Let's Play Dungeons and Dragons: Alvis edition! (Game thread

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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Jimer Lins » Sun Feb 16, 2014 7:32 pm

Ah, OK. In that case, I'll slide a bit to the end of the crates and cast Dragonfrost against crosswbow boy X.

Cha v. Fort:

Roll(1d20)+5:
18,+5
Total:23

Damage if hit:

Roll(1d8)+6:
7,+6
Total:13
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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Blackferne » Mon Feb 17, 2014 2:02 am

Team Dwarf
1. Heppil uses his second wind. He is no longer bloody. He gets +2 to defenses this round.
2. Dwarf B attempts to hits Tony with his shield. It does 12 points of damage. It tries to push Tony into the forge pit. A saving throw was made over IM and Tony is now Prone.
3. Dwarf A comes to Gobo and knocks him prone with his shield doing 12 points of damage.
4. Dwarf S shoots at Stavis and misses.
5. Dwarf X shoots at Trinal and hits with a crossbow bolt for 7 points of damage.


Your guys turn: (Note Tony, if we are tracking right, is now at 0 HP. Not sure if anyone cares about that).
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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Jimer Lins » Mon Feb 17, 2014 2:06 am

Point of order- if dragonfrost hit, it should have knocked X back a square (and maybe give him some problems shooting out of the weeds?). If I missed, that's fine.

And I do care, but not much I can do about it right at the moment.

Trinal fires Dragonfrost at crossbow X again, then steps back to give himself cover.

Attack:
Roll(1d20)+5:
14,+5
Total:19

Damage:
Roll(1d8)+6:
1,+6
Total:7
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Whiteness » Mon Feb 17, 2014 2:33 am

Syric had focused his attention back at the forge after Ham'mon dropped the Choker and saw both Tony and Gobo go down.

"Damnit, kid." Get your ass up

Minor Action: Ardent Surge
Tony can spend a healing surge and regain 1d6 additional hit points

Syric moves in closer to Gobo and swings at his attacker with an Energizing Strike to draw him away from his fallen ally.

Standard Action: Energizing Strike at Hexagon A (1 Ally gets + Cha)
Charisma vs AC
Roll(1d20)+Cha + weaponProf:
13,+7
Total:20 vs AC

Gobo gets + 4 Temporary hitpoints

Damage:
Roll(1d10)+Cha +weaponFocus:
8,+5
Total:13

edit for clarity
Last edited by Whiteness on Mon Feb 17, 2014 3:13 am, edited 1 time in total.
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Blackferne » Mon Feb 17, 2014 2:47 am

Jimer Lins wrote:Point of order- if dragonfrost hit, it should have knocked X back a square (and maybe give him some problems shooting out of the weeds?). If I missed, that's fine.

And I do care, but not much I can do about it right at the moment.

Trinal fires Dragonfrost at crossbow X again, then steps back to give himself cover.

Attack:
Roll(1d20)+5:
14,+5
Total:19

Damage:
Roll(1d8)+6:
1,+6
Total:7
You can move him when such a thing occurs. Though I'll do it now. It wouldn't have made a difference on the return shot though I rolled rather high. Be sure to announce effects that cause movement or when you push a piece. Don't assume I know all 36 of the party's abilities intimately.

Edit: your last attack I pushed him back further, and now he is bloodied.
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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Jimer Lins » Mon Feb 17, 2014 2:56 am

[ooc- My apologies, I'm still new at this]
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Blackferne » Mon Feb 17, 2014 3:03 am

Turn Three:

Team Brago

1. Trinal shoots Cossbolter X, pushing him one square, doing 7 damage. He is now bloodied.
2. Syric gives Tony a healing surge (+1d6 which was a 4 bringing tony to 10hp and prone), attacks Hexagon A for 13 damage, and granting Gobo 4 temporary hit points (Gobo should subtract from his temporary hit point pool before dipping into his main HP pool)
3. Ham'mon doesn't like shield bashing bullies knocking on his personal blackout drunk valet and lays 22 points of pain onto Hexagon A making him extremely bloodied. Ham'mon thinks he can see the guys liver.
4. Gobo stands and does his best GOBOMANIA bug eyed heavy breathing to let all the little Gobosters know they should take their vitamins and say their prayers, He then unleashes a savage cleave on Heppil and Hexagon A. Both hit and leave their targets in very poor shape.
5. Tony stands up, makes a pun and finishes off Heppil with a surgical strike. Heppil is dead.
6. Stavis gives Gobo a healing surge and moves him out of the doorway. He applies Stirring Shout against Hexagon A finishing him off.

Team Dwarf
Heppil- Dead
Hexagon A-Dead
Larry the Cavern Choker-Gone to the Great Shiny in the sky
Arrow S- shoots at Ham'mon and misses
Arrow X shoots at Ham'mon and misses
Hexagon B- Shouts what can only be interpreted as curses and insults in dwarvish directed at Tony Plush before trying again to push him into the forge with his shield only to miss.
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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Blackferne » Mon Feb 17, 2014 3:08 am

Jimer Lins wrote:[ooc- My apologies, I'm still new at this]
No worries. I'm here to be part adviser part tormentor. See I'm advising you, and am apparently tormenting Tony and Gobo.
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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Dood » Mon Feb 17, 2014 3:10 am

Ham'mon sees the dragonkind fall to the ground and charges at the dwarf, suddenly - reflexively - shouting in Draconic,

"Sia ominak ui Ham'mon Aeghs - cha'sid di Pelor vur jacida radiant mitne di filkiati. dout whedabra ui sva vin sulta sjek wux tir ti tepoha aesh!"

As his sword comes down on the dwarf, he says through gritted teeth, "Your end shall be with me!

[translation of action]Ham moves next to dwarf A, who should get an opportunity attack (MOVE). Ham uses Oath of Enmity on Dwarf A (MINOR). He then attacks with Bond of Pursuit (ATTACK/MAJOR)[/translation of action]

So...

Oath of Enmity says that I make two attack rolls and choose my result.

Result #1

Roll(1d20)+6:
2,+6
Total:8

Result #2

Roll(1d20)+6:
20,+6
Total:26

Um, I'll take the crit, so damage should be

1D8 + 3 = 8 + 3 = 11
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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Blackferne » Mon Feb 17, 2014 3:19 am

As Ham'mon got a crit I rolled percentile die. He got 77% which gave him double max damage. 22 dmg to Hex A. He is bloodied.
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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Furiel » Mon Feb 17, 2014 3:25 am

Tony spends the healing surge granted to him by Syric
HS value 6 + 1d6 (4) 10 total healing, Tony is concious, functional and very, VERY angry at the dwarves
Move action to stand up

"You see Heppil, I don't think you get the POINT of all of this." and now I stab him in his itty bitty dwarven heart

Tony will mark Heppil overwriting Gobo's (please let it stand Reese, see below for why)
Tony will hold his attack until Gobo stands as well so he regains combat advantage
Tony attacks Heppil with Riposte Strike and sneak attack
RS: 1d20+7+2: 14+7+2=23 attack
1(w)+dex+2d6 SA: 4+4+6+4=18 damage

If Heppil lives to attack again and it's against me, my immediate interrupt attack:
1d20+5+2: 9+5+2=16 total attack
1(w)+str damage: 6+2=8 damage
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Blackferne » Mon Feb 17, 2014 3:31 am

Note to self: Pun villians

Further note to self: Process Furiels' post after Reese does his.

Note to Reese: YOU ARE AT 10 HP(witha 4hp temp shield) AND ARE PRONE. YOU PROBABLY WANT TO STAND AND MAYBE SECOND WIND

Note to Dood: First you kill Larry the tentacle monster from the mine and now you messing with Allan the hard working dwarf henchman? Who hurt you as a child?
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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Furiel » Mon Feb 17, 2014 3:37 am

Blackferne wrote:Note to self: Pun villians

Further note to self: Process Furiels' post after Reese does his.

Note to Reese: YOU ARE AT 10 HP(witha 4hp temp shield) AND ARE PRONE. YOU PROBABLY WANT TO STAND AND MAYBE SECOND WIND

Note to Dood: First you kill Larry the tentacle monster from the mine and now you messing with Allan the hard working dwarf henchman? Who hurt you as a child?
[ooc]Judging by how much he drinks to forget I'm going to say a dwarven hentai monster...[/ooc]
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Dood » Mon Feb 17, 2014 3:50 am

Blackferne wrote:Note to self: Pun villians

Further note to self: Process Furiels' post after Reese does his.

Note to Reese: YOU ARE AT 10 HP(witha 4hp temp shield) AND ARE PRONE. YOU PROBABLY WANT TO STAND AND MAYBE SECOND WIND

Note to Dood: First you kill Larry the tentacle monster from the mine and now you messing with Allan the hard working dwarf henchman? Who hurt you as a child?
[ooc]Did you want me to show you on the dwarf doll?[/ooc]
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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Reese » Mon Feb 17, 2014 4:25 am

Gobo will cry out in anger as he stands with a second wind.

HP 10 (+4t) + SW (+10) = 20 (+4t)

Gobo will spend an action point to Cleave H

Roll 1d20 + 8 = 13+8 = 21 vs AC

If Damage - Roll 1d10 + 4 = 10+4 = 14 and A takes +4 damage

The flame tears flowing from Gobo are so hot the begin to grow cold as they take the oxygen from the air. He is staggering from his beatings and seems unsettled by having been hit.
This... I Command!

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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Blackferne » Mon Feb 17, 2014 4:49 am

updated. Only waiting on Stavis before the dwarf side responds.
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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Staris » Mon Feb 17, 2014 7:22 am

Stavis steps to the side, then uses Majestic Word on Gobo, followed by Stirring Shout on dwarf A.

Minor Action: Majestic Word
Gobo can spend a healing surge +4 from my Charisma Modifier and slides Gobo back one [OOC I think Gobo is the heart if I'm wrong let me know and I'll adjust the move].

Stirring Shout psychic damage charisma vs will
Hit Roll 2d6 + 4
2, 6,+4= 12

Effect: until the end of the encounter whenever and ally hits the target, that ally regains hit points +4.

[OOC got my slide amount wrong said and did two but should have been one so corrected here and on the map.]
Last edited by Staris on Mon Feb 17, 2014 3:54 pm, edited 1 time in total.

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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Blackferne » Mon Feb 17, 2014 12:54 pm

Staris wrote:Stavis steps to the side, then uses Majestic Word on Gobo, followed by Stirring Shout on dwarf A.

Minor Action: Majestic Word
Gobo can spend a healing surge +4 from my Charisma Modifier and slides Gobo back two [OOC I think Gobo is the heart if I'm wrong let me know and I'll adjust the move].

Stirring Shout psychic damage charisma vs will
Hit Roll 2d6 + 4
2, 6,+4= 12

Effect: until the end of the encounter whenever and ally hits the target, that ally regains hit points +4.
For stirring shout I need an attack roll (1d20+cha mod+any other attack bonuses you might have at the moment)
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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Staris » Mon Feb 17, 2014 2:55 pm

[OOC sorry from looking at the power card looked like the hit and damage was the same rolls.]

1d20+4
16,4
total: 20

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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Blackferne » Mon Feb 17, 2014 3:02 pm

Stavis attacks Hexagon A with stirring shout and he immediately dies.

DWARVES TURN!
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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Blackferne » Mon Feb 17, 2014 3:18 pm

Team Dwarf
Heppil- Dead
Hexagon A-Dead
Larry the Cavern Choker-Gone to the Great Shiny in the sky
Arrow S- shoots at Ham'mon and misses
Arrow X shoots at Ham'mon and misses
Hexagon B- Shouts what can only be interpreted as curses and insults in dwarvish directed at Tony Plush before trying again to push him into the forge with his shield only to miss.
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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Blackferne » Mon Feb 17, 2014 3:36 pm

Oh in case it isn't obvious, it is your guys turn.
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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Staris » Mon Feb 17, 2014 3:53 pm

Stavis does a double move to get into the forge using acrobatics if necessary to get around [OOC whoever is moon] and uses his final majestic word on Tony sliding him down one to be father away from the forge.

Acrobatics 1d20,+7
8,+7
total:15

Tony Plush can spend a healing surge +4 from my Charisma Modifier and slides Tony back one.
Last edited by Staris on Mon Feb 17, 2014 3:56 pm, edited 1 time in total.

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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Blackferne » Mon Feb 17, 2014 3:56 pm

Starel let me double check here. You walked through the doorstep square (NW of B) and into the square North of B, that would open you to an opportunity attack. Also no acrobatics needed to squeeze by an ally.

Please confirm your movement so I can see if opportunity attacks were needed.
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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Staris » Mon Feb 17, 2014 3:57 pm

[OOC roughly correct m-4 to o-4 Alpha across the top numeric down but yes on opportunity to attack]

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