LPDnD: Barbarians at the Gate

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Re: LPDnD: Barbarians at the Gate

Post by Whiteness » Thu Mar 27, 2014 4:55 pm

+2 to his intimidate because of Syric's Ardent powers.




[ooc]And I expect at least dinner out of this if I let Stavis fumble around my belt pouch for the Bha'al Sack
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: Barbarians at the Gate

Post by Staris » Thu Mar 27, 2014 4:58 pm

[OOC done. As that has the potential to surviving this without my own people killing me.]

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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Thu Mar 27, 2014 5:00 pm

Nycro seeing the Bha'al sac at his feet picks it up and places it in his belt pouch.

@Furiel He is considered an ally at the moment.
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Re: LPDnD: Barbarians at the Gate

Post by Furiel » Thu Mar 27, 2014 5:19 pm

[ooc]FUCK. Over lunch I had decided I was going to try to pick Syric's pocket to take it then try to wordsmith our way into making Nycro think Syric lost it during the fight and letting us go. Oh well, new plan...try to live through the next 3 rounds[/ooc]
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Thu Mar 27, 2014 5:25 pm

Tony and the Plushtronauts
Stavis and the Standards

Any attacks or are we just focusing on the world warping wizard?
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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Thu Mar 27, 2014 5:28 pm

Gobo death saving throw
[dice]11[/dice]

Captain vs 29 [dice]1[/dice] dmg [dice]2[/dice]
C2 vs 76 [dice]3[/dice] dmg [dice]4[/dice]
C3 vs 76[dice]5[/dice] dmg [dice]6[/dice]
C4 vs 29 [dice]7[/dice] dmg [dice]8[/dice]
C5 vs 29 [dice]9[/dice] dmg [dice]10[/dice]
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Re: LPDnD: Barbarians at the Gate

Post by Furiel » Thu Mar 27, 2014 5:29 pm

"Boys, start opening a path through the back door!!"

Minion attacks - focusing fire on 38, once he's down target shifts to 35, if he dies too then on to 25
T2 (Brian) on 38
attack: [dice]0[/dice]
damage: [dice]1[/dice]

T3 (Stewie)
attack: [dice]2[/dice]
damage: [dice]3[/dice]

T4 (Peter)
attack: [dice]4[/dice]
damage: [dice]5[/dice]

T5 (Chris)
attack: [dice]6[/dice]
damage: [dice]7[/dice]

Tony
minor action to reload Xbow
User quickdraw to pull weapon as part of an attack action
Xbow attack on 32
attack v AC
[dice]8[/dice]
damage if hit
[dice]9[/dice]

move action toward the drawbridge/back door

minions are also moving toward the back - map will be updated
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: LPDnD: Barbarians at the Gate

Post by Whiteness » Thu Mar 27, 2014 5:29 pm

S4 takes a shot at 29

[dice]0[/dice]
dmg
[dice]1[/dice]
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: Barbarians at the Gate

Post by Furiel » Thu Mar 27, 2014 5:30 pm

[ooc]and again..max damage on a miss...facepalm[/ooc]
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Thu Mar 27, 2014 5:31 pm

76 dies, 29 is badly hurt. Gobo's condition didn't worsen.
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Re: LPDnD: Barbarians at the Gate

Post by Furiel » Thu Mar 27, 2014 5:31 pm

Also TPlush takes the healing surge granted to him by Syric earlier

TPlush current HPs - 26/35
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Thu Mar 27, 2014 5:33 pm

One of the Plushanauts hit.
S4 finished off 29.
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Re: LPDnD: Barbarians at the Gate

Post by Furiel » Thu Mar 27, 2014 5:33 pm

[ooc]also if we let them start coming into the fort then the archers should have to stop firing because they are firing blind and would risk hitting their own...[/ooc]
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Thu Mar 27, 2014 5:44 pm

Furiel wrote:[ooc]also if we let them start coming into the fort then the archers should have to stop firing because they are firing blind and would risk hitting their own...[/ooc]
Your assumptions on the tactics of a blood cult which may or may not be cannibalistic and human sacrificing is cute.
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Re: LPDnD: Barbarians at the Gate

Post by Maizan » Thu Mar 27, 2014 5:47 pm

Furiel wrote:"Boys, start opening a path through the back door!!"

......
minions are also moving toward the back - map will be updated
As the minions move to the back door, Spintik will direct them to support Sp2 on the other side of the Door.
[ooc]Please move T2 and T3 to between S4 pink and S2 purple. I will loose my +1 to hit if they are beside me[ooc]
I also direct S2 pink down side 2 places to his left to be beside S4 pink.
When the move S1 (Spintik) will side 1 place to his left
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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Thu Mar 27, 2014 5:50 pm

Updated the B1 map to show the drawbridge in the up position (it should have been that way the whole time.
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Re: LPDnD: Barbarians at the Gate

Post by Dood » Thu Mar 27, 2014 6:00 pm

Blackferne wrote:Updated the B1 map to remind you how utterly fucked you are.
Fixed?
fFormerly fknown as fDood.

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Re: LPDnD: Barbarians at the Gate

Post by Furiel » Thu Mar 27, 2014 6:09 pm

Dood wrote:
Blackferne wrote:Updated the B1 map to remind you how utterly fucked you are.
Fixed?
TPKs are useful, they clean out the dead wood from the adventurer ranks. Darwin at work.
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: LPDnD: Barbarians at the Gate

Post by Staris » Thu Mar 27, 2014 6:15 pm

S2 vs 38
A 15,+6:21 D 9,+2:11

S4 vs 38
A 3,+6:9 D 2,+2:4

Stavis is holding on misdirected mark for the first barbarian to enter the fort.

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Re: LPDnD: Barbarians at the Gate

Post by Dood » Thu Mar 27, 2014 6:30 pm

Furiel wrote:
Dood wrote:
Blackferne wrote:Updated the B1 map to remind you how utterly fucked you are.
Fixed?
TPKs are useful, they clean out the dead wood from the adventurer ranks. Darwin at work.
Hey, I'm not complaining. I'm kickin' back with a cocktail and enjoying the show.
fFormerly fknown as fDood.

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Re: LPDnD: Barbarians at the Gate

Post by Furiel » Thu Mar 27, 2014 6:33 pm

Dood wrote:
Furiel wrote:
Dood wrote:
Blackferne wrote:Updated the B1 map to remind you how utterly fucked you are.
Fixed?
TPKs are useful, they clean out the dead wood from the adventurer ranks. Darwin at work.
Hey, I'm not complaining. I'm kickin' back with a cocktail and enjoying the show.
Never thought you were. And I must say that pic amuses me, not as much for the liquor but because of The Fool tarrot card next to the drink. Well played sir, well played indeed.
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: LPDnD: Barbarians at the Gate

Post by Jimer Lins » Thu Mar 27, 2014 6:37 pm

I liked Ham, though.
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Thu Mar 27, 2014 6:49 pm

38 is dead.

Stavis if you could roll the misdirected mark just so I can process it with the barbarians at that time.
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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Thu Mar 27, 2014 6:56 pm

Nycro casts crushing Titan's fist on the light blue area.
Range 20 burst 2 vs Ref, Dmg 3d8+6, effect immobilized, terrain is considered difficult and costs 4 movement.

Damage [dice]19[/dice]
1d20+24 vs ref (25 is a miss else dmg)
vs CH [dice]0[/dice]
vs CJ [dice]1[/dice]
vs CK [dice]2[/dice]
vs CL [dice]3[/dice]
vs CM [dice]4[/dice]
vs DJ [dice]5[/dice]
vs DK [dice]6[/dice]
vs DL [dice]7[/dice]
vs DM [dice]8[/dice]
vs DN [dice]9[/dice]
vs AF [dice]10[/dice]
vs BJ [dice]11[/dice]
vs BK [dice]12[/dice]
vs BL [dice]13[/dice]
vs BH [dice]14[/dice]
vs EO [dice]15[/dice]
vs GG [dice]16[/dice]
vs GH [dice]17[/dice]
vs 04 [dice]18[/dice]
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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Thu Mar 27, 2014 7:03 pm

Nycro killed 10, injured everyone except one guy.

Barbarians up.
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