Let's Play Dungeons and Dragons: Alvis edition! (Game thread

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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Blackferne » Mon Feb 17, 2014 4:03 pm

Also we will say your move takes place after furiel's because the slide net effect you did is advantageous to him, but was based on him already sliding down one square.
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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Blackferne » Mon Feb 17, 2014 4:05 pm

Opportunity attack on Stavis does 11 points of damage.
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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Furiel » Mon Feb 17, 2014 4:06 pm

Tony will shift one south

"You realize your resistance is POINTless?"

Tony will mark B then attack with Villain's Menace
Attack: 1d20+5 vs AC: 6+5=11 total which I'm guessing is a miss so I'll use Heroic Effort to add a +4 and turn that to a 15 total
Damage: 2d8+str (2): 5+1+2=8 damage
additional effects: if I hit I get +2 to hit and +4 to damage against him for the rest of the encounter, if I missed then it's +1 and +2

And I will spend the healing surge Stavis granted me as well, so that's 10 more healing, putting me up to 20
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Blackferne » Mon Feb 17, 2014 4:15 pm

Round 4:

1. Tony shifts, makes a pun, drops a massive attack that narrowly misses.
2. Stavis runs into the door, is whacked by Hex-B's hammer, then Stavis shifts Tony down and heals him for 10 more Hp.
3. Syric walks into the door and swipes his large greatsword at Hex-B and lads a blow for 8 dmg. The target now has -2 to all defenses til the end of next turn (marked square peach as a reminder)
4. Trinal steps from behind teh boxes and unleashes a terrible lightning attack onto Crossbow-S severely damaging him. Crossbow-S is now bloodied. He then spends an action point and shoots a magic bolt at Crossbow-X pushing him back a square and leaving him extremely wounded (He is still bloodied and looking very bad).
5. Gobo infuriated at being boxed out of the forge by Syric and Stavis moves to Crossbow S and blasts him with his cold breath. Also there was much cursing in Draonic.
6. Ham'mon moves towards Crossbox-X and uses a prayer to smote him. And he was smote.

Team Dwarf
1. Heppil is still Dead.
2. Hexagon A is also deceased
3. Hexagon B shifts one to prevent combat advantage. However Tony's previous actions caused him to be open to an attack from Tony. He swings his hammer at Tony and lands 13 points of damage. "You shall regret this when the dark master returns!"
4. Crossbow S shifts back one square. This opens him to an OA from Gobo who nails him for 11. Crossbow S is dead.
5. Crossbow X is recently reclassified as "A dwarf who's unremarkable life story cannot be described as a footnote in history"
6. Larry the cavern choker is in the Great Shiny in the sky.

Link to map: https://docs.google.com/drawings/d/1mIq ... sp=sharing
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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Whiteness » Mon Feb 17, 2014 4:17 pm

Syric starts to follow Stavis into the forge but stops in the doorway and unleashes his greatsword upon the head of the dwarf.


Demoralizing strike against Hexagon-B
Cha vs AC
1[W] + Cha Mod and target takes -2 penalty to all defenses until the end of my next turn

Roll(1d20)+cha mod + weaponProf + CA:
10,+9
Total:19

DamageRoll(1d20)+cha mod +weaponFocus:
3,+5
Total:8

edit: rolled d20 for damage by mistake
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Jimer Lins » Mon Feb 17, 2014 4:48 pm

[ooc- joun, on the map I can't tell exactly which squares s and x are in. I approach close eneough to get S within a close blast 3, but not to provoke an opportunity attack]

Trinal gets a fierce grin on his face and laughs. It's frightening to hear; he's obviously having the time of his life.

He steps from behind the boxes and approaches crossbow boy S, getting close enough to unleash his Lightning Breath. See notes above, you may have to move him one extra square.

Cha. vs. Reflex:
Roll(1d20)+5:
17,+5
Total:22

Damage (if miss, target takes half damage):

Roll(3d8)+6:
2,5,8,+6
Total:21

[Edit: The extra 5 damage I thought applied was only if I get hit. Damage is as above.]

Trinal spends his action point and says Did you think I forgot you?! He then fires Dragonfrost at Crossbow X, spending his "Knack for Success" power for a +4 boost on attack:

Roll(1d20)+9:
7,+9
Total:16

Damage:

Roll(1d8)+6:
3,+6
Total:9

If hit, target is pushed back (not sure if it's a hit so I didn't move him)
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Jimer Lins » Mon Feb 17, 2014 5:01 pm

Now that I think of it I should have just gotten to within melee range, because he's using a ranged weapon. Ah well.
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Jimer Lins » Mon Feb 17, 2014 5:02 pm

Joun- just as a note, any successful melee attack against me will result in a knockback of 1 square and 5 lightning damage, as long as I sustain the effect.
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Blackferne » Mon Feb 17, 2014 5:03 pm

Jimer's action processed.

Crossbow S is bloodied, Crossbow X has been pushed and is nearly dead.


I adjusted the pieces to better show where those guys are.
As a general rule, whatever square the majority of the "piece" is in, is where the piece is.

Good round Jimer.
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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Reese » Mon Feb 17, 2014 5:24 pm

Gobo takes the saving throw. HP = 30 (+4)


Gobo growls loudly at his supposed "allies". He is drunk with rage and wine.

"I'm not sure who trained you fools but in my clan you would loose your hand for taking a soldier out of the battle and blocking him with his support backup. You xsio hofibai will now have to pay the price."

Gobo is now furious with his new clansmen. Fire and ice spray from his eyes and smoke from his mouth. The dragonborn was shamed and removed from battle, a great offense and dishonor to his clan and family.

"Never have I been so disrespected in battle. Si geou deyhurr shio svaust bevia ekess leor ve de vargach"

Gobo will run up to mark and take a threatening position in front of Crossbowman S.

Gobo will minor action Dragons Breath

Roll 1d20+6=16+6=22 vs Reflex

If Damage - Roll 1d6+2=6+2=8 with Cold

Gobo will flex and growl deeply.


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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Blackferne » Mon Feb 17, 2014 5:33 pm

Crossbow S has been hit by cold breath and is in very bad shape.

All we need is Dood to finish this round for you guys.
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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Whiteness » Mon Feb 17, 2014 5:40 pm

Reese wrote: Fire and ice spray from his eyes

[OOC] Fire + Ice = water... Did we make Gobo cry?
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Dood » Mon Feb 17, 2014 5:45 pm

[ooc]I'm in a hurry, so no exposition[/ooc]

Ham moves south six spaces, uses Radiant Vengeance on X

WIS vs REF

Roll(1d20)+3:
19,+3
Total:22

Damage

Roll(1d8)+3:
5,+3
Total:8

*edit: Forgot to move my oath of enmity to X as well
Last edited by Dood on Mon Feb 17, 2014 5:50 pm, edited 1 time in total.
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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Blackferne » Mon Feb 17, 2014 5:49 pm

And Ham'mon drops another one.
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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Furiel » Mon Feb 17, 2014 5:52 pm

[ooc]Looks like ham'n'eggs is our closer, or kill stealer depending on how you feel about such things[/ooc]

[ooc]also note to self, be a little more patient and let others move to ensure you get CA even if you aren't going to use your SA that round[/ooc]
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Blackferne » Mon Feb 17, 2014 6:07 pm

Team Dwarf
1. Heppil is still Dead.
2. Hexagon A is also deceased
3. Hexagon B shifts one to prevent combat advantage. However Tony's previous actions caused him to be open to an attack from Tony. He swings his hammer at Tony and lands 13 points of damage. "You shall regret this when the dark master returns!"
4. Crossbow S shifts back one square. This opens him to an OA from Gobo who nails him for 11. Crossbow S is dead.
5. Crossbow X is recently reclassified as "A dwarf who's unremarkable life story cannot be described as a footnote in history"
6. Larry the cavern choker is in the Great Shiny in the sky.

Team Brago GO!
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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Dood » Mon Feb 17, 2014 6:12 pm

Same attack, this time on S

CHA vs REF

Roll(1d20)+3:
11,+3
Total:14

Damage

Roll(1d8)+3:
5,+3
Total:8
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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Blackferne » Mon Feb 17, 2014 6:19 pm

Crossbow S while shifting granted a OA to Gobo who nailed it for 11 points of damage. This killed Crossbow S.

Ham'mon's posted turn above this must be redone.

1st and 10. Team Brago's ball.
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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Staris » Mon Feb 17, 2014 6:22 pm

Stavis will pull out and throw a shuriken at B.

Shuriken throw Roll(1d20)+2:
14,+2
Total: 16

Damage Roll(1d4)+2:
1,+2
Total: 3

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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Blackferne » Mon Feb 17, 2014 6:28 pm

Round 5

1. Stavis successfully throws a shuriken at Hex-B for 3 points of damage.
2. Gobo double moves to next to the door.


Link to map: https://docs.google.com/drawings/d/1mIq ... sp=sharing
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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Furiel » Mon Feb 17, 2014 6:32 pm

Tony uses Combat Challenge as an immediate interrupt on Dwarf B when he shifts

1d20+5+1 attack: 20+5+1=26 total
Damage 1d8+str(2)+2(vm)=12 total due to crit

Tony is at 7 hps after getting smashed again

Mark stays on Dwarf B
Tony shifts SW to directly south of dwarf B

"When you see Heppil in the afterlife make it a POINT to tell him Tony Plush says Hi!"

Tony holds his attack until either Stavis or Syric moves into a flanking position to give CA then attacks with Riposte Strike and sneak attack

Attack: 1d20+7+2+1: 9+7+2+1= 19 total vs AC
Damage: 1d8+4+2d6+2: 2+4+6+3+2 = 17 damage

If Dwarf B lives through our round...
If Dwarf B shifts or attacks someone that isn't me then I use Combat Challenge immediate interrupt
Attack: 1d20+5+1: 5+5+1=11 total if not flanked, 13 if he is, neither of which will hit

If Dwarf B attacks me then I use the RS immediate interrupt to attack him
Attack: 1d20+5+1: 19+5+1= 25 total, 27 if he's still flanked
Damage: 1d8+2+2: 1+2+2= 5 total
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Jimer Lins » Mon Feb 17, 2014 6:34 pm

Trinal sustains his lightning breath (minor action) and looks around for more foes. Seeing none, he moves north a bit to support the fight in the forge if necessary.

Holding my standard action, if B becomes visible I'll take a ranged shot at him with Dragonfrost.
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Reese » Mon Feb 17, 2014 6:34 pm

Gobo HP 30 (+4)

Gobo will run up behind the blue moon of frustration.


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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Jimer Lins » Mon Feb 17, 2014 6:38 pm

Trinal will shout a warning to the two in the forge door. 'Ware behind!
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Whiteness » Mon Feb 17, 2014 6:53 pm

Syric will slide past Stavis and deliver another Demoralizing strike to Hex-B

Same as the last time:

Roll(1d20)+9:
14,+9
Total:23

Damage: Roll(1d10)+5:
10,+5
Total:15
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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