LPDnD: The Goblins, The Bad, and the Ugly

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Re: LPDnD: The Goblins, The Bad, and the Ugly

Post by Jimer Lins » Thu Mar 06, 2014 5:28 pm

Team Kick-Ass tiems?
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: The Goblins, The Bad, and the Ugly

Post by Blackferne » Thu Mar 06, 2014 5:28 pm

Jimer Lins wrote:Team Kick-Ass tiems?
Yes. Team (you're gonna make me bring out higher level mobs next time) is up.
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Re: LPDnD: The Goblins, The Bad, and the Ugly

Post by Dood » Thu Mar 06, 2014 5:30 pm

[ooc]If Goblin Sorcerer is still live by Ham's turn...[/ooc]

Ham'mon blinks as the flash from the goblin's spell leaves him seeing stars. He points his flaming sword at the sorcerer.

"My name is Ham'mon Aeghs - Hand of Pelor and his radiant light of justice. Your darkness is at an end!"

With great alacrity, Ham'mon slides behind the goblin and brings his fiery blade to bear.

[ooc]
Oath of Enmity on R
Angelic Alacrity on R, which has Ham shift such that R is flanked by him and Gobo, granting CA

Attack vs AC (use higher - I've already knocked myself down from +9 to +7, and then back to +8 for CA because of flanking)
[dice]0[/dice]
[dice]1[/dice]

Damage
[dice]2[/dice]

When Gobo attacks R, it will trigger Divine Guidance, granting him the ability to use 2 attack rolls and use the higher one to determine attack outcome.
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Re: LPDnD: The Goblins, The Bad, and the Ugly

Post by Blackferne » Thu Mar 06, 2014 5:42 pm

Ham'mon hits the goblin for 14.
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Re: LPDnD: The Goblins, The Bad, and the Ugly

Post by Jimer Lins » Thu Mar 06, 2014 5:49 pm

Trinal looks at the kerfluffle with the spellcaster, and is about to use a ranged attack, but then sees Ham'mon put the... hammer down on him.

Instead, he turns his attention to the two zombies in front of him.

Burning Spray vs U and X- close blast 3, d20+8 vs Reflex

U: 8+8=16
X: 1+8=9

Damage: 1d8+8
2+8=10

Botch %:84

Trinal burns himself for 10 points of damage, which leaves me bloodied and at ten HP. He shifts one square away.

Note: The first melee attack against Trinal before his next turn results in 2 fire damage.

[ooc: Where did the healing potions end up?]
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: The Goblins, The Bad, and the Ugly

Post by Blackferne » Thu Mar 06, 2014 5:55 pm

U is gone.
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Re: LPDnD: The Goblins, The Bad, and the Ugly

Post by Staris » Thu Mar 06, 2014 6:14 pm

Stavis having watched Trinal hurt himself will use Majestic word on him, sliding Trinal behind himself so he has cover to heal.

Healing surge +4

After tending to his friend will throw a Shuriken at X

Attack d20+6 vs. AC
13,+6
Total:19

Damage Roll(1d4)+2:
Roll(1d4)+2:
1,+2
Total:3

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Re: LPDnD: The Goblins, The Bad, and the Ugly

Post by Blackferne » Thu Mar 06, 2014 6:17 pm

X is dead.

Just need Spintik and Gobo to take their turns.
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Re: LPDnD: The Goblins, The Bad, and the Ugly

Post by Jimer Lins » Thu Mar 06, 2014 6:27 pm

Trinal takes a healing surge and adds 11 HP.

"Thank you, my friend " he says, breathing heavily.
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Re: LPDnD: The Goblins, The Bad, and the Ugly

Post by Reese » Thu Mar 06, 2014 6:31 pm

Gobo - 35/40HP, 1 AP

Gobo swings at R hard and fast (like he likes it).

"Die you lpuul fueryon, this I command."

Reaping Strike vs AC
[dice]0[/dice]
Another Free Ham Roll (with eel sauce)
[dice]2[/dice]
if Hit
[dice]1[/dice]
if Miss deal +4 dmg
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Re: LPDnD: The Goblins, The Bad, and the Ugly

Post by Maizan » Thu Mar 06, 2014 9:02 pm

[ooc]sorry for being late. That work thing gets in the way sometimes....[ooc]

Spintik moves to his right a few steps and focuses on R
Twin Strike on R

if hit


if hit

Hunters Quary on 1st or 2nd hit


Spintik thinks out load Is being un-dead and un-living the same thing?
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Re: LPDnD: The Goblins, The Bad, and the Ugly

Post by Maizan » Thu Mar 06, 2014 9:03 pm

Oh happy happy Crit

Plus crit damage


Percent
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Re: LPDnD: The Goblins, The Bad, and the Ugly

Post by Maizan » Thu Mar 06, 2014 9:04 pm

I have a feeling this will be a pain that will linger will into the un-life
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Re: LPDnD: The Goblins, The Bad, and the Ugly

Post by Blackferne » Thu Mar 06, 2014 9:10 pm

Yeah he's dead.
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Re: LPDnD: The Goblins, The Bad, and the Ugly

Post by Blackferne » Thu Mar 06, 2014 9:10 pm

Combat ends.
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Re: LPDnD: The Goblins, The Bad, and the Ugly

Post by Maizan » Thu Mar 06, 2014 9:14 pm

So what happened with the crit hit? I was looking for your table but could not find.

Perception roll to search around.
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Re: LPDnD: The Goblins, The Bad, and the Ugly

Post by Jimer Lins » Thu Mar 06, 2014 9:15 pm

I'll spend 2 healing surges, healing back to 100%.

Let's search the place and check the spellcaster.

Perception: 7+1=8
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Re: LPDnD: The Goblins, The Bad, and the Ugly

Post by Staris » Thu Mar 06, 2014 9:16 pm

Stavis will do a look over the area.

Perception Roll(1d20)+7:
15,+7
Total:22

After looking over the area will pull out his lyre for a short break with Song of Rest to help heal Trinal and any others who need it.

Healing Surge +4

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Re: LPDnD: The Goblins, The Bad, and the Ugly

Post by Maizan » Thu Mar 06, 2014 9:21 pm

Spintik says quietly We still have one more floor to do.
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Re: LPDnD: The Goblins, The Bad, and the Ugly

Post by Jimer Lins » Thu Mar 06, 2014 9:22 pm

Indeed. Trinal is keeping an eye on the staircase. Once we get ourselves sorted out and rested for a moment, I suggest we do the same we did before.
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: The Goblins, The Bad, and the Ugly

Post by Staris » Thu Mar 06, 2014 9:38 pm

"Yes though may suggest deciding we as a group should approach with a bit of stealth, I have a feeling this next fight will be most difficult this group of goblins has to offer." Stavis will look over the group before resting on Gobo. "Not that I am saying we don't charge them when we are ready, just would hate to give them the high ground and I our presence may already be known to this last group already."

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Re: LPDnD: The Goblins, The Bad, and the Ugly

Post by Blackferne » Thu Mar 06, 2014 9:40 pm

Maizan wrote:So what happened with the crit hit? I was looking for your table but could not find.

Perception roll to search around.
Perception
Crits are automatically max damage. the 93% fell into the double max damage range. you were just a few percentage points from Triple max damage.

Regardless your normal dmg roll was sufficient.
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Re: LPDnD: The Goblins, The Bad, and the Ugly

Post by Blackferne » Thu Mar 06, 2014 9:49 pm

As you guys search the room you find 2 vials. a set of dark grey scale armor, a set of cloth robes with red embroidery, and a set of black leather armor with leaf imprints.

Arcana check DC15 to ID the properties.
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Re: LPDnD: The Goblins, The Bad, and the Ugly

Post by Jimer Lins » Thu Mar 06, 2014 10:03 pm

Arcana: 20+6=26
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: The Goblins, The Bad, and the Ugly

Post by Blackferne » Thu Mar 06, 2014 10:20 pm

Jimer Lins wrote:Arcana: 20+6=26
The scale armor is +1 Dwarven Scale armor. It grants +1 to AC as well as endurance checks. Daily Power: Free action-heal self for the amount of a healing surge, but it doesn't cost a healing surge. (Pg 229PHB)

The Cloth armor is +1 Firebust Cloth Armor (PHB pg 230). +! to AC and automatically make saves against fire. Daily Power: Minor action: Until the end of your character's next turn anyone who hits you with a melee attack takes 1d8+Charisma modifier fire damage.

The leather armor is +1 Darkleaf Leather Armor (Pg 228 PHB) +1 to Ac. In addition you receive +2 item bonus to AC to the first attack made against you in an encounter.

The vials are healing potions: (flavors cinnamon and wintergreen)
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