Well shit - troopers can be healers now too...
Posted: Thu Mar 03, 2011 9:08 pm
A couple updates on the BH popped up on my facebook feed a few minutes ago so I went to give them a read. The BH class video is kinda cool, but the interview gives out some money info...some of which relates directly to those of us thinking of going the trooper persuasion...
Interview
Interview
ANDIGN: As development continues, would you be able to provide any details as to how the Bounty Hunter's changed? How have his primary skills evolved and what tend to be the most effective skills once a large amount has been unlocked?
Zoeller: Here are some examples of recent changes to the class: the introduction of the Bodyguard skillset which adds a healing and support role to the class [and] the addition of talent choices to create synergy between blasters and tech attacks. There aren't really 'most effective' skills for any class, as what is effective varies between encounters, different builds and whether or not you are in a group or not.
IGN: How does the Bounty Hunter compare to the classes available to Republic players? Is there a direct parallel class or does the Bounty Hunter have a style of its own and is there a gimmick for the Bounty Hunter the way there is with the Smuggler's cover system?
Zoeller: The Bounty Hunter's role for the Empire is similar to that of the Trooper on the Republic side. One could say that they are arch enemies. Within the class, the roles are divided as follows : the Mercenary advanced class can take the role of ranged damage dealer or healer [and] the Powertech advanced class can take the role of close range damage dealer or tank. The skill trees for these advanced classes offer various ways of sub-specializing these roles (e.g. burst vs. sustained kind of damage dealing roles, etc.)