1:03PM PST - James Ohlen: You can customize your ship and engage in space combat. October PC Gamer will reveal more details.
1:14PM PST - James Ohlen: World quests, flashpoints, and story arcs included.
I have to be honest...I pitched a tent.

Well it could be that you can end up with multiple ships, or you could change ships throughout the game. I mean just because you start with CDEF Ship, doesn't mean you couldn't upgrade to the DE-10 Ship down the road. Though unless they allow multiple ships I don't see how you can have a ship full of companions AND a single person fighter ala X-Wing or TIE fighter.Furiel wrote:Probably a good way to do it. I really liked the JTL style though and wouldn't have minded seeing that. I wonder how they will go about getting ship components and upgrades, etc, or if it's just going to be everyone has X due to their ship type.
Unless they made it that components were swappable, so you could have guns, shields, etc that were carried on your primary ship, and when you went to the PvP plantes for example, in the hanger you could interact with an NPC and go into a customization screen where you pick the items you want from your primary to be strapped onto the fighter body they give you that is restricted just to that system, or you can launch with your personal.Blackferne wrote:Well it could be that you can end up with multiple ships, or you could change ships throughout the game. I mean just because you start with CDEF Ship, doesn't mean you couldn't upgrade to the DE-10 Ship down the road. Though unless they allow multiple ships I don't see how you can have a ship full of companions AND a single person fighter ala X-Wing or TIE fighter.Furiel wrote:Probably a good way to do it. I really liked the JTL style though and wouldn't have minded seeing that. I wonder how they will go about getting ship components and upgrades, etc, or if it's just going to be everyone has X due to their ship type.
But to be fair, it wasn't JTL's gameplay that was the problem, it is how the ground game was going at that point.Cuspar wrote:I think JTL was the beginning of the end of SWG. Hopefully Bioware doesn't shit the bed with it.
Agreed...the space gameplay was sooooo much better than the ground was at that point with the CuRB having already gone in and all of the holocron grinding that was occuring. It was just bad timing IMO.Blackferne wrote:But to be fair, it wasn't JTL's gameplay that was the problem, it is how the ground game was going at that point.Cuspar wrote:I think JTL was the beginning of the end of SWG. Hopefully Bioware doesn't shit the bed with it.