LPDnD: Knocking on Heaven's Door

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Re: LPDnD: Knocking on Heaven's Door

Post by Blackferne » Mon Apr 07, 2014 8:19 pm

The staircase is a wooden curved one that descends into a large living room. There is a fireplace on the right hand wall as you exit the staircase. There are three doors. One on the far wall, and two on the left wall. The room has a two couches and a few seats.
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Re: LPDnD: Knocking on Heaven's Door

Post by Whiteness » Mon Apr 07, 2014 8:30 pm

"I guess we keep looking until we find somthing" Syric says as he moves to open the nearest door on the left wall.
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: Knocking on Heaven's Door

Post by Blackferne » Mon Apr 07, 2014 8:33 pm

You open a kitchen. There is a door on the far side. There is a stove, some cabinets, a few pantries.
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Re: LPDnD: Knocking on Heaven's Door

Post by Furiel » Mon Apr 07, 2014 8:42 pm

Tony will wander in and start looking through the cabinets...
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Re: LPDnD: Knocking on Heaven's Door

Post by Blackferne » Mon Apr 07, 2014 8:54 pm

Furiel wrote:Tony will wander in and start looking through the cabinets...
You find plates, bowls, some tins with silverware. The pantries have sacks of flour, some jerky, dried fruits. A couple jugs with corks in them.
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Re: LPDnD: Knocking on Heaven's Door

Post by Maizan » Mon Apr 07, 2014 9:28 pm

I would be careful to jump to the table markings to be riddles. They may also be parodies of the 14 virtues.

Spintik will follow the gang out in exploring the house and island. Also what is the predominant colour of the house we are in? This household use to hold a family with kids, it could be red, The house build on white sand on a green island. Isn't there a virtue or something about building your house on sand not being good as oppose building your house on stone...
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Re: LPDnD: Knocking on Heaven's Door

Post by Jimer Lins » Mon Apr 07, 2014 9:31 pm

"The virtues aren't really parables like you describe, but attitudes or emotions. Justice is a concept, not a thing you can hold or point to. The same with wrath." Trinal smiles. "I think we should avoid making too many conclusions until we've had a wider look around. I don't think we'll find much of interest here, but I imagine we can come back if we're stumped."
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: Knocking on Heaven's Door

Post by Staris » Tue Apr 08, 2014 12:37 am

Stavis will go downstairs and open the other door on the left.

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Re: LPDnD: Knocking on Heaven's Door

Post by Blackferne » Tue Apr 08, 2014 12:46 am

A large dinning room with 14 place settings, a few portraits on the walls. Windows overlooking a coastline.
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Re: LPDnD: Knocking on Heaven's Door

Post by Jimer Lins » Tue Apr 08, 2014 12:55 am

Trinal will open the other doors, assuming there to be more scenes of domesticity.
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: Knocking on Heaven's Door

Post by Whiteness » Tue Apr 08, 2014 6:33 am

Syric will ensure the door in the kitchen is investigated.
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: Knocking on Heaven's Door

Post by Maizan » Tue Apr 08, 2014 12:33 pm

Will head outside and explore the other buildings...
Perception check.
[dice]1d20+11[/dice]
If not working. Please roll for me if required..

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Re: LPDnD: Knocking on Heaven's Door

Post by Blackferne » Tue Apr 08, 2014 3:39 pm

Jimer Lins wrote:Trinal will open the other doors, assuming there to be more scenes of domesticity.
The final door in the downstairs openes onto a small porch on the outside of the house. It is covered and has a few porch chairs, a chest, and stairs leading on a path to the garden and the small buildings down the hill on the island.
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Re: LPDnD: Knocking on Heaven's Door

Post by Blackferne » Tue Apr 08, 2014 3:41 pm

Whiteness wrote:Syric will ensure the door in the kitchen is investigated.
The kitchen's door not leading to the living room opens onto a back porch. It overlooks the rocky coast and you see a well.
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Re: LPDnD: Knocking on Heaven's Door

Post by Blackferne » Tue Apr 08, 2014 3:47 pm

Maizan wrote:Will head outside and explore the other buildings...
Perception check.
[dice]0[/dice]
If not working. Please roll for me if required..

Sent from my Windows8 phone using Tapatalk
You walk out the door with Trinal but pass him down the porch stairs onto the path. There is a garden on your right, a grassy lawn on your left and you can see that the island is not very large, and is kidney bean shaped. You follow the stone path down the slope to the first building.

You open the wooden door and see a workshop. It has various tools like chisels, saws, planes, hammers etc. There is also a loom looking structure that is mid construction. It has a bucket next to it containing various small blocks of wood. Some have letters chiseled on them, but something seems off about them. Wait a second the letters are flipped from normal.
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Re: LPDnD: Knocking on Heaven's Door

Post by Staris » Tue Apr 08, 2014 4:56 pm

Stavis after looking over the dinning area will go outside and investigate the garden.

Perception
Roll(1d20)+8:
6,+8
Total:14

Nature
Roll(1d20)+7:
3,+7
Total:10

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Re: LPDnD: Knocking on Heaven's Door

Post by Blackferne » Tue Apr 08, 2014 5:05 pm

@ Staris you notice the garden is well tended. There are various fruit and vegetables including but not limited to carrots, potatoes, pumpkins, watermelons, strawberries, and onions.
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Re: LPDnD: Knocking on Heaven's Door

Post by Staris » Tue Apr 08, 2014 6:20 pm

Stavis will look to pick a watermelon if he finds one ripe enough since Trinal mentioned it could be an answer to one of the riddles. If he doesn't will make note to himself to ensure the others are told.

Preception
Roll(1d20)+8:
12,+8
Total:20

Nature
Roll(1d20)+7:
2,+7
Total:9

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Re: LPDnD: Knocking on Heaven's Door

Post by Blackferne » Tue Apr 08, 2014 6:54 pm

Stavis please add one 4lb watermelon ripe enough for consumption to your inventory.
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Re: LPDnD: Knocking on Heaven's Door

Post by Jimer Lins » Tue Apr 08, 2014 7:56 pm

[ooc- Spintik, grab an 'E' from that bucket]
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: Knocking on Heaven's Door

Post by Staris » Tue Apr 08, 2014 8:27 pm

[OOC done.]

After getting the watermelon cradled under his left arm will look around the edges of the island to see if there is any signs of fishing.

Perception
Roll(1d20)+8:
18,+8
Total:26

[OOC edited to include the roll]

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Re: LPDnD: Knocking on Heaven's Door

Post by Blackferne » Tue Apr 08, 2014 8:33 pm

@Stavis you notice a small wooden dock with a little rowboat tied to it. In the rowboat is two fishing poles.
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Re: LPDnD: Knocking on Heaven's Door

Post by Maizan » Tue Apr 08, 2014 8:35 pm

You walk out the door with Trinal but pass him down the porch stairs onto the path. There is a garden on your right, a grassy lawn on your left and you can see that the island is not very large, and is kidney bean shaped. You follow the stone path down the slope to the first building.

You open the wooden door and see a workshop. It has various tools like chisels, saws, planes, hammers etc. There is also a loom looking structure that is mid construction. It has a bucket next to it containing various small blocks of wood. Some have letters chiseled on them, but something seems off about them. Wait a second the letters are flipped from normal.
1st I will examine the Loom. Are all the parts there necessary for final assemble?

Then I will pick up the bucket of letters and take them outside showing them to everyone who has come out. I will also examine them more closely. How many blocks are there and what are the reversed letters on them? I will mention the Loom in mid construction to all outside.

While outside I will also track the Sun's movement.
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Re: LPDnD: Knocking on Heaven's Door

Post by Staris » Tue Apr 08, 2014 8:39 pm

After doing my search will meet up with Maizan and anyone else grouped to show the watermelon along with all the other fruits and vegetables I had found in the garden.

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Re: LPDnD: Knocking on Heaven's Door

Post by Jimer Lins » Tue Apr 08, 2014 8:41 pm

"If there's an "E" in that bucket, let's take it, but return the rest. Even if this is a constructed environment for us, I don't want to simply take things we don't need."

Trinal muses, "Thus far we seem to have a watermelon, an E, but still need a shoe or boot, a star and 'tomorrow'. "

"Although I'm not certain what we will actually do with them once we find them."
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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