Let's Play Dungeons and Dragons: Alvis edition! (Game thread

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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Whiteness » Thu Feb 20, 2014 2:03 am

Syric continues further another 10 feet and inspects the area around him.

Perception
Roll(1d20)+1:
10,+1
Total:11
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Blackferne » Thu Feb 20, 2014 2:04 am

As you hit the 80 foot marker you notice the mine continues deep and at a slight decline.
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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Staris » Thu Feb 20, 2014 2:10 am

Stavis will check the walls and floor for any signs of recent activity or anything out of the ordinary to suggest needing to investigate further.

Perception Roll(1d20)+6:
20,+6
Total:26

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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Blackferne » Thu Feb 20, 2014 2:13 am

The footprints on the ground below you look dwarves and based on the spacing you surmise the last group to leave did so in a hurry.
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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Whiteness » Thu Feb 20, 2014 2:15 am

Syric will close in upon the drow's position and search as well.

Perception
Roll(1d20)+1:
4,+1
Total:5
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Blackferne » Thu Feb 20, 2014 2:16 am

Whiteness wrote:Syric will close in upon the drow's position and search as well.

Perception
Roll(1d20)+1:
4,+1
Total:5
You notice a drow looking at markings in the dirt and gravel intently.
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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Staris » Thu Feb 20, 2014 2:21 am

Stavis indicates the foot prints he saw to Syric "Would seem they left in a hurry. Not sure if they are Heppil and his crews or other dwarfs, may be worth investigating. Personally inclined to think not, whatever reason for the hurry wasn't bad enough to wall over the hole and could have happened miles down from here."

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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Whiteness » Thu Feb 20, 2014 2:55 am

"Lets head back up and get the gunpowder out of here"
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Dood » Thu Feb 20, 2014 3:32 am

[ooc]Point of order because I have low reading comprehension today, "left quickly" meaning that the dwarves left the MINE quickly - going to the surface, or that they left the FORGE quickly, going to the mine?[/ooc]
fFormerly fknown as fDood.

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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Staris » Thu Feb 20, 2014 3:49 am

"Yes." Stavis will head back with Syric back to Ham'mon "Ham'mon we didn't find much beyond some tracks so lets grab the gunpowder in the other side tunnel and take them just outside the mine. Have a feeling they will be useful for taking out the furnace but want to still keep at a distance as a precaution."

Stavis will then head down the tunnel that the gunpowder is at and if able to handle one on his own will take the gunpowder outside the mine and to the side.

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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Dood » Thu Feb 20, 2014 4:47 am

Ham'mon stairs at the tracks for a bit.

Perception

Roll(1d20)+8:
18,+8
Total:26

If he doesn't see anything particularly interesting, he drinks a few big swallows of ale and follows the others up the trail.
fFormerly fknown as fDood.

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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Blackferne » Thu Feb 20, 2014 5:25 am

Dood wrote:Ham'mon stairs at the tracks for a bit.

Perception

Roll(1d20)+8:
18,+8
Total:26

If he doesn't see anything particularly interesting, he drinks a few big swallows of ale and follows the others up the trail.
You basically see what Stavis saw. They are dwarvish tracks, they were running out of the lower part of the mine, and they were probably less than 16 hours old if you had to guess.
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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Dood » Thu Feb 20, 2014 5:33 am

Blackferne wrote:
Dood wrote:Ham'mon stairs at the tracks for a bit.

Perception

Roll(1d20)+8:
18,+8
Total:26

If he doesn't see anything particularly interesting, he drinks a few big swallows of ale and follows the others up the trail.
You basically see what Stavis saw. They are dwarvish tracks, they were running out of the lower part of the mine, and they were probably less than 16 hours old if you had to guess.
Ham'mon drinks a few swallows of ale, kneels, and draws the sign of Pelor in the ground, then turns and follows the others.
fFormerly fknown as fDood.

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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Whiteness » Thu Feb 20, 2014 5:47 am

Syric will grab another barrel if able, otherwise will help Stavis if they are too heavy.

If they have to double up, Syric will ask Ham to stand watch as we bring it up, if Ham can take one by himself Syric will ask him to do that.
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Blackferne » Thu Feb 20, 2014 4:09 pm

Ham'mon, Stavis, and Syric through a nice set of rolling barrels on the side manage to get 3 barrels of ale and 3 "smaller" barrels of gunpowder out of the mine.

Currently there is no one in the mine. Tony has effectively loaded up 2 full wagons of Brago's marked goods into the wagons and they are secure.
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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Staris » Thu Feb 20, 2014 4:18 pm

[OOC what time is it?]

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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Blackferne » Thu Feb 20, 2014 4:25 pm

Staris wrote:[OOC what time is it?]
About 1am at this point.
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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Furiel » Thu Feb 20, 2014 4:36 pm

"Ok, we still have a bunch of goods to load up and 2 wagons still to go recover to load said goods. Who is going to go back and get them? And Tony Plush things we would be best served putting the gunpowder in the warehouse for the moment where it is unlikely to get his by a stray ember or something and set it off."
They say when you go on a quest for vengence to dig two graves. They underestimate me.

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DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Staris » Thu Feb 20, 2014 4:44 pm

[OOC going to assume that a full wagon has room for two people sitting up fron so let me know if that is wrong Joun.]

"At this point why don't we all head back to camp get some rest and come back in the morning to finish loading the other two wagons. I can walk back if Tony and Gobo want to take one wagon and Syric and Ham'mon want to take the other."

"That is unless the rest of the group wished to just finish the job more quickly. If that is the case I would suggest Tony, Gobo, and Syric go, have Tony and Gobo stay so Tony can rest and heal up while Gobo watches over the camp and loaded wagons, with Syric riding back with the last two wagons while Ham'mon and myself stay watch here."

"Unless someone else has a better plan or suggestion."

After saying his piece agrees with Tony on moving the gunpowder to the warehouse and begins moving one that direction.

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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Whiteness » Thu Feb 20, 2014 4:47 pm

"In the interest of time we should take the horses off the wagons and use them to pick up the others. That way whoever stays behind can guard the wagons"


[Ooc]is it reasonable to think I could take 1 horse back an easily bring back the two wagons and 3 horses?
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Blackferne » Thu Feb 20, 2014 5:00 pm

Wagon's front bench can seat 2 comfortably.

@Syric: If you can ride bareback, you can ride a horse back and just have it trail via rope the other wagon as you rode it back.

Riding bareback would be an athletics or acrobatics (player's choice) check DC 10.
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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Furiel » Thu Feb 20, 2014 5:07 pm

"Tony Plush concurs with the idea of camping and finishing loading in the morning. However Tony Plush believes we might be better served camping here rather than where we were last night. We can send a couple people back to pick up the last two wagons yet tonight and bring them up here, then we camp in one of the buildings for the rest of the night so we have their shelter from the elements and also things that might go bump in the night. Then we can finish up and head back during the day."
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Whiteness » Thu Feb 20, 2014 5:45 pm

Syric looks to Tony, "Agreed. I can take a horse back and try to bring both wagons and all three horses back, or someone else can come and we would each bring back a wagon and two horses."

Syric looks around to see if anyone else is going to come as he begins to ready a horse.
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Staris » Thu Feb 20, 2014 5:49 pm

"Ok lets stay here if no other will volunteer I will go with Syric by horse to get the last two wagons. Would suggest staying in the furnace building since the gunpowder is being stored in the warehouse or move the gunpowder else where."
Last edited by Staris on Thu Feb 20, 2014 5:55 pm, edited 1 time in total.

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Re: Let's Play Dungeons and Dragons: Alvis edition! (Game th

Post by Whiteness » Thu Feb 20, 2014 5:53 pm

"It may be best to keep the gunpowder under watch, but either way we can discuss that further when we get back"

Syric will finish readying his horse and attempt to ride it out once Stavis is ready.

Athletics:
Roll(1d20)+4:
12,+4
Total:16
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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