LPDnD: Knocking on Heaven's Door

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Re: LPDnD: Knocking on Heaven's Door

Post by Blackferne » Wed Apr 09, 2014 4:10 pm

Maizan wrote:sun rises in the east, sets in the west. With the block letters backward, does the sun rise in the west and set in the east...

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Unless you have a magnetic nose, you have no way at the moment to determine the cardinal directions.
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Re: LPDnD: Knocking on Heaven's Door

Post by Dood » Wed Apr 09, 2014 4:42 pm

What if he has a magnetic wang?
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Re: LPDnD: Knocking on Heaven's Door

Post by Blackferne » Wed Apr 09, 2014 4:51 pm

Dood wrote:What if he has a magnetic wang?
That could prove to be a problem when you guys stumble upon
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the room of 1,000 Iron bear traps.
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Re: LPDnD: Knocking on Heaven's Door

Post by Jimer Lins » Wed Apr 09, 2014 5:44 pm

Did anyone count the letters? I never got an answer to my earlier question.
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Re: LPDnD: Knocking on Heaven's Door

Post by Blackferne » Wed Apr 09, 2014 5:55 pm

I'll assume Maizan the magnetic wanged one did so. His count was 73.
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Re: LPDnD: Knocking on Heaven's Door

Post by Jimer Lins » Wed Apr 09, 2014 5:57 pm

"Well, the letters don't form our names, at any rate."
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: Knocking on Heaven's Door

Post by Jimer Lins » Wed Apr 09, 2014 5:58 pm

Trinal will go with the others to check out the last building.
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: Knocking on Heaven's Door

Post by Blackferne » Wed Apr 09, 2014 6:02 pm

As people enter the last building, you see the telescope, a small table next to it with a notebook containing notes on constellations and various scientific observations. There is a larger table with the odd clock with bells on the other table.
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Re: LPDnD: Knocking on Heaven's Door

Post by Jimer Lins » Wed Apr 09, 2014 6:05 pm

"Interesting. Perhaps my original answer of 'stars' was correct after all." Trinal muses. He'll examine the telescope and the clock thing.

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Re: LPDnD: Knocking on Heaven's Door

Post by Whiteness » Wed Apr 09, 2014 6:09 pm

[ooc] why do I feel like I'm playing Myst? Also, I totally forgot about Myst.
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Between 6-10 squares of Syric: +1 Diplomacy

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Re: LPDnD: Knocking on Heaven's Door

Post by Blackferne » Wed Apr 09, 2014 6:22 pm

The telescope is a basic reflector model similar to what Newton used. Telescopes of this design are rare to your world as it's advantage is scientific in nature, and not military like you sometimes expect with a more traditional refracting telescope design. The telescope can be removed from it's base with a simple screw lock. The tube itself is in a mounting with allows it to be turned and adjusted up and down. With the exception of optics, and some screws, the entire tube, frame, and base are made of wood. Probably birch if you had to guess. Without removing the telescope you'd estimate the entire apparatus (mounting plus tube, minus base) weighs about 10 lbs.

The clock is more curious. In your travels the smallest clock you've seen has been a tower clock. A desk model like this is pretty much unheard of. The unit is a wooden frame with a mess of metal cogs, gears and springs which you can't really figure out without disassembly, and unless you were extremely careful and meticulous in your note taking you doubt you could reassemble it in a functioning manner. The exterior frame contains three objects of note. The rear contains a windup crank. The crank is brass. On the top is a series of bells that have hammers that are run by levers attacked to rods that go to the front face, where the face of the clock is. The face itself is pretty standard except on the bottom is a peg board containing several small wooden pegs. The face of the clock also is unusual in that the hours of the day and minutes of the hour are two separate circles. There are peg holes along those circles that look to correspond to the size of the size of the pegboard pegs below. The clock is currently ticking and shows a time of 11:07am.
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Re: LPDnD: Knocking on Heaven's Door

Post by Jimer Lins » Wed Apr 09, 2014 6:26 pm

So there's pegs in the bottom board but not in the ones on the clock faces? What do the pegs look like?
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Re: LPDnD: Knocking on Heaven's Door

Post by Blackferne » Wed Apr 09, 2014 6:39 pm

Jimer Lins wrote:So there's pegs in the bottom board but not in the ones on the clock faces? What do the pegs look like?
Yes pegs in the bottom board, but not the clock face. The pegs look like cribbage pegs.

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Re: LPDnD: Knocking on Heaven's Door

Post by Jimer Lins » Wed Apr 09, 2014 6:42 pm

I'll take one and put it in the minute face at the next minute hole.

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A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: Knocking on Heaven's Door

Post by Blackferne » Wed Apr 09, 2014 6:46 pm

Jimer Lins wrote:I'll take one and put it in the minute face at the next minute hole.

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So like 11:08am?
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Re: LPDnD: Knocking on Heaven's Door

Post by Blackferne » Wed Apr 09, 2014 7:14 pm

Trinal pops a peg from the lower board into the hole for the :08 slot on the minutes hand. There is a soft clicking noise on the clock.

A minute later the minute hand reaches :08 and the bells start ringing.
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Re: LPDnD: Knocking on Heaven's Door

Post by Jimer Lins » Wed Apr 09, 2014 7:17 pm

"Ingenious. An alarm of some kind. This is very interesting, and I've never seen anything like it before. Of course that's not surprising given where we are." Trinal takes the peg and puts it back where it came from.

"Still, I don't think it's useful at the moment." He will then take a look through the telescope.
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: Knocking on Heaven's Door

Post by Blackferne » Wed Apr 09, 2014 7:23 pm

The bells stop when you remove the peg.

The telescope shows you the interior of the roof's door. It is brown with darker lines as you'd expect from an up close examination of wood grain.
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Re: LPDnD: Knocking on Heaven's Door

Post by Jimer Lins » Wed Apr 09, 2014 7:30 pm

"Hm. Nothing revelatory there. " Trinal looks at the team. "Well, we seem to have the answers to most of the riddles here on the island. " He gestures at the telescope. "For the first one, we have stars here, I imagine- if you looked through it at night, at any rate. As to the second, perhaps the clock could mean 'tomorrow'. We found shoes and boots, which satisfy the third riddle. " He frowns a bit. "We found a number of letters, albeit reversed- but no E, correct? So that's still an open question, but we did find a watermelon."

He shrugs.

"I'm at a loss as to what we actually do with any of this, though. I find myself very curious about the letters and why they're done that way."
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: Knocking on Heaven's Door

Post by Blackferne » Wed Apr 09, 2014 7:34 pm

Blackferne wrote:@ Maizan. It looks like a loom, but you don't see evidence of thread or fabric in use. There don't appear to be any missing pieces except maybe a shallow box?

The bucket contains approximately 70-80 letters you'd guess. All common script, though they are reversed when looking at some of them like G or N or P. some seem fine like A, H, or M. Some are okay but the groove on the side of the block won't match the other block like B, E, or C.

The sun's movement has been what you'd guess is about 30 minutes.
In response to Trinal's question about the letter E.
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Re: LPDnD: Knocking on Heaven's Door

Post by Whiteness » Wed Apr 09, 2014 7:40 pm

"Instead of 'tomorrow' it could just mean 'the future', which might be more inline with the clock." Syric muses.
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

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Re: LPDnD: Knocking on Heaven's Door

Post by Blackferne » Wed Apr 09, 2014 8:02 pm

Victae undoes the fastening screw on the telescope and takes it back to the house.
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Re: LPDnD: Knocking on Heaven's Door

Post by Furiel » Wed Apr 09, 2014 9:10 pm

I will follow Victae back to the house and assume she takes it back to the room with the table.

I am going to take a moment to further analyze the table and the door and see if there is a lock that I can actually attempt to bypass/disable.

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Re: LPDnD: Knocking on Heaven's Door

Post by Whiteness » Wed Apr 09, 2014 9:41 pm

"Trinal, should we grab the clock and follow them?" as he gestures to Tony and Victae.
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: Knocking on Heaven's Door

Post by Blackferne » Wed Apr 09, 2014 10:32 pm

Thievery check IMed.
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