LPDnD: Barbarians at the Gate

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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Wed Mar 26, 2014 6:03 pm

Gobo vs 43 spinning sweep (enc)
1d20+10 vs AC dmg 1d10+4 target will be prone
1d20+10=14 miss

Captain vs 64 1d20+6=23 hit for 10
C2 vs 03 1d20+6=22 hit for 5
C3 vs 03 1d20+6=15 miss
C4 vs 64 1d20+6=8 miss
C5 vs 64 1d20+6=19 hit for 12 killing Vet 64
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Re: LPDnD: Barbarians at the Gate

Post by Furiel » Wed Mar 26, 2014 6:09 pm

Tony takes a move action to stand up - as square is occupied I get to move to an unoccupied on so I shift back
Tony takes a second move action to get out of the doorway and get some cover from the walls
Tony spends his Action Point and takes his Second Wind

Tony HPs 18/35 - defenses are now AC 20, Fort 18, Ref 20, Will 16 for the round

"You can't keep a good Tony Plush down!!"

Minions

T2 (Brian) on 36
attack: [dice]0[/dice]
damage: [dice]1[/dice]

T3 (Stewie) on 36
attack: [dice]2[/dice]
damage: [dice]3[/dice]

T4 (Peter) on 33
attack: [dice]4[/dice]
damage: [dice]5[/dice]

T5 (Chris) on 33
attack: [dice]6[/dice]
damage: [dice]7[/dice]
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Wed Mar 26, 2014 6:13 pm

Tony moves, Plushies get 33 to bloodied status.
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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Wed Mar 26, 2014 6:15 pm

Looking for Trinal and the lackeys, stavis and company, and Sy4.
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Re: LPDnD: Barbarians at the Gate

Post by Jimer Lins » Wed Mar 26, 2014 6:18 pm

Clarify: Are encounters reset NOW or after this round?
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: Barbarians at the Gate

Post by Furiel » Wed Mar 26, 2014 6:18 pm

Blackferne wrote:Tony moves, Plushies get 33 to bloodied status.
Just to double check, even though they both whiffed this turn 36 is bloodied as well from earlier attacks correct?
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Wed Mar 26, 2014 6:27 pm

Furiel wrote:
Blackferne wrote:Tony moves, Plushies get 33 to bloodied status.
Just to double check, even though they both whiffed this turn 36 is bloodied as well from earlier attacks correct?
Not bloodied but it has taken 12pts of damage per my spreadsheet which is close to bloodied.
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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Wed Mar 26, 2014 6:28 pm

Jimer Lins wrote:Clarify: Are encounters reset NOW or after this round?
After this round you get all encounters back, a shiny Action Point. And a free ham dinner at the inn of tavern of your choice*.




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Re: LPDnD: Barbarians at the Gate

Post by Jimer Lins » Wed Mar 26, 2014 6:36 pm

OK:

Trinal hits 05 with Dancing Lightning- ranged 10, 2d10+8 damage, and each enemy adjacent takes 4 damage also.

3+8=11, not even going to bother rolling damage. Miss means no effect to adjacent enemies either.

(I'm getting REALLY sick of these terrible rolls)

Minions:

T2(00) 11+6=17, dmg 9+2=11
T3(00) 3+6=9, dmg 2+2=4
T4(00) 10+6=16, dmg 3+2=5
T5(00) 17+6=23, dmg 3+2=5

H3(03) 6+6=12, dmg 9+2=11
H4(03) 4+6=10, dmg 6+2=8
H5(03) 6+6=12, dmg 4+2=6

Out of my last twenty rolls, I think I've gotten about 3 or 4 that weren't single digits.
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: Barbarians at the Gate

Post by Whiteness » Wed Mar 26, 2014 6:38 pm

S4 takes aim at 03

[dice]0[/dice]
dmg
[dice]1[/dice]
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: Barbarians at the Gate

Post by Whiteness » Wed Mar 26, 2014 6:39 pm

"Keep your head down, up there!"

S4 ducks back down after his shot.
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Wed Mar 26, 2014 6:46 pm

00 takes 5 from Trinal's crew
03 takes 4 fro Sy4 and is now bloodied.
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Re: LPDnD: Barbarians at the Gate

Post by Whiteness » Wed Mar 26, 2014 6:52 pm

Blackferne wrote:00 takes 5 from Trinal's crew
03 takes 4 fro Sy4 and is now bloodied.
03 doesn't take 5 from Sy4?
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Wed Mar 26, 2014 7:03 pm

Typo, spreadsheet does show 5.
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Re: LPDnD: Barbarians at the Gate

Post by Furiel » Wed Mar 26, 2014 7:04 pm

Blackferne wrote:
Furiel wrote:
Blackferne wrote:Tony moves, Plushies get 33 to bloodied status.
Just to double check, even though they both whiffed this turn 36 is bloodied as well from earlier attacks correct?
Not bloodied but it has taken 12pts of damage per my spreadsheet which is close to bloodied.
I show 4 rounds of attacks on 36 for a total of 22 damage on 3 hits...
rd 1 miss, hit for 5 (page 12)
rd 2 hit for 7, hit for 10 (page 14)
rd 3 miss, miss (page 16)
rd 4 miss, miss (page 17)

That is assuming their AC is still 18, if not then it would be 15 damage because the hits for 5 and 10 were well into the 20s, the 7 was an 18 on the dot.
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Wed Mar 26, 2014 7:09 pm

I must have missed the 10 furiel. Good catch. He is at 9 hp.
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Re: LPDnD: Barbarians at the Gate

Post by Maizan » Wed Mar 26, 2014 7:34 pm

Whiteness wrote:
Blackferne wrote:00 takes 5 from Trinal's crew
03 takes 4 fro Sy4 and is now bloodied.
03 doesn't take 5 from Sy4?
I would suggest the barbarians can as many coffee breaks as they would like. Isn't it lunch time yet?
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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Wed Mar 26, 2014 7:38 pm

Maizan wrote:
Whiteness wrote:
Blackferne wrote:00 takes 5 from Trinal's crew
03 takes 4 fro Sy4 and is now bloodied.
03 doesn't take 5 from Sy4?
I would suggest the barbarians can as many coffee breaks as they would like. Isn't it lunch time yet?
They're trying to have a meal, but the meal keeps firing arrows at them!
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Re: LPDnD: Barbarians at the Gate

Post by Furiel » Wed Mar 26, 2014 8:13 pm

Blackferne wrote:
Maizan wrote:
Whiteness wrote:
Blackferne wrote:00 takes 5 from Trinal's crew
03 takes 4 fro Sy4 and is now bloodied.
03 doesn't take 5 from Sy4?
I would suggest the barbarians can as many coffee breaks as they would like. Isn't it lunch time yet?
They're trying to have a meal, but the meal keeps firing arrows at them!
Then they need to go find a new picnic spot!!
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: LPDnD: Barbarians at the Gate

Post by Staris » Wed Mar 26, 2014 10:45 pm

[OOC Sorry got distracted by my new laptop]

Stavis will lead with Misdirected Mark on 24 followed by his remaining troups.
Attack Roll(1d20)+6 vs Reflex
11,+6
Total:17

Damage
Roll(1d8)+5:
5,+5
Total:10

S2
A 12,+6:18 D 8,+2:10

S4
A 16,+6:22 D 6,+2:8

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Re: LPDnD: Barbarians at the Gate

Post by Staris » Wed Mar 26, 2014 11:29 pm

both are targeting 24 until he dies.

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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Thu Mar 27, 2014 1:48 am

Stavic killed 24, so I had the next one down target 21 which killed him and the third target 98.
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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Thu Mar 27, 2014 1:53 am

Nycro's turn.

He casts Thunderlance blast 5 close affected area in yellow by gate. Targets take
[dice]0[/dice] and are pushed 4 squares

Attk vs Ref
66 [dice]1[/dice]
05 [dice]2[/dice]
06 [dice]3[/dice]
74 [dice]4[/dice]
00 [dice]5[/dice]
02 [dice]6[/dice]
03 [dice]7[/dice]

25 is a miss, 26+ hits and pushes them to/aginst the wall except 03 who would be pushed in the fort (assuming he survived).

After that Nycro will walk into the fort.
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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Thu Mar 27, 2014 1:57 am

Nycro is in the fort next to Syric and says "Quickly acolyte of Bha'al, give me the relic! Time must not be wasted!"
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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Thu Mar 27, 2014 2:00 am

Barbarians up next.

Everyone has their AP, Enc, and a free ham dinner at the tavern or inn of their choice*.





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