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EQ Next Landmark

Posted: Fri Feb 07, 2014 10:12 pm
by Marrkin
Just some fluff pic's for fun (not fun pics of fluffers you sick people! *cough*Furiel*cough*):

Building my home. Very time consuming, and I still have a ways to go.
Image
Image

Re: EQ Next Landmark

Posted: Fri Feb 07, 2014 11:02 pm
by Blackferne
I'm not an architect or anything, but unless a roof get put up somewhere I think your stuff is gonna get wet.

Looks pretty huge. Is this a template, or do they have modules you can piece together? Or is it straight minecraft/legoing it up?

Re: EQ Next Landmark

Posted: Sat Feb 08, 2014 2:48 am
by Marrkin
Straight up Lego man. You get basic square and round shapes, you have to harvest the raw materials to build with and lay them down. You start with an add and delete function, and you actually have to use the crafting process to manufacture your building tools.

The 3rd skill I crafted myself was a "selection tool" for mass item selections, which I can then copy and paste.
The 4th skill I crafted was the "smoothing" tool, pretty obvious by name what that might do.

You also have to craft your harvesting tools, so you can harvest higher tier items, to make better building materials and so on...

Once you build things, you can actually save the templates, and later they plan on implementing a system for players to market their templates.

That hilltop I am building on was actually full of trees and rocks, and completely uneven. Then I came in all settler-like and made it flat.

Re: EQ Next Landmark

Posted: Sat Feb 08, 2014 4:34 pm
by Jimer Lins
That... that looks quite nice, actually.

Re: EQ Next Landmark

Posted: Sat Feb 08, 2014 5:59 pm
by Marrkin
Blackferne wrote:I'm not an architect or anything, but unless a roof get put up somewhere I think your stuff is gonna get wet.
Oh yeah.. also, they do not have weather cycles built in yet. The forecast for the forseeable future is "Sunny with high scattered clouds. Evenings are mostly clear with a lot of moonlight"

Plus, I ran outta wood. Need to do more chopping this weekend.

Re: EQ Next Landmark

Posted: Sat Feb 08, 2014 6:02 pm
by Marrkin
Jimer Lins wrote:That... that looks quite nice, actually.
If that's for the bare coolness of my structure, Thanx! (if not, that's ok too lol :woe: )

Otherwise, I will say the pictures actually look like crap compared to being in the game. So the visual-awesomeness factor of playing it is large.
When the sun changes angles, so does the ambient light color. Sunsets and Sunrises are pretty orange-y, Midday is very bright, etc etc. I'll see if I can remember to get some pics through the forests and whatnot.

Re: EQ Next Landmark

Posted: Sat Feb 08, 2014 8:36 pm
by Furiel
Marrkin wrote:Plus, I ran outta wood.
You know they have pills for that...

Re: EQ Next Landmark

Posted: Sat Feb 08, 2014 10:41 pm
by Blackferne
Furiel wrote:
Marrkin wrote:Plus, I ran outta wood.
She must be disappointed.
Alternatudoed.

Re: EQ Next Landmark

Posted: Sat Feb 08, 2014 10:44 pm
by Furiel
Blackferne wrote:
Furiel wrote:
Marrkin wrote:Plus, I ran outta wood.
She must be disappointed.
Alternaneutered.
Correctificationified.

Re: EQ Next Landmark

Posted: Sun Feb 09, 2014 9:25 pm
by Maizan
NIce staircase. In the immortal words of Tweet Bird - Watch that last step. It's a dossey.

Maizan

Re: EQ Next Landmark

Posted: Mon Feb 10, 2014 1:44 am
by Blackferne
Also I don't mean to critique your choices, but are lanterns not available? Torches just seems soooo 300 BC.

Re: EQ Next Landmark

Posted: Mon Feb 10, 2014 4:54 am
by Happyclam
Blackferne wrote:Also I don't mean to critique your choices, but are lanterns not available? Torches just seems soooo 300 BC.
Like everything else, they have to be crafted. I was smart and am building out in the desert.