Let's Play Dungeons and Dragons: Alvis edition! (Game thread

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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Blackferne » Wed Feb 19, 2014 3:02 pm

@Tony It will take you about an hour to fully load and secure one wagon by yourself.
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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Dood » Wed Feb 19, 2014 3:19 pm

Uh, since I had life to live last night, I seem to be way behind. Ham'mon will um, sit on the floor or something I guess because I'm all discombobulated now.
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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Staris » Wed Feb 19, 2014 3:24 pm

Stavis will agree with Syric with a node and heads down the left side.

Perception Roll(1d20)+6:
16,+6
Total:22

Stealth Roll(1d20)+5:
8,+5
Total:13

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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Blackferne » Wed Feb 19, 2014 3:31 pm

https://docs.google.com/drawings/d/1RDT ... sp=sharing

Map of the inside of the mineshaft.
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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Blackferne » Wed Feb 19, 2014 3:33 pm

Stavis and Syric travel down the left most mineshaft and come upon three barrels. The smell of sulfur, chalk, and burnt paper is very strong.
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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Staris » Wed Feb 19, 2014 3:44 pm

Stavis after noting the barrels will indicate to Syric to head back up whispering "I would rather clear as much of the mine as we can before investigating too loudly."

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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Whiteness » Wed Feb 19, 2014 3:59 pm

"Agreed, lets go back and check the other branch on the right, it could be another store room like this one. I'd think the middle would be the most likely to continue down."
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Staris » Wed Feb 19, 2014 4:18 pm

Stavis nodes his head and heads back up to the split before heading down the right side.

Preception Roll(1d20)+6:
3,+6
Total:9

Stealth Roll(1d20)+5:
14,+5
Total:19

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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Blackferne » Wed Feb 19, 2014 4:31 pm

This tunnel hooks sharply (see map) and has three barrels labelled Ale. You are otherwise unsure of their contents.
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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Staris » Wed Feb 19, 2014 4:35 pm

"Well looks like we found the dirk Ham'mon had been looking for, lets head back up and go down the middle as far a the rope will let us. By my guess that would be another 20 feet into the mine."

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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Blackferne » Wed Feb 19, 2014 4:38 pm

Staris wrote:"Well looks like we found the dirk Ham'mon had been looking for, lets head back up and go down the middle as far a the rope will let us. By my guess that would be another 20 feet into the mine."
How long is the rope?
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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Whiteness » Wed Feb 19, 2014 4:48 pm

Syric takes another look around.

Perception
Roll(1d20)+1:
15,+1
Total:16
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Blackferne » Wed Feb 19, 2014 4:49 pm

I put 25 and 50 to show how far into the mine those markers are.
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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Staris » Wed Feb 19, 2014 4:57 pm

[OOC 40 feet as I used 10 feet as a cloths line.]

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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Blackferne » Wed Feb 19, 2014 5:02 pm

If it is 40 feet I put you at the limit with whitey next to you on the map.

https://docs.google.com/drawings/d/1RDT ... sp=sharing
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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Staris » Wed Feb 19, 2014 5:11 pm

"We can either stop here and go back to investigate the barrels on the left, tie your rope to the end to give us another 50 feet, or forgo the rope and proceed another 10 or so feet down the main line."

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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Whiteness » Wed Feb 19, 2014 5:25 pm

"Since the branches seem to be used for storage, I have a feeling the middle path will go deeper. Maybe you should go back and get someone like Ham'mon, I think the others are loading crates. If anything, Ham may be interested when he hears about the barrels." he says with a grin.

"I can stay here where the paths intersect to make sure nothing comes up while you're gone."
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Whiteness » Wed Feb 19, 2014 5:26 pm

As much as Syric wants to investigate further, he thinks it is prudent to have a bit more muscle when they do.
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Staris » Wed Feb 19, 2014 5:53 pm

"I'm not as worried about Ham'mon and his need for drink since you've delivered the large barrel I bought, as I would be hesitant with any drink they have at this point. Why don't we open up the barrels on the left first before bringing any others down. I can do that alone if your still wanting to keep watch of the middle path."

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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Whiteness » Wed Feb 19, 2014 6:09 pm

"That would be fine, I just want to proceed with caution when we investigate the main shaft."

Syric will remain on watch as Stavis goes to investigate the first barrels we found.
Last edited by Whiteness on Wed Feb 19, 2014 6:22 pm, edited 1 time in total.
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Blackferne » Wed Feb 19, 2014 6:13 pm

So do you investigate the sulfur chalk burnt paper barrels or the ale barrels?
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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Whiteness » Wed Feb 19, 2014 6:19 pm

[ooc] the not ale ones
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Furiel » Wed Feb 19, 2014 6:26 pm

Since I have been going through the crates and loading them what kind of metal work are they, ie. what would they be used for?
They say when you go on a quest for vengence to dig two graves. They underestimate me.

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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Blackferne » Wed Feb 19, 2014 6:38 pm

@Tony you've seen stirrups, bits and bridles, spades, various wagon wheel binding parts(most likely some you aren't sure just taking an educated guess), wagon hitches. So it seems that whomever Heppil was going to ultimately supply these to has a large need for horse related items, stuff for wagons, and some shove heads.
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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Staris » Wed Feb 19, 2014 6:53 pm

Stavis after seeing that Syric will stay watch, heads down the left side to investigate the sulfur chalk burnt paper barrels opening each to see whats in each of them.

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