LPDnD: Barbarians at the Gate
Syric looks at Nycro and asks, "What happens next? as he pats himself, as if he was looking for what the wizard wanted, stalling for time as he tried to process what was happening.
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Re: LPDnD: Barbarians at the Gate
Barbarians
C2 vs Gobo
45, and 47 shift in to completely surround Gobo
41 vs Gobo 1d20+8=15 miss
43 vs Gobo 1d20+8=26 hits for 8
Gobo is at -1
Gobo's AC loses 5 pooints by being unconcious (p277 PHB)
Coup De Grace
44 vs Gobo 1d20+8=11 miss
45 vs Gobo 1d20+8=26 hit for 10
47 vs Gobo 1d20+8=10 miss
HM vs Gobo 1d20+6=12 miss
HN vs Gobo 1d20+6=16 hits for 10
HP vs Gobo 1d20+6=12 miss
Gobo is at -21
The remainder of B2, C2 and C1 forces join the main force on B1. People are moving to the gate to beging a push to enter. The remainders will be pelting arrows into the fort.
28 vs Nycro 1d20+6=20 miss
94 vs Nycro 1d20+6=19 miss
16 vs Nycro 1d20+6=8 miss
Arrow Brigade
CC vs C5 1D20-1=5
CD vs C5 1D20-1=12
CE vs C5 1D20-1=5
CF vs C5 1D20-1=15
CG vs C4 1D20-1=9
CH vs C4 1D20-1=19 hit for 3
CJ vs C4 1D20-1=14
CK vs C4 1D20-1=19 hit for 6
CL vsC1 1D20-1=16
CM vs C1 1D20-1=2
DD vs C1 1D20-1=8
DE vs C1 1D20-1=8
DF vs Trinal 1D20-1=10
DG vs Trinal 1D20-1=7
DH vs Trinal 1D20-1=6
DJ vs Trinal 1D20-1=11
DK vs Sy4 1D20-1=13
DL vs Sy4 1D20-1=7
DM vs Sy4 1D20-1=1
DN vs Sy4 1D20-1=1
AA vs To41D20-1=9
AB vs To4 1D20-1=9
AC vs To4 1D20-1=6
AD vs To4 1D20-1=12
AE vs To5 1D20-1=13
AF vs To5 1D20-1=13
BJ vs To5 1D20-1=10
BK vs To5 1D20-1=1
BL vs To2 1D20-1=2
EE vs To2 1D20-1=9
EF vs To2 1D20-1=11
BE vs To2 1D20-1=13
BF vs To3 1D20-1=16
BG vs To3 1D20-1=14
BH vs To3 1D20-1=5
EO vs To3 1D20-1=11
GG vs H4 1D20-1=4
GH vs H4 1D20-1=3
FK vs H4 1D20-1=19 hit for 1
FL vs H4 1D20-1=3
FM vs H5 1D20-1=13
FN vs H5 1D20-1=3
FO vs H5 1D20-1=8
FP vs H5 1D20-1=13
HH vs Syric 1D20-1=11
HJ vs Syric 1D20-1=9
JN vs Syric 1D20-1=7
JO vs Syric 1D20-1=8
JP vs C3 1D20-1=4
JR vs C3 1D20-1=7
JS vs C3 1D20-1=9
JT vs C3 1D20-1=13
HK vs C2 1D20-1=1
HL vs C2 1D20-1=1
HO vs C2 1D20-1=6
HR vs C2 1D20-1=6
KT vs Tony 1D20-1=6
KS vs Tony 1D20-1=4
KR vs Tony 1D20-1=7
KU vs Tony 1D20-1=18 miss
KP vs Tr4 1D20-1=6
KO vs Tr4 1D20-1=1
KN vs Tr4 1D20-1=12
KM vs Tr4 1D20-1=19 hit for 2
GR vs Tr5 1D20-1=1
GP vs Tr5 1D20-1=10
GO vs Tr5 1D20-1=3
GN vs Tr5 1D20-1=19 hit for 3
GM vs H3 1D20-1=4
GL vs H3 1D20-1=4
GK vs H3 1D20-1=14
GJ vs H3 1D20-1=1
HS vs St4 1D20-1=9
Vet archers
36 vs St4 1d20+1=9
33 vs St4 1d20+1=19 hit for 7
32 vs St4 1d20+1=11
75 vs St2 1d20+1=9
95 vs St2 1d20+1=10
76 vs St2 1d20+1=11
96 vs St2 1d20+1=19 hit for 3
18 vs Stavis 1d20+1=15
78 vs Stavis 1d20+1=21 hit for 5
31 vs Stavis 1d20+1=3
30 vs Stavis 1d20+1=9
29 vs Sp5 1d20+1=19 hit for 4
17 vs Sp5 1d20+1=16
19 vs Sp5 1d20+1=6
77 vs Sp5 1d20+1=3
37 vs Spintik 1d20+1=11
39 vs Spintik 1d20+1=7
20 vs Spintik 1d20+1=4
27 vs Spintik 1d20+1=20 hit for 5
26 vs Sp3 1d20+1=20 hit for 8
25 vs Sp3 1d20+1=17
38 vs Sp3 1d20+1=4
35 vs Sp3 1d20+1=13
98 vs Sp2 1d20+1=21 hit for 3
79 vs Sp2 1d20+1=3
99 vs Sp2 1d20+1=5
97 vs Sp2 1d20+1=13
04 vs Sp4 1d20+1=11
49 vs Sp4 1d20+1=6
48 vs Sp4 1d20+1=5
53 vs Sp4 1d20+1=13
13 vs Tr2 1d20+1=18 hit for 9
14 vs Tr2 1d20+1=8
15 vs Tr2 1d20+1=8
52 vs Tr2 1d20+1=21 hit for 6
57 vs Tr3 1d20+1=16
56 vs Tr3 1d20+1=9
58 vs Tr3 1d20+1=5
59 vs Tr3 1d20+1=21 hit for 6
Important person summary
Gobo is incapacitated at -21hp (-23 is where he bleeds out)
Stavis hit for 5
Spintik hit for 5
Trinal, Tony and Syric were all missed. No allies were lost this round.
C2 vs Gobo
45, and 47 shift in to completely surround Gobo
41 vs Gobo 1d20+8=15 miss
43 vs Gobo 1d20+8=26 hits for 8
Gobo is at -1
Gobo's AC loses 5 pooints by being unconcious (p277 PHB)
Coup De Grace
44 vs Gobo 1d20+8=11 miss
45 vs Gobo 1d20+8=26 hit for 10
47 vs Gobo 1d20+8=10 miss
HM vs Gobo 1d20+6=12 miss
HN vs Gobo 1d20+6=16 hits for 10
HP vs Gobo 1d20+6=12 miss
Gobo is at -21
The remainder of B2, C2 and C1 forces join the main force on B1. People are moving to the gate to beging a push to enter. The remainders will be pelting arrows into the fort.
28 vs Nycro 1d20+6=20 miss
94 vs Nycro 1d20+6=19 miss
16 vs Nycro 1d20+6=8 miss
Arrow Brigade
CC vs C5 1D20-1=5
CD vs C5 1D20-1=12
CE vs C5 1D20-1=5
CF vs C5 1D20-1=15
CG vs C4 1D20-1=9
CH vs C4 1D20-1=19 hit for 3
CJ vs C4 1D20-1=14
CK vs C4 1D20-1=19 hit for 6
CL vsC1 1D20-1=16
CM vs C1 1D20-1=2
DD vs C1 1D20-1=8
DE vs C1 1D20-1=8
DF vs Trinal 1D20-1=10
DG vs Trinal 1D20-1=7
DH vs Trinal 1D20-1=6
DJ vs Trinal 1D20-1=11
DK vs Sy4 1D20-1=13
DL vs Sy4 1D20-1=7
DM vs Sy4 1D20-1=1
DN vs Sy4 1D20-1=1
AA vs To41D20-1=9
AB vs To4 1D20-1=9
AC vs To4 1D20-1=6
AD vs To4 1D20-1=12
AE vs To5 1D20-1=13
AF vs To5 1D20-1=13
BJ vs To5 1D20-1=10
BK vs To5 1D20-1=1
BL vs To2 1D20-1=2
EE vs To2 1D20-1=9
EF vs To2 1D20-1=11
BE vs To2 1D20-1=13
BF vs To3 1D20-1=16
BG vs To3 1D20-1=14
BH vs To3 1D20-1=5
EO vs To3 1D20-1=11
GG vs H4 1D20-1=4
GH vs H4 1D20-1=3
FK vs H4 1D20-1=19 hit for 1
FL vs H4 1D20-1=3
FM vs H5 1D20-1=13
FN vs H5 1D20-1=3
FO vs H5 1D20-1=8
FP vs H5 1D20-1=13
HH vs Syric 1D20-1=11
HJ vs Syric 1D20-1=9
JN vs Syric 1D20-1=7
JO vs Syric 1D20-1=8
JP vs C3 1D20-1=4
JR vs C3 1D20-1=7
JS vs C3 1D20-1=9
JT vs C3 1D20-1=13
HK vs C2 1D20-1=1
HL vs C2 1D20-1=1
HO vs C2 1D20-1=6
HR vs C2 1D20-1=6
KT vs Tony 1D20-1=6
KS vs Tony 1D20-1=4
KR vs Tony 1D20-1=7
KU vs Tony 1D20-1=18 miss
KP vs Tr4 1D20-1=6
KO vs Tr4 1D20-1=1
KN vs Tr4 1D20-1=12
KM vs Tr4 1D20-1=19 hit for 2
GR vs Tr5 1D20-1=1
GP vs Tr5 1D20-1=10
GO vs Tr5 1D20-1=3
GN vs Tr5 1D20-1=19 hit for 3
GM vs H3 1D20-1=4
GL vs H3 1D20-1=4
GK vs H3 1D20-1=14
GJ vs H3 1D20-1=1
HS vs St4 1D20-1=9
Vet archers
36 vs St4 1d20+1=9
33 vs St4 1d20+1=19 hit for 7
32 vs St4 1d20+1=11
75 vs St2 1d20+1=9
95 vs St2 1d20+1=10
76 vs St2 1d20+1=11
96 vs St2 1d20+1=19 hit for 3
18 vs Stavis 1d20+1=15
78 vs Stavis 1d20+1=21 hit for 5
31 vs Stavis 1d20+1=3
30 vs Stavis 1d20+1=9
29 vs Sp5 1d20+1=19 hit for 4
17 vs Sp5 1d20+1=16
19 vs Sp5 1d20+1=6
77 vs Sp5 1d20+1=3
37 vs Spintik 1d20+1=11
39 vs Spintik 1d20+1=7
20 vs Spintik 1d20+1=4
27 vs Spintik 1d20+1=20 hit for 5
26 vs Sp3 1d20+1=20 hit for 8
25 vs Sp3 1d20+1=17
38 vs Sp3 1d20+1=4
35 vs Sp3 1d20+1=13
98 vs Sp2 1d20+1=21 hit for 3
79 vs Sp2 1d20+1=3
99 vs Sp2 1d20+1=5
97 vs Sp2 1d20+1=13
04 vs Sp4 1d20+1=11
49 vs Sp4 1d20+1=6
48 vs Sp4 1d20+1=5
53 vs Sp4 1d20+1=13
13 vs Tr2 1d20+1=18 hit for 9
14 vs Tr2 1d20+1=8
15 vs Tr2 1d20+1=8
52 vs Tr2 1d20+1=21 hit for 6
57 vs Tr3 1d20+1=16
56 vs Tr3 1d20+1=9
58 vs Tr3 1d20+1=5
59 vs Tr3 1d20+1=21 hit for 6
Important person summary
Gobo is incapacitated at -21hp (-23 is where he bleeds out)
Stavis hit for 5
Spintik hit for 5
Trinal, Tony and Syric were all missed. No allies were lost this round.
Jounville Blackferne
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Re: LPDnD: Barbarians at the Gate
"You fool, hand it over! These usurper lapdogs will spill all our blood! The relic must be safe!"Whiteness wrote:Syric looks at Nycro and asks, "What happens next? as he pats himself, as if he was looking for what the wizard wanted, stalling for time as he tried to process what was happening.
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Re: LPDnD: Barbarians at the Gate
Syric's mind tries to analyze every possible outcome, not completely sure of himself he replies, "Keep us safe and the relic stays safe.
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Re: LPDnD: Barbarians at the Gate
That response seems to frustrate and anger him.
Jounville Blackferne
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Re: LPDnD: Barbarians at the Gate
Spin Crew Status
ME HP 24/34
SP2 HP 10/37 - His name is Howy and he has an owy.
SP3 HP 11/37 - His name is Art. Possibly the pin to the wall kind.
SP4 HP 21/37
SP5 HP 25/37
Spintik and Sp3 and Sp5 will all shift one square (over, down, and across respectively)
Spintik hunters quary on 26
Spintik will do Two Fang strike on 26 (2 hits, 1[w]+dex, if both success add wisdom mod)
1st arrow
if hit
2nd arrow
if hit
Hunters Quary (1st or 2nd arrow)
If both arrows hit add +2
Spin Crew will all shot at 38
Sp2 (38)
if hit
Sp3 (38)
if hit
Sp4 (38)
if hit
Sp5 (38)
if hit
When finished sticking it to them, the will duck down and kiss their their asses.
ME HP 24/34
SP2 HP 10/37 - His name is Howy and he has an owy.
SP3 HP 11/37 - His name is Art. Possibly the pin to the wall kind.
SP4 HP 21/37
SP5 HP 25/37
Spintik and Sp3 and Sp5 will all shift one square (over, down, and across respectively)
Spintik hunters quary on 26
Spintik will do Two Fang strike on 26 (2 hits, 1[w]+dex, if both success add wisdom mod)
1st arrow
if hit
2nd arrow
if hit
Hunters Quary (1st or 2nd arrow)
If both arrows hit add +2
Spin Crew will all shot at 38
Sp2 (38)
if hit
Sp3 (38)
if hit
Sp4 (38)
if hit
Sp5 (38)
if hit
When finished sticking it to them, the will duck down and kiss their their asses.
___
Sorry, got nothin.
Sorry, got nothin.
Re: LPDnD: Barbarians at the Gate
Sp5 you are now promoted to Sargent, good shooting!
___
Sorry, got nothin.
Sorry, got nothin.
Re: LPDnD: Barbarians at the Gate
"How about we talk relic business AFTER we finish teaching this barbarian horde who the real power is around here?!"
Diplomacy roll
[dice]0[/dice]
Tony will try to catch Syric's eye while Nycro isn't looking and give him a wink
Diplomacy roll
[dice]0[/dice]
Tony will try to catch Syric's eye while Nycro isn't looking and give him a wink
They say when you go on a quest for vengence to dig two graves. They underestimate me.
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
Re: LPDnD: Barbarians at the Gate
Add +4 to that diplomacy roll due to Trinal and I being half-elves and my being an ardentFuriel wrote:"How about we talk relic business AFTER we finish teaching this barbarian horde who the real power is around here?!"
Diplomacy roll
[dice]28447:0[/dice]
Tony will try to catch Syric's eye while Nycro isn't looking and give him a wink
also, Tony's at 18 and Trinal at 10, right?
Spoiler:
Re: LPDnD: Barbarians at the Gate
I can confirm that I am in fact at 18 hps, which is 1 away from being bloodied (18/35). With encounter powers reset though that also means we have our second winds and action points back so that is always an option for this round for everyone, move, attack, AP for second wind...Whiteness wrote:Add +4 to that diplomacy roll due to Trinal and I being half-elves and my being an ardentFuriel wrote:"How about we talk relic business AFTER we finish teaching this barbarian horde who the real power is around here?!"
Diplomacy roll
[dice]28447:0[/dice]
Tony will try to catch Syric's eye while Nycro isn't looking and give him a wink
also, Tony's at 18 and Trinal at 10, right?
They say when you go on a quest for vengence to dig two graves. They underestimate me.
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
Re: LPDnD: Barbarians at the Gate
"Can you save our soldiers outside the fort?"Blackferne wrote:That response seems to frustrate and anger him.
Spoiler:
Re: LPDnD: Barbarians at the Gate
Syric interrupts his feigned search to swing his sword at 94
Minor: Knack for Success, Syric ges +2 to next attack
Standard: Energizing Strike, Augment 2
Hit: 2[W] +CHA, one ally can spend a healing surge
[dice]0[/dice]
DMG
[dice]1[/dice]
Tony gets the healing surge
Minor: Knack for Success, Syric ges +2 to next attack
Standard: Energizing Strike, Augment 2
Hit: 2[W] +CHA, one ally can spend a healing surge
[dice]0[/dice]
DMG
[dice]1[/dice]
Tony gets the healing surge
Spoiler:
Re: LPDnD: Barbarians at the Gate
Syric, confused on what to do next is awash in conflicting thoughts and emotions, they manifest in a Ardent Surge.
Minor: Ardent Surge
Trinal gets healing surge +1d6 HP, +1 bonus to attack until end of my next turn
Minor: Ardent Surge
Trinal gets healing surge +1d6 HP, +1 bonus to attack until end of my next turn
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Re: LPDnD: Barbarians at the Gate
Spintik kills 26
Syric bloodies 94
@Tony and Syric
Nycro says-"How dare you mere acolytes speak to a ranking member of the Order that way! How dare you put your pathetic lives before the will of Bha'al! Hand over the relic to me immediately or suffer the consequences!"
Syric bloodies 94
@Tony and Syric
Nycro says-"How dare you mere acolytes speak to a ranking member of the Order that way! How dare you put your pathetic lives before the will of Bha'al! Hand over the relic to me immediately or suffer the consequences!"
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Re: LPDnD: Barbarians at the Gate
Trinal looks confused, but is game to keep on. "Please, help us dispatch these barbarians! Your help thus far has been nothing short of incredible."
Diplomacy: 9+12+2 (Whiteness being a half-elf) + 4 (my Knack for success power)=27
Trinal then whirls to the front and casts Tempest Breath (Close Blast 3) into the area highlighted in blue in front of the fort. Hit is 2d6+8 damage.
Attacks: (using +1 from ardent surge, thank you!) (vs reflex)
75: 18+9=27, dmg 9+8=17
95: 17+9=26, dmg 9+8=17
76: 12+9=21, dmg 9+8=17
28: 7+9=16, dmg 5+8=13
94: 6+9=15, dmg 8+8=16
16: 12+9=21, dmg 12+8=20
Spending an action point, Trinal casts Burning Spray into the same area. Close Blast 3, damage 1d8+8 (attack is vs reflex)
75: 18+9=27, dmg 4+8=12
95: 16+9=25, dmg 3+8=11
76: 3+9=11, dmg 5+8=13
28: 5+9=14, dmg 6+8=14
94: 1+9=10, dmg 2+8=10, crit botch 4%
16: 9+9=18, dmg 2+8=10
Trinal's minions:
T2(28): 12+6=28. dmg 4+2=6
T3(28): 5+6=11, dmg 4+2=6
T4(94) 2+6=8, dmg 10+2=12
T5(94) 19+6=25, dmg 6+2=8
H3(94) 16+6=22, dmg 7+2=9
H4(16) 16+6=22, dmg 1+2=3
H5(16) 18+6=24, dmg 5+2=7
Trinal then directs his men to duck to avoid incoming fire and does the same.
(I have concealment from my breath attack for the next turn).
Diplomacy: 9+12+2 (Whiteness being a half-elf) + 4 (my Knack for success power)=27
Trinal then whirls to the front and casts Tempest Breath (Close Blast 3) into the area highlighted in blue in front of the fort. Hit is 2d6+8 damage.
Attacks: (using +1 from ardent surge, thank you!) (vs reflex)
75: 18+9=27, dmg 9+8=17
95: 17+9=26, dmg 9+8=17
76: 12+9=21, dmg 9+8=17
28: 7+9=16, dmg 5+8=13
94: 6+9=15, dmg 8+8=16
16: 12+9=21, dmg 12+8=20
Spending an action point, Trinal casts Burning Spray into the same area. Close Blast 3, damage 1d8+8 (attack is vs reflex)
75: 18+9=27, dmg 4+8=12
95: 16+9=25, dmg 3+8=11
76: 3+9=11, dmg 5+8=13
28: 5+9=14, dmg 6+8=14
94: 1+9=10, dmg 2+8=10, crit botch 4%
16: 9+9=18, dmg 2+8=10
Trinal's minions:
T2(28): 12+6=28. dmg 4+2=6
T3(28): 5+6=11, dmg 4+2=6
T4(94) 2+6=8, dmg 10+2=12
T5(94) 19+6=25, dmg 6+2=8
H3(94) 16+6=22, dmg 7+2=9
H4(16) 16+6=22, dmg 1+2=3
H5(16) 18+6=24, dmg 5+2=7
Trinal then directs his men to duck to avoid incoming fire and does the same.
(I have concealment from my breath attack for the next turn).
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder
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Re: LPDnD: Barbarians at the Gate
A combination of the breath weapon, breath weapon, and arrows (which I redirected from deceased targets to still living in the square if that came up) has cleared all but one who looks in sorry shape.
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Re: LPDnD: Barbarians at the Gate
@Trinal
"You yelp, but I still don't have the relic! I must make sure Orcus doesn't get it!"
"You yelp, but I still don't have the relic! I must make sure Orcus doesn't get it!"
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
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Dungeon Master of the Tabletop Forum
Re: LPDnD: Barbarians at the Gate
Trying the first option that came to mind, Syric says "The dragonborn must have it, he wanted to keep it safe but he's outside now"
Bluff
[dice]0[/dice]
Bluff
[dice]0[/dice]
Spoiler:
Re: LPDnD: Barbarians at the Gate
[ooc] Whitey's thoughts: Well I have a +10 to bluff, surely this can't go that bad [ooc]
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Re: LPDnD: Barbarians at the Gate
To no surprise he doesn't seem to believe you,
Jounville Blackferne
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Archbishop of the Church of Alvis
Dungeon Master of the Tabletop Forum
Re: LPDnD: Barbarians at the Gate
"That's what we are ALL doing. And we gave our word to our employer to keep the relic safe WITH US. If we get a reputation as breaking our contracts we will be out of business and we can't have that. The best way to keep the relic safe is to keep up the pressure and we execute a fighting withdrawal. The back is almost complete clear. Assist us in getting clear and in exchange for your assistance here we can assist you in a task. Tony Plush is certain you are a busy and powerful man and that there are things you need doing you can't attend to. Help us escape with the relic and we will ensure that the appropriate actions are taken for whatever task you set before us!"
Let me know if you want another diplomacy roll...
Also does Nycro consider us allies currently, hence I could move into or through his square and/or possibly more importantly I can move away from him without granting an OA.
Let me know if you want another diplomacy roll...
Also does Nycro consider us allies currently, hence I could move into or through his square and/or possibly more importantly I can move away from him without granting an OA.
They say when you go on a quest for vengence to dig two graves. They underestimate me.
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
- Jimer Lins
- Deacon
- Posts:2999
- Joined:Fri Jul 30, 2010 10:53 pm
Re: LPDnD: Barbarians at the Gate
[ooc- "No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style"- Vladimir Taltos]
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder
Re: LPDnD: Barbarians at the Gate
[ooc]Oh I assure you that has been considered. However knowing my luck I wouldn't do enough damage to kill him. Plus we still need him if we want to survive this since he's been a 1 man barbarian wrecking crew. I'm really hoping he goes for my hey you did us a solid so we'll do you one back proposal, it would actually give us a nice edge because we get to hold onto the relic plus we get more clues to what the Bha'alists are planning by having him give us a task that would assumedly further their goals.[/ooc]Jimer Lins wrote:[ooc- "No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style"- Vladimir Taltos]
They say when you go on a quest for vengence to dig two graves. They underestimate me.
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
The Plush Family:
DPS - Furiel: Commando, T'ony: Slinger, Kessilee: VG, Ziraava: Sent
Tank - Montae: Shadow, Gaen: Guardian
Heals - Kam'ryn: Sage, Sabran: Soundrel
Re: LPDnD: Barbarians at the Gate
Stavis deciding that he can hold no longer seeing that the Bha'al is close to switching sides moves up to Syric and will wispier to Syric to ensure the Bha'alist "I had hoped the barbarians would weaken him further but can hold no longer, understand that I do this in the hopes of us surviving and that if I didn't act the only difference to the outcome would our assured death and he would still have gotten the relic." as the group begins to understand but before they can stop him Stavis takes the Relic steps back a bit and Levitates four squares up in the air.
Stavis will look at menacing and intimidating as possible while addressing the Bha'alist "My Lady Lolth welcomes you. I do apologies on the deceit but my lady required that the Bha'alist be measured before returning the relic. Lolth had been over joyed in hearing the Bha'alist where in action again but was sourly disappointed when the goblins that had the relic where put to the test." Stavis will then throw the relic to the Bha'alist " Might I suggest ensuring the next cell to get it put more thought in to its protection lest my lady find them wanting again. Though you are now free to go I would ask for you assistance in dealing with barbarians as it was by no mistake that the relic kept out of the hands of Bahamut."
Intimidate Roll(1d20)+11:
19,+11
Total:30
[OOC sorry modified a bit because my map didn't correct so I didn't see the Bha'alist was in the fort already.]
Stavis will look at menacing and intimidating as possible while addressing the Bha'alist "My Lady Lolth welcomes you. I do apologies on the deceit but my lady required that the Bha'alist be measured before returning the relic. Lolth had been over joyed in hearing the Bha'alist where in action again but was sourly disappointed when the goblins that had the relic where put to the test." Stavis will then throw the relic to the Bha'alist " Might I suggest ensuring the next cell to get it put more thought in to its protection lest my lady find them wanting again. Though you are now free to go I would ask for you assistance in dealing with barbarians as it was by no mistake that the relic kept out of the hands of Bahamut."
Intimidate Roll(1d20)+11:
19,+11
Total:30
[OOC sorry modified a bit because my map didn't correct so I didn't see the Bha'alist was in the fort already.]
Last edited by Staris on Thu Mar 27, 2014 4:58 pm, edited 2 times in total.