LPDnD: Raging Bull

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Furiel
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Re: LPDnD: Raging Bull

Post by Furiel » Thu Apr 24, 2014 8:48 pm

Tony will head back to the previous intersection and update the wall note to indicate a dead end, then staying in the newer corridor will continue south unless there is objection.

Perception for traps
[dice]0[/dice]
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Whiteness
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Re: LPDnD: Raging Bull

Post by Whiteness » Thu Apr 24, 2014 8:50 pm

No objection.

I think we're all onboard with the left hand turn system.
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: Raging Bull

Post by Whiteness » Thu Apr 24, 2014 8:51 pm

Perception
[dice]0[/dice]
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Blackferne
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Re: LPDnD: Raging Bull

Post by Blackferne » Thu Apr 24, 2014 8:56 pm

Seeing the dead end the party goes south on the inner corridor. You get to the corner and turn left headed east. The party goes along the hallway east until the hall way ends. There is a break in the north wall at the end of this hallway revealing a corridor that is E/W directionally.

Summary:

North: break in wall revealing another EW Hallway.
East: Wall:
South: Wall
West: Hallway you just came down. And teh end it turns north leading to a break that leads to the original hall, and past that the dead end.
Jounville Blackferne
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Furiel
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Re: LPDnD: Raging Bull

Post by Furiel » Thu Apr 24, 2014 9:17 pm

Stop to mark the walls to inicate that west is the way out and partially explored, then go north into the new corridor, mark that wall indicating east is unexplored then make a left turn going west.

Perception for traps
[dice]0[/dice]
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Staris
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Re: LPDnD: Raging Bull

Post by Staris » Thu Apr 24, 2014 9:23 pm

wall as in a dead in or just the wall keeping us from going further north. If the latter Stavis will look down the path for traps and the like otherwise will suggest heading back south.

Perception Roll(1d20)+8:
10,+8
Total:18

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Re: LPDnD: Raging Bull

Post by Blackferne » Thu Apr 24, 2014 9:30 pm

Tony goes north into the new passage and heads west. Tony approaches and notices a smell. Kind of like...oil. He notices a pair of nozzles guarding the corner and on the far side a lever that goes to a control panel. The floor between here and there is all pressure plates.
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Re: LPDnD: Raging Bull

Post by Blackferne » Thu Apr 24, 2014 9:41 pm

Staris wrote:wall as in a dead in or just the wall keeping us from going further north. If the latter Stavis will look down the path for traps and the like otherwise will suggest heading back south.

Perception Roll(1d20)+8:
10,+8
Total:18
The brown dot is where you are. The brown line is where you guys have been.

https://drive.google.com/file/d/0B4WEg8 ... sp=sharing
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Whiteness
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Re: LPDnD: Raging Bull

Post by Whiteness » Thu Apr 24, 2014 9:46 pm

Syric turns to Victae, "Do you want to see if you can trigger this one safely too?"
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: Raging Bull

Post by Blackferne » Thu Apr 24, 2014 9:52 pm

Victae shrugs.

She holds her long spear ahead of her and indicates she can press the plate, but is lookign for Tony's approval first.

"What's the call? Test?"
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Whiteness
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Re: LPDnD: Raging Bull

Post by Whiteness » Thu Apr 24, 2014 9:54 pm

Syric backs up a few feet.
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Staris
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Re: LPDnD: Raging Bull

Post by Staris » Thu Apr 24, 2014 11:24 pm

Stavis will look over the trap to see how complex and easy it would be to disable.

Dungeoneering Roll(1d20)+7:
11,+7
Total:18

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Whiteness
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Re: LPDnD: Raging Bull

Post by Whiteness » Thu Apr 24, 2014 11:41 pm

A thought springs to Syric's mind "Who has the rope? We could make a loop and try to toss it over the lever."
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: Raging Bull

Post by Maizan » Fri Apr 25, 2014 12:22 am

I could attempt to shoot the lever with an arrow in an attempt to flip it... Or we could fire the oil now and wait for it to burn out...
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Furiel
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Re: LPDnD: Raging Bull

Post by Furiel » Fri Apr 25, 2014 1:37 am

Tony will inspect the trap to determine how best to disarm it.

Knowledge Dungeoneering
[dice]0[/dice]
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Re: LPDnD: Raging Bull

Post by Blackferne » Fri Apr 25, 2014 3:08 pm

To Tony and Stavis. The nozzles appear to spray the pressure plated area and there is masonry leading from them towards the lever on the far side. It is as if there might be pipes behind them. The level looks to have various symbols around it, but from this far it is hard to read them.
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Whiteness
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Re: LPDnD: Raging Bull

Post by Whiteness » Fri Apr 25, 2014 4:09 pm

"So, we can trigger it, shoot it or loop it... Spitnik, do you really think you can hit it?"
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Furiel
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Re: LPDnD: Raging Bull

Post by Furiel » Fri Apr 25, 2014 4:17 pm

"Ok people, stand back and give Tony Plush a little room to work."

I'll wait for people to move back from me then attempt to disarm the trap

Thievery: [dice]0[/dice]
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

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Blackferne
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Re: LPDnD: Raging Bull

Post by Blackferne » Fri Apr 25, 2014 4:32 pm

https://docs.google.com/drawings/d/1DHi ... sp=sharing

Tony has disabled 1 pressure plate (yellow) blue is lever, turqoise is nozzles, green is safe, red is pressure plates.
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Furiel
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Re: LPDnD: Raging Bull

Post by Furiel » Fri Apr 25, 2014 4:39 pm

Using a running start and the disabled plate as my launch point I'm going to jump the rest of the trap to get to lever.

Athletics: [dice]0[/dice]
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

User avatar
Whiteness
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Re: LPDnD: Raging Bull

Post by Whiteness » Fri Apr 25, 2014 4:43 pm

[ooc] sweet, I didn't think about disarming the pressure plates.

minor action, Knack for success

Tony gets +4 on his next skill check
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Furiel
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Re: LPDnD: Raging Bull

Post by Furiel » Fri Apr 25, 2014 4:45 pm

[ooc]and I'll take that +4 on my disarm check[/ooc]

Thievery on the lever to disarm the full trap 1d20+11+4
[dice]0[/dice]
They say when you go on a quest for vengence to dig two graves. They underestimate me.

The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel

User avatar
Whiteness
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Posts:3128
Joined:Wed Jun 23, 2010 3:38 pm
Location:Richmond, VA

Re: LPDnD: Raging Bull

Post by Whiteness » Fri Apr 25, 2014 4:47 pm

Image
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Blackferne
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Re: LPDnD: Raging Bull

Post by Blackferne » Fri Apr 25, 2014 4:47 pm

Tony looks at the lever and the runes and quickly deciphers which is the off position. He sets it to that and walks back across the plates in what can best be described as a strut.
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Re: LPDnD: Raging Bull

Post by Blackferne » Fri Apr 25, 2014 4:49 pm

The party is now in the corner. It has a hallway headed east which you came from, and north is unexplored. West and south are walls.
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum

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