Game: An Unpaid Debt

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Blackferne
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Re: Game: An Unpaid Debt

Post by Blackferne » Mon Sep 26, 2011 5:53 pm

@Jokull

His expression is the same as it has been this whole time. Calm, collected, and at ease.

"Well tomorrow you'll find out what all this fuss is about. And you can report to your master what the galaxy will be dealing with soon."


An assistant comes to show you out. Another assistant talks to Joonhali as you are walking . "She is back and rather insistent to see you. She hasn't made threats, but security says she scares the shit out of them."
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Re: Game: An Unpaid Debt

Post by Whiteness » Mon Sep 26, 2011 6:13 pm

Security problem Mr. Joonhali? Something you'd like some assistance with? Jokull calls out over his shoulder as he stops.


perception Roll(1d20)+12: 19,+12 Total:31



[yes i rolled the same thing twice, i wasn't sure if jokull heard the other assistant, if not just delete this]
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: Game: An Unpaid Debt

Post by Blackferne » Mon Sep 26, 2011 6:18 pm

@Jokull

"Mr. Frostasson, in my line of work I have..." He pauses briefly "...associates for some assets who feel they need higher compensation than they originally negotiated for. They may seem scary, but ultimately can be dealt with. It has nothing to do with the auction, and I'll deal with it."

You are then escorted out of section 3.
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Re: Game: An Unpaid Debt

Post by Whiteness » Mon Sep 26, 2011 6:45 pm

Jokull looks around for any bystanders that may have seen the woman in question enter Section 3 and waits for her to exit.

Gather information Roll(1d20)+11: 18,+11 Total:29
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: Game: An Unpaid Debt

Post by Blackferne » Mon Sep 26, 2011 6:58 pm

Whiteness wrote:Jokull looks around for any bystanders that may have seen the woman in question enter Section 3 and waits for her to exit.

Gather information Roll(1d20)+11: 18,+11 Total:29
You wait a while, talk to a few of the security guards who are patrolling the corridor connecting section 2 and 3. You find out she is name Avonna and is upset about an artifact Joonhali took off of Dathomir a few weeks back. They wouldn't go into specifics, but that was the jist.
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Re: Game: An Unpaid Debt

Post by Whiteness » Mon Sep 26, 2011 7:12 pm

Jokull will wait 30 minutes more to see if she comes out, otherwise he will return to the hotel and ask if the encrypted commlink is setup in his room before heading back to his ship.
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: Game: An Unpaid Debt

Post by Blackferne » Mon Sep 26, 2011 7:20 pm

@Jokull you don't see her come out.

"Yes sir. Mr Joonhali's request for you to have an encrypted commlink channel has been established. Here is the initial auth codes, you can changed them once you interface the user control panel."
The hotel clerk says sliding you a datacard.

You approach the ship and see Egrid sitting in the cockpit window watching the traffic come and go in the landing bay.
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Re: Game: An Unpaid Debt

Post by Whiteness » Mon Sep 26, 2011 7:42 pm

Jokull enters the ship and does a quick check to make sure everything is normal before heading to the cockpit. Notice anything suspicious kid?
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: Game: An Unpaid Debt

Post by Blackferne » Mon Sep 26, 2011 8:01 pm

Whiteness wrote:Jokull enters the ship and does a quick check to make sure everything is normal before heading to the cockpit. Notice anything suspicious kid?
"Two fighters and a freighter had their crew escorted to the office over there. Everyone else went that way." He points to the Portmasters office then the main hangar exit to the rest of Section 1. "I guess they were important people or something."
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Re: Game: An Unpaid Debt

Post by Dood » Mon Sep 26, 2011 8:43 pm

Dood studies the space station directory and locates the cantina. He then looks for the likely entrances to the off-limits levels and prepares a route to check those out that will give him plausible deniability of "I was looking for the pub."
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Re: Game: An Unpaid Debt

Post by Blackferne » Mon Sep 26, 2011 8:54 pm

Dood wrote:Dood studies the space station directory and locates the cantina. He then looks for the likely entrances to the off-limits levels and prepares a route to check those out that will give him plausible deniability of "I was looking for the pub."

Each section of the station is circular floor plan. And they are arranged in a line. Section 1 is the largest, section 4 if the smallest and they descend in size in that order. While the stations are held together with a superstructure frame it is clear that each one was designed to be its own station but has been converted as time went on. Section 2 and 3 have the largest "gap" between the sections and they are connected by a large singular windowed corridor. You can swing by the corridor but it would be very difficult to get through into section 3 based on the setup.
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Re: Game: An Unpaid Debt

Post by Whiteness » Mon Sep 26, 2011 9:00 pm

All right, hang out here for a minute and then we'll get that bite to eat I promised you.

Jokull heads out to the Portmasters office.
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: Game: An Unpaid Debt

Post by Dood » Mon Sep 26, 2011 9:03 pm

Dood leaves the key/access card to his current room sitting on a table and heads down to the cantina.
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Re: Game: An Unpaid Debt

Post by Blackferne » Mon Sep 26, 2011 9:10 pm

Dood wrote:Dood leaves the key/access card to his current room sitting on a table and heads down to the cantina.
So just to be clear you are in essence leaving your room key in your room so you are locked out.
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Re: Game: An Unpaid Debt

Post by Dood » Mon Sep 26, 2011 9:14 pm

Blackferne wrote:
Dood wrote:Dood leaves the key/access card to his current room sitting on a table and heads down to the cantina.
So just to be clear you are in essence leaving your room key in your room so you are locked out.
I'm assuming that Bulwark and I have the same sort of adjoining rooms, but yes - that is what I am doing.
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Re: Game: An Unpaid Debt

Post by Blackferne » Mon Sep 26, 2011 9:24 pm

Dood wrote:
Blackferne wrote:
Dood wrote:Dood leaves the key/access card to his current room sitting on a table and heads down to the cantina.
So just to be clear you are in essence leaving your room key in your room so you are locked out.
I'm assuming that Bulwark and I have the same sort of adjoining rooms, but yes - that is what I am doing.
Did you open the adjoining part to bulwarks room?
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Re: Game: An Unpaid Debt

Post by Furiel » Mon Sep 26, 2011 9:27 pm

Blackferne wrote:
Dood wrote:
Blackferne wrote:
Dood wrote:Dood leaves the key/access card to his current room sitting on a table and heads down to the cantina.
So just to be clear you are in essence leaving your room key in your room so you are locked out.
I'm assuming that Bulwark and I have the same sort of adjoining rooms, but yes - that is what I am doing.
Did you open the adjoining part to bulwarks room?
I didn't see him say he did, and he's already gone.... :shifty: :twisted:
They say when you go on a quest for vengence to dig two graves. They underestimate me.

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Re: Game: An Unpaid Debt

Post by Whiteness » Mon Sep 26, 2011 10:01 pm

Jokull tries to get any info on the VIPs that came through or info on Avonna.

Gather information Roll(1d20)+11: 16,+11 Total:27
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: Game: An Unpaid Debt

Post by Blackferne » Mon Sep 26, 2011 10:15 pm

Whiteness wrote:Jokull tries to get any info on the VIPs that came through or info on Avonna.

Gather information Roll(1d20)+11: 16,+11 Total:27
The VIPs are the Republic and Confederate reps. Avonna has been here for a few days and is ill tempered.
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Re: Game: An Unpaid Debt

Post by Bulwark » Mon Sep 26, 2011 10:53 pm

Bulwark heads out of his room (taking his keycard with him) and heads for a station directory, looking to see if there are any weapons/gear shops aboard.

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Re: Game: An Unpaid Debt

Post by Whiteness » Tue Sep 27, 2011 1:24 am

Jokull collects Egdir and heads to the cantina he did not visit previously.
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: Game: An Unpaid Debt

Post by Blackferne » Tue Sep 27, 2011 3:24 pm

Whiteness wrote:Jokull collects Egdir and heads to the cantina he did not visit previously.
@Jokull

You and Egdir head to the cantina called Demos. You walk in and hear a band riffing on a jazz tune. It isn't super loud and the crowd seems largely interested in their own drink. There are a few tables opena nd a few booths as well in the alcoves lining the side of the place.
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Re: Game: An Unpaid Debt

Post by Blackferne » Tue Sep 27, 2011 3:25 pm

Bulwark wrote:Bulwark heads out of his room (taking his keycard with him) and heads for a station directory, looking to see if there are any weapons/gear shops aboard.
There is a provisions shop in Section 1. It doesn't carry any weapons, but has a variety of ship supplies (rations, tools, nav charts etc etc). It is located just outside the main hangar door.
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Re: Game: An Unpaid Debt

Post by Blackferne » Tue Sep 27, 2011 3:26 pm

Dood wrote:Dood leaves the key/access card to his current room sitting on a table and heads down to the cantina.
Which cantina? Aros or Demos (Demos has live music)
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Re: Game: An Unpaid Debt

Post by Furiel » Tue Sep 27, 2011 3:58 pm

Blackferne wrote:@ Tony Plush

"My name is Henrietta, but most just call me Henri. I get off at 6pm." She taps something on a datacard and gives it to you. She winks and leaves the office.
I check the datacard and the time
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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