LPDnD: Barbarians at the Gate

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Re: LPDnD: Barbarians at the Gate

Post by Furiel » Tue Mar 25, 2014 9:03 pm

Blackferne wrote:Trinal barfs on 61 and 11 killing them both.

Tony's held action is now directed at the first enemy to open, destroy, or walk through the door.
Clarified that for you...Tony doesn't need to start stabbing people on our side...the barbarians are doing a fine job of that all on their own.
They say when you go on a quest for vengence to dig two graves. They underestimate me.

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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Tue Mar 25, 2014 9:07 pm

Captain vs 72 [dice]0[/dice]
dmg if hit[dice]1[/dice]

C2 vs 72 [dice]2[/dice]
dmg if hit[dice]3[/dice]

C3 vs 93 [dice]4[/dice]
dmg if hit[dice]5[/dice]

C4 vs 93 [dice]6[/dice]
dmg if hit[dice]7[/dice]

C5 vs 72 [dice]8[/dice]
dmg if hit[dice]9[/dice]
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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Tue Mar 25, 2014 9:08 pm

Both 72 and 93 take hits but aren't dead yet.
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Re: LPDnD: Barbarians at the Gate

Post by Jimer Lins » Tue Mar 25, 2014 9:19 pm

Yeah, yeah. Sue me for wanting to be accurate. (although I lost out on the previous potion because I used it as a free healing surge. But whatever).

And technically a burning spray isn't a breath weapon. :P
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Tue Mar 25, 2014 9:29 pm

Suicide Squad

Everyone shifts 1 square to tighten up formation

Gobo's minor is to use boundless Endurance for regeneration of 2/round while bloodied.
Standard action is to use Brute strike on 42
1d20+10 vs AC 3d10+4 dmg
1d20+10=20 dmg 17 killing him

g5 vs 41 1d20+6= 11 miss
V2 vs 43 1d20+6=16 miss
v3 vs 55 1d20+6=22 hit for 9
v4 vs 45 1d20+6=24 hit for 4
P2 vs 55 1d20+6=19 hit for 8
P4 vs 56 1d20+6=18 hit for 9

Gobo gets 2hp from regeneration then takes a second wind for 14
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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Tue Mar 25, 2014 9:56 pm

Nycro's turn

He moves up to the line and casts Acid Wave (affected area is the lime green square on B2 and B1)
5d6+6 to hit plus 10 ongoing acid damage save ends. Miss half damage and 5 ongoing acid damage save ends.

Acid seeps up out of teh ground and attacks the area

1d20+24 vs ref (only 1's matter)

dmg: 25, 30 for crits, 12 for miss

Targets adjusted scores
FF- 36 kills
Fg- 36 kills
JJ- 34 kills
JK- 28 kills
JL- 38 kills
AH- 34 kills
AJ- 25 miss for 12 dmg still kills
AK- 25 miss for 12 dmg still kills
BB- 31 kills
BC- 31 kills
EH- 39 kills
EJ- 40 kills
EK- 31 kills
EL- 36 kills
EM- 18 kills
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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Tue Mar 25, 2014 10:00 pm

Up next the Barbarians.
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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Tue Mar 25, 2014 10:29 pm

Suicide Squad

HK vs g5 1d20+6=17 miss
47 vs G5 1d20+8=24 hir for 9
HL vs G5 1d20+6=12 miss
41 vs Gobo 1d20+8=27 for 5
HM vs Gobo 1d20+6=7 miss
43 vs Gobo 1d20+8=28 for 7
HN vs V2 1d20+6=18 for 8 V2 is dead
44 vs V4 1d20+8=20 hit for 5
45 vs V4 1s20+8=11 miss
Hp vs V4 1d20+6=26 hit for 4
HO vs V4 1d20+6=17 miss
52 vs V3 1d20+8=15 miss
HR vs V3 1d20+6=11 miss
56 vs P2 1d20+6=13 miss
57 vs P2 1d20+6=14 miss
58 vs P4 1d20+8=27 hit for 3
59 vs P4 1d20+6=19 hit for 6 P4 is dead

48 vs Hammon 1d20+8=16 miss
49 vs Hammon 1d20+8=21 hit for 8
53 vs Hammon 1d20+8=21 hit for 6
Coup de grace
Kp vs Hammon 1d20+6=23 hit for 8
KO vs Hammon 1d20+4=22 hit for 8 pushing hammon to -20
KR vs Hammon 1d20+4=10

Hammon is dead.

Rookie archers

20+1+13=34 vs 5 targets

Each target receives 7 arrows except P2 who gets 6.

1d20+4 dmg 1d8

Gobo-(10,24,10,16,15,7,10) hit for 5 points of damage
G5-(9,23,20,13,14,6,16) hit for 1 point of damage
V3-(11,19,6,17,18,16,5) two hits for 5 points of damage
V4-(15,21,7,20,24,20,22) hits for 25 points, killing V4
P2-(5,16,7,16,22,8) hit for 5 killing him.


Important Characters. Gobo is at 13 bloodied.
Hammon is dead.


Up next the fort and rookies vs Nycro.
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Re: LPDnD: Barbarians at the Gate

Post by Jimer Lins » Tue Mar 25, 2014 10:59 pm

[ooc- well. I'm not having a lot of fun]
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Tue Mar 25, 2014 11:07 pm

39 rookie arrows at Nycro
Only 20s hit

Roll(39d20)+0:
17,7,12,1,20,10,19,3,18,9,14,20,12,6,20,7,13,10,5,14,12,2,17,8,11,19,5,3,14,2,16,7,2,9,10,20,14,19,3,+0
Total:430

So 4 hits for 32 HP

He is now bloodied. Immediate reaction Stormfury. When bloodied all targets withing 10 squares take 9dmg.

Basically everyon from 31 to 75 up to tile B2 takes damage. This finishes off quite a few.

Vets vs Fort

Door AC 15 HP 5
6 attacks
21 for 8 the door is down.

Barbarian 80 is lucky recepient of Tony's held action. He dies on teh first round of crap and not needing to go through the super conditions.


47 shots at 28 people to be continues after my drive home.
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Re: LPDnD: Barbarians at the Gate

Post by Dood » Wed Mar 26, 2014 12:11 am

Jimer Lins wrote:[ooc- well. I'm not having a lot of fun]
Death is but a door...that's like, locked on the other side and there are no lights or windows in here and there's a faucet somewhere that won't stop dripping.
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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Wed Mar 26, 2014 12:34 am

04 vs Tony 1d20+6=13 miss
66 vs Tony 1d20+6=18 hit for 8
05 vs Tony 1d20+6=23 hit for 7
06 vs Tony 1d20+6=7
74 vs Syric 1d20+6=22 hit for 4
13 vs Syric 1d20+6=12 miss
14 vs Syric 1d20+6=11 miss
15 vs Syric 1d20+6=19 hit for 6
02 vs C5 1d20+1=2 miss
00 vs C5 1d20+1=15 miss
03 vs C5 1d20+1=14 miss
64 vs C5 1d20+1=10 miss
28 vs To4 1d20+1=16 miss
29 vs To41d20+1=11 miss
30 vs To4 1d20+1=8 miss
31 vs To5 1d20+1=15 miss
32 vs To5 1d20+1=3 miss
33 vs To5 1d20+1=8 miss
34 vs To2 1d20+1=16 miss
36 vs To2 1d20+1=3 miss
37 vs To2 1d20+1=6 miss
39 vs To3 1d20+1=13 miss
20 vs To3 1d20+1=5 miss
26 vs To31d20+1=5 miss
27 vs Spintik 1d20+1=11 miss
25 vs Spintik 1d20+1=5 miss
38 vs Spintik 1d20+1=6 miss
35 vs Spintik 1d20+1=7 miss
21 vs Spintik 1d20+1=15 miss
22 vs Spintik 1d20+1=17 miss
23 vs St2 1d20+1=12 miss
24 vs St2 1d20+1=9 miss
94 vs C2 1d20+1=5 miss
16 vs C2 1d20+1=11 miss
75 vs C2 1d20+1=21 Hit for 7dmg
95 vs Tr5 1d20+1= 2 miss
76 vs Tr5 1d20+1=6 miss
96 vs Tr5 1d20+1=9 miss
17 vs Sp4 1d20+1=13 miss
18 vs Sp4 1d20+1=11 miss
19 vs Sp4 1d20+1=14 miss
77 vs Sp4 1d20+1=8 miss
78 vs Sp2 d20+1=9 miss
97 vs Sp2 1d20+1=8 miss
99 vs Sp2 1d20+1=11 miss
79 vs Sp2 1d20+1=16 miss
98 vs Sp2 1d20+1=19 hit for 5

Apparently called shots are not the way to go.
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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Wed Mar 26, 2014 12:34 am

Team Hero is up!
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Re: LPDnD: Barbarians at the Gate

Post by Dood » Wed Mar 26, 2014 12:42 am

Your cadaverous pallor betrays an aura of foreboding - almost as though you sense a disquieting metamorphosis. Is this haunted party actually SHRINKING? Or is it your imagination?
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Re: LPDnD: Barbarians at the Gate

Post by Dood » Wed Mar 26, 2014 12:48 am

And consider this dismaying observation:

This fort has no (working) windows and no (working) doors.

Which leaves you with this chilling challenge: TO FIND A WAY OUT!
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Re: LPDnD: Barbarians at the Gate

Post by Jimer Lins » Wed Mar 26, 2014 12:49 am

Sighing to himself, Trinal looks at Tony. "Last one out, lock the door."

Burning Spray: d20+8 vs reflex, damage 1d8+8

01: 2+8=10, dmg 4+8=12
80: 10+8=18, dmg 6+8=14
63: 18+6=24, dmg 6+8=14
65: 7+8=15, dmg 4+8=12
12: 20+8=28, dmg 3+2+8 (extra d8 of damage on crit from staff)=13, crit %58

(I can't remember what the rule on crits is- if it's automatic max damage, 12 took 24 points of damage (2d8 max=16+8=24).

Trinal's minions.

T2(01): 18+6=24, dmg 9+2=11
T3(80): 15+6=21, dmg 8+2=10
T4(63) 13+6=19, dmg 9+2=11
T5(65) 9+6=15, dmg 10+2=12

H3(12): 14+6=20, dmg 7+2=9
H4(01): 1, dmg 8+2=10, crit botch 60%
H5(80): 4+6=10, dmg 5=2=7

Question: Do the minions have an action point?
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: Barbarians at the Gate

Post by Dood » Wed Mar 26, 2014 12:54 am

I feel...thirsty.
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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Wed Mar 26, 2014 12:58 am

Trinal's blast plus his minion knocked out a few. 80 was already dead, I went ahead and reallocated shots so damage wasn't wasted (something we would have done in a live game).

And minions do not have action points.
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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Wed Mar 26, 2014 1:02 am

Captain vs 65 1d20+6=20 hit for 12
C2 vs 72 1d20+6=7 miss
C3 vs 72 1d20+6=10 miss
C4 vs 65 1d20+6=23 hit for 11
C5 vs 65 1d20+6=23 hit for 6
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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Wed Mar 26, 2014 1:05 am

Suicide Squad
Gobo cleave 43 into 44
1d20+10=11 crit botch 8% just a miss
G5 vs 41 1d20+6=25 hits for 4
V3 vs 45 1d20+6=13 miss
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Re: LPDnD: Barbarians at the Gate

Post by Maizan » Wed Mar 26, 2014 1:32 am

Spin Crew health status
ME HP 29/34
SP2 HP 18/37
SP3 HP 19/37
SP4 HP 21/37
SP5 HP 25/37

Spintik says. We should clear out the back door and make it our exit.

Spintik hunters quary on 23
Spintik will do Twin strike on 23
1st arrow
if hit
2nd arrow
if hit
Hunters Quary (1st or 2nd arrow)


Spin Crew
Sp2 (24)
if hit
Sp3 (22)
if hit
Sp4 (24)
if hit
Sp5 (22 or 23)
if hit

And the crew ducks back down.
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Re: LPDnD: Barbarians at the Gate

Post by Maizan » Wed Mar 26, 2014 1:34 am

Crit roll
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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Wed Mar 26, 2014 1:49 am

Spin crew slew two!
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Re: LPDnD: Barbarians at the Gate

Post by Whiteness » Wed Mar 26, 2014 2:11 am

Immediate interrupt from gleaming armor after taking damage grants concealment until the end of next turn, Syric will not take the second hit, now @ 31 HP.
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: Barbarians at the Gate

Post by Furiel » Wed Mar 26, 2014 2:15 am

Blackferne wrote:Barbarian 80 is lucky recepient of Tony's held action. He dies on teh first round of crap and not needing to go through the super conditions.
Does this mean I have, or have not used my action point?
They say when you go on a quest for vengence to dig two graves. They underestimate me.

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DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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