Let's Play Dungeons and Dragons: Alvis edition! (Game thread

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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Blackferne » Thu Feb 13, 2014 11:45 pm

Good news is if you are planning a night time raid you guys can dry off and nap during the day!
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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Furiel » Fri Feb 14, 2014 12:38 am

"Well if we are going with a nighttime assault Tony Plush believes tactically our best approach is going to be to take Stavis's suggestion and build off that. We approach from the southeast, Stavis and Tony Plush will circle around to the north and trigger the trap there. We will then circle back around toward the group while the dwarves are coming out to investigate. Once the dwarves are away from the forge the rest of the group can approach from the south using the warehouse as cover between them and both the dwarves and the forge. The group circles around the back of the warehouse then as soon as they get to the alley between the warehouse and forge we rush the forge door and take them by surprise."
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Whiteness » Fri Feb 14, 2014 1:19 am

Syric nods at the businessman, "Its as good a plan as any, though I have two questions. How many traps did you see on the path you suggest the main group take and do you think you and Stavis can trip more than one trap on the North side?"
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Staris » Fri Feb 14, 2014 1:34 am

"We could try to trip more then one but risk showing movement rather then a normal trap to investigate. Though one thing that could be done is use the small barrel of ale in the trap as a lure to delay the dwarfs at the trap to retrieve it, possibly to keep the dwarfs at the trap or encumber them should they just take the ale. Worse comes to worse they don't take the bait leaving the ale and not much changes with the plan."

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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Furiel » Fri Feb 14, 2014 3:18 am

"We encountered one trap in the area that Tony Plush is proposing we use for the main portion of our forces. He and Stavis can show you all where it is when we approach so you can get a feel for what they look like in case there are more we did not locate. As to your second query, we could trip more than one yes, however as Stavis pointed out that would likely tip them off to an attack rather than draw more of them out. When the dwarves came out last night they were discussing what animal might have tripped the trap. So if we feed them what they expect that makes it that much more likely for them to go for the ruse. In fact instead of a cask of ale in the trap perhaps we should spend some time hunting today and see if we can bring in some bigger game, we could then throw that in the trap to trigger it and the dwarves that come out to investigate will then likely make an attempt to recover the carcass, further delaying their return and adding to our window to make our approach unnoticed."
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Whiteness » Fri Feb 14, 2014 4:21 am

"That sounds good to me Tony, and if for some reason they happened upon us today, they'd just see a group of hunters."

Syric looks around to the rest, "Anyone have anything else to say?"
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Jimer Lins » Fri Feb 14, 2014 4:38 am

Only that aside from the sappers, we should consider placement as we move in, to maximize our efficiency. I, for example, am not best when right in front of someone attempting to cramp my style with a knife betwixt the shoulder blades.
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Furiel » Fri Feb 14, 2014 5:02 am

"Tony Plush is an excellent duelist. Unlike Gobbo who stands there in his big armor and big sword taking and dishing out a beating Tony Plush will stand in the front and uses his lightning quickness and agility to dodge their attacks and make pinpoint, lethal strikes to our foes."
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Whiteness » Fri Feb 14, 2014 5:31 am

"Gobo, do you want to follow Tony when we move in? I could come next, then Trinal and Stavis. He passes his gaze to Ham'mon, "Are you ok covering the rear?"
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Reese » Fri Feb 14, 2014 5:35 am

"I am more than happy to join Mr. Plush. But do be aware I am more capable of taking a first strike than many. I would suggest my presence up front to be both intimidating to our enemies and shielding if our allies."
This... I Command!

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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Whiteness » Fri Feb 14, 2014 6:01 am

"Tony, let's have Gobo lead, he has a point. You can use your speed to dance around him and surprise them"
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Furiel » Fri Feb 14, 2014 3:20 pm

"Well, if no one has any further questions or alternative plan suggestions I think we should probably get a couple people out hunting. Anyone have any particular skill there, Tony Plush does not. For those of us who are staying behind I suggest we nap in shifts and continue keeping a watch so we are sure to be sharp for tonight."
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Whiteness » Fri Feb 14, 2014 4:04 pm

"Well we have a lot of daylight ahead of us, I think I'll try to help with the hunt." Syric pauses, deep in thought, "First I need some time to pray to Melora, I fear I have wandered too far from my roots and she is letting me know this."


If/when there is no more talk, Syric will walk into the forest a ways to look for a quiet place to sit, a large stone or a tree stump. He will soak in the natural beauty of his surroundings as he speaks to the god of his mother's people, asking forgiveness for his lapse in attention. Once he feels a bit more centered, he will either join the others in hunting or go off on his own.



Nature Roll(1d20)+1:
18,+1
Total:19
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Blackferne » Fri Feb 14, 2014 4:19 pm

@Syric nature roll. As you come out of your prayer/meditation/elf pity party you notice elk tracks. Adult, probably a female, headed to west by southwest.
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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Whiteness » Fri Feb 14, 2014 4:37 pm

Syric gives his thanks to Melora.


[OOC] I'm waiting for others to post now, I'd like to have Syric work with the others on this one[OOc]
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Blackferne » Fri Feb 14, 2014 4:39 pm

Whiteness wrote:Syric gives his thanks to Melora.


[OOC] I'm waiting for others to post now, I'd like to have Syric work with the others on this one[OOc]
Is that because elk are social animals that travel in single sex groups, and you don't want to be trampled?

Just asking.
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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Furiel » Fri Feb 14, 2014 4:46 pm

Blackferne wrote:@Syric nature roll. As you come out of your prayer/meditation/elf pity party you notice elf tracks. Adult, probably a female, headed to west by southwest.
I thought he was tracking an ELF not an ELK...
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Blackferne » Fri Feb 14, 2014 4:52 pm

Typo in the original/ You guys are in a known elk hunting ground, Bran's tavern was called the Mighty Elk. Yuo are clearly in Elk country!

Now can anyone find some rules on swarms of elk? No reason. :shifty:
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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Dood » Fri Feb 14, 2014 4:55 pm

Ham'mon looks up from his wine and sees Syric looking at something on the ground.

"I saw an elk over yonder earlier this morning. Probably more where it came from."
fFormerly fknown as fDood.

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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Furiel » Fri Feb 14, 2014 5:00 pm

Blackferne wrote:Typo in the original/ You guys are in a known elk hunting ground, Bran's tavern was called the Mighty Elk. Yuo are clearly in Elk country!

Now can anyone find some rules on swarms of elk? No reason. :shifty:
I believe elk travel in herds, not swarms... :obiwan:
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Blackferne » Fri Feb 14, 2014 5:02 pm

Furiel wrote:
Blackferne wrote:Typo in the original/ You guys are in a known elk hunting ground, Bran's tavern was called the Mighty Elk. Yuo are clearly in Elk country!

Now can anyone find some rules on swarms of elk? No reason. :shifty:
I believe elk travel in herds, not swarms... :obiwan:
Travel in herds yes, but attack? I think that is a swarm like strategy.
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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Dood » Fri Feb 14, 2014 5:02 pm

Blackferne wrote:
Furiel wrote:
Blackferne wrote:Typo in the original/ You guys are in a known elk hunting ground, Bran's tavern was called the Mighty Elk. Yuo are clearly in Elk country!

Now can anyone find some rules on swarms of elk? No reason. :shifty:
I believe elk travel in herds, not swarms... :obiwan:
Travel in herds yes, but attack? I think that is a swarm like strategy.
I thought it was a murder of elks...
fFormerly fknown as fDood.

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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Furiel » Fri Feb 14, 2014 5:06 pm

Dood wrote:
Blackferne wrote:
Furiel wrote:
Blackferne wrote:Typo in the original/ You guys are in a known elk hunting ground, Bran's tavern was called the Mighty Elk. Yuo are clearly in Elk country!

Now can anyone find some rules on swarms of elk? No reason. :shifty:
I believe elk travel in herds, not swarms... :obiwan:
Travel in herds yes, but attack? I think that is a swarm like strategy.
I thought it was a murder of elks...
Or a pummel of elks perhaps...
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Jimer Lins » Fri Feb 14, 2014 5:07 pm

Trinal will dry his things out and get some rest.

[ooc- I'm going to be busy for most of the morning and probably part of the afternoon, so I may not be on the thread much.]
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Whiteness » Fri Feb 14, 2014 5:17 pm

Dood wrote:Ham'mon looks up from his wine and sees Syric looking at something on the ground.

"I saw an elk over yonder earlier this morning. Probably more where it came from."
"Let's go take a look. It'd be nice to get this squared away and get back for lunch."

Inwardly, Syric is concerned. He knows Elk travel usually travel in large groups, but so far they've only seen tracks. If this land has been overhunted and overused by greedy people then perhaps that is why Melora did not shine her grace upon his earlier foraging attempts. He takes a moment for another quick prayer to promise they are not here to abuse the forest's gifts. He asks for her help and guidance in their attempt to remove the nearby forge and possibly one of the causes of the forest's pain.
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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