Raid Recap 10/10/14
Posted: Mon Oct 13, 2014 3:49 pm
6 Guardians: Speedbump, Staris, NewFoundTerror, Petmidget, Furiel and Dashl
What can I say... I'm impressed..
Amazingly and by complete coincidence we had all 6 subclasses present. Beyond the helpfulness of Terror's self-rez capability, I would say the mix was neither an advantage nor a hindrance.
Part 1: We began with the door opening sequence. This is a matter of defending 3 "rings" from an onslaught of Vex waves. These waves vary, generally alternating a wave of normal mobs with a wave of 1 or 2 Praetorian's. The Praetorian's are essentially just named Minotaur's, and are the only mobs in this encounter that can 'reset' a ring. Otherwise this is a very straightforward fight. It took us a bit longer than it could have due to some losses and recovery, but we never completely wiped. This is good, but this fight is just to open the door to begin the raid itself.
Part 2: The Templar..... this fight is fun, frantic, frustrating, and full of mobs. There are Vex everywhere it seems. First phase isn't terrible, much like opening the door, this part is to first defend one central conflux, and then 2 outlying confluxes. If any (or enough) vex are able to sacrifice themselves to it, we all die. This was the easy part.... 2nd phase is to kill the oracles. These are just 4000 watt lightbulbs that kill us with a musical curse of some sort... not sure what's up with that really. Kill the oracles before they kill us, while the entire room pop's with Snipers, Minotaurs, and Goblins. Easy right? Took us a few tries, but naturally we overcame and conquered!...... Phase 3 is the Templar himself. Bottom Line - this dude sucks. Impenetrable shield, Hits like a 18 wheeler @ 100mph, and the Harpy adds are annoying as crap. The extra mechanic of the Oracles is more of a nuisance but pretty manageable, though if you don't kill one, it marks the raid with a 'death mark' that will kill you in about 10-15 seconds unless cleansed by the Relic Holder. Unfortunately (and uknowingly) I placed Furiel and Dashl in a couple fairly deadly spots to begin with, but after a couple adjustments (read as failed attempts) we changed positioning and moved along. Terror was dong a fantastic job managing the Relic, which is the only way to get the Templar's shields down as well. Staris was rocking that side of the room clearing his Oracles and supporting Terror. Not sure how many times we tried this, but I'd say we were in that room a good 2 hours. Victorious Again! We get to move on to the Gorgon's Labyrinth.
Part 3: Gorgon's Labyrinth.... it's a dark spelunking maze with fluorescent Sonar-laden floaties that kill you with a stare. Not much here beyond staying low, slow, and quiet. We got it after a number of losses at the staring contest. The end of the labyrinth is more of a jumping puzzle to get across a chasm that probably goes to the core of Venus itself. We were all tired and a bit punchy at this point, but still determined. Dashl did his best impression of a Saturn V rocket heading straight down into the chasm by using his Fist of Havoc, which I found riotously hilarious. After many deaths to gravity, and the loss of Dashl to sleepytime, we all eventually managed to get across and into the final Room..... dun dun dunnnnnnnn
Parts 4: Atheon..... We didn't really do much here. We initiated the first phase of the fight, which is nearly identical to opening the door at the very beginning of the evening. "ring's" that must be controlled, which in turn activate portals. We didn't really go any further than activating these, and then we decided to call it a night. As a forwarning: Once we do seriously do this battle, it is a combination of EVERYTHING that we completed previously, with exceptions to the Gorgons. Also add in a desert, a jungle, and a pissed off time-bending robot.
Among all of this, one of my biggest observations: We all need to make sure we have a decent mix of damage types with our Secondary and Heavy Weapons. Most everything in this raid is susceptible to Solar and Void Damage. Some of it is far (Hobgoblins- Solar), some is in our face (Minotaurs- Void) . We need to make sure we have a mix of close and ranged weapons at our disposal. Even a non-upgraded weapon of the right damage type is probably going to outperform an upgraded weapon of the wrong type. Get a green weapon from a strike or something, and upgrade that. 2 bounties will usually upgrade a green pretty well.
All I have for now and I must say I had a genuine blast of a time. We made it to the last room in about 3.5 hours which I find very encouraging considering this was out first run ever. Let's keep it rolling, now that the 6 of us know what to look for. We will mix up the positions and get other folks on Relic duty, and nail this thing down to a science.
Please anyone that was there share any observations, ideas, or humor about this run!
What can I say... I'm impressed..
Amazingly and by complete coincidence we had all 6 subclasses present. Beyond the helpfulness of Terror's self-rez capability, I would say the mix was neither an advantage nor a hindrance.
Part 1: We began with the door opening sequence. This is a matter of defending 3 "rings" from an onslaught of Vex waves. These waves vary, generally alternating a wave of normal mobs with a wave of 1 or 2 Praetorian's. The Praetorian's are essentially just named Minotaur's, and are the only mobs in this encounter that can 'reset' a ring. Otherwise this is a very straightforward fight. It took us a bit longer than it could have due to some losses and recovery, but we never completely wiped. This is good, but this fight is just to open the door to begin the raid itself.
Part 2: The Templar..... this fight is fun, frantic, frustrating, and full of mobs. There are Vex everywhere it seems. First phase isn't terrible, much like opening the door, this part is to first defend one central conflux, and then 2 outlying confluxes. If any (or enough) vex are able to sacrifice themselves to it, we all die. This was the easy part.... 2nd phase is to kill the oracles. These are just 4000 watt lightbulbs that kill us with a musical curse of some sort... not sure what's up with that really. Kill the oracles before they kill us, while the entire room pop's with Snipers, Minotaurs, and Goblins. Easy right? Took us a few tries, but naturally we overcame and conquered!...... Phase 3 is the Templar himself. Bottom Line - this dude sucks. Impenetrable shield, Hits like a 18 wheeler @ 100mph, and the Harpy adds are annoying as crap. The extra mechanic of the Oracles is more of a nuisance but pretty manageable, though if you don't kill one, it marks the raid with a 'death mark' that will kill you in about 10-15 seconds unless cleansed by the Relic Holder. Unfortunately (and uknowingly) I placed Furiel and Dashl in a couple fairly deadly spots to begin with, but after a couple adjustments (read as failed attempts) we changed positioning and moved along. Terror was dong a fantastic job managing the Relic, which is the only way to get the Templar's shields down as well. Staris was rocking that side of the room clearing his Oracles and supporting Terror. Not sure how many times we tried this, but I'd say we were in that room a good 2 hours. Victorious Again! We get to move on to the Gorgon's Labyrinth.
Part 3: Gorgon's Labyrinth.... it's a dark spelunking maze with fluorescent Sonar-laden floaties that kill you with a stare. Not much here beyond staying low, slow, and quiet. We got it after a number of losses at the staring contest. The end of the labyrinth is more of a jumping puzzle to get across a chasm that probably goes to the core of Venus itself. We were all tired and a bit punchy at this point, but still determined. Dashl did his best impression of a Saturn V rocket heading straight down into the chasm by using his Fist of Havoc, which I found riotously hilarious. After many deaths to gravity, and the loss of Dashl to sleepytime, we all eventually managed to get across and into the final Room..... dun dun dunnnnnnnn
Parts 4: Atheon..... We didn't really do much here. We initiated the first phase of the fight, which is nearly identical to opening the door at the very beginning of the evening. "ring's" that must be controlled, which in turn activate portals. We didn't really go any further than activating these, and then we decided to call it a night. As a forwarning: Once we do seriously do this battle, it is a combination of EVERYTHING that we completed previously, with exceptions to the Gorgons. Also add in a desert, a jungle, and a pissed off time-bending robot.
Among all of this, one of my biggest observations: We all need to make sure we have a decent mix of damage types with our Secondary and Heavy Weapons. Most everything in this raid is susceptible to Solar and Void Damage. Some of it is far (Hobgoblins- Solar), some is in our face (Minotaurs- Void) . We need to make sure we have a mix of close and ranged weapons at our disposal. Even a non-upgraded weapon of the right damage type is probably going to outperform an upgraded weapon of the wrong type. Get a green weapon from a strike or something, and upgrade that. 2 bounties will usually upgrade a green pretty well.
All I have for now and I must say I had a genuine blast of a time. We made it to the last room in about 3.5 hours which I find very encouraging considering this was out first run ever. Let's keep it rolling, now that the 6 of us know what to look for. We will mix up the positions and get other folks on Relic duty, and nail this thing down to a science.
Please anyone that was there share any observations, ideas, or humor about this run!