Let's Play Dungeons and Dragons: Alvis edition! (Game thread

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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Whiteness » Sun Feb 09, 2014 7:29 pm

Syric considers Ham'mon's words a moment before responding.

"Ham'mon has a point. Going it at night could put us in a disadvantage, and there is no guarantee they'd be asleep when we entered. If we approach under a flag of truce in the open light we would have justification for our actions should they attack and we retaliate. We could go in to ask about what he knows about the bandits being hung up as warnings, that may open up some other discussion options and keep him from knowing our true goal. "
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Let's Play Dungeons and Dragons: Alvis edition! (Game thread

Post by Staris » Sun Feb 09, 2014 10:06 pm

"The only way a truce would work is from a distance which would keep us from inspecting goods to verify they are stollen. Thus requiring a verbal confession and I don't think I have that good of a tongue."

"I also doubt even under truce we could have everyone there and trying to hide would be justification for them to attack us."

[OOC noticed that tap talk doesn't display right will fix when at a computer]

Edit: Blackferne editing service did it's work.

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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Furiel » Mon Feb 10, 2014 2:04 am

"So how exactly do you propose we prove they are stolen? Did our employer not say that only unstamped items were taken assumedly with the intent to either stamp them himself or to sell them to other interests? Now Tony Plush is not against an open approach, however if a trained investigator has been unable to prove any theft occured, even assumedly with eyewitness reports by the blacksmith of who did it, Tony Plush is curious how you all suggest we do what the sheriff has not and prove the dwarf did it."
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Blackferne » Mon Feb 10, 2014 2:33 am

DM moment:

Sometime before noon central time tomorrow I'll call to see if you guys are ready to start the last two athletic checks (plus weather and random encounter checks on my part). If one of you OOC wanted to come up with plans and vote on them when you get closer that would be good so we don't have a ever evolving debate about what to do. (See Furiels' game where indecision and paranoia made us take forever to just walk in there and check a locker)
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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Dood » Mon Feb 10, 2014 2:47 am

[ooc]I really don't care. Whatever everyone else wants to do.[/ooc]
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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Whiteness » Mon Feb 10, 2014 3:41 am

"Slow down a sec Tony, I agree with you. A stirrup is a stirrup, and without the mark we're not going to prove anything is Truque's. I think we're leaning towards a direct approach, let's finish up here and get back on the road, I think it would be best to get moving again. We should just plan on stopping before we get too close as long as nothing else goes wrong on the way." said as diplomatically as Syric can.

If there is no objection or further discussion, Syric will prepare Angel to get back on the road.
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Staris » Mon Feb 10, 2014 3:58 am

"Hope being crates that show ownership by Brago Truque, find the ledger showing that Heppil is producing more then should be possible, or convince one of the small grunts like a blacksmith to come forward to the sheriff on marking stolen goods. If we doubt we can do that may have to settle for just destroying the furnaces and ignore any crates to recover."

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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Jimer Lins » Mon Feb 10, 2014 6:06 am

Let us press on, then.

[ooc- apologies for my absence today. My daughter knocked a tooth out and had to go to the ER and see her dentist. I'm frightened of what the bill will be to see a dentist on an emergency basis on a Sunday evening]
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Furiel » Mon Feb 10, 2014 3:17 pm

"Please allow Tony Plush to play devil's advocate here. Hoping that the crates are marked as Brago's is foolish. If that was the case then the sheriff would have found someting when he came out. Not to mention that Heppil has no reason to allow us into his operation. We have no legal authority to use to gain access to the operation.

Finding the ledger, well that would require breaking in because as previously stated Heppil has no reason to let us in. And even if we did locate that it is unlikely to prove anything beyond that he is exceeding his production capacity. That itself is not a crime, it does not put Heppil out of business and does not meet the requirements of our contract.

And finally as Tony Plush recalls Brago mentioned that Heppil was out here with his cousins, meaning that it's quite likely the entire operation is a family operation, which makes the likelihood of one of them selling out almost nil.

Now again, Tony Plush is not opposed to an open approach, but if we are going to do that we are going to either need a good story that would get us access since Heppil has no reason so accept any of us currently, or we're going to fight.

Ponder that while we travel and we can discuss at our camp tonight."


Tony will then head over to his wagon and get ready to get moving again and will head out when everyone is ready
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Reese » Mon Feb 10, 2014 4:58 pm

Gobo looks at Ham'mon after the recommendation of his being the intimidator, something he has done before.

"A good soldier follows order. Be it day or night I will serve my purpose so long as we bring these thief's to justice. I am not one for planning, I am one for hitting. Just tell me where to be and which person to hit."

Gobo seems clearly uncomfortable at the notion and falls silent again.


(OOC: the weekends are harder to move story along. easier during the week. Also Tapatalk was being a dick all weekend.)
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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Dood » Mon Feb 10, 2014 5:19 pm

Ham'mon climbs back into the back of a wagon, any wagon really, he's not paying attention, and goes back to sleep.
fFormerly fknown as fDood.

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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Whiteness » Mon Feb 10, 2014 5:56 pm

[Ooc] I think we're all agreed to move forward in the wagons and then finish planning after we stop for the night? I'm going to start throwing out ideas in the other thread for how to proceed when we get there[ooc]
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Blackferne » Mon Feb 10, 2014 6:02 pm

As you guys finish lunch and get ready to roll I have this as the drivers and cart order. The delay with the wheel is going to set you back 30 minutes from your original schedule. (Originally leave at 8am (30 min lunch) arrive at quarry at 6pm, now you will arrive should you choose at 630pm earliest. Sunset btw is 615pm. Moon is 3 days past new moon in case you guys are worried about werewolves or anything)

Centaur- Tony Plush (Gobo passenger)
Banshee-Trinal
Dragon- Stavis
Angel- Syric Driving (Ham'mon passenger)

If you are good to go, drivers please do your athletics checks (DC 5). Jimer for this first roll since you "connected" with the horse you get a one time bonus of +3 to your roll.
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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Jimer Lins » Mon Feb 10, 2014 6:06 pm

Roll(1d20)+5:
18,+5
Total:23

(+2 athletics, +3 one-time bonus= total of +5)
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Furiel » Mon Feb 10, 2014 6:09 pm

Athletics 12+7 = 19 total
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Whiteness » Mon Feb 10, 2014 6:11 pm

Athletics Roll(1d20)+4:
13,+4
Total:17
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Staris » Mon Feb 10, 2014 6:18 pm

Athletics Roll(1d20)+1:
8,+1
Total:9

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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Dood » Mon Feb 10, 2014 6:21 pm

Roll(1d20)+0:
8,+0
Total:8

[ooc]Not sure what athletic feat I might be doing, but I was feeling left out.[/ooc]
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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Blackferne » Mon Feb 10, 2014 6:25 pm

Dood wrote:Roll(1d20)+0:
8,+0
Total:8

[ooc]Not sure what athletic feat I might be doing, but I was feeling left out.[/ooc]
You manage to roll over during your nap without pulling a back muscle. It is a good day.
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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Blackferne » Mon Feb 10, 2014 6:28 pm

[behind DM screen roll of dice. Rolls some more. Looks at chart]
The early afternoon travel is pleasant. The sun is shining, the birds are singing. If not for the uncertainty of what you will see when you get to the quarry, it would arguably be the perfect day for a stroll in the country.

At mid afternoon you find your self about 5 leagues (15 miles) from the location of the quarry.

If you wish to press on to the quarry you can and arrive at 6:30 about 15 minutes after sunset. (Athletic roll required of all drivers)

If you wish to go 12 miles and then find a campsite 3 miles out of the quarry (Brago had mentioned an elk and deer hunting forrest near that spot) drivers will need to roll athletic checks. And then we can figure out camping issues etc.

If you wish for wacky 3rd option, please explain vote on it and we can go from there.
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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Staris » Mon Feb 10, 2014 6:33 pm

Option 2

Athletics Roll(1d20)+1:
16,+1
Total:17

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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Jimer Lins » Mon Feb 10, 2014 6:37 pm

Option 2

Roll(1d20)+2:
5,+2
Total:7
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Whiteness » Mon Feb 10, 2014 6:49 pm

option 2

Athletics Roll(1d20)+4:
13,+4
Total:17 (again!)
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Furiel » Mon Feb 10, 2014 7:18 pm

Option 2

Athletics 13+7 = 20 total
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Blackferne » Mon Feb 10, 2014 7:24 pm

The wagons roll down the road. The weather stays rather pleasant as you pass Koenig lane. There are some signs on the south side of the road indicating an elk hunting ground instructing people to inform the taxman if they kill any elk. There are a few soft trails leading to an often used camping ground for travellers and hunters. It is just past 5pm.

The quarry is to the Northwest of you about three miles. You see the hills and mountains start about 3 miles to the west and stretching north and south.

Please indicate what you guys intend to do tonight, if you are sleeping in shifts what the schedule will be. Etc.
Jounville Blackferne
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