Let's Play Dungeons and Dragons: Alvis edition! (Game thread
Ham'mon snores in the field.
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fFormerly fknown as fDood.
Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th
[ooc]Does this mean I win the game?[/ooc]
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fFormerly fknown as fDood.
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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th
@Tony please make a death saving throw.
If you get 1-10 that is strike 1 of 3 to death. If you get 11-19 you stay put on the death track. If you roll 20 spend a healing surge from 0hp. Though you will still be prone.
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If you get 1-10 that is strike 1 of 3 to death. If you get 11-19 you stay put on the death track. If you roll 20 spend a healing surge from 0hp. Though you will still be prone.
Sent from my SCH-I405 using Tapatalk 2
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th
9 - so strike one
They say when you go on a quest for vengence to dig two graves. They underestimate me.
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th
[OOC sorry about not getting on till now to do this but needing some time to get my thoughts together and cool my head.]
Stavis uses Majestic Word on Tony so he doesn't bleed to death.
Surge +4
Stavis uses Majestic Word on Tony so he doesn't bleed to death.
Surge +4
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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th
Tony has HP=1 healing surge+4hp. He is prone.
Trinal and Syric are walking away from the quarry area and are on the road.
It is still night time.
Trinal and Syric are walking away from the quarry area and are on the road.
It is still night time.
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th
Stavis looks to Gobo "I will not fault you for also leaving but if your willing to see this through we still have the furnace to disable to finish the minimum of the task at hand. Should you need help wake Ham'mon or you can wait till I have Tony back up."
Stavis will then again use uses Majestic Word on Tony before taking a short break to mend Tony's wonds.
Surge +4
Stavis will then again use uses Majestic Word on Tony before taking a short break to mend Tony's wonds.
Surge +4
Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th
Tony will sit up and spend his last healing surge (11 HPs now). He nods at Stavis.
"Thanks."
Tony looks around and sees Trinal and Syric leaving
"Losing Trinal is very unfortunate and he wishes there was a way to avoid that, but Tony Plush believes we'll be better off without Syric. You can't have a successful team when one member is so consistently disrepectful."
Tony gets to his feet
"Allright let's go through these crates and see if there are still any unmarked pieces to gather up for Braggo along with any items with his mark, we should bring those back as well. Once we know how much stuff we are taking back we can then figure out how many wagons it'll take to carry it all. Then we can get about the business of destroying the forge."
"Thanks."
Tony looks around and sees Trinal and Syric leaving
"Losing Trinal is very unfortunate and he wishes there was a way to avoid that, but Tony Plush believes we'll be better off without Syric. You can't have a successful team when one member is so consistently disrepectful."
Tony gets to his feet
"Allright let's go through these crates and see if there are still any unmarked pieces to gather up for Braggo along with any items with his mark, we should bring those back as well. Once we know how much stuff we are taking back we can then figure out how many wagons it'll take to carry it all. Then we can get about the business of destroying the forge."
They say when you go on a quest for vengence to dig two graves. They underestimate me.
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th
Gobo looks at Stavis, Tony, and Ham'mon. Shaking his head he thinks 'what a waste of time and effort'
"Of course I will see this through. You and I will continue to train and discuss proper battle behavior, but that does not mean we should not punish those responsible for this theft. It seems the symbols lead us to more questions than answers and they deserve attention. But before then, Mr. Plush after you explore the crates please do gather a wagon, Stavis would you help him with those items. I will awake Ham'mon and we can look to see about destroying the forge. Let's hope nothing in that mine comes out before you return."
Gobo will nudge Ham'mon and when his eyes open enough point to the forge
"Come along good sir, we must look at this forge and determine how to best destroy it. I have already dealt with the door in my anger."
Gobo, calmer and no longer shaking says loudly, hoping those walking away will hear
"Our clansmen that left, may they think better of it and try to resolve this with words. I have made my own mistake in brandishing my weapon, and Mr. Plush has been injured enough. Perhaps we can all learn from Mr. Ham'mon, drink more and fight less with each other. Let's get back to the business at hand."
"Of course I will see this through. You and I will continue to train and discuss proper battle behavior, but that does not mean we should not punish those responsible for this theft. It seems the symbols lead us to more questions than answers and they deserve attention. But before then, Mr. Plush after you explore the crates please do gather a wagon, Stavis would you help him with those items. I will awake Ham'mon and we can look to see about destroying the forge. Let's hope nothing in that mine comes out before you return."
Gobo will nudge Ham'mon and when his eyes open enough point to the forge
"Come along good sir, we must look at this forge and determine how to best destroy it. I have already dealt with the door in my anger."
Gobo, calmer and no longer shaking says loudly, hoping those walking away will hear
"Our clansmen that left, may they think better of it and try to resolve this with words. I have made my own mistake in brandishing my weapon, and Mr. Plush has been injured enough. Perhaps we can all learn from Mr. Ham'mon, drink more and fight less with each other. Let's get back to the business at hand."
This... I Command!
Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th
Ham'mon gets up and looks around.
"Should I try to bring the other two back?"
"Should I try to bring the other two back?"
fFormerly fknown as fDood.
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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th
Trinal and Syric are maybe 1/20th of a league up the road (approx 300 yards) if you hurry you can catch them.
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th
"If you wish to make the attempt Tony Plush will not discourage you from it. Mistakes enough have been made to this point all around and Tony Plush would rather we all function as a team rather than be at each other's throats as we have been to this point and he acknowledges his own role in some of that. If they wish to return then Tony Plush is willing to put aside past differences and continue to work with them in a respectful manner as long as they are willing to do the same. Tony Plush does not have to like a person to respect their abilities or work with them."
edit: As Tony works on the crates he will make sure that he is always facing the mine to keep an eye on it...let me know if I need a perception roll.
edit: As Tony works on the crates he will make sure that he is always facing the mine to keep an eye on it...let me know if I need a perception roll.
They say when you go on a quest for vengence to dig two graves. They underestimate me.
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th
Stavis will help Tony up. "We can certainly go over them again now, I didn't see any to indicate they had Braggo sign but from Trinal sounded like some in the warehouse but doesn't mean there wouldn't be some out here as well."
Stavis looks to Hom'mon "I wouldn't stop you should you try but would suggest against it, I just don't think there is anything that could be said to bring either back. Not that I truly want them gone, neither would I want to keep someone here who has shown more then once doesn't wish it. I am at least glad that Syric has left with Trinal as I would be concerned for Trinal's safety had gone on his own. Should they go back to town when get complete this quest I would see to it they receive a share of the profits as they have contributed enough and maybe enough time will have past that heads could cool to see about joining together again on future endeavours."
Stavis will then do inventory with Tony looking for any unmarked or marked as Braggo's items to determine how many crates that would be. After givng Gobo and Ham'mon time to head to the furnace and speaking so only Tony can hear. "The lose of Trinal is a blow but his greenness to handle inner-group conflicts is is weak-point and one I hope with age will right itself, not that I approve of open conflict with one another. I would also point out that though Syric has rubbed my the wrong way on more then one occasion, he was able to hold himself back enough to not kill you which would unfortunately not have surprised had it occurred with the speed at which the conflict had reached resolution. Should he have tried even as close as I was doubt I would have been able to react quick enough to stop it."
Stavis looks to Hom'mon "I wouldn't stop you should you try but would suggest against it, I just don't think there is anything that could be said to bring either back. Not that I truly want them gone, neither would I want to keep someone here who has shown more then once doesn't wish it. I am at least glad that Syric has left with Trinal as I would be concerned for Trinal's safety had gone on his own. Should they go back to town when get complete this quest I would see to it they receive a share of the profits as they have contributed enough and maybe enough time will have past that heads could cool to see about joining together again on future endeavours."
Stavis will then do inventory with Tony looking for any unmarked or marked as Braggo's items to determine how many crates that would be. After givng Gobo and Ham'mon time to head to the furnace and speaking so only Tony can hear. "The lose of Trinal is a blow but his greenness to handle inner-group conflicts is is weak-point and one I hope with age will right itself, not that I approve of open conflict with one another. I would also point out that though Syric has rubbed my the wrong way on more then one occasion, he was able to hold himself back enough to not kill you which would unfortunately not have surprised had it occurred with the speed at which the conflict had reached resolution. Should he have tried even as close as I was doubt I would have been able to react quick enough to stop it."
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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th
Do you think you need a perception roll?Furiel wrote:edit: As Tony works on the crates he will make sure that he is always facing the mine to keep an eye on it...let me know if I need a perception roll.
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th
"It is worth the effort to try. You may be the only one that can get to them, it seems Mr. Plush and I handled our confrontations poorly. Adrenaline, anger, and fear can make anyone act against even kin. We should bring the clan back together and drink heavily with each other. I have found that to be the cure for disputes, or the beginning of legendary tales. Please Ham'mon, hurry and bring them back, we shall make any apologies necessary, our tasks seem to be far to difficult for a clan of 4."
Gobo turns to Tony Plush who is likely exploring crates
"Mr. Plush, we will bite our tongue if our colleagues return. As my mother always said 'bensvelkilti ekess sone wer achthend ghoros wux loupon maulk ihk z'ar persvek wer caesin' you know? Now, about those crates?"
Gobo turns to Tony Plush who is likely exploring crates
"Mr. Plush, we will bite our tongue if our colleagues return. As my mother always said 'bensvelkilti ekess sone wer achthend ghoros wux loupon maulk ihk z'ar persvek wer caesin' you know? Now, about those crates?"
This... I Command!
Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th
[OOC sorry meant to include this should it be necessary. Though would point out its for the inventorying as that would include going into the warehouse.]
Perception Roll(1d20)+6:
12,+6
Total:18
Perception Roll(1d20)+6:
12,+6
Total:18
Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th
@Gobo "Sorry friend, but Tony Plush does not speak Draconic so if you want me to understand the tail part there you'll have to translate for me, but if it's anything close to what Tony Plush thinks it is then I believe we are in agreement."
@Staivs in a returned whisper
"Tony Plush appreciates that, and as such Tony Plush must admit he made a mistake in dealing with Syric as well. Tony Plush held back some in his scuffle with him while also understimating him. Tony Plush had hoped that by dealing him a greivous, but non-fatal injury it might make him think differently and knock some sense into him so to speak. That was not the case and Tony Plush now knows better for the next time.
As for Trinal, yes he was green but we all were at some point. It's unfortunate that he got caught in the crossfire like he did. Hopefully he will have learned from the experience and perhaps we will meet him again down the road and could welcome him back."
@Joun
It is always a good idea to keep an eye on a mine shaft when there was at least one creature of the underdark about...
Perception: 1d20+6: 19+6=25 total
@Staivs in a returned whisper
"Tony Plush appreciates that, and as such Tony Plush must admit he made a mistake in dealing with Syric as well. Tony Plush held back some in his scuffle with him while also understimating him. Tony Plush had hoped that by dealing him a greivous, but non-fatal injury it might make him think differently and knock some sense into him so to speak. That was not the case and Tony Plush now knows better for the next time.
As for Trinal, yes he was green but we all were at some point. It's unfortunate that he got caught in the crossfire like he did. Hopefully he will have learned from the experience and perhaps we will meet him again down the road and could welcome him back."
@Joun
It is always a good idea to keep an eye on a mine shaft when there was at least one creature of the underdark about...
Perception: 1d20+6: 19+6=25 total
They say when you go on a quest for vengence to dig two graves. They underestimate me.
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th
Stavis replies in whisper with a slight chuckle "Oh, I never said you where blameless, but am glad to see self reflection in your part, and do hate to point out the major flaw in the plan as you saw, that Syric's ability to heal himself with the arcane meant any wound not meant to be fatal would be fairly easily righted."
"My biggest regret is that Syric could have been the leader this group needed that I would ner have any chance as easily yet seemed to be more willing to squander that opportunity and wonder if he will ever realise to the missed opportunity." Saying the last part with a bid of sadness in his eyes though is quick to conceal it.
"My biggest regret is that Syric could have been the leader this group needed that I would ner have any chance as easily yet seemed to be more willing to squander that opportunity and wonder if he will ever realise to the missed opportunity." Saying the last part with a bid of sadness in his eyes though is quick to conceal it.
Last edited by Staris on Tue Feb 18, 2014 8:16 pm, edited 2 times in total.
Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th
"Oh Tony Plush was fully aware, he just did not anticipate that he would be able to do so while attacking as well. Put him on the defensive and keep him there had been the plan, and it did not work out. Now Tony Plush knows, and knowing is half the battle."Staris wrote:Stavis replies in whisper with a slight chuckle "Oh, I never said you where blameless, but am glad to see self reflection in your part, and do hate to point out the major flaw in the plan as you saw, that Syric's ability to heal himself with the arcane meant any wound not meant to be fatal would be fairly easily righted."
They say when you go on a quest for vengence to dig two graves. They underestimate me.
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th
[ooc- Trinal won't be coming back this time. He's not green or inexperienced, but he is very much disinclined to spend more time with people who seem to be completely insane. RP-wise, I'm trying to play a level-headed, intelligent guy, and as far as he's concerned, this is a dangerous bunch with a lot of personality problems, and he doesn't feel that he can be safe around them, since multiple members have acted bizarrely, threatened violence against each other for what seems to him to be no useful end, and much more. And meta-game wise, I'm not going to be the guy who stalks off in a huff every time things don't go his way and expect people to come after him.]
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder
Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th
"Knowing for future battles against enemies train in the arcane and not for a round two I hope. "Furiel wrote:"Oh Tony Plush was fully aware, he just did not anticipate that he would be able to do so while attacking as well. Put him on the defensive and keep him there had been the plan, and it did not work out. Now Tony Plush knows, and knowing is half the battle."
[OOC Understood but I've had very few dnd games that didn't have some form or another where two members don't get along, though much rarer for it to result in a fight like this but just don't see how it wouldn't have ended up as one at some point if not here. My hope is the two can get along a little better now or pull in someone whose in reserve if need be, should Syric also not return.]
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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th
DM announcement times.
Since Trinal is leaving the group because the party seems more self destructive than constructive I will be spinning him off into his own storyline. It is the same story world, but it will be his story which may or may not intersect with you guys. He will get his own thread. I would ask you not post in it, unless you have reason to. I am making it open mostly to prevent my inbox from filling up crazy fast maintaining one persons story. Also it makes following his storyline easier as a result of it being sequential.
Also when the 5 of you get back to Brago, "episode one" will be over and this thread will be locked and we will move onto the next in what I have labelled in my google drive as GenericDnDAlvis.
Since Trinal is leaving the group because the party seems more self destructive than constructive I will be spinning him off into his own storyline. It is the same story world, but it will be his story which may or may not intersect with you guys. He will get his own thread. I would ask you not post in it, unless you have reason to. I am making it open mostly to prevent my inbox from filling up crazy fast maintaining one persons story. Also it makes following his storyline easier as a result of it being sequential.
Also when the 5 of you get back to Brago, "episode one" will be over and this thread will be locked and we will move onto the next in what I have labelled in my google drive as GenericDnDAlvis.
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th
And now back to the action:
The great sort of materials commences. As you open and look at crates you notice a pattern. The crates out in the open all have the skull/drop marking. And upon inspection it looks like the markings were made "after" the initial forging of metal. Think after market modification It isn't apparent on every piece but you do notice enough "imperfections" to say it is a pattern. Inside the warehouse is a different story. Almost none of the crates contain skull/drop markings, but you do see a couple crates (looking like they are lacking one or two pieces to be full). In the rest of the warehouse crates you see markings from several smiths. Brago's tulip is there (you see about 30 crates of his stuff) but you also see crates from other smith markings. None that you'd recognize unless you lived in the area and were familiar with artisans for these types of goods.
The great sort of materials commences. As you open and look at crates you notice a pattern. The crates out in the open all have the skull/drop marking. And upon inspection it looks like the markings were made "after" the initial forging of metal. Think after market modification It isn't apparent on every piece but you do notice enough "imperfections" to say it is a pattern. Inside the warehouse is a different story. Almost none of the crates contain skull/drop markings, but you do see a couple crates (looking like they are lacking one or two pieces to be full). In the rest of the warehouse crates you see markings from several smiths. Brago's tulip is there (you see about 30 crates of his stuff) but you also see crates from other smith markings. None that you'd recognize unless you lived in the area and were familiar with artisans for these types of goods.
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th
Ham'mon frowns as he peruses the crates.
"Dwarves are usually better about keeping a barrel or two of ale about."
"Dwarves are usually better about keeping a barrel or two of ale about."
fFormerly fknown as fDood.
Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th
Ham'mon's attentions start to wander more toward barrels than crates.
Perception:
Roll(1d20)+8:
6,+8
Total:14
Perception:
Roll(1d20)+8:
6,+8
Total:14
fFormerly fknown as fDood.