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Short game idea
Posted: Mon Sep 12, 2011 3:00 pm
by Blackferne
This last weekend I watched the entirety of season one of the clone wars. I got an idea for a one and done adventure which I think could be fun. The game is "one episode" and your characters would be one time deals. All players would start be level 10. All race and classes would be from the core rule book only. There would be some restriction on class choices, but that is dependent on some background info I would be providing on your character. If interested sign up in this thread. Max 6 players. Reply by Wednesday aim to start next Monday.
Short game idea
Posted: Mon Sep 12, 2011 3:40 pm
by Reese
I'm in. Klak II
Sent from my JesusPhone using TapaTeamEdward
Re: Short game idea
Posted: Mon Sep 12, 2011 4:23 pm
by Bulwark
I'm in
Re: Short game idea
Posted: Mon Sep 12, 2011 4:54 pm
by Furiel
Tony Plush rides again.
Tony Plush at level 10...be afraid...be very very afraid.

Re: Short game idea
Posted: Tue Sep 13, 2011 1:33 pm
by Dood
Of course I'm in. Why are you asking? Like you can't feel that. You know it hurts, it's OK, you can show it.
Re: Short game idea
Posted: Wed Sep 14, 2011 1:44 am
by Blackferne
Signups so far:
Whitey (via IM chat)
Dood
Reese
Furiel
Bulwark
Sending PMS with some important game notes.
Short game idea
Posted: Wed Sep 14, 2011 1:53 am
by Reese
Blackferne wrote:Signups so far:
Whitey (via IM chat)
Dood
Reese
Furiel
Bulwark
Sending PMS with some important game notes.
When my wife sends me PMS it ends in yelling.
Sent from my JesusPhone using TapaTeamEdward
Re: Short game idea
Posted: Wed Sep 14, 2011 2:34 am
by Blackferne
For attribute scores For when you design the level 1 version of your character the sum of the attributes is 85 with no individual stat going above 18 (before racial is added) and no attribute being below 8 (before racial penalty is applied). If you decide to be a droid the attribute budget is 71 (same 18 and 8 parameters). Remember that as you "level up" you get the attribite bumps at 4 and 8.
As for equipment your budget is as follows For each level you take in the following classes you get the following amount
If it is Jedi: 1200
If it is Noble: 4,800
If it is Scoundrel: 3,000
If it is Scout: 3,000
If it is Soldier: 3,000
Prestige classes get no money bonus
So Let's say you are 3 soldier, 3 scout, 2 noble, 2 Bounty Hunter you would get: 3000+3000+3000(soldier so far) + 3000+3000+3000 (your scout money) + 4800+4800(noble money) +0+0(BH money)= 27,600
As for ships. You are each allowed one small ship. A personal starfighter type which has some base stats. If you choose you can "trade it in for 20k credits" going towards another ship found in either the core rule book, clone war rule book or the starships of the galaxy rulebook. The ship must be era appropriate (IE no Old Republic or 25+ ABY era ships)
If you have any other questions let me know.
Re: Short game idea
Posted: Wed Sep 14, 2011 2:36 am
by Blackferne
For specific weapon or armors that are illegal or military please consult with me on your character to see if it is allowed.
Re: Short game idea
Posted: Wed Sep 14, 2011 2:57 am
by Whiteness
By one shot, you are also saying we will not be leveling up at all, correct?
Re: Short game idea
Posted: Wed Sep 14, 2011 3:05 am
by Blackferne
Whiteness wrote:By one shot, you are also saying we will not be leveling up at all, correct?
For the duration of the story it is just level 10. Should it work well and a reasonable sequel could be done you'd basically just roll the next game as level 11.
Re: Short game idea
Posted: Wed Sep 14, 2011 1:36 pm
by Furiel
Blackferne wrote:For attribute scores For when you design the level 1 version of your character the sum of the attributes is 85 with no individual stat going above 18 (before racial is added) and no attribute being below 8 (before racial penalty is applied). If you decide to be a droid the attribute budget is 71 (same 18 and 8 parameters). Remember that as you "level up" you get the attribite bumps at 4 and 8.
As for equipment your budget is as follows For each level you take in the following classes you get the following amount
If it is Jedi: 1200
If it is Noble: 4,800
If it is Scoundrel: 3,000
If it is Scout: 3,000
If it is Soldier: 3,000
Prestige classes get no money bonus
So Let's say you are 3 soldier, 3 scout, 2 noble, 2 Bounty Hunter you would get: 3000+3000+3000(soldier so far) + 3000+3000+3000 (your scout money) + 4800+4800(noble money) +0+0(BH money)= 27,600
As for ships. You are each allowed one small ship. A personal starfighter type which has some base stats. If you choose you can "trade it in for 20k credits" going towards another ship found in either the core rule book, clone war rule book or the starships of the galaxy rulebook. The ship must be era appropriate (IE no Old Republic or 25+ ABY era ships)
If you have any other questions let me know.
Y U hatin on prestige classes?
Re: Short game idea
Posted: Wed Sep 14, 2011 2:54 pm
by Blackferne
Furiel wrote:Blackferne wrote:For attribute scores For when you design the level 1 version of your character the sum of the attributes is 85 with no individual stat going above 18 (before racial is added) and no attribute being below 8 (before racial penalty is applied). If you decide to be a droid the attribute budget is 71 (same 18 and 8 parameters). Remember that as you "level up" you get the attribite bumps at 4 and 8.
As for equipment your budget is as follows For each level you take in the following classes you get the following amount
If it is Jedi: 1200
If it is Noble: 4,800
If it is Scoundrel: 3,000
If it is Scout: 3,000
If it is Soldier: 3,000
Prestige classes get no money bonus
So Let's say you are 3 soldier, 3 scout, 2 noble, 2 Bounty Hunter you would get: 3000+3000+3000(soldier so far) + 3000+3000+3000 (your scout money) + 4800+4800(noble money) +0+0(BH money)= 27,600
As for ships. You are each allowed one small ship. A personal starfighter type which has some base stats. If you choose you can "trade it in for 20k credits" going towards another ship found in either the core rule book, clone war rule book or the starships of the galaxy rulebook. The ship must be era appropriate (IE no Old Republic or 25+ ABY era ships)
If you have any other questions let me know.
Y U hatin on prestige classes?
You are getting cool skills in lieu of cash.
Re: Short game idea
Posted: Thu Sep 15, 2011 5:47 pm
by Cuspar
Fine. I'm in. But I'm really busy so I might have the odd time where I'll let Pat use my guy as an NPC.
Um. Mon Cal noble named Cuspar Inirv'E.
Re: Short game idea
Posted: Fri Sep 16, 2011 4:57 pm
by Whiteness
I think I finished my character, I just need to decide on a few talents
Jokull Frostasson - Began life in a lower middle class family until his merchant father Snaer works his way up to running an extremely profitable trading company in the outer rim. From then on, Jokull lived the finer life, although it was at the cost of his father's absence as his time and presence was required elsewhere inorder to build the family fortune. For Jokull, living in high society was a boring existance, but one that provided him contacts he would find useful later on in life. He had a keen understanding of people and quickly learned how to manipulate most situations to his advantage. When plague came to his homeworld it had hit his family hard, causing him to lose his immediate family aside from his father who rarely returned home. He was just 20 and was picked up by one of his father's captains with the intention of bringing Jokull to his father's distant headquarters. This was his first visit to the outer rim and he was not prepared for life away from the creature comforts he was accustomed to. Jokull learned many things from his father as he was groomed to lead after him, though he has not taken the helm as of yet. The most important thing he learned was to survive at all costs.
It has been 15 years since he left home and he as since become successful in his own right, taking on whatever business venture was the most profitable and exciting. Having survived the hardships of outer rim life he is a far cry from the young man he once was.
35 yr old human male nobel/scout/gunslinger Jokull Frostasson is ready.
Re: Short game idea
Posted: Fri Sep 16, 2011 7:52 pm
by Blackferne
Update:
I've decided to allow the Clone Wars source book to be used as well. If you see something you want to use (equipment, class, talent, feat wise) it is okay as long as it comes from Core rules, Starship, or Clone War AND is era appropriate.
Re: Short game idea
Posted: Fri Sep 16, 2011 8:16 pm
by Furiel
Blackferne wrote:Update:
I've decided to allow the Clone Wars source book to be used as well. If you see something you want to use (equipment, class, talent, feat wise) it is okay as long as it comes from Core rules, Starship, or Clone War AND is era appropriate.
I shall review said sourcebook and let you know if I need to make any adjustments to Mr. Plush.
Re: Short game idea
Posted: Mon Sep 19, 2011 2:35 pm
by Blackferne
As of yet I have not seen completed character sheets for Reese, Dood, Bulwark. I have not seen completed backgrounds from Reese, Dood, or T-Plush.
So wednesday we start?
Re: Short game idea
Posted: Mon Sep 19, 2011 4:18 pm
by Dood
Would it be possible to put up the same sort of charsheet spreadsheet you had for our previous game? I finally just downloaded it and started using the formulae and whatnot, but it is honestly much easier than doing this by hand.
Re: Short game idea
Posted: Mon Sep 19, 2011 4:26 pm
by Blackferne
Dood wrote:Would it be possible to put up the same sort of charsheet spreadsheet you had for our previous game? I finally just downloaded it and started using the formulae and whatnot, but it is honestly much easier than doing this by hand.
https://docs.google.com/spreadsheet/ccc ... E&hl=en_US
Copy of the sheet. Just copy the master and start filling in. I'll periodically check and reformat as needed.
Re: Short game idea
Posted: Mon Sep 19, 2011 4:28 pm
by Dood
Blackferne wrote:Dood wrote:Would it be possible to put up the same sort of charsheet spreadsheet you had for our previous game? I finally just downloaded it and started using the formulae and whatnot, but it is honestly much easier than doing this by hand.
https://docs.google.com/spreadsheet/ccc ... E&hl=en_US
Copy of the sheet. Just copy the master and start filling in. I'll periodically check and reformat as needed.
Danke.
Re: Short game idea
Posted: Mon Sep 19, 2011 5:27 pm
by Bulwark
for doing the "1/2 level" column, use the FLOOR() function
ex =FLOOR(B2/2,1) instead of =B2/2. It gets rid of the .5s
Re: Short game idea
Posted: Mon Sep 19, 2011 6:32 pm
by Furiel
Bulwark wrote:for doing the "1/2 level" column, use the FLOOR() function
ex =FLOOR(B2/2,1) instead of =B2/2. It gets rid of the .5s
Shouldn't this be a non-issue since we're level 10 and it goes by heroic level...
Re: Short game idea
Posted: Mon Sep 19, 2011 6:36 pm
by Bulwark
Furiel wrote:Bulwark wrote:for doing the "1/2 level" column, use the FLOOR() function
ex =FLOOR(B2/2,1) instead of =B2/2. It gets rid of the .5s
Shouldn't this be a non-issue since we're level 10 and it goes by heroic level...
for future reference.
Re: Short game idea
Posted: Mon Sep 19, 2011 6:44 pm
by Furiel
Blackferne wrote:As of yet I have not seen completed character sheets for Reese, Dood, Bulwark. I have not seen completed backgrounds from Reese, Dood, or T-Plush.
So wednesday we start?
T-Plush background
Tony joined the military and served honorably until he was framed and jailed for a crime he did not commit. From there he escaped a maximium security prison into the Separatist underground. Today he works as a soldier of fortune. So if you have a problem, and nobody else will help, and if you can find him, maybe you can hire, Tony Plush!