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Patch notes are up
Posted: Tue Jan 08, 2013 4:30 pm
by TimmySchneeks
http://www.swtor.com/patchnotes
TFB appears to have been un-borked, nothing else super exciting that I noticed.
Re: Patch notes are up
Posted: Tue Jan 08, 2013 4:52 pm
by Furiel
*sigh* this is what I was afraid of...a long list of bug fixes all revolving around the cartel market and cartel market items, still no fixes for core gameplay issues
A fix for 32-bit client players who crash regularly - nope
Emerging Conflicts V mission not completing when finishing a flashpoint - nope
GF not giving rewards if you crash during the FP even if you reconnect and complete with the same group (which is obviously an issue for people with problem #1) - nope
Dieing during a boss fight causing the boss to go invisible on combat rezz - nope
but hey, at least some of the cartel market armor now looks right...

Re: Patch notes are up
Posted: Tue Jan 08, 2013 6:04 pm
by Staris
Furiel wrote:*sigh* this is what I was afraid of...a long list of bug fixes all revolving around the cartel market and cartel market items, still no fixes for core gameplay issues
A fix for 32-bit client players who crash regularly - nope
Emerging Conflicts V mission not completing when finishing a flashpoint - nope
GF not giving rewards if you crash during the FP even if you reconnect and complete with the same group (which is obviously an issue for people with problem #1) - nope
Dieing during a boss fight causing the boss to go invisible on combat rezz - nope
but hey, at least some of the cartel market armor now looks right...

But would you really want that to be fixed it with this patch after having purchased the components for a new computer.
Re: Patch notes are up
Posted: Tue Jan 08, 2013 6:16 pm
by Furiel
Staris wrote:Furiel wrote:*sigh* this is what I was afraid of...a long list of bug fixes all revolving around the cartel market and cartel market items, still no fixes for core gameplay issues
A fix for 32-bit client players who crash regularly - nope
Emerging Conflicts V mission not completing when finishing a flashpoint - nope
GF not giving rewards if you crash during the FP even if you reconnect and complete with the same group (which is obviously an issue for people with problem #1) - nope
Dieing during a boss fight causing the boss to go invisible on combat rezz - nope
but hey, at least some of the cartel market armor now looks right...

But would you really want that to be fixed it with this patch after having purchased the components for a new computer.
Yes, because the dieing and combat rezz bug won't be effected by that and I'd hate to have that occur on progression content and have us miss out on Campaign or DG gear. And I'd hate to die in a FP because the healer DCed. Etc etc...
Re: Patch notes are up
Posted: Tue Jan 08, 2013 9:14 pm
by Fynn
Coughahem32bitcoughcough
Re: Patch notes are up
Posted: Tue Jan 08, 2013 9:36 pm
by Furiel
Fynn wrote:Coughahem32bitcoughcough
An issue that as Starel pointed out, is going to be addressed within the next week or so as I spent the last few days shopping for a new build. I completed it Sunday night, and ordered it yesterday late morning and by 5 yesterday afternoon I had tracking numbers for all the parts in my email as it had all been shipped out. So my liquid cooled beast of a new gaming rig should be built and running by this time next week.
i5 3.4 GHz processor
32GM DDR3 memory
GeForce GTX 670 Graphics
256GB SSD HD
Win7 ultimate
It should bootup in under a minute and run ToR on full graphics settings without breaking a sweat. Heck it should run anything on the market now and stuff coming out for the next year at least without breaking a sweat.
Re: Patch notes are up
Posted: Tue Jan 08, 2013 9:42 pm
by Fynn
Awesome! I may be a bit jealous, but still happy for you. No really. Happy

Re: Patch notes are up
Posted: Wed Jan 09, 2013 12:14 am
by Bulwark
Furiel wrote:
It should bootup in under a minute
If it is taking you anywhere close to a minute,then something is wrong. Including logging in, my SSD gets me from off to usable in ~30 seconds.
Re: Patch notes are up
Posted: Wed Jan 09, 2013 2:09 am
by Skiggity
Yeah, expect boot times WAY under a minute with an SSD. I have one of the gen2 Intel SSDs from years ago and my rig comes up in a laughably short time from cold start. More than half the boot time is BIOS stuff.
Re: Patch notes are up
Posted: Tue Jan 15, 2013 1:50 pm
by TimmySchneeks
Hey look they fixed all of the issues Furiel was talking about in the latest patch!
No, wait, it's just a dancer outfit cosmetic change.
Re: Patch notes are up
Posted: Tue Jan 15, 2013 3:43 pm
by Skiggity
Don't sell it short: "The art now more accurately reflects the in-game appearance of the Fancy Reveler's armor."
This is HUGE.
Re: Patch notes are up
Posted: Thu Jan 17, 2013 5:40 pm
by Furiel
Hey folks! Here to clear things up a bit, the patch note is meant to let folks know that the standard character slot restrictions are now being enforced. In ADDITION to this, you may now purchase additional character slots to your heart's content. There is a limit, but it is very, very high and you will probably not reach it. So, if you are a subscriber and want to go beyond your 12 slots, by all means!
Found this today while poking around the official forums. Thought some might find it useful...