[/dice]

Damned if you do/don't attack if he lives...
attack: [dice]3[/dice]
damage: [dice]4[/dice]
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

User avatar
Staris
Priest
Posts:2157
Joined:Thu Mar 15, 2012 1:46 am

Re: LPDnD: Barbarians at the Gate

Post by Staris » Fri Mar 28, 2014 4:35 am

Stavis will use Majestic Word on Trinal.

Surge +4

Toby will get up from cover fire at 79 before ducking back down.

S4 vs 79
A 5,+6:11 D 7,+2:9

Will spend an action point

Stavis after healing Trinal will attack 15 with Misdirected Mark
Attack Roll(1d20)+6 vs Reflex
19,+6
Total:25

Roll(1d8)+5:
1,+5
Total:6

User avatar
Maizan
Priest
Posts:1419
Joined:Sun Dec 11, 2011 11:15 pm
Location:Mississauga, Ontario Canada Eh.

Re: LPDnD: Barbarians at the Gate

Post by Maizan » Fri Mar 28, 2014 12:30 pm

Blackferne wrote:the Plushtronauts finish their targets. Trinal's lightning plus arrow support knocked quite a few others out.

Note: Do not move other people's minions. They are not yours and just because it would give you a buff or something isn't sufficient reason to mess with someone else's unit. If you can't play nice I'll just take your minions away.
I do apologies for this. I had asked the minions to be redirected in my thread post and did not receive any objections to it so I moved them.
___
Sorry, got nothin.

User avatar
Maizan
Priest
Posts:1419
Joined:Sun Dec 11, 2011 11:15 pm
Location:Mississauga, Ontario Canada Eh.

Re: LPDnD: Barbarians at the Gate

Post by Maizan » Fri Mar 28, 2014 12:46 pm

r3/13

Spintik's crew health status
ME HP 17/34 - blooded
SP3 HP 01/37
SP4 HP 08/37
SP5 HP 25/37
Move action. Myself and my crew are moving to the side wall to focus on the archers.

Spintik hunters quary on km
Spintik will do Twin strike on km
1st arrow
if hit
2nd arrow (on km or kn)
if hit
Hunters Quary (1st or 2nd arrow)


Spin Crew
Sp3 (KO)
if hit
Sp4 (GN)
if hit
Sp5 (GO)
if hit

After attacks we all duck down going for full concealment.
___
Sorry, got nothin.

User avatar
Blackferne
Archbishop
Posts:9554
Joined:Thu May 27, 2010 4:04 pm
Contact:

Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Fri Mar 28, 2014 3:22 pm

C1 vs 31 [dice]0[/dice] if hit [dice]1[/dice]
C2 vs 31 [dice]2[/dice] if hit [dice]3[/dice]
C3 vs 33 [dice]4[/dice] if hit [dice]5[/dice]
C4 vs 33 [dice]6[/dice] if hit [dice]7[/dice]
C5 vs 33 [dice]8[/dice] if hit [dice]9[/dice]
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum

User avatar
Blackferne
Archbishop
Posts:9554
Joined:Thu May 27, 2010 4:04 pm
Contact:

Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Fri Mar 28, 2014 3:26 pm

Nycro looks around while he prepares another spell
Perception check

"Acolytes, why do you defend with kings men?"

Lightning bolt vs 33[dice]0[/dice]dmg [dice]1[/dice]
also affects 31 [dice]2[/dice]dmg [dice]3[/dice]
also affects 13 [dice]4[/dice]dmg [dice]5[/dice]
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum

User avatar
Blackferne
Archbishop
Posts:9554
Joined:Thu May 27, 2010 4:04 pm
Contact:

Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Fri Mar 28, 2014 3:30 pm

Barbarians up next
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum

User avatar
Maizan
Priest
Posts:1419
Joined:Sun Dec 11, 2011 11:15 pm
Location:Mississauga, Ontario Canada Eh.

Re: LPDnD: Barbarians at the Gate

Post by Maizan » Fri Mar 28, 2014 3:31 pm

Spintik perceives
___
Sorry, got nothin.

User avatar
Blackferne
Archbishop
Posts:9554
Joined:Thu May 27, 2010 4:04 pm
Contact:

Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Fri Mar 28, 2014 4:05 pm

Maizan wrote:Spintik perceives
I meant Nycro was doing a perception check, but since you did so well. You look around and see a massive battle ongoing. Nycro's query has a tone of suspicion to it. The barbarians are still in a blood frenzy and they keep chanting the name of the leader you guys arrowed down. You think such devotion means he perhaps was a rather significant religious figure to his men.
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum

User avatar
Blackferne
Archbishop
Posts:9554
Joined:Thu May 27, 2010 4:04 pm
Contact:

Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Fri Mar 28, 2014 4:07 pm

The Barbarians

13 moves into the door space triggering Tony's held action killing him.

14 vs Tony 1d20+6=11
53 vs Tony 1d20+6=26 hit for 6
77 vs Tony 1d20+6=9
FN vs Tony 1d20+4=9
FO vs Tony 1d20+4=7
78 vs Nycro 1d20+6=9
48 vs Nycro 1d20+6=26 hit for 10
CL vs Nycro 1d20+4=17
CM vs Nycro 1d20+4=14
DN vs Nycro 1d20+4=5
DM vs Nycro 1d20+4=14
FK vs Nycro 1d20+4=8
FL vs Nycro 1d20+4=24 hit for 8
JO vs Nycro 1d20+4=11
JN vs Nycro 1d20+4=7

Nycro is now bloodied

41 vs Syric 1d20+6=9
36 vs Syric 1d20+6=18 hit for 8
CG vs 1d20+4=13
DH vs 1d20+4=22 hit for 6
DG vs 1d20+4=19 hit for 8
CF vs 1d20+4=5
CJ vs C1 1d20-1=3
DK vs C1 1d20-1=8
DJ vs C1 1d20-1=6
CH vs C1 1d20-1=7
CC vs C4 1d20-1=9
CD vs C4 1d20-1=17
CE vs C4 1d20-1=19 hit for 6
DD vs C4 1d20-1=1
DE vs C4 1d20-1=5
DF vs C4 1d20-1=1
AA vs Trinal 1d20-1=2
AB vs Trinal 1d20-1=19 hit for 1
EE vs Trinal 1d20-1=12
EF vs Trinal 1d20-1=1
AC vs H5 1d20-1=14
AD vs H5 1d20-1=19 hit for 4
AE vs H5 1d20-1=12
BE vs H5 1d20-1=14
BF vs H5 1d20-1=3
BG vs H5 1d20-1=16
FP vs C2 1d20-1=4
HH vs C2 1d20-1=9
HJ vs C2 1d20-1=12
JS vs C2 1d20-1=13
JT vs C2 1d20-1=9
52 vs C3 1d20+1=21 hit for 9
57 vs C3 1d20+1=6
56 vs C3 1d20+1=15
58 vs C3 1d20+1=7
59 vs C3 1d20+1=7
KU vs Tr5 1d20-1=1
HM vs Tr5 1d20-1=13
HN vs Tr5 1d20-1=6
HP vs Tr5 1d20-1=14
HS vs Tr5 1d20-1=1
HK vs Tr4 1d20-1=12
HL vs Tr4 1d20-1=17
JP vs Tr4 1d20-1=2
HO vs Tr4 1d20-1=12
JR vs H3 1d20-1=9
HR vs H3 1d20-1=4
KT vs H3 1d20-1=5
KS vs H3 1d20-1=3
KR vs Spintik 1d20-1=10
KP vs Spintik 1d20-1=13
KM vs Spintik 1d20-1=13
KN vs Spintik 1d20-1=5
GO vs Spintik 1d20-1=11
GR vs Spintik 1d20-1=15
GP vs Spintik 1d20-1=17
43 vs Sp4 1d20+1=18 hit for 9
44 vs Sp4 1d20+1=21 hit for 7 Sp4 is dead
47 vs Sp4 1d20+1=8
45 vs Sp4 1d20+1=8
GM vs To3 1d20-1=18 hit for 7
GL vs To3 1d20-1=12
GK vs To3 1d20-1=1
GJ vs To3 1d20-1=9
79 vs To2 1d20+1=15
99 vs To2 1d20+1=7
97 vs To2 1d20+1=8
37 vs C5 1d20+1=4
39 vs C5 1d20+1=5
20 vs C5 1d20+1=16
27 vs C5 1d20+1=11

Important people
Sp4 is dead
Tony is hit for 6
Syric is hit for 22
Nycro is hit for 18 and is bloodied
Trinal is hit for 1
Stavis and Spintik took no damage.
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum

User avatar
Maizan
Priest
Posts:1419
Joined:Sun Dec 11, 2011 11:15 pm
Location:Mississauga, Ontario Canada Eh.

Re: LPDnD: Barbarians at the Gate

Post by Maizan » Fri Mar 28, 2014 4:13 pm

Blackferne wrote:
Maizan wrote:Spintik perceives
I meant Nycro was doing a perception check, but since you did so well. You look around and see a massive battle ongoing. Nycro's query has a tone of suspicion to it. The barbarians are still in a blood frenzy and they keep chanting the name of the leader you guys arrowed down. You think such devotion means he perhaps was a rather significant religious figure to his men.
Spintik starts chanting in counter unison to the barbarians and points to his crew to do the same Bha'ah! Bha'ah! Bha'ah! Bha'ah! Bha'ah! Bha'ah! Bha'ah! Bha'ah! Bha'ah! Bha'ah! etc

[ooc]When in Rome....[ooc]
___
Sorry, got nothin.

User avatar
Furiel
Cardinal
Posts:5182
Joined:Thu May 27, 2010 5:53 pm

Re: LPDnD: Barbarians at the Gate

Post by Furiel » Fri Mar 28, 2014 4:34 pm

"Because they are paying us a hefty amount to do so. If you are going to crush your enemies anyway, it's always better to get paid for it as well."

Diplomacy roll if wanted/needed +1 for me, +4 for Syric and Trinal bonuses
[dice]0[/dice]
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

User avatar
Blackferne
Archbishop
Posts:9554
Joined:Thu May 27, 2010 4:04 pm
Contact:

Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Fri Mar 28, 2014 4:38 pm

Correction Syric took 6 not 22. I failed to consider the bonuses from second wind.
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum

User avatar
Blackferne
Archbishop
Posts:9554
Joined:Thu May 27, 2010 4:04 pm
Contact:

Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Fri Mar 28, 2014 4:39 pm

Oh and heroes are up.
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum

User avatar
Maizan
Priest
Posts:1419
Joined:Sun Dec 11, 2011 11:15 pm
Location:Mississauga, Ontario Canada Eh.

Re: LPDnD: Barbarians at the Gate

Post by Maizan » Fri Mar 28, 2014 4:54 pm

r4/14

Spin crew health status
ME HP 17/34 - blooded
SP2 HP XXXX
SP3 HP 01/37
SP4 HP XXXX
SP5 HP 25/37

Spintik hunters quary on KM
Spintik will do Twin strike on KM
1st arrow
if hit
2nd arrow (KM if alive else KN)
if hit
Hunters Quary (1st or 2nd arrow)


Spin Crew
Sp3 (Kn)
if hit
Sp5 (GO)
if hit
___
Sorry, got nothin.

User avatar
Maizan
Priest
Posts:1419
Joined:Sun Dec 11, 2011 11:15 pm
Location:Mississauga, Ontario Canada Eh.

Re: LPDnD: Barbarians at the Gate

Post by Maizan » Fri Mar 28, 2014 4:56 pm

Crit on KM

Crit on KN via Sp3
If KM and KN are dead then 2nd arrow goes to KP
___
Sorry, got nothin.

User avatar
Staris
Priest
Posts:2157
Joined:Thu Mar 15, 2012 1:46 am

Re: LPDnD: Barbarians at the Gate

Post by Staris » Fri Mar 28, 2014 5:05 pm

Stavis will say to Nycro though as quietly has possible to ensure only those closest can hear. "Why wouldn't you use the kings men if they are made available to you? My Dark Lady does not like the barbarians, though they do dark works Orcus has proven to not keep his word with her and the other deities and has the potential to thwart not only your plans and any of my Ladies but make the realm aware before said plans can be ready to set in motion."

S4 attack 79 and again duck down
A 7,+6:13 D 10,+2:12

Stavis after saying his piece will then use Vicous Mocker on 78
Attack Roll(1d20)+6 vs will
17,+6
Total:23

Damage Roll(1d6)+5:
3,+5
Total:8

Effect if hit* the target takes a -2 penalty to attack rolls until the end of my next turn.

I will spend an Action point
After the verbal abuse to 78 Stavis will attack 14 with Misdirected Mark
Attack Roll(1d20)+6 vs reflex
8,+6
Total:14

Damage Roll(1d8)+5:
4,+5
Total:9

Locked