LPDnD: Barbarians at the Gate

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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Thu Mar 20, 2014 9:00 pm

Brian, stewie and Chris hit. 86 is bloodied and not looking good.
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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Thu Mar 20, 2014 9:03 pm

Furiel shoots himself in the leg. But as he did not have combat advantage on himself, he does not receive the sneak attack damage.
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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Thu Mar 20, 2014 9:04 pm

Though I can safely say he definitely had surprise with it.
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Re: LPDnD: Barbarians at the Gate

Post by Maizan » Thu Mar 20, 2014 9:05 pm

Series 1.
Spintik will hungers quary 85
then will use daily split the tree on 85 and 84 (2 hit rolls, take higher. damage to both targets 2[w]+dex



if hit, damge to both 85 and 84

HuntersQ on 85

Sp2 (95)

hit

Sp3 (84)

hit

Sp4 (95)

hit

Sp5 (83)

hit
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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Thu Mar 20, 2014 9:10 pm

Spintik slays 85. 95 and 83 also take damage.
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Re: LPDnD: Barbarians at the Gate

Post by Maizan » Thu Mar 20, 2014 9:11 pm

Series 2.
Spintik hunters quary on 84
Spintik will do Twin strike on 84
1st arrow
if hit
2nd arrow
if hit
Hunters Quary (1st or 2nd arrow)


Spin Crew
Sp2 (95)
if hit
Sp3 (84)
if hit
Sp4 (95)
if hit
Sp5 (83)
if hit
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Re: LPDnD: Barbarians at the Gate

Post by Jimer Lins » Thu Mar 20, 2014 9:12 pm

Dood wrote:
Whiteness wrote:[ooc] also, the more despondent you guys become will only make me more likely to find a way to shoot fire arrows and turn the sea of green into a burnt crisp
Don't forget the sack. Maybe you'll have better luck with it than Tiny Trinal did.
Very bad idea.
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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Thu Mar 20, 2014 9:13 pm

Jimer Lins wrote:
Dood wrote:
Whiteness wrote:[ooc] also, the more despondent you guys become will only make me more likely to find a way to shoot fire arrows and turn the sea of green into a burnt crisp
Don't forget the sack. Maybe you'll have better luck with it than Tiny Trinal did.
Very bad idea.
It is a wild card. Who knows.
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Re: LPDnD: Barbarians at the Gate

Post by Maizan » Thu Mar 20, 2014 9:13 pm

Blackferne wrote:Spintik slays 85. 95 and 83 also take damage.
With Split the Tree 84 takes the same damage as 85.
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Re: LPDnD: Barbarians at the Gate

Post by Maizan » Thu Mar 20, 2014 9:24 pm

Blackferne wrote:
Jimer Lins wrote:
Dood wrote:
Whiteness wrote:[ooc] also, the more despondent you guys become will only make me more likely to find a way to shoot fire arrows and turn the sea of green into a burnt crisp
Don't forget the sack. Maybe you'll have better luck with it than Tiny Trinal did.
Very bad idea.
It is a wild card. Who knows.
Gotta luv a wonderful bag of trix's.
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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Thu Mar 20, 2014 9:29 pm

Maizan wrote:
Blackferne wrote:Spintik slays 85. 95 and 83 also take damage.
With Split the Tree 84 takes the same damage as 85.
It did. It is just 85 had a pre-existing condition of being shot.
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Re: LPDnD: Barbarians at the Gate

Post by Furiel » Thu Mar 20, 2014 9:33 pm

Blackferne wrote:
Maizan wrote:
Blackferne wrote:Spintik slays 85. 95 and 83 also take damage.
With Split the Tree 84 takes the same damage as 85.
It did. It is just 85 had a pre-existing condition of being shot.
As it's was a pre-existing condition he is aware that his health insurance will not cover any treatment he receives correct?
They say when you go on a quest for vengence to dig two graves. They underestimate me.

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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Thu Mar 20, 2014 9:41 pm

Furiel wrote:
Blackferne wrote:
Maizan wrote:
Blackferne wrote:Spintik slays 85. 95 and 83 also take damage.
With Split the Tree 84 takes the same damage as 85.
It did. It is just 85 had a pre-existing condition of being shot.
As it's was a pre-existing condition he is aware that his health insurance will not cover any treatment he receives correct?
Under Orcuscare pre-existing conditions can not be used to deny you health insurance.
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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Thu Mar 20, 2014 9:46 pm

so we are just waiting on Spintik's second attacks (round 3 proper, not just the held), then the barbs will go and Trinal's held action may come into play.
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Re: LPDnD: Barbarians at the Gate

Post by Staris » Thu Mar 20, 2014 9:57 pm

Didn't Maizen go twice as separate posts or are you saying he needs to do another?

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Re: LPDnD: Barbarians at the Gate

Post by Whiteness » Thu Mar 20, 2014 9:58 pm

Jimer Lins wrote:
Dood wrote:
Whiteness wrote:[ooc] also, the more despondent you guys become will only make me more likely to find a way to shoot fire arrows and turn the sea of green into a burnt crisp
Don't forget the sack. Maybe you'll have better luck with it than Tiny Trinal did.
Very bad idea.
I don't know the words anyway, so it would come out like Klaatu, Barada, Necktie
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: Barbarians at the Gate

Post by Whiteness » Thu Mar 20, 2014 9:58 pm

Staris wrote:Didn't Maizen go twice as separate posts or are you saying he needs to do another?
Yeah, series 1 and series 2

also, Joun, did you get Syric's hit against 49?
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Thu Mar 20, 2014 10:01 pm

Whoops totally didn't see series 2. Processign now. Also Syric's 49 hit was processed.
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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Thu Mar 20, 2014 10:03 pm

Series 2, 84 dies. I redirect the Spin crew that was aiming at 84 to 83 for his hit. 83 is bloodied.
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Re: LPDnD: Barbarians at the Gate

Post by Jimer Lins » Thu Mar 20, 2014 10:15 pm

Trinal's held action, based on new barbarian positions:

Casting Dancing Lightning (Encounter power). Target is barbarian #68.

Ranged 10 using Knack for Success to get a +2 to the attack roll (not sure if the Professor's bonus still applies)

15+8+2=25

If hit: 2d10+4 damage to 68, and 4 damage each to 7, 8, 9 67, 69, 87, 88, and 89, as a giant bolt of lightning hits 68 and thunder smashes into the people around him.

damage: 2d10+8 = 9+8=17
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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Thu Mar 20, 2014 10:23 pm

Trinal brand crispy crunch zaps teh competition. No fatalaties but the 87-89 camp is looking bad, 68 is bloodied, and everyone else has straight long hair.

Barbarians are in position. Time for their attacks on you guys.
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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Thu Mar 20, 2014 10:44 pm

First the vets in front of the fort. 58 of them all rolling with short bows, 1d20+6-2(your concealment). If they hit it will be 1d8+2.

Targets will be 6 per person in the front row working from left to right with Stavis getting 4 and not 6. I'm not gonna tax tak's die roller given that I'm rolling so much instead just using the dragon one copy and pasting the raw 58 d20 rolls.

H2 (1d20: 19,8,4,10,5,5,)+4 = 1 hit for 6
Trinal (1d20: 14,10,17,11,16,3)+4= 5 hits for 21 pts
Sy2 (1d20: 14,11,12,14,1,16)+4 =3 hits for 16 pts
Sy3 (1d20: 4,17,18,15,8,19)+4= 4 hits for 24 pts
Syric (1d20: 5,12,6,6,18,12)+4= 1 hit for 7 pts
Sy5 (1d20: 15,13,5,13,3,1)+4= 3 hits for 24 pts
St5 (1d20: 10,2,14,19,18,2)+4=3 hits for 24 pts
St3 (1d20: 11,16,19,10,11,18)+4=3 hits for 20 pts
St2 (1d20: 16,20,13,11,6,19)+4=3 hits for 14 pts
Stavis (1d20: 20,18,11,7)+4=2 hits for 14 pts
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Re: LPDnD: Barbarians at the Gate

Post by Jimer Lins » Thu Mar 20, 2014 10:49 pm

Welp. I'm bloodied.
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Thu Mar 20, 2014 10:55 pm

Now for the C2 field.

20 arrows divided among 16 targets. Everyone gets 1 shot except named heroes who get 2.

The twelve lackeys shot in order left to right top row then bottom:
18 hit g2 for 9
9 miss g3
13 hit V2 for 5
15 Hit v4 for 4
14 hit P2 for 10
8 miss P4
8 miss G4
19 Hit G5 for 6
5 miss V3
15 miss v5
11 miss P3
17 Hit P5 for 3

Damage rolls when I get home. (commute time)
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Re: LPDnD: Barbarians at the Gate

Post by Whiteness » Thu Mar 20, 2014 10:57 pm

Looking at the carnage from one volley from the barbarians and the horde still yet to attack, Syric turns to Tony and Trinal "We may need to pull back and cut our losses...
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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