I doubt that they will change from here to launch, so this is the final Crew Skill association:
Craft Skill - Gathering Skill - Mission Skill
Armstech - Scavenging - Investigation
Armormech - Scavenging - Underworld Trading
Biochem - Bioanalysis - Diplomacy
Synthweaving - Archaeology - Underworld Trading
Cybertech - Scavenging - Underworld Trading
Artifice - Archaeology - Treasure Hunting
Slicing is kind of the oddball now. It finds Crafting Schematics and Missions, along with the obvious lock boxes full of credits or gear.