LPDnD: Barbarians at the Gate

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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Sun Mar 23, 2014 12:51 am

Trinal's blast and associated hits take out a few. Where you see gaps in the line, is probably where it happened. A lot of others are looking extremely bad.
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Re: LPDnD: Barbarians at the Gate

Post by Staris » Sun Mar 23, 2014 12:59 am

Stavis having been bloodied with use Majestic Word on himself healing himself for 12 giving him 15 health and move himself behind S2. S4 or Toby will move into what had been Stavis's spot and the group will reload and fire again.

S3 vs KK
A 10,+6:16 D 6,+2:8

S2 vs KL
A 19,+6:25 D 7,+2:9

S4 vs KN
A 17,+6:23 D 6,+2:8

Stavis Vs KO
Misdirected Mark
Attack Roll(1d20)+6:
11,+6
Total:17

Damage Roll(1d8)+5:
6,+5
Total:11

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Re: LPDnD: Barbarians at the Gate

Post by Maizan » Sun Mar 23, 2014 1:10 am

[ooc] Screen A2 still has the units, that I assumed moved to A![occ]
Spin crew status:
ME AC 19 (+2 part cover:21) HP 31/34
SP2 HP 37/37
SP3 HP 26/37
SP4 HP 37/37
SP5 HP 31/37

Spintik hunters quary on 38
Spintik will do Twin strike on 38
1st arrow
if hit
2nd arrow
if hit
Hunters Quary (1st or 2nd arrow)


Spin Crew
Sp2 (50)
if hit
Sp3 (39)
if hit
Sp4 (50)
if hit
Sp5 (39)
if hit

Come on you Lemmings, Run into my arrows like you leader did!

After their shots, I struck SP3, SP5 and myself to hunker down getting as much cover as possible and waiting for baddies to attack the walls.
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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Sun Mar 23, 2014 2:01 am

Stavis & crew hits and KL is dead.

Spintik hits, his crew (except Sp5) doesn't.

Sp 3 and 5 and Spintik are now below the wall avoiding line of sight.
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Re: LPDnD: Barbarians at the Gate

Post by Jimer Lins » Sun Mar 23, 2014 2:38 am

Trinal will also get down and get funky.
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: Barbarians at the Gate

Post by Whiteness » Sun Mar 23, 2014 7:06 am

[ooc] all my men last round were supposed to be ducking after they shot, did that not happen?
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Sun Mar 23, 2014 1:37 pm

I'm sorry i missed that. But had they ducked it would have been more arrows on stavis. Do you want me to go back and undo?

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Re: LPDnD: Barbarians at the Gate

Post by Whiteness » Sun Mar 23, 2014 1:49 pm

I guess not, but syrics not going to feel too guilty that he had stupid troops
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: Barbarians at the Gate

Post by Whiteness » Sun Mar 23, 2014 2:55 pm

S4 will take a shot at 88

[dice]0[/dice]
dmg
[dice]1[/dice]

Syric will then drag him down to cover, Dammit soldier, when someone tells you to get down and take cover YOU GET DOWN AND TAKE COVER"
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: Barbarians at the Gate

Post by Staris » Sun Mar 23, 2014 4:07 pm

After seeing the other groups get down will tell his group to do the same."Get down or will have the entire army bulls-eyed on us."

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Re: LPDnD: Barbarians at the Gate

Post by Maizan » Sun Mar 23, 2014 4:47 pm

Upon seeing everyone else start ducking, Sp2 and Sp4 will do the same. Duck down and get as much cover as possible.
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Re: LPDnD: Barbarians at the Gate

Post by Whiteness » Sun Mar 23, 2014 5:35 pm

Syric will rise, and send a bolt out over the heads of the front line to the barbarians in the back.

Syric vs KK

[dice]0[/dice]
dmg
[dice]1[/dice]


Down: 4 bolts, 5 arrows (4 arrows for deadies)
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: Barbarians at the Gate

Post by Whiteness » Sun Mar 23, 2014 7:45 pm

Syric will then take cover with his remaining troop.
Spoiler:
Within 5 squares of Syric: +1 to Healing surges, +3 Diplomacy, +2 Intimidate, +2 Speed on surprise and 1st regular rounds
Between 6-10 squares of Syric: +1 Diplomacy

HP 63 / AC 23 / FORT 20 / REF 18 / WILL 21

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Re: LPDnD: Barbarians at the Gate

Post by Furiel » Sun Mar 23, 2014 8:15 pm

"Cover Trinal then get down! Take out the wounded now!! And it looks like it's time for Tony Plush to play hero!"

T2 (Brian) on 67
attack: [dice]0[/dice]
damage: [dice]1[/dice]

T3 (Stewie) also on 67
attack: [dice]2[/dice]
damage: [dice]3[/dice]

T4 (Peter) on 88
attack: [dice]4[/dice]
damage: [dice]5[/dice]

T5 (Chris) also on 88
attack: [dice]6[/dice]
damage: [dice]7[/dice]

Tony minor action to reload his Xbow
Attack on 09
attack: [dice]8[/dice]
damage: [dice]9[/dice]

free action to drop my xbow
move action to move next to move up next to Trinal and gives him a quick look

"Now it's about to get REAL fun isn't it!"
They say when you go on a quest for vengence to dig two graves. They underestimate me.

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Re: LPDnD: Barbarians at the Gate

Post by Jimer Lins » Sun Mar 23, 2014 8:22 pm

"You mean we haven't been having fun yet?" Trinal grins up at Tony, his form wreathed in crackling lightning.
A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Edmund Blackadder

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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Mon Mar 24, 2014 1:19 am

S4 misses
Syric hits KK for 3. He is barely standing.
They both take cover (-5 to hit)

To2 misses
T03 misses
To4 hits 86 for 6 killing him. (I know the designated target was 88, but this way 2 die)
To5 hits 88 for 7 killing him.
Tony Plush misses 09
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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Mon Mar 24, 2014 1:58 am

Suicide Squad:

Professor- Minor Majestic word on Self (+12 on self)
Minor Majestic word on Gobo (+18 on Gobo)
Vicous mockery on 51 1d20+6= 26 Crit for 16 point max (33% on percent roll) Killing it.

P2 vs 57 1d20+6=7 miss
P3 vs 50 1d20+6=24 hit for 6
P4 vs 58 1d20+6=9 miss
P5 vs 50 1d20+6=16 miss

Victae
Enc Sweeping blow (Burst 1)
DMG if hit 2d4+4 (11 on non crits, 12, 24, 36 on crits based on %)
Attk vs 45 1d20+9=10 miss
Attk vs 46 1d20+9=20 hit for 11
Attk vs 55 1d20+9=19 hit for 11

V2 vs 44 1d20+6=24 hit for 9
V3 vs 55 1d20+6=23 hit for 7
V4 vs 45 1d20+6=24 hit for 8
V5 swings wide to come back behind 52 to get CA (with Ham) 1d20+8=25 hit for 9

Gobo
Minor Dragon's breath vs 41, 42, 43, 47
Dmg 1d6+2 (7 on hit, 8, 16, 24 on crit based on %)
41 1d20+5 vs ref= 11 miss
42 1d20+5 vs ref= 11 miss
43 1d20+5 vs ref= 12 miss
47 1d20+5 vs ref= 24 hit for 7

Standard action
Cleave 41 into 42
1d20+10= 15 miss
Dmg 1d10+4 on 41
4 on 42 and miss

G2 vs 42 1d20+6= 11 miss
G3 vs 43 1d20+6= 11 miss
G4 vs 41 1d20+6= 11 miss
G5 vs 41 1d20+6= 17 miss
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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Mon Mar 24, 2014 2:02 am

C1 vs 67=13 miss
C2 vs 70=18 hit for 10 killing it
C3 vs 67= 16 miss
C4 vs 70= 13 miss
C5 vs 08= 20 hit for 7 killing it

And they go down to hide behind the wall as best they can.

Unless I'm wrong, Ham'mon is all that is left?
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Re: LPDnD: Barbarians at the Gate

Post by Maizan » Mon Mar 24, 2014 2:38 pm

You are correct!
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Re: LPDnD: Barbarians at the Gate

Post by Dood » Mon Mar 24, 2014 3:31 pm

I still can't figure out why I can't fucking copy/past H1 to another map section, so I'll just include instructions

*****MOVE H1 TO THE TOP ROW OF C1 IN THE 10TH SQUARE IN*****

OAE on 50
50 is flanked by P5
Angelic Alacrity on 50
vs ac
[dice]0[/dice]
[dice]1[/dice]

dmg
[dice]2[/dice] fire damage
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Re: LPDnD: Barbarians at the Gate

Post by Dood » Mon Mar 24, 2014 3:34 pm

Further, if anyone makes a melee attack on H1, I'll use Resonant Escape to teleport 3 squares somewhere, depending on the map layout at the time.
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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Mon Mar 24, 2014 4:03 pm

Ham'mon hits 50 and is now on map C1 adjacent to C2 where 50 would be.

Okay now Encounters are reset.

Barbarian's turn (this will no doubt take a while being work hours and all).
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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Mon Mar 24, 2014 4:59 pm

Suicide squad Mat C2

47 vs G4 1d20+6=20 hits for 7
41 vs Gobo 1d20+6=25 hits for 3
42 vs Gobo 1d20+6=26 hits for 8
43 vs G3 1d20+6=25 hits for 3
44 vs V2 1d20+6=22 hits for 9
45 vs Victae 1d20+6=12 miss
46 vs Victae 1d20+6=13 miss
55 vs Victae 1d20+6=23 hits for 3
56 vs V3 1d20+6=25 hits for 8
57 vs P2 1d20+6=7 misses
58 vs P4 1d20+6=23 hits for 8
59 vs P5 1d20+6=25 Hits for 8
50 vs P3 1d20+6=21 hits for 7
52 vs V5 1d20+8=26 hits for 7
48 vs V5 1d20+8=13 misses
49 vs v5 1d20+6=15 misses
53 vs v5 1d20+6=21 hits for 6
54 vs v5 1d20+6=19 hits for 8

Summary of note Gobo takes 11
Victae takes 3
V5 is dead

Veteran Barbarians (count 68 on A1 and B1)
There are 30 people in the fort all of which have major cover (-5 to attack rolls) All people in the fort will have 2 arrows shot at them from the vets, and the named characters

the remaining 8 vets will attack the doors. (door has AC 15, 100HP)

(Arrows 1d20+6-5) Results adjusted score
Tony- 9,19 hits for 7
Trinal- 21,12 hits for 3
Stavis- 21,18 hits for 16
Spintik- 7,16 misses
Syric-2,16 misses
Captain Thrain-12,14 misses
To2-8,19 hits for 4
To3-21,9 hits for 8
To4-19,4 hits for 4
To5-2,3 misses
H3-18,3 hits for 8
H4-3,5 misses
H5-12,21 hits for 7
Sp2-8,14 misses
Sp3-7,6 misses
Sp4-18,11 hits for 6
Sp5-17,12 misses
Tr2-11,16 misses
Tr3-3,20 hits for 7
Tr4-12,2 misses
Tr5-13,18 hits for 9
sy4-17,21 hits for 8
St2-10,13 misses
St3-10,9 misses
St4-20,5 Hits for 5
St5-13,15 misses
Door-16,20,15,12,23,24,18,13 (6 hits for 39 points door has 61 HP remaining)


Summary of note
Door down 39
Tony takes 7
Trinal takes 3
Stavis takes 16
Spintik and Syric are missed

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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Mon Mar 24, 2014 5:59 pm

Like last time the Rookies on B2 will divide. Half going to suicide squad and half to the fort.

45 to Suicide Squad (3 arrows per)
1d20+4
Gobo-5,19,14 Hits for 6
G2-19,7,8 Hits for 4
G3-17,20,23 hits for 16
G4-7,13,22 hits for 4
G5-7,7,19 hits for 6
Victae-15,14,17 misses
V2-17,16,8 misses
V3-17,14,8 misses
V4-17,20,19 hits for 10
Professor-19,7,16 hits for 10
P2-14,22,5 hits for 3
P3-8,21,5 hits for 8
P4-20,17,12 hits for 8
P5-18,8,18 hits for 10
Hammon-14,16,16 misses




54 to Fort 2 arrows per person excepr the furthest 6 folks making Spin crew plus C5 only getting shot at once. 1d20+4-5

Tony-9,16 misses
To2-0,9 misses
To3-12,5 misses
To4-17,0 misses
To5-10,0 misses
Trinal-18,14 hit for 6
Tr2-6,9 misses
Tr3-14,18 hits for 1
Tr4-6,6 misses
Tr5-17,16 misses
H3-1,9 misses
H4-14,6 misses
H5-9,19 hits for 6
Stavis-10,18 hits for 3
St2-0,12 misses
St3-3,19 hits for 7
St4-19,18 hits for 10
St5-11,10 misses
Syric-9,14 misses
Sy4-7,13 misses
Captain-8,19 hits for 8
C2-18,16 hits for 3
C3-8,11 misses
C4-15,14 misses
C5-10 misses
Spintik-18 misses
Sp2-6 misses
Sp3-3 misses
Sp4-17 misses
Sp5-11 misses

Summary
Tony, Spintik, Syric, Hammon, Victae are missed
Trinal hit for 6
Stavis hit for 3
Professor hit for 10
St3 died
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Re: LPDnD: Barbarians at the Gate

Post by Blackferne » Mon Mar 24, 2014 6:00 pm

Team Fort is up.

And in the distance you hear a double clap of thunder. Still no clouds in teh sky.
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