Let's Play Dungeons and Dragons: Alvis edition! (Game thread

Grab your 20 sided die and players handbook. A forum dedicated to forum based games. D&D, classic board games, or even games of your own design.
Locked
User avatar
Blackferne
Archbishop
Posts:9554
Joined:Thu May 27, 2010 4:04 pm
Contact:
Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Blackferne » Wed Feb 19, 2014 9:09 pm

Or polish off Stavis's barrel and then repurpose the spigot.
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum

User avatar
Dood
Deacon
Posts:1685
Joined:Thu May 27, 2010 9:17 pm
Location:The Happiest Place On Earth
Contact:

Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Dood » Wed Feb 19, 2014 9:14 pm

Blackferne wrote:
Dood wrote:Any spigots on these or just barrels?
Just barrels. You'd need to either open the hole at the top and carefully pour (or make a straw) or perhaps buy a spigot for the future.
Ham'mon pulls out his dagger and breaks open the top of the nears barrel. He inspects the ale to make sure it hasn't gone off. If it hasn't, he does a finger taste and assuming it's still OKIE DOKIE, he pulls out his wine flask and fills it.
fFormerly fknown as fDood.

User avatar
Staris
Priest
Posts:2157
Joined:Thu Mar 15, 2012 1:46 am

Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Staris » Wed Feb 19, 2014 9:17 pm

[OOC I don't know which but that seems like it would need to be some rolls of some kind.]

User avatar
Blackferne
Archbishop
Posts:9554
Joined:Thu May 27, 2010 4:04 pm
Contact:

Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Blackferne » Wed Feb 19, 2014 9:18 pm

I'm not gonna waste time with rolls on teh quality of teh ale. It is in good shape. Ham'mon can add 1 flask of dwarven ale to his inventory.
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum

User avatar
Furiel
Cardinal
Posts:5182
Joined:Thu May 27, 2010 5:53 pm

Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Furiel » Wed Feb 19, 2014 9:24 pm

Staris wrote:Stavis after flagging down both Gobo and Tony "So of what Syric and I have looked over this is three barrels of gunpowder that could be used to destroy the furnace should that still need to be done. I would suggest we hold of using it until we are ready to leave as I would prefer to not be too close when we set any off."
"Agreed on waiting. And now some of this is starting to make sense to Tony Plush. So we've got a bunch of wagon parts, horse harnesses, shovels and some gunpowder all in the same place, being guarded to the death by a group of Dwarven cultists who are talking about their dark master. That much gunpowder only has one use...cannons. Throw in the wagon supplies and shovels and it's a do it yourself seige starter kit. Damn I wish Trinal hadn't taken those letters with him, they might have had more info about who was behind this and we would have a better trail to follow.

For now Tony Plush things we are best served by taking all of the gear here back to Belholt with the intent of returning the other items to their original makers. We can turn them all over to Braggo and let him deal with that portion of it. Plus he might have some ideas on who those other craftspeople are so we can confirm if they were stolen or not. And it might also give us a lead to follow as well. Tony Plush also knows some people who might be able to give us some additional information about that cult tattoo given a little time as well."


Tony will keep loading trying to keep unmarked and Braggo marked items on Dragon, and then will move on to the other wagon once it's full. The goal being to minimize the mixing of people's goods between wagons. If I get them both loaded and we still have more stuff to take back and the others are still in the mine I'll take a break from loading and rest.
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

User avatar
Staris
Priest
Posts:2157
Joined:Thu Mar 15, 2012 1:46 am

Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Staris » Wed Feb 19, 2014 9:29 pm

[OOC not sure about time wise but of Braggo alone was 30 crates which by Jouns math suggested 3 wagons worth]

"We can try and take everything not directly marked by Heppil but may not have enough wagon space even with four wagons to take it all. Might have to settle for a crate each of the other marked to take to the sheriff and Brago."

"Now if you will excuse me Syric, Ham'mon, and myself will do a little more exploring down the main path of the mine and then will get back to help load these wagons."
Last edited by Staris on Wed Feb 19, 2014 9:39 pm, edited 1 time in total.

User avatar
Jimer Lins
Deacon
Posts:2999
Joined:Fri Jul 30, 2010 10:53 pm

Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Jimer Lins » Wed Feb 19, 2014 9:34 pm

[ooc- I realize now that I didn't say it, but I had meant to drop the pouch with the letters when I dropped the iron piece I'd been holding. I'll ask for a ruling from Jounville as to whether I still have it in my possession, since I had not intended to take anything that might be necessary to complete the mission, as at the time I was distancing myself from it entirely.]
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

User avatar
Whiteness
Priest
Posts:3128
Joined:Wed Jun 23, 2010 3:38 pm
Location:Richmond, VA

Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Whiteness » Wed Feb 19, 2014 9:41 pm

Whenever Stavis returns to the mine, Syric will collect Ham'mon if he is still at the ale so they can push a bit further into the mine.
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

User avatar
Blackferne
Archbishop
Posts:9554
Joined:Thu May 27, 2010 4:04 pm
Contact:

Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Blackferne » Wed Feb 19, 2014 9:42 pm

I had been under the impression Trinal took the letters. And strictly speaking the letters are not a quest objective, nor necessary for them to complete the misison.

As for wagon math. You have wagon space enough for 40 crates. 10 per crate. You can gather 30 crates that bear Braggo's seal and still have an empty wagon, or mix and match crates, rocks, Larry the Cavern Choker's corpse to deal with however you think most prudent.
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum

User avatar
Blackferne
Archbishop
Posts:9554
Joined:Thu May 27, 2010 4:04 pm
Contact:

Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Blackferne » Wed Feb 19, 2014 9:43 pm

As far as a ruling. The letters are in Trinal's possession. It makes things more interesting for me, who is the most important interesting person in this world.
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum

User avatar
Blackferne
Archbishop
Posts:9554
Joined:Thu May 27, 2010 4:04 pm
Contact:

Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Blackferne » Wed Feb 19, 2014 9:48 pm

Stavis is back on the map by Ham'mon at the ale barrels. I don't presume to move Ham'mon away from alcohol without Dood's permission.
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum

User avatar
Furiel
Cardinal
Posts:5182
Joined:Thu May 27, 2010 5:53 pm

Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Furiel » Wed Feb 19, 2014 9:50 pm

Ok, once I have the two wagons we have loaded I'll take a rest until our intrepid mine crafters return.

From the math you've given thus far I believe it will take me 2 hours to load the ones currently in the quarry with Brago's goods. Let me know how much of a rest, if any, I get since I'm not at full HPs and am out of healing surges for the day so I could use a good rest when the opportunity presents itself. For now though there is a job of work ahead.
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

User avatar
Staris
Priest
Posts:2157
Joined:Thu Mar 15, 2012 1:46 am

Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Staris » Wed Feb 19, 2014 9:51 pm

Stavis will get back to Syric and will help bring Ham'mon along away from the ale if necessary.

User avatar
Blackferne
Archbishop
Posts:9554
Joined:Thu May 27, 2010 4:04 pm
Contact:

Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Blackferne » Wed Feb 19, 2014 9:52 pm

Furiel wrote:Ok, once I have the two wagons we have loaded I'll take a rest until our intrepid mine crafters return.

From the math you've given thus far I believe it will take me 2 hours to load the ones currently in the quarry with Brago's goods. Let me know how much of a rest, if any, I get since I'm not at full HPs and am out of healing surges for the day so I could use a good rest when the opportunity presents itself. For now though there is a job of work ahead.
For you to get healed up to full, get your surges back etc, you'd need 8 hours of sleep. You are loading injured which is why it is taking longer.
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum

User avatar
Blackferne
Archbishop
Posts:9554
Joined:Thu May 27, 2010 4:04 pm
Contact:

Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Blackferne » Wed Feb 19, 2014 9:53 pm

Staris wrote:Stavis will get back to Syric and will help bring Ham'mon along away from the ale if necessary.
If you are trying to compel Ham'mon to move it will require a description of what you are doing, and possibly initiative.
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum

User avatar
Whiteness
Priest
Posts:3128
Joined:Wed Jun 23, 2010 3:38 pm
Location:Richmond, VA

Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Whiteness » Wed Feb 19, 2014 10:16 pm

Syric will walk towards the ale, with his eyes on the intersection and call out to Ham, just loud enough for him to hear "Hey Ham, can you come check out the main shaft with us?"
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

User avatar
Staris
Priest
Posts:2157
Joined:Thu Mar 15, 2012 1:46 am

Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Staris » Wed Feb 19, 2014 10:32 pm

Stavis will try keep an eye on the middle tunnel should anything head towards the group from the conversation going between Syric and Ham'mon tough will help Sryic as a priority.

Perception Roll(1d20)+6:
13,+6
Total:19

User avatar
Reese
Priest
Posts:713
Joined:Mon Jun 28, 2010 6:26 pm
Location:Santa Ana, CA

Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Reese » Wed Feb 19, 2014 11:30 pm

(ooc I am in meetings and teaching tonight, slow posting until tomorrow)

Gobo is watching the mine entrance for any signs of trouble. With Ham'mon's sunrod it is unlikely he will know when trouble starts. But he would rather stand guard than help Tony, because he said he would do so.
This... I Command!

User avatar
Dood
Deacon
Posts:1685
Joined:Thu May 27, 2010 9:17 pm
Location:The Happiest Place On Earth
Contact:

Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Dood » Wed Feb 19, 2014 11:30 pm

Whiteness wrote:Syric will walk towards the ale, with his eyes on the intersection and call out to Ham, just loud enough for him to hear "Hey Ham, can you come check out the main shaft with us?"
Once his skin has been filled, half emptied into his belly, and then refilled again, Ham will follow out to Syric and say, "Lead on."
fFormerly fknown as fDood.

User avatar
Blackferne
Archbishop
Posts:9554
Joined:Thu May 27, 2010 4:04 pm
Contact:

Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Blackferne » Thu Feb 20, 2014 12:46 am

Reese if you want me to autopilot (if ham'mon screams like a girl gobo find girl) and attack consistent with your playstyle and character I can.

Sent from my SCH-I405 using Tapatalk 2
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum

User avatar
Blackferne
Archbishop
Posts:9554
Joined:Thu May 27, 2010 4:04 pm
Contact:

Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Blackferne » Thu Feb 20, 2014 1:08 am

The miners are lined up in the intersection point on the map.

https://docs.google.com/drawings/d/1RDT ... sp=sharing
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum

User avatar
Whiteness
Priest
Posts:3128
Joined:Wed Jun 23, 2010 3:38 pm
Location:Richmond, VA

Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Whiteness » Thu Feb 20, 2014 1:12 am

"All right," Syric says as he turns and leads the way down the center path.
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

User avatar
Furiel
Cardinal
Posts:5182
Joined:Thu May 27, 2010 5:53 pm

Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Furiel » Thu Feb 20, 2014 1:13 am

Blackferne wrote:The miners are lined up in the intersection point on the map.

https://docs.google.com/drawings/d/1RDT ... sp=sharing
[ooc]Ohhh can we have the bad guys arrested for statutory rape after they have their way with Syric, Ham and Stavis? The court scene where we have them point on the doll where the bad monsters touched them will be classic!!![/ooc]
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

User avatar
Blackferne
Archbishop
Posts:9554
Joined:Thu May 27, 2010 4:04 pm
Contact:

Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Blackferne » Thu Feb 20, 2014 1:50 am

How far forward do you want to walk?

Sent from my ME301T using Tapatalk
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum

User avatar
Staris
Priest
Posts:2157
Joined:Thu Mar 15, 2012 1:46 am

Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Staris » Thu Feb 20, 2014 2:02 am

Stavis moves up with Syric "Unless we see something to suggest the need for further investigation to go no farther then 30 feet from here" [OOC 80 feet on the map or about as far down as the side areas went]

Locked