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LPDnD: Barbarians at the Gate
Posted: Wed Mar 19, 2014 6:04 pm
by Blackferne
Okay here is the battle map. Google drawing has tables of 20x20. I have used 9 of them to make a giant field.
Each has a place A1 is bottom left corner, C3 is upper right.
A3B3C3
A2B2C2
A1B1C1
The fort is in B1
To'rassa the younger is in B2
The barbarian army is in B3.
Here are the links. I know this is ungodly large, but I wanted to give you guys an epic battle opportunity and well here it is.
A1:
https://docs.google.com/drawings/d/1SFm ... sp=sharing
A2:
https://docs.google.com/drawings/d/1ORR ... sp=sharing
A3:
https://docs.google.com/drawings/d/1WTz ... sp=sharing
B1:
https://docs.google.com/drawings/d/1X6f ... sp=sharing
B2:
https://docs.google.com/drawings/d/1m3k ... sp=sharing
B3:
https://docs.google.com/drawings/d/1YUI ... sp=sharing
C1:
https://docs.google.com/drawings/d/14gU ... sp=sharing
C2:
https://docs.google.com/drawings/d/13jY ... sp=sharing
C3:
https://docs.google.com/drawings/d/159t ... sp=sharing
If you are moving a marker from one map part to another ctrl C and ctrl V allow you to copy and paste.
If we get to open battle some onetime rules changes. Encounter powers will periodically be reset. So like every 5 rounds I will say "encounters are reset" anything you didn't use in the previous 5 turns is lost, so you can't "save encounters" and then blow like 9 in a row. Dailies will have a much longer "cooldown" of 20 rounds.
Horses have a movement of 10.
In the fort you will notice you guys have 3 S1s and 2 T1s etc. The markers are your squad with 1 being you and the four others being your lackeys. Please call which color you are to start if you share a starting initial. Like T has a green set and a yellow set. Tony is one color (probably green) Trinal is the yellow.
Also the dark blue line across teh bottom of A1,B1,C1 is the stream. The bridge across it to the fort is obviously up atm. And teh light blue area around the fort is the no burn zone made. If we start fighting this thread will be locked, and we will start a new thread.
Re: LPDnD: Barbarians at the Gate
Posted: Wed Mar 19, 2014 6:05 pm
by Blackferne
Whitey has ordered his squad to fire thus starting the fight.
Whitey please roll: 1d20+6 for each of your guys, and a corresponding 1d10+2 for damage if it hits.
Re: LPDnD: Barbarians at the Gate
Posted: Wed Mar 19, 2014 6:06 pm
by Blackferne
Round 1 summary:
Syric orders his squad to fire at ZZ.
Stavis is holding his group for teh main force
Victae orders her squad to fire at ZZ
Professor orders his squad to fire at ZZ
Gobo orders his squad to fire at ZZ
Trinal orders his squad to fire at ZZ
Captain orders and fires at ZZ.
Spintik moves to cover the stream side wall, orders and fires at ZZ.
Plush's Posse fires at ZZ.
Stavis by himself shoots at ZZ.
Ham'mon's group fires at ZZ landing a critical blow to kill him.
Barbarians start the advance.
Re: LPDnD: Barbarians at the Gate
Posted: Wed Mar 19, 2014 6:06 pm
by Jimer Lins
According to my figures, that guy is 14 squares from the front wall of the fort. Can the guys behind us see to shoot or would they have to move forward to do so?
Re: LPDnD: Barbarians at the Gate
Posted: Wed Mar 19, 2014 6:08 pm
by Blackferne
Jimer Lins wrote:According to my figures, that guy is 14 squares from the front wall of the fort. Can the guys behind us see to shoot or would they have to move forward to do so?
Anyone in the fort can who is within range. I'm not gonna get nit picky about "this square is on the walks, and this isn't. You guys have enough problems (namely 201 of them) to deal with.
Re: LPDnD: Barbarians at the Gate
Posted: Wed Mar 19, 2014 6:09 pm
by Staris
I'll take group C and move my guys forward one with me and load my crossbow.
Re: LPDnD: Barbarians at the Gate
Posted: Wed Mar 19, 2014 6:11 pm
by Blackferne
C was intended to be the Captain's group, but okay. Stavis is C.
Re: LPDnD: Barbarians at the Gate
Posted: Wed Mar 19, 2014 6:15 pm
by Staris
oh ok now the letters make more sense I'll take the pink S then and move my guys to that corner.
Re: LPDnD: Barbarians at the Gate
Posted: Wed Mar 19, 2014 6:17 pm
by Maizan
Spintik will take the dark purple S. I will move myself on to the wall as indicated above the gate
Re: LPDnD: Barbarians at the Gate
Posted: Wed Mar 19, 2014 6:21 pm
by Maizan
initiative:
Re: LPDnD: Barbarians at the Gate
Posted: Wed Mar 19, 2014 6:24 pm
by Whiteness
Blackferne wrote:Whitey has ordered his squad to fire thus starting the fight.
Whitey please roll: 1d20+6 for each of your guys, and a corresponding 1d10+2 for damage if it hits.
S2
[dice]0[/dice]
S3
[dice]1[/dice]
S4
[dice]2[/dice]
S5
[dice]3[/dice]
damage
S2
[dice]4[/dice]
S3
[dice]5[/dice]
S4
[dice]6[/dice]
S5
[dice]7[/dice]
Re: LPDnD: Barbarians at the Gate
Posted: Wed Mar 19, 2014 6:28 pm
by Jimer Lins
OK, my guys will fire at the boss guy. I'm out of range for myself, so I simply shout "FIRE!"
T2: 12+6=18
T3: 3+6=9
T4: 6+6=12
T5: 15+6=21
damage:
T2: 7+2=9
T3: 2+2=4
T4: 6+2=8
T5: 4+2=6
Trinal is holding his action for a moment. Joun, if the barbarians charge, I'm going to use a triggered action.
Re: LPDnD: Barbarians at the Gate
Posted: Wed Mar 19, 2014 6:31 pm
by Whiteness
copy and paste error
S2
[dice]0[/dice]
S3
[dice]1[/dice]
S4
[dice]2[/dice]
S5
[dice]3[/dice]
Re: LPDnD: Barbarians at the Gate
Posted: Wed Mar 19, 2014 6:33 pm
by Blackferne
Because Whitey did a copy and paste error on his damage rolls. I'm just going to half what he would have gotten. No rerolls.
Two of his archers hit.
Re: LPDnD: Barbarians at the Gate
Posted: Wed Mar 19, 2014 6:34 pm
by Staris
After Stavis group gets into position will hold off attacking since currently there is only two in range and plenty more where that came from. "Hold until the main force gets into range range."
Re: LPDnD: Barbarians at the Gate
Posted: Wed Mar 19, 2014 6:34 pm
by Blackferne
Trinals' guys all miss.
Re: LPDnD: Barbarians at the Gate
Posted: Wed Mar 19, 2014 6:42 pm
by Whiteness
[ooc] so technically our archers can reach their front line, just with a -2 to attack, right?
Re: LPDnD: Barbarians at the Gate
Posted: Wed Mar 19, 2014 6:45 pm
by Blackferne
Whiteness wrote:[ooc] so technically our archers can reach their front line, just with a -2 to attack, right?
Yes if I am doing my math right.
Though remember your dudes only have 30 arrows, do you want to take a shot that has a higher probability to miss?
Re: LPDnD: Barbarians at the Gate
Posted: Wed Mar 19, 2014 6:57 pm
by Blackferne
Gobo Company will fire at ZZ
"With the strength of my clan we strike against evil!"
G2
[dice]0[/dice]
dmg:
[dice]1[/dice]
G3
[dice]2[/dice]
dmg:
[dice]3[/dice]
G4
[dice]4[/dice]
dmg:
[dice]5[/dice]
G5
[dice]6[/dice]
dmg:
[dice]7[/dice]
Re: LPDnD: Barbarians at the Gate
Posted: Wed Mar 19, 2014 6:57 pm
by Blackferne
And they all miss.
Re: LPDnD: Barbarians at the Gate
Posted: Wed Mar 19, 2014 6:59 pm
by Blackferne
Victae's Group
"Steady your aim, exhale when you release soldiers."
V2
[dice]0[/dice]
dmg:
[dice]1[/dice]
V3
[dice]2[/dice]
dmg:
[dice]3[/dice]
V4
[dice]4[/dice]
dmg:
[dice]5[/dice]
V5
[dice]6[/dice]
dmg:
[dice]7[/dice]
Re: LPDnD: Barbarians at the Gate
Posted: Wed Mar 19, 2014 7:00 pm
by Blackferne
No better.
Professor
"For King and country lads."
P2
[dice]0[/dice]
dmg:
[dice]1[/dice]
P3
[dice]2[/dice]
dmg:
[dice]3[/dice]
P4
[dice]4[/dice]
dmg:
[dice]5[/dice]
P5
[dice]6[/dice]
dmg:
[dice]7[/dice]
Re: LPDnD: Barbarians at the Gate
Posted: Wed Mar 19, 2014 7:02 pm
by Blackferne
2 arrows hit.
Captain's folks.
"FIRE!"
C1
[dice]0[/dice]
dmg:
[dice]1[/dice]
C2
[dice]2[/dice]
dmg:
[dice]3[/dice]
C3
[dice]4[/dice]
dmg:
[dice]5[/dice]
C4
[dice]6[/dice]
dmg:
[dice]7[/dice]
C5
[dice]8[/dice]
dmg:
[dice]9[/dice]
Re: LPDnD: Barbarians at the Gate
Posted: Wed Mar 19, 2014 7:03 pm
by Blackferne
Two hit, the Captain scored a max damage crit.
To'rassa the young is now bloodied.
Re: LPDnD: Barbarians at the Gate
Posted: Wed Mar 19, 2014 7:12 pm
by Maizan
Since Spintik is just with range.
Draw....Aim...Fire
S2
S3
S4
S5
Sme with CareFull Attack
If hit damgae:
S2
S3
s4
S5
Sme