Today's update - full AC role descriptions for all classes
Bounty Hunter Advanced Classes
Mercenary (Roles: Close - Mid Range Damage Dealing, Healing)
PowerTech (Roles: Mid - Long Range Damage Dealing, Tanking)
Imperial Agent Advanced Classes
Sniper (Roles: Mid - Long Range Damage Dealing)
Operative (Roles: Close - Mid Range Damage Dealing, Healing)
Sith Inquisitor Advanced Classes
Sith Assassin (Roles: Close - Mid Range Damage Dealing, Tanking)
Sith Sorcerer (Roles: Mid-Long Range Damage Dealing, Healing)
Sith Warrior Advanced Classes
Sith Marauder (Roles: Close Range Damage Dealing. Wields dual Lightsabers)
Sith Juggernaut (Roles: Close Range Damage Dealing, Tanking. Wields a single Lightsaber)
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Jedi Knight Advanced Classes
Jedi Sentinel (Roles: Close Range Damage Dealing. Wields dual Lightsabers)
Jedi Guardian (Roles: Close Range Damage Dealing, Tanking. Wields a single Lightsaber)
Jedi Consular Advanced Classes
Jedi Shadow (Roles: Close - Mid Range Damage Dealing, Tanking)
Jedi Sage (Roles: Mid-Long Range Damage Dealing, Healing)
Smuggler Advanced Classes
Gunslinger (Roles: Mid - Long Range Damage Dealing, wields dual pistols)
Scoundrel (Roles: Close - Mid Range Damage Dealing, Healing, wields scatter gun)
Trooper Advanced Classes
Vanguard (Roles: Close - Mid Range Damage Dealing, Ranged Tanking)
Commando (Roles: Mid - Long Range Damage Dealing, Healing)
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So not only are there 3 healers per faction, but 3 tanks as well.
Also they said that respecing in your AC will cost credits, so as of now there will be no role switching even within your AC on the fly.
Mercenary (Roles: Close - Mid Range Damage Dealing, Healing)
PowerTech (Roles: Mid - Long Range Damage Dealing, Tanking)
Imperial Agent Advanced Classes
Sniper (Roles: Mid - Long Range Damage Dealing)
Operative (Roles: Close - Mid Range Damage Dealing, Healing)
Sith Inquisitor Advanced Classes
Sith Assassin (Roles: Close - Mid Range Damage Dealing, Tanking)
Sith Sorcerer (Roles: Mid-Long Range Damage Dealing, Healing)
Sith Warrior Advanced Classes
Sith Marauder (Roles: Close Range Damage Dealing. Wields dual Lightsabers)
Sith Juggernaut (Roles: Close Range Damage Dealing, Tanking. Wields a single Lightsaber)
======================================
Jedi Knight Advanced Classes
Jedi Sentinel (Roles: Close Range Damage Dealing. Wields dual Lightsabers)
Jedi Guardian (Roles: Close Range Damage Dealing, Tanking. Wields a single Lightsaber)
Jedi Consular Advanced Classes
Jedi Shadow (Roles: Close - Mid Range Damage Dealing, Tanking)
Jedi Sage (Roles: Mid-Long Range Damage Dealing, Healing)
Smuggler Advanced Classes
Gunslinger (Roles: Mid - Long Range Damage Dealing, wields dual pistols)
Scoundrel (Roles: Close - Mid Range Damage Dealing, Healing, wields scatter gun)
Trooper Advanced Classes
Vanguard (Roles: Close - Mid Range Damage Dealing, Ranged Tanking)
Commando (Roles: Mid - Long Range Damage Dealing, Healing)
==============================================================
So not only are there 3 healers per faction, but 3 tanks as well.
Also they said that respecing in your AC will cost credits, so as of now there will be no role switching even within your AC on the fly.
They say when you go on a quest for vengence to dig two graves. They underestimate me.
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
Re: Today's update - full AC role descriptions for all class
Operative looks, to me, to be the coolest class still. On the republic side gunslinger looks the coolest, followed by vanguard.
Swell Guy/Man's Man
- Gandolfini
- Priest
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- Joined:Thu May 27, 2010 5:14 pm
Re: Today's update - full AC role descriptions for all class
I'm looking forward to more information before I make a decision but the Shadow and Sentinel are looking likely.
But damn after the class trailer Smuggle - Gunslinger looks cool as hell.
But damn after the class trailer Smuggle - Gunslinger looks cool as hell.

Spelt chick it fur putties!
- Blackferne
- Archbishop
- Posts:9554
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- Contact:
Re: Today's update - full AC role descriptions for all class
I for one fully intend to get my alt on. Jounville, Arillius, Jana, and a yet to be named Blackferne cousin or adopted sibling...Gandolfini wrote:I'm looking forward to more information before I make a decision but the Shadow and Sentinel are looking likely.
But damn after the class trailer Smuggle - Gunslinger looks cool as hell.

Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Re: Today's update - full AC role descriptions for all class
I'm going to be very curious to see how the Jedi Shadow tanking goes because I can only assume that's going to be a light armor evasion tanking build, which is always incredibly difficult to balance and will probably end up being overpowered and the FotM or underpowered and rarely played.
They say when you go on a quest for vengence to dig two graves. They underestimate me.
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
Re: Today's update - full AC role descriptions for all class
So whats the policy on affiliation? Do we have to be republic are can we be either?
Swell Guy/Man's Man
Re: Today's update - full AC role descriptions for all class
Commando looks nice. I just hope it isn't totally gimped at short range orr soloing will be a pain.
- Blackferne
- Archbishop
- Posts:9554
- Joined:Thu May 27, 2010 4:04 pm
- Contact:
Re: Today's update - full AC role descriptions for all class
We are Republic at launch. Obviously we can't stop you from rolling a Sith Character, and I imagine many of us will to see the story, our primary efforts as a guild are Republic to start. Unfortunately(or fortunately depending on your feel about MMOs) they do not allow multifactional guilds.Raikir wrote:So whats the policy on affiliation? Do we have to be republic are can we be either?
Over time we will see how good the game is and if there is a desire for a Sith side to the church that can exist without making either factional choice feel like a ghost town we would like to support that.
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum