LPDnD: Barbarians at the Gate

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Re: LPDnD: Barbarians at the Gate

Post by Maizan » Fri Mar 21, 2014 9:52 pm

Blackferne wrote:In my defense it was pie and a spreadsheet. :shun:

I missed March 14th.





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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Fri Mar 21, 2014 10:03 pm

Jimer Lins wrote:Trinal already used his actions this round on his second wind and healing surge. Since drinking a potion is a minor action, and he still has one, he'll drink the last one we got from the tower (thanks for the reminder, Furiel).

Trinal's HP is now at 25, he is no longer bloodied, and his AC is 16 until the end of his next turn, and he has ducked down below the wall until his next round.

However, his men are shooting arrows:

T2 (68) 1 + 6 =7, crit botch: 28%
T3 (68) 17+6=23, dmg: 1+2=3
T4( 69) 12+6=18, dmg=4+2=6
T5(69) 16+6=22, dmg=9+2=11

H2 (70) 12+6=18, dmg=6+2=8
H3(70) 17+6=23, dmg=9+2=11
H4(71) 7+6=13, dmg=7+2=9
H5(71) 3+6=9,dmg=2+2=4

I think they all missed.
The vets have an AC of 18 so you actually hit quite a lot and got 68,69, and 70 into bloodied territory.
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Re: LPDnD: Barbarians at the Gate

Post by Dood » Fri Mar 21, 2014 10:09 pm

Wait, I go to class and lunch and now Tony Talk To Himself is gone?

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Re: LPDnD: Barbarians at the Gate

Post by Whiteness » Fri Mar 21, 2014 11:58 pm

Dood wrote:Wait, I go to class and lunch and now Tony Talk To Himself is gone?

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No, Furiel voted and agreed to not change his vote or influence other peoples votes or his character would die and he would be out of the game in return for finding out what the options meant.
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: Barbarians at the Gate

Post by Dood » Sat Mar 22, 2014 12:00 am

[ooc]Assuming we're proceeding with the slaughter...[/ooc]

Ham'mon shifts to next to 51.

"Sia ominak ui Ham'mon Aeghs - cha'sid di Pelor vur jacida radiant mitne di filkiati. dout whedabra ui sva vin sulta sjek wux tir ti tepoha aesh!"

He swings his flaming sword down on 51

[ooc]
Oath of Enmity on 51
Sequestering Strike on 51

Attack vs. AC (use higher)
[dice]0[/dice]
[dice]1[/dice]

Damage
[dice]2[/dice]

If hit, teleport 51 to grid C2, square x=6, y=1 and Ham'mon to grid C1, square x=4, y=20. 51 will be flanked by Ham'mon and P5, granting CA.
[/ooc]
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Re: LPDnD: Barbarians at the Gate

Post by Maizan » Sat Mar 22, 2014 12:24 am

Spintik hunters quary on 83
Spintik will do Twin strike on 83
1st arrow
if hit
2nd arrow
if hit
Hunters Quary (1st or 2nd arrow)


Spin Crew
Sp2 (40)
if hit
Sp3 (82)
if hit
Sp4 (40)
if hit
Sp5 (82)
if hit

Spending action point.
Spintik hunters quary on 82
Spintik will do Twin strike on 82
1st arrow
if hit
2nd arrow
if hit
Hunters Quary (1st or 2nd arrow)
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Re: LPDnD: Barbarians at the Gate

Post by Maizan » Sat Mar 22, 2014 12:26 am

crit miss on action point 1st arrow.


And sp3 crits for max damage

[ooc]This is round 4, so encounter reset is happening soon. Spend those ap's and powers. It also would be cool is our crews where included in our ap's /wink [ooc]
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Re: LPDnD: Barbarians at the Gate

Post by Staris » Sat Mar 22, 2014 1:53 am

Stavis will switch out to his wand and direct the others to reload and Fire. "Thin out the group and make it count!"

S5 vs KK
A 20,+5:25 D 3,+2:5

S3 vs KL
A 20,+5:25 D 10,+2:12

S2 vs KL
A 18,+5:23 D 5,+2:7

S4 vs KN
A 7,+5:12 D 1,+2:3

Stavis Vs KO
Misdirected Mark Roll(1d20)+6 vs Reflects
10,+6
Total:16

Damage Roll(1d8)+4:
6,+4
Total:10

I will use an Action Point

Stavis vs KP
Misdirected Mark Roll(1d20)+6 vs Reflects
13,+6
Total:19

Damage Roll(1d8)+4:
7,+4
Total:11

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Re: LPDnD: Barbarians at the Gate

Post by Whiteness » Sat Mar 22, 2014 2:43 am

Syric will shift back, with his eyes on team suicide as he lets S4 regain his place.

"Take them down!....and then take cover" instructing his men to duck down after they shoot. Syric will hold to see what happens on the eastern front.

s2 - 87
[dice]0[/dice]
DMG
[dice]1[/dice]

s3 - 88
[dice]2[/dice]
DMG
[dice]3[/dice]

s4 - 89
[dice]4[/dice]
DMG
[dice]5[/dice]

s5-90
[dice]6[/dice]
DMG
[dice]7[/dice]
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: Barbarians at the Gate

Post by Furiel » Sat Mar 22, 2014 3:32 am

"Ok boys, remember what Tony Plush said before, new plan. Time to play wolf and thin the herd a bit!! Start peppering the back row, one man to a target!"

Shooting at the back row to see if they are a little squishier.

T2 (Brian) at FH
Attack: [dice]0[/dice]
Damage: [dice]1[/dice]

T3 (Stewie) at FJ
Attack: [dice]2[/dice]
Damage: [dice]3[/dice]

T4 (Peter) at FK
Attack: [dice]4[/dice]
Damage: [dice]5[/dice]

T5 (Chris) at FL
Attack: [dice]6[/dice]
Damage: [dice]7[/dice]

Tony will also fire at the back row, specifically at FM
attack: [dice]8[/dice]
damage: [dice]9[/dice]
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Sat Mar 22, 2014 8:26 pm

Hammon's attack hits. 51 is teleported.

Spintik killed 83 with first arrow base damage. Shift second shot over to 82, miss hunter's quarry bonus damage is wasted.

Sp2 hits for 8. SP3 crits (max damage) on 82. SP4 hits 40 pushing him to bloodied. SP5 misses.

Spintik uses action point. Successfully lands attack on 82. 82 is dead.

Stavis crew
S5 crits KK for 12.
S3 crits KL for 12
S2 hits for 7
S4 misses
Stavis hits KO for 10
Action point Stavis hits KP for 11.

Team Syric
S2 miss
S3 miss
S4 Hit 89 for 8 killing it
S5 misses
Syric holding

Team Plush
T2 hits FH for 11
T3 misses
T4 hits FK for 5
T5 hits FL for 11
Tony hits FM for 12 pushing him to bloodied.
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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Sat Mar 22, 2014 8:36 pm

The rest of the ground game

Gobo Dance of steel (Enc) on 42
[dice]0[/dice] vs AC

DMG
[dice]1[/dice]
Effect target immobilized

G4 vs 41
[dice]2[/dice]
Dmg [dice]3[/dice]

G2 vs 41
[dice]4[/dice]
Dmg [dice]5[/dice]

G3 vs 43
[dice]6[/dice]
Dmg [dice]7[/dice]

V2 vs 44
[dice]8[/dice]
Dmg [dice]9[/dice]

V4 vs 45
[dice]10[/dice]
Dmg [dice]11[/dice]

Victae vs 46
Reaping strike
[dice]12[/dice]
Dmg [dice]13[/dice] if miss 4

P4 vs 51 (W/CA)
[dice]14[/dice]
Dmg [dice]15[/dice]

P5 vs 51 (W/CA)
[dice]16[/dice]
Dmg [dice]17[/dice]

P3 vs 51 (W/CA)
[dice]18[/dice]
Dmg [dice]19[/dice]

V5 vs 51
[dice]1d20+6[/dice]
Dmg [dice]1d8+2[/dice]
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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Sat Mar 22, 2014 8:41 pm

V5 vs 51
[dice]0[/dice]
Dmg [dice]1[/dice]
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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Sat Mar 22, 2014 8:41 pm

Gobo hits for 11. 42 is immobilized.
G4 misses
G2 hits 41 for 5
G3 misses
V2 misses
V4 hits 45 for 6
Victae hits 46 for 10
P5 hits 51 for 3
P3 hist 51 for 5
V5 misses
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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Sat Mar 22, 2014 8:44 pm

Professor casts Blunder (enc on 55)
Cha vs Will
[dice]0[/dice]
Dmg [dice]1[/dice]
Sliding 55 towards victae allowing a basic melee attack +5
victae basic melee
[dice]2[/dice]
[dice]3[/dice]
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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Sat Mar 22, 2014 8:44 pm

And it misses.
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Re: LPDnD: Barbarians at the Gate

Post by Whiteness » Sat Mar 22, 2014 8:50 pm

Crossbow vs 46

[dice]0[/dice]

Dmg
[dice]1[/dice]
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: Barbarians at the Gate

Post by Whiteness » Sat Mar 22, 2014 8:50 pm

Syric ducks in shame
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: Barbarians at the Gate

Post by Jimer Lins » Sat Mar 22, 2014 9:03 pm

If you want your crossbow shots to hit you must always shout "I WASTE HIM WITH MY CROSSBOW!"
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Sat Mar 22, 2014 9:29 pm

Team Barbarian

Pt 1: The Western Flank

The Barbarians on A grid open up on T Plush and the Spintik All-Stars

H2 was hit by 20 for 9pts
To2 was hit by 30, and 31 for 10pts
To3 was hit by 22, 24 for 11pts
To4 was missed by all shooters
To5 was hit by 25 for 9 pts
Sp3 was hit by 36,37 for 11 total
Sp5 was hit by 35 for 6pts

Spintik was hit by 21 for 3 pts (assuming 21 vs AC hits)
Tony was hit by 22,23 for 17 points (assuming 22,23 hit respectively)

Part 2: The Suicide Squad
The veteran barbarians identifying the leaders make focused attacks.
Gobo takes 2 hits for 14pts
Victae takes 1 hit for 9pts
Hammon takes 2 for 13pts
Professor takes 1 for 7 pts
In addition V2 takes 10pts and P2 takes 9 pts total.

Part 3 the main group versus the fort ina second
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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Sat Mar 22, 2014 10:19 pm

Tile B1 there are 57 units and with Trinal crouching out of view (not hard for a 3 ft half elf) each unit on the front is going to get shot at 6 times.

H2-8,22,15,7,12,24 (hit twice for 16)
Sy2-17,6,9,20,18,13(hit twice for 18)
Sy3-23,15,20,13,6,22(hit three times for 22) Sy3 is dead
Sy4-17,13,21,23,17,5 (hit twice for 7)
Sy5-24,12,18,24,5,16 (hit three times for 21) Sy5 is dead
St5-10,6,6,22,18,19 (hit three times for 19) St 5 is dead
St3-23,16,19,11,10,13 (hit once for 5) St 3 is now bloodied
St2-17,19,8,10,21,11 (hit twice for 11) St is now bloodied
Stavis-10,14,9,19,20,7 (Hit twice for 13)

Tile B2 there are 100 units firing short bows at 1d20+4(-2 for fort concealment) for 1d8 no bonus.

50 of them are shooting at suicide squad
50 are shooting at the front line of the fort)
On the fort since there are 6 people (Trinal is still totally concealed) that is 8 arrow per person.

50 shooting at fort 1d20+2 effectively)

H2-15,20,6,9,22,16,13,11 (Two hit for 10) H2 is now dead
Sy2-22,3,11,12,18,18,3,6 (Three hit for 9) Sy2 is now dead
Sy4-9,13,4,20,22,6,20,16 (Three hit for 18) Sy4 is now bloodied
St3-11,5,3,6,19,8,3, 8 (Hit once for 6) Still bloodied
St2-16,1,7,17,15,3,3, 17 (Missed completely)
Stavis-19,10,11,1,11,13,17, 10 (Hit twice for 8 assuming AC is 17 or less)

50 Shooting at Suicide squad
3 shots at everyone
1d20+4 dmg 1d8

50 shots at the C2 group
Gobo-(16,11,23) (hit once for 6)
G2- (10,24,11) (hit once for 7)
g3- (18,20,16) (Hit twice for 6)
g4- (24,21,8) (Hit twice for 9)
g5-(9,18,12) (hit once for 6)
Victae-(6,9,5) Missed completely
V2-(6,19,21) (Hit twice for 6)
v3-(11,19,16) (hit once for 3)
v4-(10,24,8) (hit once for 5)
v5-(18,23,23) (Hit three times for 16)
Prof-(16,21,17) (Hit three times for 14)
p2-(23,17,18) (Hit twice for 10)
p3-(18,16,8) (Hit once for 5)
p4-(8,14,21) (hit once for 4)
p5-(12,20,14) (hit once for 8)
Hammon-(12,24,9) (hit once for 2)
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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Sat Mar 22, 2014 10:21 pm

A crack of thunder is heard in the distance in a cloudless sky.
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Re: LPDnD: Barbarians at the Gate

Post by Jimer Lins » Sat Mar 22, 2014 10:33 pm

Is it our turn now?
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Sat Mar 22, 2014 10:35 pm

yes it is team fort.
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Re: LPDnD: Barbarians at the Gate

Post by Jimer Lins » Sat Mar 22, 2014 11:19 pm

Watching his men get mowed down, Trinal realizes he's going to have to change the game a bit.

Leaping to his feet, he races out of the front door of the fort and advances to just in front of the advancing barbarian horde. (spot is marked with a yellow semicircle with "T").

He flourishes his staff and screams "YOUR DOOM, FOOLS!" and casts Lightning Breath (daily power, close blast 3). I'm using my Staff of the War Mage's daily power to increase the blast area to 4. The area targeted is highlighted in light orange on the map.

Attack is against each creature in the blast, and a miss is half damage. I will roll the target number, the attack roll, then the damage roll, which is 3d8+8, like so: (00) 15+8=23, dmg: 12+8=20.

(07) 8+8=16, dmg 18+8=26
(08) 9+8=17, dmg 14+8=22
(09) 19+8=27, dmg 16+8=24
(10) 19+8=27, dmg 13+8=21
(67) 14+8=22, dmg 11+8=19
(68) 9+8=17, dmg 15+8=23
(69) 20+8=28, dmg 22+8=30 Crit roll 20%
(70) 2+8=10, dmg 11+8=19
(87)7+8=15, dmg 12+8=20
(88)19+8=27, dmg 5+8=13
(90)19+8=27, dmg 12+8=20

(NOTE: a crit with my Staff of the War Mage is an extra d8 of damage, so number 69 really took it in the shorts).

Trinal then spends an action point to move back into the fort.

His men reposition themselves and fire:

T2: (86) 7+6=13, dmg 5+2=7
T3: (86) 11+6=17, dmg 8+2=10
T4: (91) 17+6=23, dmg d+2=10
T5: (91) 7+6=13, dmg 7+2=9

H3 (92) 15+6=21, dmg 6+2=8
H4: (66) 9+6=15, dmg 7+2=9
H5: (66) 18+6=24, dmg 6+2=8

Trinal smiles fiercely. "I've covered mine!"

Also, any melee attack against Trinal for the rest of the round results in 5 lightning damage and a knockback.
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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