LPDnD: Barbarians at the Gate

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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Thu Mar 20, 2014 4:07 pm

The Captain, Victae, Professor, and Gobo instruct their squads to hold their arrows until the barbarians get in a better range.
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Re: LPDnD: Barbarians at the Gate

Post by Furiel » Thu Mar 20, 2014 4:10 pm

"Ok boys, let's cover the west wall, Tony Plush wants you working in fire teams of two. Brian (T2), you work with Stewie (T3). Peter (T4), you are with Chris (T5). Don't fire at any targets outside of short range, cover each other, call out any commanders you see and if they reach these walls let's make sure they pay a heavy price first!"

Minor action to reload my crossbow
move action to adjust myself and my minions along the west wall
The I'd like to use my standard action to first make a perception roll to try to ID their commanders then I'm going to duck down to conceal myself to go into stealth for my sniper shot next round.

Perception:
[dice]0[/dice]

Stealth for next round
[dice]1[/dice]

My minions are considered to be holding actions to attack if anyone comes within range along the west wall. Attacks if that happens
Brian
attack: [dice]2[/dice]
damage: [dice]3[/dice]
Stewie
attack: [dice]4[/dice]
damage: [dice]5[/dice]
Peter
attack: [dice]6[/dice]
damage: [dice]7[/dice]
Chris
attack: [dice]8[/dice]
damage: [dice]9[/dice]
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Thu Mar 20, 2014 4:14 pm

Given the distance I'm going to assume Hammon is going to have his gents hold as well. Moving to Round 2: Barbarians move.
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Re: LPDnD: Barbarians at the Gate

Post by Dood » Thu Mar 20, 2014 4:24 pm

Ham'mon will tell his troops or whatever to follow Trinal's instructions and go find his horse.
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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Thu Mar 20, 2014 4:35 pm

Barbarians have moved, people who had held actions, please ID your targets.
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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Thu Mar 20, 2014 4:36 pm

Gobo screams "Combat with arrows doesn't provide honor!" and follows Ham'mon with his men following.

Victae Orders her men to follow as well. "You risk suicide without men we will support!"
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Re: LPDnD: Barbarians at the Gate

Post by Jimer Lins » Thu Mar 20, 2014 4:40 pm

I can't resist hitting #69. So that's where the relic is aimed.

My guys will fire arrows (target is in parentheses), damage is on the same line to save space.

T2(80): 18+6=24, dmg: 4+2=6
T3(81): 14+6=20, dmg:2+2=4
T4(83): 18+6=24, dmg:7+2=9
T5(84): 12+6=18, dmg:2+2=4

And since I now have Ham's guys:

H2(99): 15+6=21, dmg:6+2=8
H3(98): 7+6=13, dmg:8+2=10
H4(97): 12+6=18, dmg: 5+2=7
H5(96): 3+6=9, dmg: 8+2=10

I sent you the percentile roll last night via PM.
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Thu Mar 20, 2014 4:55 pm

Trinal chants the words "Dauoa til pib" while holding the Bha'al sac out at arms length. The sac glows a dark purple and Trinal is consumed by a swirling black cloud. As the cloud clears you see Trinal, but shorter. On teh sac itself one of the numbers glows and fades away.
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Re: LPDnD: Barbarians at the Gate

Post by Jimer Lins » Thu Mar 20, 2014 4:58 pm

"Well, that didn't work. I see the nature of this now more clearly. It's about chaos, not force." Trinal drops the sack in the dirt and brandishes his staff.
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: Barbarians at the Gate

Post by Whiteness » Thu Mar 20, 2014 5:04 pm

"Trinal, are you ok?"
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: Barbarians at the Gate

Post by Jimer Lins » Thu Mar 20, 2014 5:05 pm

"I'm fine, if a bit... reduced in stature. I think it will pass shortly, and thankfully I don't need to be big to hurt people." Trinal grins fiercely, although it's not very frightening when you can tell he's only about 3 feet tall.
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: Barbarians at the Gate

Post by Furiel » Thu Mar 20, 2014 5:07 pm

Brian and Stewie are shooting at 86, Peter and Chris at 85
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Thu Mar 20, 2014 5:26 pm

Professor and his troops mount up to assist the Suicide Squad.
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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Thu Mar 20, 2014 5:29 pm

Captain orders his units to fire at 95-99

C1
[dice]0[/dice]
Dmg
[dice]1[/dice]

C2
[dice]2[/dice]
Dmg
[dice]3[/dice]

C3
[dice]4[/dice]
Dmg
[dice]5[/dice]

C4
[dice]6[/dice]
Dmg
[dice]7[/dice]

C5
[dice]8[/dice]
Dmg
[dice]9[/dice]
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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Thu Mar 20, 2014 5:31 pm

Just waiting on Spitnik's held action. Then Team Fort Round 3 is up.
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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Thu Mar 20, 2014 7:40 pm

Okay let's just roll into round 3: Team Fort (Maizan your held action entitle you to a double).

And go!
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Re: LPDnD: Barbarians at the Gate

Post by Staris » Thu Mar 20, 2014 7:40 pm

[OOC where did ham'mon go or h1]

Stavis seeing Ham'mon's group where Ham'mon had left them yells at them to move over to Trianl to be closer to the well and help fill gaps. "Don't just stand there get up to the wall and closer to your temporary commander."

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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Thu Mar 20, 2014 7:48 pm

"GOBO! RIGHT FLANK! NOW!" Victae says trying to direct the fiery insanity of Gobo into a useful tool.

The posse gallop onto mat C2 to engage that flank and try and break that line.
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Re: LPDnD: Barbarians at the Gate

Post by Staris » Thu Mar 20, 2014 7:50 pm

"Soften them up for the ground forces." His whole group will arm and fire.

S5 vs 87
A 7,+6:13 D 1,+2:3

S3 vs 89
A 19,+6:25 D 5,+2:7

S2 vs 91
A 9,+6:15 D 7,+2:9

S4 vs 93
A 5,+6:11 D 5,+2:7

Stavis vs 90
Attack Roll(1d20)+6 vs AC
13,+6
Total:19

Damage Roll(1d8)+2:
8,+2
Total:10

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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Thu Mar 20, 2014 7:51 pm

Staris wrote:[OOC where did ham'mon go or h1]

Stavis seeing Ham'mon's group where Ham'mon had left them yells at them to move over to Trianl to be closer to the well and help fill gaps. "Don't just stand there get up to the wall and closer to your temporary commander."
Hammon went to the ground game. This triggered Gobo to go since he is irrational in combat. Gobo's troops followed him, Victae and Professor joined to form a ground unit that is headed to the right flank to break the line.
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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Thu Mar 20, 2014 7:53 pm

Stavis and S3 hit. 90 is now bloodied.
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Re: LPDnD: Barbarians at the Gate

Post by Staris » Thu Mar 20, 2014 7:57 pm

Blackferne wrote:
Staris wrote:[OOC where did ham'mon go or h1]

Stavis seeing Ham'mon's group where Ham'mon had left them yells at them to move over to Trianl to be closer to the well and help fill gaps. "Don't just stand there get up to the wall and closer to your temporary commander."
Hammon went to the ground game. This triggered Gobo to go since he is irrational in combat. Gobo's troops followed him, Victae and Professor joined to form a ground unit that is headed to the right flank to break the line.
Sure but I'm asking where his marker went unless its suppose to be the first floor of the fort, we see the Proffesor, Victae and Gobo on the map but not Ham'mon.

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Re: LPDnD: Barbarians at the Gate

Post by Jimer Lins » Thu Mar 20, 2014 7:57 pm

Joun, there's two groups marked "T" on the map now. WHich are mine? And I'm still in control of the H group, correct?
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Thu Mar 20, 2014 7:58 pm

Jimer Lins wrote:Joun, there's two groups marked "T" on the map now. WHich are mine? And I'm still in control of the H group, correct?
Green T is Tony Plush's group. Trinal is yellow T. And you have been given command of H2-H5. H1 is hammon and dood is off playing cowboy.
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Re: LPDnD: Barbarians at the Gate

Post by Whiteness » Thu Mar 20, 2014 8:04 pm

Let's cut them down, FIRE AGAIN!

They will target 87-90

s2 - 87
[dice]0[/dice]
dmg
[dice]1[/dice]


s3 - 88
[dice]2[/dice]
dmg
[dice]3[/dice]


s4 - 89
[dice]4[/dice]
dmg
[dice]5[/dice]


s5 - 90
[dice]6[/dice]
dmg
[dice]7[/dice]
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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