LPDnD: Barbarians at the Gate

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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Wed Mar 26, 2014 2:21 am

you have not used your action point.
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Re: LPDnD: Barbarians at the Gate

Post by Staris » Wed Mar 26, 2014 2:39 am

Stavis after hearing a general sense towards leaving asks "If we are making our escape best clear those that guarding the rear."

Stavis will lead with Vicious Mockery on 24

Stavis vs 24 with Vicious Mockery
Attack Roll(1d20)+6:
13,+6
Total:19

Effect target takes a -2 penalty to attack rolls.

Damage Roll(1d8)+5:
5,+5
Total:10

S2 vs 24
A 9,+6:15 D 4,+2:6

S4 vs 24
A 5,+6:11 D 6,+2:8

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Re: LPDnD: Barbarians at the Gate

Post by Whiteness » Wed Mar 26, 2014 3:20 am

Syric swings again at 72, "Remember me?!

Energizing strike augment 2, cha vs AC
Hit: 2[W] + CHA damage, you or one ally within 5 can spend healing surge

[dice]0[/dice]
DMG
[dice]1[/dice]

Tony take a healing surge.
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: Barbarians at the Gate

Post by Furiel » Wed Mar 26, 2014 3:44 am

Whiteness wrote:Syric swings again at 72, "Remember me?!

Energizing strike augment 2, cha vs AC
Hit: 2[W] + CHA damage, you or one ally within 5 can spend healing surge

[dice]28372:0[/dice]
DMG
[dice]28372:1[/dice]

Tony take a healing surge.
Does that have to hit for me to get the surge?

Also Joun was I considered concealed when I murderized the barbarian last turn so I did not have to use my daily power on my rapier or is that spent?
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: LPDnD: Barbarians at the Gate

Post by Whiteness » Wed Mar 26, 2014 3:51 am

Furiel wrote:
Whiteness wrote:Syric swings again at 72, "Remember me?!

Energizing strike augment 2, cha vs AC
Hit: 2[W] + CHA damage, you or one ally within 5 can spend healing surge

[dice]28372:0[/dice]
DMG
[dice]28372:1[/dice]

Tony take a healing surge.
Does that have to hit for me to get the surge?

Also Joun was I considered concealed when I murderized the barbarian last turn so I did not have to use my daily power on my rapier or is that spent?
yes

and I don't think it matters but 72's defenses should be -4 until end of this turn
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Wed Mar 26, 2014 1:16 pm

their AC is 18 so even at -4 syric's attack misses.
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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Wed Mar 26, 2014 1:23 pm

Best I can figure we are waiting on the Plushies and Syric's lackey.
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Re: LPDnD: Barbarians at the Gate

Post by Whiteness » Wed Mar 26, 2014 1:31 pm

S4 sees his Lieutenant locking swords with 72, draws an arrow and lets it fly to assist.

S4 vs 72

[dice]0[/dice]
dmg
[dice]1[/dice]
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Wed Mar 26, 2014 1:40 pm

72 dies from arrow to the knee.
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Re: LPDnD: Barbarians at the Gate

Post by Furiel » Wed Mar 26, 2014 1:40 pm

Minions

T2 (Brian) on 36
attack: [dice]0[/dice]
damage: [dice]1[/dice]

T3 (Stewie) on 36
attack: [dice]2[/dice]
damage: [dice]3[/dice]

T4 (Peter) on 34
attack: [dice]4[/dice]
damage: [dice]5[/dice]

T5 (Chris) on 34
attack: [dice]6[/dice]
damage: [dice]7[/dice]

Tony is going to hold his action to attack the first barbarian that gets in range - target will be marked if hit
Attack with Armor Piercing Thrust 1d20+11 vs REFLEX
attack: [dice]8[/dice]
damage: [dice]9[/dice]

"This is a POINTED reminder that YOU SHALL NOT PASS!!"
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Wed Mar 26, 2014 1:49 pm

34 dies.

Next up Nycro.
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Re: LPDnD: Barbarians at the Gate

Post by Maizan » Wed Mar 26, 2014 1:51 pm

[ooc]Is this round 4 or round 5 from the last encounter reset? Ie spend your action point if you gots them.
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Re: LPDnD: Barbarians at the Gate

Post by Whiteness » Wed Mar 26, 2014 1:54 pm

Syric will shift 1 to the right to try and take advantage of any cover from the wall.
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Wed Mar 26, 2014 1:55 pm

Nycro takes his second wind and continues walking towards the fort. He does shout "Bha'a'ists I am here to aid you! You has the relic?!"

Barbarians up.
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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Wed Mar 26, 2014 1:56 pm

I want to say you guys are entering round 5. So encounters and new AP come after the next round.
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Re: LPDnD: Barbarians at the Gate

Post by Dood » Wed Mar 26, 2014 3:51 pm

Coming this summer to a D&D slaughtered party near you...
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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Wed Mar 26, 2014 4:27 pm

Barbarians

Mat C2
47 vs G5 1d20+8=11 miss
HK vs G5 1d20+4=22 hit for 4 G5 is dead
41 vs Gobo 1d20+8=14 miss
43 vs Gobo 1d20+8=16 miss
44 vs Gobo 1d20+8=20 hit for 6
HM vs Gobo 1d20+6=10 miss
HN vs Gobo 1d20+6=17 miss
HP vs V3 1d20+6=10 miss
45 vs V3 1d20+8=18 hit for 8
HO vs V3 1d20+6=7 miss
52 vs V3 1d20+8=21 hit for 5
56 shifts to V3 1d20+6=24 hits for 8 killing V3

Rookie units on C2 have moved to B2 and will be part of the arrow assault on Nycro

Vet units not involved in Gobo or V3 are moving towards the fort.

Rookie units on C1 are moving towards the Fort forming a line


Rookies vs Nycro 52 arrows. Only 20's will hit.


Roll(52d20)+0:
2,15,7,1,12,11,14,2,16,13,3,16,10,2,2,8,8,6,16,14,14,6,11,9,6,17,3,18,10,8,20,10,11,17,8,7,5,15,20,4,8,2,11,5,16,6,8,8,7,9,16,13,+0
Total:506

2 hits for 16 damage.

Vets around fort

64 vs Tony (gets the held action takes 9 and is now bloodied) 1d20+6=21 hit for 9
00 vs Tony 1d20+6=25 hit for 5
03 vs Syric 1d20+6=17 misses
02 moves by the door

04 vs Syric 1d20+6=11 misses
66 vs Syric 1d20+6=17 misses
05 vs Tony 1d20+6=12 misses
06 vs Tony 1d20+6=24 hits for 4
74 vs Tony 1d20+6=7 misses
13 vs Tony 1d20+6=10 misses
14 vs Tony 1d20+6=21 hits for 10
15 vs Tony 1d20+6=15 misses

Summary of door assult group
Syric's shift behind the wall made tony a much easier target for the archery brigade
Syric was missed by the only guy who could reach him
Tony took 28 points of damage
Tony is incapacitated at -8.

Rest vs the fort (1d20+6-5)
28 vs C5 1d20+1=11 miss
29 vs C5 1d20+1=16 miss
30 vs C5 1d20+1=9 miss
31 vs To4 1d20+1=9 miss
32 vs To4 1d20+1=13 miss
33 vs To4 1d20+1=6 miss
36 vs To2 1d20+1=15 miss
37 vs To2 1d20+1=15 miss
39 vs To2 1d20+1=10 miss
20 vs Sp5 1d20+1=9 miss
26 vs Sp5 1d20+1=17 miss
27 vs Sp5 1d20+1=18 hit for 10
25 vs Spintik 1d20+1=5 miss
38 vs Spintik 1d20+1=14 miss
35 vs Spintik 1d20+1=7 miss
21 vs Spintik 1d20+1=10 miss
24 vs Stavis (-2 penalty) 1d20-1=15 miss
57 vs C2 1d20+1=9 miss
58 vs C2 1d20+1=3 miss
59 vs C2 1d20+1=9 miss
94 vs Tr5 1d20+1=17 miss
16 vs Tr5 1d20+1=6 miss
75 vs Tr5 1d20+1=16 miss
95 vs H3 1d20+1=5 miss
17 vs H3 1d20+1=5 miss
18 vs H3 1d20+1=2 miss
19 vs H3 1d20+1=15 miss
77 vs Sp4 1d20+1=6 miss
78 vs Sp4 1d20+1=10 miss
97 vs Sp4 1d20+1=4 miss
99 vs Sp2 1d20+1=7 miss
79 vs Sp2 1d20+1=20 hit for 5
98 vs Sp2 1d20+1=12 miss

Summary of important people
Syric, Trinal, Stavis, Spintik unharmed
Gobo is at 7hp
Tony is incapped at -8
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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Wed Mar 26, 2014 4:27 pm

Team Hero is up.
After this round Encounters are up and you get another AP.
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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Wed Mar 26, 2014 4:58 pm

Dood wrote:Coming this summer to a D&D slaughtered party near you...
Spoiler:
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Does that drink come with orange silverware?
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Re: LPDnD: Barbarians at the Gate

Post by Whiteness » Wed Mar 26, 2014 5:20 pm

Syric acts without thinking and makes an Impatine Strike at 03

Impatient Strike, Cha vs AC
Effect: before the attack you shift 1 square
Hit 1[W] +CH, one ally adjacent gains +2 bonus to damage against it until start of my next turn

[dice]0[/dice]
DMG
[dice]1[/dice]

Minor: Syric will shove his health potion into Tony's big mouth.

ACTION POINT: Attack 64 with Energizing Strike

Energizing Strike, Cha vs AC
Hit: 1[W] + CH, one ally (Tony) gains tempory hitpoints = 5
[dice]2[/dice]
dmg
[dice]3[/dice]

Move: Shift back to behind the wall
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: Barbarians at the Gate

Post by Maizan » Wed Mar 26, 2014 5:24 pm

Spin crew status:
ME HP 29/34
SP2 HP 13/37
SP3 HP 19/37
SP4 HP 21/37
SP5 HP 25/37

Attacks:
Spintik hunters quary on 21
Spintik will do Twin strike on 21
1st arrow
if hit
2nd arrow
if hit
Hunters Quary (1st or 2nd arrow)


Spin Crew
Sp2 (24)
if hit
Sp3 (25)
if hit
Sp4 (24)
if hit
Sp5 (25)
if hit

And they we all duck behind wall.
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Re: LPDnD: Barbarians at the Gate

Post by Maizan » Wed Mar 26, 2014 5:25 pm

Crit on 2nd arrow


Eat Stick, Dirt bag!
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Re: LPDnD: Barbarians at the Gate

Post by Whiteness » Wed Mar 26, 2014 5:27 pm

Getting nervous at seeing his hits not connect and his teammates drop, the comment from the wizard outside confirms Syrics conclusions about why Nycro is here so he grab's the Bha'al Sack nestled in his belt pouch, gives it a shake and yells "I'VE GOT WHAT YOU WANT RIGHT HERE!"
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: Barbarians at the Gate

Post by Dood » Wed Mar 26, 2014 5:32 pm

Whiteness wrote:Syric acts without thinking...
Duh.

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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Wed Mar 26, 2014 5:32 pm

Tony is at +10 but prone.

Syric is a horrible attacker and misses both.

Spin crew hits 21,24,25 for various amount. 21 and 24 look pretty bad.
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